null nil RBX1 0 0 0 0 1 0 0 0 1 0 0 0 1 Workspace null null 0 373.968506 95.5853195 -229.062286 -0.999178886 -0.00338168675 0.0403747559 -0 0.996510684 0.0834651962 -0.0405161306 0.0833966583 -0.995692432 70 373.161011 93.9160156 -209.148438 1 0 0 0 1 0 0 0 1 Camera true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -2 126 -2 1 0 0 0 1 0 0 0 1 true (ÿ Ø(ÿÿ)Ј( ) ЈØ( )ЈØ()ЈØ()ÐØ()ÐØ()ÐØ(ÐØ(È(ÐØ(È(È(È(Ø(ÿ?)( )( )( )( )( )( )Ј( )ЈØ( ) ЈØ() È() ÐØ()ЈØ()ЈØ()È()ÐØ( X( )È(XP)( )È(H)( )ÐØ(H)( )È( H)( )È(XP)( )È(H) ( )ÐØ(H) ( )È( H) ( )È( H) ( )È( H) (É)( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(¨)()()()()()()()()()()()()()()()()()()()()()()()()()()(‡)()()()()()()()()()()()()()()()()()()()()()()()()()()()(f)()()()()()()()()()()()()()()()()()()()()()()()()()()()()(E)()()()()()()()()()()()()()()()()()()()()()()()()()()()()()($)()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿ ÿÿ     ÿ0 (ÿgÈ()È()È()È()È(ÿ`È()È()È()()()()È( H)Ј)( )È( H)ÐØ(H)( )È( ˜ˆØ(H)( )È(XP)( )È(H)( )È(H)( )È(H)( )( H)( )È( XP)( )È( H)Ј( )È( H)ЈØ( )Ø( ˜ˆØ( )()Ð()È(X( )ÐØ(H( )È(H( ÐØ(˜( È(È(()È()()()È()() () È() È() È() È() ÐØ()( )( )( )( ) Ј) ( ) ÐØ(H) ( )ÐØ(H) ( )ÐØ(H) ( )ÐØ(XP) ( )È(H) ( )ÐØ(H) ( )ÐØ(H) ( )È(XP) ( )È(H) ( )(H) ( )È(H)Ј)( )È(XP)ÐØ(H)( )(H)ÐØ(H)( )È(XP)È(XP)( )P)ÐØ(H)Ј( ) ÐØ(H)ÐØ( ) È(H)ÐØ( ) ÐØ(XP)ÐØ( ) È(XP)È( )ÐØ(H)ÐØ()È(XP)ÐØ()P)È( )ÐØ( )ÐØ( )È( )ÐØ( )È()()()()()()()()()()()()()()()()()()()()()()()()()()()()()Ð()È()ÐØ()ÐØ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()ÿZ()()()()()()()()()()()()()()()()()()()()()()ÿ[()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿgÿ`          /    £ÿ¨ÿ((ç)()()()(ÿ¾)È()È()È()È()È()È()()Ø()()()()Ð()È()È()È()È(ÐØ(È(È(È(ÐØ(È(È(È(È(Ø(ß)È()È()ÐØ()È()ÐØ()È()È()ÐØ()È()È()È()È()È()()È()È()È()È()()È()È()È()È()È()È()ÐØ()È()È()È()ÐØ()È()È() È() () È() È() È() È() () È() È() È() È() ÐØ() È() ÐØ() È() È() ÐØ() È()ÐØ()È()ÐØ()È()È()È()È()È()È()()È()È()È()È()È( )È( )È( )( )È( )È( )È( )ЈØ( )ЈØ( )ÐØ()ÐØ()È()È()()È()È()()È()()È()È()( )È( ) Ј)( ) È(˜)È(X() ÐØ(˜)(XP)() È(H)È(XP)() ÐØ(˜)(H)() È(H)(XP)() È(H)È(H)() È(˜)P)() È(H) ()È()È()È()ÐØ()ЈØ()ЈØ()È( )È( )()È()È()()È()()È()()È()()()È()()()()()()()()()()()()()()Ð()ÐØ()È()()È()()()()()()()()()()()()()()()()()()()()()()()()()()ÿ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿ~å%)'ÿÿ' (Ç)()()()()()()()()()()()()()()()()()()()(ÿ.