Files
watrbx-game-engine/App.UnitTest/VoxelCellUtilV1Deprecated.h
2025-09-18 17:55:52 -04:00

189 lines
6.4 KiB
C++

#pragma once
#include "Util/G3DCore.h"
#include "Voxel/Cell.h"
#include "rbx/Debug.h"
////////////////////////////////////////////////////////////////////////////////
// This file has methods for reading and writing individual voxel cells
namespace RBX {
using namespace Voxel;
namespace V1Deprecated {
const unsigned char UNIQUE_EMPTY_CELL_REPRESENTATION = ((unsigned char)CELL_BLOCK_Empty << 3);
const unsigned char WATER_ON_WEDGE_CELL = ((unsigned char) UNIQUE_EMPTY_CELL_REPRESENTATION + 3);
// Helper functions to access bit aligned properties of the cell grid
// opted for this instead of a bit field struct in case of portability requirements
/*struct Terrain
{
unused: 3;
unsigned block : 3;
unsigned orientation: 2;
};*/
/*struct Water
{
water_state : 3;
unsigned block : 3;
water_state : 2;
};*/
// Water state has 5 bits total, so 32 possibilities. 30 of them used as (6 water cell directions x 5 water forces)
inline CellMaterial getCellMaterial_Deprecated( unsigned char cell ) { return (CellMaterial)(cell & 0x07); }
inline CellBlock getCellBlock( unsigned char cell ) { return (CellBlock)((cell & 0x38) >> 3); }
inline CellOrientation getCellOrientation( unsigned char cell ) { return (CellOrientation)((cell & 0xc0) >> 6); }
inline WaterCellForce getWaterCellForce( unsigned char cell ) {
unsigned char nonBlockData = (((cell >> 3) & 0x18) | (cell & 0x7)) - 1;
return (WaterCellForce) ((nonBlockData / MAX_WATER_CELL_DIRECTIONS) % MAX_WATER_CELL_FORCES);
}
inline WaterCellDirection getWaterCellDirection( unsigned char cell ) {
unsigned char nonBlockData = (((cell >> 3) & 0x18) | (cell & 0x7)) - 1;
return (WaterCellDirection) (nonBlockData % MAX_WATER_CELL_DIRECTIONS);
}
// IMPORTANT! DUE TO THE ENCODING, THIS ONLY WORKS WHEN THE MATERIALS
// POINTER PASSED IN IS MEANT TO INDICATE cellIndex 0 and cellIndex 1
// (for example, if you created a cell box pointing to cell 5 as cell
// index 0, then this computation will have an off-by-one error).
// To account for this restriction, anywhere that material pointers are
// stored, be sure to only store pointers corresponding to even-indexed
// cells.
inline unsigned char readMaterial(const unsigned char* materials, const unsigned int cellIndex, const unsigned char cellValue) {
return getCellBlock(cellValue) == CELL_BLOCK_Empty ?