(È((È(()()()()()() () È() È() () È() È() ÐØ()ЈØ()ЈØ()ÐØ()ÐØ()ÐØ(ÐØ(ÐØ(¾)È()È()()()()()()() () () È( X() È( XP)È() È(XP)È() P) ()È()È()()()Ј() Ј Ø() È() È() È() È() ЈØ()ÐØ()ЈØ()ÐØ()È()ÐØ()ÐØ()È()È(X()( X(H() ( H)È(H() ( XP)È(H() È(XP)È(XP() È(XP)P)() È(XP) () È(XP) () P) ()()()()()()()()()()()()()()()() Ј) () È(˜ˆ)() È(˜ˆ)() È(˜ˆ)() ЈØ( ˜)() ÐØ( ˜)()ÐØ(˜)()ÐØ(˜() È(H) () (XP) () È(XP) () (XP) () P)()()()()()()()()()()()()()()()()()()()()()()()()()Ј) ()È(˜ˆ) ()È(˜)()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()ÿ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿe Á     >#     ÿý    ÿ ÿ,(ÿ()()()()()()()(ÿW(È(È((()È()()()()()È()È()È()È()È()È()È()È()È()È()()È()È()È()È()È()()È()È()È()È()()()È()()È()È()È()È()È()È()È()() () ()( )È(˜()È()È()È()()È()È()È()() È() È() È() () () () Ð() È() È() È() È() È() È() () () ()( )( )È( )È( )È( )ÐØ( )È( )È(H)()È(˜)() ÐØ(H)() È(H)() È(˜)() È(˜)() ÐØ(˜)() È( ˜ˆ)() È( ˜ˆ() È() ÐØ() È() È() È() È() È() () ()()( )()È()È()ÐØ()È( )È( )()()()()()()()()()()()()()()()()Ð()È()ÐØ()È()È()ÐØ()È()ÐØ()È()È()È()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()ÿ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿC)()()()()()()()()()()()()()(ÿ�ÿF _  ÿ¿ÿ) ()()()()()()()()(ÿ)È()È()È()È()È()ÐØ()ÐØ()ÐØ()ÐØ(ÐØ(È(ÐØ(È(Ø(ÿ_)()Ј() ЈØ() ЈØ()ЈØ()ÐØ()È()È()È()È()È()È()Ø()Ð()È()ÐØ()È()È()È()È()È()ÐØ()È()È()È()È()È()È()È()È()È()È()È( )È( )È( )È( )È( )È( )È( )ЈØ( ) ЈØ() ЈØ() ÐØ()ÐØ()ÐØ()È()È()È()È()È()È()È()È()()È()È()È()È()È()È()È()È()È()È()()()()()()Ј()ЈØ()ÐØ( )È( )È( )È( )È( )È( )ЈØ( )ЈØ( ) ЈØ() È() È() È() È() È() ÐØ() È() È() È() È() È() È( X( ) È( H)È( ) È(XP)È( ) È(H)È( ) È(H)È()()()()()()()()()()()()Ð()ЈØ()ЈØ()È( )È( )È( )È( )È( )È( )È( )()È()È()È(X()P)()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()ÿ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿ ÿŽ.Ï  ÿ„ÿ(Â(ÿ)È()È()È()È()È()È()È()È()È()Ø()()()()Ð()È()È()È()È()È()ÐØ()È()È()È()È()È()È(ÐØ(È(È(È(È(È()ÐØ()È()È()ÐØ()È()È()ÐØ()È()È()ÐØ()È()È()È()È()È()È()È()È()È()È()È()È()È()ÐØ()È()È()È()È()È()È()È()È() È(XP)ÐØ( ) È(H)È( ) È(H)ÐØ( ) È(˜ˆØ( ) È() È() È() È() È() È() È() È() È() È() È() È() È() È() È() ÐØ() È() È() È() È() È() È()ÐØ()È()È()È()Ø()()()()()()()()()Ј)Ð()È(H)ÐØ()ÐØ(H)ÐØ()È(H)È()ÐØ(H)ÐØ()È(H)ÐØ()ÐØ(˜)ÐØ()È(H)È()È(H)ÐØ() ÐØ(H)È( ) È(˜ˆØ( ) È() ÐØ() È() È() ÐØ() È() È() È() ÐØ() È() È() È() ÐØ() È()()()()()()()()()()()()()()()()()()()()Ð()ÐØ()Ј)È()È(H)ÐØ()ÐØ(H)È()È(H)ÐØ()È(H)È()ÐØ(H)ÐØ()È(H)È()ÐØ(H)ÐØ()È(˜ˆØ()È()ÐØ( )()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()Ð)ÿ�()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿ ~%%ÿ'ÿ’ÿ ÿ �(ÿƒ)()()()()()()()()()()()(ÿ_È()È()È()È()È()È()È()È()È()È()È()È()È()È( È(È(È(È(È(()È()È()È()È()()È()È()È()()È()È()() È() È() () () () È() È() È() È() È() È() È() È() ÐØ()È()È()È()È()È()()È()È()È()È()()È()È()È()()È()È()È()È() È() È() È() () () È() ()()È()()( )( )()()()()() () () È() () () È() () È() È() () (X()(H)()È(H)()(H)()(H)()È(˜)()(˜)()(H)()(˜)()(˜)()(˜)( )(H( )PÐ( )È( )( )( )( )() È() È() () È() È() () È() È(X( ) (XP)( ) È(H)È(X() (XP)(XP)() P)(XP)()È(H)()P)()()()()()()()()()()()()()()()()()()()È()()È(X()(H)()È(XP)È()P)(X()P()()()()()()()()()()()()()()()()()()()()()()()()()()È()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()ÿº()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿE @W@ lÿVÿ?ÿ#À()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()È()È()È()È()È()È()È()È()()È()È()È()È()È()È()È()È()È()È()È()È()È()ÐØ()È()È()È()È()È()È()È()È()È() È() () È() È() È() È() È() È() () È() È() È() È() È() () È() È() ÐØ() È() È() È() È() ÐØ() È() È() È() È() È() ÐØ() È() È() È()( )È( )()È()()È()()È()()È()()()È()())ÿïЈ)È(˜) ( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿ$)ÿïÿ0 ()()()()()(6)()()()( )( )( )( )( )( )( )( )( )( )()()()()()() () () () () () () () ( )È()È()È()()È()È((—X( (XP( ( XP)( (XP)( )P) ( )( )( )( )( )( )Ј( )ЈØ( ) ЈØ() ÐØ() ÐØ()ÐØ()È()È()ÐØ()È()È()È( ) È() È() () (X() È(XP() ( XP)() (XP)( )(XP) ( )P)( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )Ј( )ÐØ( )ЈØ()È()ÐØ() ÐØ()È(H)P)Í( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )Ð( )È( )ÐØ( )È( )ÐØ( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )Ð()()()()()()()()()()()()()()()()()()()()()()()()()()()( )( )( )( )( )()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿ—   É   ÿLÿLÿ�ÿ,�() () () () () () () () () () () () () () () () () () () () () () () (ÿ4)È()È()È()È()È()È()È()È()È()()È()È()È()È()È()È()È()ÐØ()ÐØ()ЈØ(ЈØ(ˆØ(ÿ^) È() È() È() ()È()È()È()È()È()È()È()È()È() ÐØ() È() È() È() È() ÐØ() È() È() È() È() ÐØ()Ј)È()ÐØ(˜ˆ)È(ЈØ(˜ˆØ(ÐØ(Ø(X(H(XP(H)( )È( )È( )ÐØ( )È()È()ÐØ()È()È()È()È()È()È()È()È()È()È()()È()( )È( )( )( )( )( )( )( )( )( )( )Ј)Ј)( )ÐØ(˜)È(H)( )ÐØ(˜)È(H)( )È( )È( )È( )È( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿÿkï&ÿ/`(ÿH)(˜(H(˜(Ë(ÿÿ((()È(È(=)È(˜ˆØ(˜)( )È( H)( )È( H)( )( ˜)( )È( H)( )È( ˜)Ј( )È( ˜ˆØ( )ÐØ()È()ÐØ()È(ÐØ(È(È(()È()()È()()()È()()È()ÐØ()È()È()ÐØ()È()È()()(()( )( )( )Ј) ( )ÐØ(H) ( )ÐØ(H) ( )È(XP) ( )È(H)Ј)( )È(XP)ÐØ(˜ˆ( )P)ÐØ()ÐØ() ÐØ() ÐØ() ÐØ() È() ÐØ() ÐØ() È()ÐØ()ÐØ()È()È()()() () È() () È() È() ÐØ() È() ÐØ()( )( )( )( )( )( )( )( )( )( )( )( )( )( )Ј( )ЈØ( )È()( )È( )ÐØ( )È()ÐØ()ÐØ()ÐØ()È() ÐØ() È() È() È() ()È()()()()()()()()()()()()()()()()Ð()ÐØ()ÐØ( )ÐØ( )È( )È( )È( )( )È( )È( )( )Ø( )Ð( )ÐØ( )È( )ÐØ( )ÐØ( )È( )()()()()()()()()()()()()()()()()()()()()()()()Ð()È()ÐØ()È()È()È()È()È()È()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ�ÿËÿÿ?      