CELL_MATERIAL_Water :
((materials[cellIndex >> 1] >> (4 * (cellIndex & 0x1))) & 0x0f) + 1;
}
inline void writeMaterial(unsigned char* materials, unsigned int cellIndex, const unsigned char newMaterial) {
RBXASSERT(newMaterial > 0);
unsigned char& wholeByte = materials[cellIndex >> 1];
unsigned int shift = (4 * (cellIndex & 0x1));
unsigned char mask = 0x0f << shift;
wholeByte &= (~mask);
wholeByte |= (((newMaterial-1) << shift) & mask);
}
inline void setCellMaterial_Deprecated( unsigned char& cell, CellMaterial material ) { cell = (cell & 0xf8) | ((int)material & 0x07); }
inline void setCellBlock( unsigned char& cell, CellBlock block ) { cell = (cell & 0xc7) | (((int)block & 0x07) << 3); }
inline void setCellOrientation( unsigned char& cell, CellOrientation orientation ) { cell = (cell & 0x3f) | (((int)orientation & 0x03) << 6); }
inline void setWaterForceAndDirection( unsigned char& cell, WaterCellForce force, WaterCellDirection direction) {
unsigned char rawData = force * MAX_WATER_CELL_DIRECTIONS + direction + 1;
cell = (cell & (0x38)) | (rawData & 0x7) | ((rawData & 0x18) << 3);
}
inline bool isCellEmpty( unsigned char cell ) { return cell == UNIQUE_EMPTY_CELL_REPRESENTATION; }
struct CellChangeInfo {
const Vector3int16 position;
unsigned char beforeCell;
unsigned char afterCell;
unsigned char beforeWaterCell;
unsigned char afterWaterCell;
unsigned char afterMaterial;
CellChangeInfo(const Vector3int16& position,
unsigned char beforeCell, unsigned char afterCell,
unsigned char beforeWaterCell, unsigned char afterWaterCell,
unsigned char afterMaterial)
: position(position)
, beforeCell(beforeCell)
, afterCell(afterCell)
, beforeWaterCell(beforeWaterCell)
, afterWaterCell(afterWaterCell)
, afterMaterial(afterMaterial)
{ }
};
enum FaceDirection
{
PlusX = 0,
PlusZ = 1,
MinusX = 2,
MinusZ = 3,
PlusY = 4,
MinusY = 5,
Invalid = 6
};
struct BlockAxisFace {
enum SkippedCorner {
TopRight = 0,
TopLeft = 1,
BottomLeft = 2,
BottomRight = 3,
EmptyAllSkipped = 4,
FullNoneSkipped = 5
};
SkippedCorner skippedCorner;
static inline SkippedCorner rotate(SkippedCorner corner, const CellOrientation orient) {
return (SkippedCorner) (corner < 4 ? (corner + orient) % 4 : corner);
}
static inline bool divideTopLeftToBottomRight(SkippedCorner corner) {
return corner == TopRight || corner == BottomLeft || corner == FullNoneSkipped;
}
static inline SkippedCorner XZAxisMirror(SkippedCorner corner) {
static SkippedCorner MIRROR[6] =
{ TopLeft, TopRight, BottomRight, BottomLeft, EmptyAllSkipped, FullNoneSkipped };
return MIRROR[corner];
}
static inline SkippedCorner YAxisMirror(SkippedCorner corner) {
static SkippedCorner MIRROR[6] =
{ BottomRight, BottomLeft, TopLeft, TopRight, EmptyAllSkipped, FullNoneSkipped };
return MIRROR[corner];
}
static BlockAxisFace inverse(const BlockAxisFace other) {
static const SkippedCorner OPPOSITE_CORNER[6] = {
BottomLeft,
BottomRight,
TopRight,
TopLeft,
FullNoneSkipped,
EmptyAllSkipped
};
BlockAxisFace out;
out.skippedCorner = OPPOSITE_CORNER[other.skippedCorner];
return out;
}
};
struct BlockFaceInfo {
// indexed by FaceDirection
BlockAxisFace faces[6];
};
extern const BlockFaceInfo UnOrientedBlockFaceInfos[6];
extern BlockAxisFace OrientedFaceMap[ 1536 ]; // 2^8 * 6
// ComputeOrientedFace is not declared because it is an implementation detail
void initBlockOrientationFaceMap();
inline const BlockAxisFace& GetOrientedFace(unsigned char cell, FaceDirection f)
{
return OrientedFaceMap[ cell*6 + f ];
}
inline bool isWedgeSideNotFull(unsigned char cell, FaceDirection f) {
return GetOrientedFace(cell, f).skippedCorner != BlockAxisFace::FullNoneSkipped;
}
// WARNING: Most of the time you want to use getWaterCellInternal().
// There are many edge cases when using either of these methods, don't use them
// unless you understand the edge cases. getWaterCellInternal encapsulates all
// of the edge cases for you.
inline bool isExplicitWaterCell(const unsigned char test) {
return getCellBlock(test) == CELL_BLOCK_Empty && !isCellEmpty(test);
}
}
}