ÿèÿæÿÿ (ÿ ßX(H(ÿ÷(È(Ø(?((()()()()()(˜)(H)(˜)(H)(˜)(È(¢(È((()È()()()()()È()()()() () () () () () () () () () () () () () ( )È()È()()È()()È()()()È()()()() () () () () () () () () () () () () () () () () () () () ()È( )È()()()È()()() () () () () () () () () () () () () () () () () () () () () () () () () ()()È()() () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()()()()(ÿ…)()()()()(ÿd)()()()()()(ÿ@ÿ ßÿ÷?¢ÿØÿzÿþÿ# (»)()()()()()()()()()()()()()()()()()()(ÿX(H)(H)(H)(H)(H)(H)(H)(H)(˜(H(˜(ÿŸH(H(H(H(X(H(H)(XP(H)P)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(˜)(H)(˜ˆ)(˜ˆ(·(H)(P)()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() () () () () () () () () () () () () () () () () () () () () () () () () () () ()()()()()() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿ �ÿÿŸ·ÿ3Å(ÿ )()()()()()Ј(ЈØ(ˆØ(ÿ)()()()()()()()()()()()Ј()ЈØ()ЈØ(ЈØ(ÐØ(Ø(ÿÿ) () () () () () () () () () () () () () () () () () (ÿÖ) () () () () () () () () () () () () () () () () () () (ÿµ) () () () () () () () () () () () () () () () () () () () (ÿ!€ÿ ½ÿ„ÿ-è(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(Y)()()()()(ÿX)()()()()Ј(ˆØ(ÿ;) () () () () () () () ˆ) Ј) (˜ˆ)ЈØ(˜ˆ) (˜ˆ)ЈØ(˜ˆ)Ј(˜ˆØ( ˜)ЈØ(˜ˆØ(ÿz) () () () () () ()²Ðˆ)ˆ)ÐØ(˜ˆ)Ј)(˜ˆØ(˜)ЈØ(˜)(˜ˆ)ЈØ(˜)(˜ˆØ(˜ˆ(€()È()È(ÐØ(È(È(()()()È()ÐØ(.) () () () () ()ÿOЈ)È(H)Ј)P)Ј)ЈØ(H)ÐØ(˜)ÐØ(˜) ÐØ(H)ЈØ(˜ˆ) ÐØ(˜)ÐØ( ) ÐØ(˜ˆØ( ) È() ÐØ()ÐØ()È()ÐØ()È()È()()È(,) () () () ()ÿ)Ј)ÐØ()Ј)ЈØ()ÐØ(˜)ÐØ()ÐØ(˜)ÐØ()ÐØ(˜ˆØ()È()ÐØ() ÐØ() ÐØ() È(') () () ()ÿëÐ)Ј)ÐØ)ÐØ(˜)ЈØ()ÐØ(˜ˆØ()ÐØ( )ÐØ(l)ÿ™Ðˆ)(@)ÿÀ( )ÿà(ÿ�ÿ»ÿ$  ÿì€ÿ  ÿÕÿrÿÿ (ÿ �)È()ÐØ()È()ÐØ()ÐØ()È()ÐØ(ÐØ(È(Ø(Ÿ()È()Ø(ˆ(ÿß)() È() () È() È() È() ÐØ() È()ÐØ()ÐØ()È()ÐØ()ÐØ()ÐØ()È()ÐØ()ÐØ()ÐØ(ÐØ(Ø(ÿŸ) ÐØ() È() È() È() È() È() () È() () È() ()È()()È()È()ÐØ()È() ÐØ() È() ÐØ() ÐØ() ÐØ() È()ЈØ()ÐØ()ÐØ()ЈØ()ЈØ(ˆØ(~)È( )È( )È( )È( )È( )ÐØ( )È()È()È()ÐØ()È()È()È(X()P)È()È()È()È()ЈØ()ЈØ()ÐØ() ÐØ() ÐØ() ÐØ() ÐØ()ЈØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()È(H)È(H)È(H)È(H)È(H)È(H)È(H)È(XP)È(H)È(H)P)¿Ðˆ)ÐØ()È()È()È()()È()È()È()()È()È()()È()())ÿ�(ÿ�ÿ Ÿÿçÿª 6¿ÿ �(ÿÏX(H)È(˜ˆØ(®X(H)(ÿX(H)(H)È(H)È(H)ÐØ(H)È(X P)È(XP) XP)P)Ð)ÐØ)È()ÐØ()ÐØ()È()ÐØ()È(ÿ.XP)(XP) (H)( XP)(H)(H)(XP)(H)(H)(XP)(XP)(XP)P)ÿ[ÐØ(Ø(Ÿ()(X()P)( )()())ÿŸ)ÿ à(ÿ�ÿÏ®ÿ ÿ.  ÿ[ŸÿŸÿ#à(ÿ �(È(Ø(ÿ¿P) È()ЈØ()ÐØ()ÐØ()ÐØ()È()ÐØ()È()ÐØ()È()ÐØ()È()È()È()ÐØ()È()È()È()È()()È()()È()È()()È()È(X()È(XP)()(XP)( )È(XP)È( )È(XP)( )È(H) ( )ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ( )ÐØ( )È( )ÐØ( )ÐØ( )ÐØ( )ÐØ()ÐØ()È()ÐØ() ÐØ() È() ()()()( )( )( )( )( )È( )()È()()È()È()È()ÿ�ÿÐ)È)ÐØ)ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()È()È()È()()()È()()È()È()()Ø()Ð()ÐØ()ÐØ()ÐØ()È()È()ÿÿÐ)ÐØ)ÐØ()È()È()()È()È()È()ÿ �(ÿ�ÿ �ÿ¿  %ÿÿÿ$(ÿ �)È(˜) È( ˜)ÐØ(˜) È( ˜ˆØ(H) È(˜)ÐØ(˜)Ø(˜)Ð(H)ÐØ(˜)ÐØ(˜ˆØ(ÿï)ÐØ()ÐØ()ÐØ( )ÐØ( )Ј)ÐØ( )È(˜) È( )ÐØ(˜) È( )È(˜) ÐØ( ˆØ(H) È(˜)ÐØ(˜)È(˜)ЈØ(H)È(˜ˆØ(ÿAX(H)Ø(XP)(X(XP)Ð(XP)È(H)È(P)È(XP)ÐØ()ÐØ(XP)È()È(XP)ÐØ()ÐØ(XP)È()È()È()È()()È()È()È()È()È()È(ˆ)È(˜)È(˜)È( ˜)È( H)ÐØ( ˜)ÐØ( H)ÐØ( XP)ÐØ( H)ÐØ( XP)Ј) È( XP)È(H) ÐØ( XP)P)ÐØ( P)È( )ÐØ( )ÐØ( )È()( )È( )È( )È( )( )È( )È())È)È))Ð)ÐØ)ЈØ()ÐØ()È()È()È()È()È()È()È()ÐØ()È()È()È()ÐØ()È()È()È()È()È()Ø()Ð()È()ÿ¿Ð)ÐØ)ÐØ()È()ÐØ()ÐØ()ÐØ()È()ÐØ()È()È()ÿŸÐ)È)È)ÐØ)ÿ�(ÿ@)ÿÀ(ÿ�ÿ �     ÿ         ÿA*            *ÿÆÿ¥ÿ�(ÿ X(H)(H)È(H)È(H)(X(H)È(XP)(H)(XP)(H)P)(ÿÐX(X(H)P)(XP)( XP)( XP)( XP)( XP)(XP)(XP)(H)È(H)È()(˜)È()È(˜ˆ)()(˜)()È(˜)( ˆ)È(˜)(˜)(H)(˜)(˜)È(˜)È(H)È(˜ˆØ(˜)È(X(H)ÐØ(H)(H)È(˜)(H)È(H)P)È(˜)(H) (H)( H)( H)( H)( XP)( H)( H)(XP)(H)(H)(XP)(H)(XP)(H)(XP)(XP)-È( )È( )È( )È( )È( )È( )( )()()()ˆ)(˜)(˜)(H)(˜)(H)(H)(XP)(H)(XP)(H)(XP)(H)P)ÿÈ()()()()È()()()È()()))ÿ¹È()È()()()))ÿ^È()))ÿ  (ÿ�ÿ ÿØ   -ÿ ÿ¹ÿ^ÿ (ÿH)(H)(XP)(H)(˜)(ˆ)(˜ˆ) (˜ˆ) (˜ˆ)(˜ˆ)(˜ˆ(ÿ§H)(˜ˆ)( ˜ˆ)( ˜)( ˜ˆ)(H)(H)(H)(XP)(H)(H)(H)(˜)(˜ˆ) (˜ˆ)(˜ˆ)(˜ˆ(ÿäH)(H)(H)(H)(H)(H)(H)(H)(˜)(ˆ)(˜ˆ)(˜ˆ)( ˜ˆ)(H)(H)(H)(H)(˜ˆ)Ј(˜ˆØ(ÿ¦)àˆ)(˜ˆ)(H)(˜)(H)(H)(H)(H)(H)(H)(H)(˜)(˜)(˜ˆ)(˜ˆ(ÿ@)ÿ`ˆ)(˜)(˜)(˜)( ˜ˆ)Ј( ˜ˆØ(ã)ÿwЈ) Ј Ø()ЈØ(ЈØ(Ø()ÿ½Ðˆ)ЈØ()ЈØ( )ÿ�(ÿ�ÿ ÿ§ÿä  ÿ†  ÿ  ÿZ    ÿÜ ÿ (ÿ`()()()()È()È(ЈØ(ˆØ(=()()()(ÿ[()()()()() () () ()()()()È() ЈØ() ЈØ() È() È() () () () È() È() È(’X(P)()()()() ()( )( )()()() ()()()()È()È()ЈØ()ЈØ()È( )( )( )()()È()()Ј)()È(˜)È(%()()()() ()()( )( )( )()()()()()()()È())È))ÿoÈ()( )()()())ÿ @(ÿ�ÿ`=ÿ[’    %ÿoÿ@(ÿ…) () () ()( )()()()()()()()(ÿ*X(H)(H)(H) ( H)( H)( H)(ÿÎX(XP)(XP)(XP) (H) (H)(X(H)(H)(H)(H)(H)(˜)(H)(H)P)(H)(H)(H)(˜)(H)(H)(H)(ÿX(XP)(XP)È(XP)( X(XP) (XP)XP) P) P)ÿC()È()()È()()È()( X( ) (XP)() P) ()()(X)P)ÿŽÈ() ()( )(X()(XP))P)ÿV(H)()P)(X)P)ÿ¡(ÿ�ÿ*    ÿã  ÿ#    ÿC  ÿŽ ÿVÿ'¡()()()()( ) () () () () () () () () () () () () () (ÿÞH)( H)( H)( H)Ј( H) ЈØ(H)ЈØ(H(ЈØ(˜ˆØ(R()È()ÐØ()ÐØ()ÐØ()È()ÐØ()È()È(à(ÿ¡H)(XP)(XP)P)]Ð)ЈØ)ЈØ() Ј)ЈØ( )ÐØ(˜ˆØ()È()() È() È() È() È()ЈØ()ЈØ()ЈØ()ЈØ(È(È(ÐØ(È(È(Ø(ß)ÿ~Ј)ЈØ()ЈØ()ЈØ()ЈØ()ЈØ( )à( )Ј() ЈØ() ЈØ() ЈØ()ЈØ()ЈØ()ЈØ(ЈØ(È(Ø(Ÿ)ÿ½Ðˆ)ЈØ()ЈØ()ЈØ()ЈØ( )ÐØ( )ÐØ()ÐØ()ÐØ() ÐØ() ÐØ() ÐØ() È() ÐØ() Ø()Ј()ЈØ()ЈØ(ˆØ()ÿ~Ј)ЈØ()ÐØ()ÐØ()ЈØ()Ð( )ЈØ( ) ЈØ() ЈØ() ÐØ() È()ÐØ()È()ÿüЈ)ЈØ()ÐØ()ÐØ( )ÐØ( )ÐØ( )ÐØ( )È( )ÐØ( )ÿ~Ј)ÐØ()ÐØ()ÐØ()ÐØ()ÿ �(ÿ�ÿ   Rÿ¡]ÿ]ÿ\ÿœÿÿ‹ÿ (ÿ €()()()È(ÿ»()È()È()È()È()È()È()È()È()È()È(š(()()()È()È()È()È()ÐØ()È()È()È()È()È()È()È()È()() () È() È() È() ()() Ð() È() È() È()È()È()ÐØ()È()È()È()È()() ()È()È()ÐØ()È()È()È()È()()È()Ј)È()ÐØ(H)È()È(˜)È()È(H)È()È(H)È()È(H)È()È(H)È()È(˜)ÐØ()È(H)È( )È(H)È( )È(H)È( )È(H)È( )È(H)È( )È(H)È( )È()È()È()ÐØ()È()È()È()È()()È()ÐØ()È()È()È()È()È())ßÐ)È)È)È)È)È)È)):È()È()È()ÐØ()È()È()È())ÿ�(ÿ�ÿ €ÿ»š?  ß:ÿ#�(ÿ�)È()ÐØ()à(ˆ(ÿŸ)È()ÐØ()ЈØ()ÐØ(ÐØ(Ø(ÿ_) È() ÐØ() ÐØ() È() ÐØ() ÐØ()ÐØ()È()ÐØ(˜ˆ)ÐØ(˜ˆØ(ÿ¹)È(H)ÐØ( )È(XP)È( )(XP)È( )P)È( )ÐØ( )È( )ÐØ( )È( )È( )ÐØ( )È( )Ј) ÐØ( )ÐØ(˜) È()ÐØ(H) (˜) (H) È(˜)Ј)È(H)ÐØ(˜ˆØ(˜ˆØ(ÿ³)>Ј)È()È()È()È()È()È()È()È()È())È)Ȉ)È(˜)È(H)È(H)È(H)È(H)Ј)È(H)ЈØ(˜)È(˜)ЈØ(˜)È(˜ˆØ(˜)È(˜ˆ)È(˜ˆ) (˜ˆ) (˜ˆ)(H)(˜)(H)(˜)(H)ÿ成)(H)(˜)(˜)(˜)(˜ˆ)( ˜ˆ)(˜) (˜)ÿ (ÿ�ÿÿ¤ÿlÿÇ     ÿñ ÿæ ÿ (ÿ  X(P)()(ÿ[(() () È() () È(ÿ4(()()()()È()()()()È(X()P)()( )È( )È( )È(ÿ()() () () () () ()È()()È()()È()È()()È()( )( )()È()È(H)(H)Ð(˜)ÐØ(H)ÐØ(H)ÐØ(˜ˆØ(C(()()()()( )( )È( )( )( )()()()()È()È()È()È()È()È()È())@(H) (XP) ( H)(XP)P)iЈ)È(˜ˆ)È()È()È()ÐØ()È()È()È()È()È()È()È()È()()())ÿ€(ÿ€) (ÿ`)À(ÿ@ÿ  ÿ[  ÿ4ÿ C  S   iÿ!�( )()()()()()()()()()()()()()()()()()()(ÿ(È(È(È(()È()È()()È()È()È(ˆØ(ÿ)È()()È()È()()È()È()()È()È()È()()È()È()() È() È()ЈØ()ЈØ()È()È()È()()È()È()ЈØ(ˆØ(¾) () È() È() È() () È() È() ()È()È()È()È()È() ÐØ() È() ÐØ() ЈØ() È() È() È() () È() È()ЈØ()ЈØ()È()È()È()()È()È()ЈØ()( )È( )È( )( )È( )È( )( )È( )È( )( )Ј)È( )È(˜)È( )È(H)()(˜)È()È(H)()È(˜)È()(˜ˆ)È()È(˜ˆØ()( )È( )È( )ЈØ( ) ЈØ() È() È() È() () È() È() ЈØ()ЈØ()È()È()È()È()()È()()È()È()()È()È()()È())È)È))ÿnЈ)È(˜)È(˜)Ј)È(H)È(H)ÿ(ÿ �ÿ�ÿ¡É+2ÿnÿ((ÿ �)È()()È()ÐØ(ЈØ(Ø(ÿ_)ÐØ()È()È()() È() È()ÐØ()ЈØ()ÐØ()ЈØ()ЈØ(ˆØ(ÿž)È(H)È(H)ÐØ(H)È(˜)ÐØ(XP)ÐØ(H)Ј) È(H)È(H)È() (XP)ÐØ(H)È()P)ÐØ(H)È()È(˜)È()ÐØ(˜)ÐØ()ÐØ(˜ˆØ()ÐØ()ÐØ() ЈØ() È() ( )( )È( )( )( )È(ÐØ(ÿ‰)ÿ=Ј)È()ÐØ()È()ÐØ()È()ÐØ()ÐØ()ÐØ()ÐØ( )È((ÿf)ÿÿÐ)È))@()(ÿ!`ÿ ÿeÿ¬  ÿÆÿeÿ!À(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(@)p()()() () () () ()()()()(ÿ€)nЈ) ˆ)ЈØ(˜ˆ)(˜ˆØ( ˜ˆ)(˜ˆ)(˜ˆ(ÿà)èЈ)ЈØ(˜ˆ)ÐØ( ˜) ˆ)È(˜ˆ) (˜ˆØ(˜ˆ)(˜ˆ)(˜)(˜)(˜ˆ)(˜(˜(ÿÀ)ÿ.Ј)ЈØ(˜ˆ)ÐØ(˜ˆ) Ј)ÐØ( ˜) È(˜ˆØ( ˜) ÐØ(˜)È(˜)ˆØ(˜)(H)(˜)(˜)(H)(˜)(H)(H)(˜(˜(À)ÿ¯Ðˆ)Ј)ÐØ(˜ˆ)È(˜ˆØ(˜ˆ)ÐØ( H) Ј)È( ˜) È(˜ˆØ(H) ÐØ(˜)Ø(˜)(˜)(˜)(˜)(˜ˆ)(˜ˆ(H(H(˜(`)ÿ Ј)È(˜)ÐØ(˜)Ј)È(˜)È(˜ˆ)È(˜) ˆ)È(˜ˆØ(˜) (˜)ÐØ( ˜) (˜ˆØ(˜) (H) (˜)(˜)(H)(˜)(H)(˜)(H)ÿðЈ)È(˜)Ј)È(˜)ˆ)È(˜)È(˜)(˜ˆØ(˜ˆØ(˜)(˜) (H) (˜) (˜) (`)ÿBЈ)È(˜)Ј)ÐØ(˜)ÐØ(˜)(@)ÿÀ( )ÿà(ÿ�ÿŽ   ÿÈ   ÿî     ÿo     ÿm    ÿðÿ­ÿ (ÿ™)()()()()()()()()()()()()()(ÿŸX(H(H(XP(H)(˜)(ˆ(ÿŸX(H(H(H(H(XP(XP)(H)(H)(H)(˜ˆ)(H)(H)(H)(H)(H)(XP)(H)(˜ˆ(ÿŸX(XP(H)(H)(XP)(H)(H)(XP)(P) ()(ˆ) (˜ˆ)(H)(H)(H)(H)(H)(XP)(H) (H) (H)Ј)(˜ˆØ(H)(H)(H)(šX(H)(H)(H)(H)(XP)(XP)(H) (H) (H) (XP) (H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)Ј) (˜ˆØ(H) (H)(H)(H)(H)(XP)(XP) (H) (H) (XP) (H) ( XP) ( H)( H)( H)( H)( H)( XP)( H)( H)( H)( H)( XP)( H)( H)( H)( ˜)( )( ˜)( ˜)( ˜)( ˜)(H)(H) (XP) (H) (H) ( X(H) ( XP)P) ( H)( H)( H)( H)(XP)(H)(XP)(H)(H)(H)(H)(XP)(˜)()()(˜)(˜)(˜)(˜)(˜)( H)(XP)(H)(H)(H)(H)È(H)È(H)È(H)(H)È(XP)(H)È(H)P)(H)È(H)È(H)(XP)P)úˆ)(˜)(˜)(H)(H)(H)(XP)(H)(H)(H)(H)(XP)(H)(H)(H)(H)ÿ(ÿ�ÿß ÿŸÿŸ?œ# %@úÿ (ÿ ÐX(H)(XP)È(XP)È(H)ÐØ(XP)È(H)È(H)È(H)ÐØ(˜)È(H)È(˜ˆØ(X(H)È(XPÐØ(XP)È(H)È(XP)ÐØ(H)È(&XP)(H)(H)(H)(X(H)(H)È(H)(XP)(XP)(H)(H)(H)È(H)(XP)È(H)(H)(H)(H)P)(XP) ( XP)( XP)( XP)( H)( H)( ˜)( H)Ð( ˜)È( H)È( XP)ÐØ( XP)È( XP)È( H)ÐØ( XP)È( XP)È(XP)ÐØ(H)È(H)È(H)ÐØ(XP) ((H) (X)P) ( XP)( H)( XP)( H)( XP)( H)( XP)( XP)( H)(XP)(XP)(H)(XP)(XP)(XP)(XP)(H)(XP)(XP)P)>ˆ)(˜)(H)(˜)(˜)(H)(XP)(XP)(H)(H)( XP)( XP)( XP)(XP)(XP)(XP)(XP)(XP)(XP)(`)ÿž(XP)(H)(XP)(H)(XP)(XP)(H)(XP)(XP)(H)(XP)P)ÿžP)ÿ þ(ÿ�ÿ Ð&        >*ÿ¥ÿžÿ#þ(ÿH)È(˜ˆØ(¹X(˜)È(ˆØ(ÿÓ˜)È( H)( ˜)È( H)Ј)È( H)È(˜ˆØ( ˜)È(˜) (˜ˆ) È(˜ˆ)(H)Ј)È(H)È(˜ˆØ(H)È(H)È(XP)(H)È(H)È(˜)È(H)ÐØ(ÿÎH)(H)(˜)(˜)(˜)(˜ˆ)Ð(˜)È(H)(H)(H)(H)(H)Ј(˜)È( H)( H)( H)( H)È( H)Ј( ˜)Ј Ø(˜ˆØ(ÿ’)àˆ)(H)(˜)(H)(H)(˜)(H)(H)(˜)(H)(H)Ј(H)ÐØ(H)Ј)ÐØ(˜ˆØ(H)ÐØ( ˜)ÐØ(H) ÐØ(˜) ЈØ(H) ÐØ(˜)à(H)Ј(˜)ЈØ(˜ˆØ(o)ÿ¢Ðˆ)ЈØ(H)Ø(H)Ј(H)ЈØ(H)ЈØ( H)ÐØ(H) ЈØ(H) ÐØ(H)ЈØ(H)ЈØ(H)ÐØ()ÿŸÐ)à()Ð()ЈØ()ÿ¾Ðˆ)ЈØ()ÐØ()ÿ�(ÿ�ÿ¹ÿÓ       ÿÎ       ÿr    ÿ   ÿ´ÿÂÿ(ÿH)ÐØ(XP)È(XP)ÐØ(XP)ÐØ(P)ÐØ()ÐØ()ЈØ(ЈØ(Ø(ÿÿ)È()È()()È()È()È()È()È()È()È()È()ÐØ()È()È()È()ÐØ()È()È()ÐØ()È()È(ˆ)ÐØ( ˜ˆ)È( ˜ˆ)È(˜)È(˜) ÐØ(˜) È(˜) È(˜)ÐØ( X( H)È( XP( ˜)È(XP)( H)ÐØ(XP)È()È()È()È()È()()()()))ÿ@ˆ)(˜ˆ)(˜ˆ)( ˜)ÿ(ÿ@)ÿÀ(ÿ�ÿÿ          ÿ@ÿ(ÿH)()()()()()(ÿÔX(XP)(ÿåX(XP(XP)(XP)(XP)(XP) ( XP)(XP)P)+(ÿ·XP)ÿ((ÿ_X(`)(XP)(XP)( XP) (XP)P)ÿù(ÿ?X(X(XP)(X P)P)ÿn(ZX(XP)(XP)(XP) (XP) ( XP)( XP)(XP)P)ÿº( H)È(H)( XP)(XP)(XP) P)(XP)(XP)P)ÿ]( H)(XP)P)ÿ º(ÿ�ÿÔÿå  ÿâ!ÿ‡ÿ8  ÿÈÿÆ    ÿgÿº()()()()()()()() () ()()()()()()()()()()()()()()()()()()()()()()()( H) (˜ˆ) È(˜ˆ)È(˜)ÐØ(˜ˆØ(¢X(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)”Ј) ЈØ(H) È(˜) È(˜) (H) È(˜)ˆ)È(H)(˜ˆØ(H)(˜)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)ÿiЈ)È(˜ˆ)È(˜ˆ)(˜ˆ)È(˜ˆ)ˆØ( ˜)(˜)(˜) (˜) (˜) (H) (˜) (H) (˜) (H) (H) (˜)(H)(H)(˜)(H)ÿ'ˆ)(˜ˆ)(˜ˆ)(˜)( ˜)( ˜ˆ)( ˜)( H)( ˜)(˜)(˜)(H)(˜)(H)(˜)ÿ­ˆ)(˜)(˜)(˜ˆ)(˜ˆ)( ˜ˆ)( ˜)( H)( ˜)( H)( ˜)ÿñˆ)(˜ˆ)(˜)(˜)(˜)(˜)( ˜)( ˜)( ˜)ÿsˆ)(˜)(˜ˆ)(˜)(H)ÿºˆ)(˜ˆ)(˜)ÿ(ÿ�ÿ   ¢”     ÿi ÿ'ÿ­  ÿñÿsÿºÿ()()()()()(ÿ~˜(˜(ÿÚ˜)(H)(˜)(H)(˜)(˜)( )((˜(ÿøH)(˜)(˜)(˜)(˜)(˜)(˜)(H)(˜(H(˜(ÿ²H) (˜) (H) (˜) (H) (˜) (H) (˜) (˜)(˜)(˜)(˜)(˜ˆ)(˜)(˜ˆ(˜(ÿH)(˜)(H)(˜)(˜)(˜) (˜) (˜) (H) (˜) (˜) (H) (˜)(H)(˜)(H)(˜)(H)(H)(˜)(˜ˆ)(˜ˆ(ÿLH)( H)( H)( H)( ˜)( H)( H)( H)( ˜)(H)(˜)(H)(˜)(H)(˜)(˜) (˜) (˜) (˜ˆ) (˜ˆ)(˜)(˜)(˜ˆ)(˜ˆ(@X(H) (H)( H)È( H)ÐØ( H)ЈØ(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(XP)(H)(H)(XP)(XP)(H)P)ÿЈ)ЈØ()ÐØ( )È(H)(H)(XP)(XP)(XP)P)ÿ]Ð)ÿ�(ÿ�ÿÿÚ  ÿøÿ²ÿ ÿL@   ÿÿ]ÿ�(ÿ�)()()()()()()()(ÿ¼(()(ÿ½(()()()()()È()È()È()È()È(ÿš(()()()()()()()Ð()È()È()È()È()È()È()È()È()()È()(ÿW()()()()()()È()È()È()È()()() () È() () () È() È() È() È() È() È(“(()()()()() () () () () ()È()()()È()()È()ЈØ()È()ÐØ()È()È() ÐØ() È() È() ()È()(H)È(P)()( )( )È( )( )( )È( )È( )È( )È( )ÐØ( )È( )È( )È( )È( )È( )( )È( )( )()()È()()È()È()È()È()È(X)È(XP)P)6( )È( )È( )È( )È( )È( )( )È( )()È()()È()È()()È()È()È()()È()È()È())ÿ_È))ÿ À(ÿ�ÿ ÿ½ÿš?ÿW“ 6ÿ_ÿÀ)()()(ÿ¼)È()ÐØ(ÐØ(Ø(ÿŸ)ÐØ()È()ÐØ()ÐØ()ÐØ(ˆØ(ÿ^)È()È()ÐØ()È()ÐØ()È()ÐØ()ÐØ()ÐØ()ÐØ(ЈØ(Ø(ÿŸ) È() È() È() () È() ()È()È()È()È()È() ÐØ() È(ˆ) ÐØ(˜ˆ)È(˜)ÐØ(˜)ÐØ(˜ˆØ(íX(XP)È(XP)ÐØ(XP)È(XP)ÐØ(H)È(H)ÐØ(H)È()È()È()È(X( )È(XP)È( )È(XP)È( )È(XP)()P)È()()È()()()()()())bЈ)ˆØ(H)(˜)Ð(H)ÐØ(˜)È( H)( ˜)( H)( H)( ˜)( H)( H)( H)( ˜)ÿóˆ)(˜)(H)(˜)(H)( )(ˆ)(˜)(˜)ÿwˆ)(˜ˆ)(H)(˜)(H)ÿ (ÿ�ÿÿ£ÿfÿ« íb  ÿó  ÿwÿ (ÿH)È(˜)È(H)(˜)È(˜)È(X(˜)(H)(˜)È(XP)È(˜ˆØ(H)(XP)È(H)(˜)È(H)È(˜)(˜)È(˜)È(˜)È(˜)È(˜ˆØ(ÿ¶H)( XP)( XP)( H)( H)( H)( ˜)( H)( ˜)( H)( H)( H)Ј)( XP)È(˜( XP)È(˜( H)È( XP)È( XP)È( H)ÐØ( ˜)È( H) Ј)ÐØ( H) È(˜)ÐØ(˜)ÐØ(˜ˆØ(H)ÐØ(˜)È(˜ˆ)ÐØ(˜ˆØ(×H)(H)(˜)( H)( H)( H)(XP)(XP)(XP)(H)(XP)(XP)(XP)(XP)(XP)(H)P)ÖЈ)Ј)È(˜ˆ)È(H)ÐØ(˜ˆØ(˜)ÐØ( H)È( ˜)ÐØ( ˜)ÐØ(˜)È( (˜) ÐØ( )(˜ˆ) ÐØ(H)(H)(XP)(XP)(XP)(H)(XP)P)ÿ\Ј)ÐØ()ÐØ()È()ÐØ()È()ÐØ()ÿ �(ÿ�ÿÿ¶           ×Ö       ÿ\ÿ (ÿÀX (H) È()È(H) È( ˆØ(H)ÐØ(H)È(H)ÐØ(H)È(H)ÐØ(XP)ÐØ(H)ÐØ(H)ÐØ(H)ЈØ(H)ÐØ(˜ˆØ(üX(XP)(XP)(XP) ( XP)(P))2Ј )ЈØ( ) ЈØ() È(X ) P)DÈ()ÐØ()È()È()È()ÐØ()È()È()È()ÐØ()È()ÐØ()È( )Ј)È( )ЈØ(H) ÐØ( ЈØ(H) È( È(H) È( (XP) ()P)()())ÿ `(ÿ�ÿÀ    ü  2   D          ÿ!`(ÿ�H) È(˜ˆØ(*X (H) (˜ˆ (ÿ½X(XP)(XP)(XP)(XP)(H)'ˆ)(˜ˆ)( H)( ˜)( H)( H)( H)( H)Ð( H)ЈØ( H) ЈØ(H) ЈØ(˜) ЈØ(ˆ)ÐØ(˜)ÐØ(˜)ÐØ(˜)È(˜ˆØ(lX(XP)(XP)(XP)(XP)(H)(XP)(XP)(H)(XP)(H) (XP)ÿˆ)(˜ˆ)(˜ˆ)(˜ˆ)( ˜)( H)Ј( H)ЈØ( H)ЈØ( H)È(H)(H)( H)( H)( H)( H)(H)(H)(H)È(H)(H)È(H)P)Õ()()()()()()()()()()()()()()()()()()()()()()()()()()()()²()()()()()()()()()()()()()()()()()()()()()()()()()()()Ñ(ÿ@ÿ�  *  ÿ½'      l ÿ     ÿ U(ÿ ÿX(H(XP(H)(XP)(H)(H)(XP)(H)(H)(H)(˜)(˜ˆ(˜(ÿX(H(H(XP(H)(H)(XP)(H)(H)(H)(XP)(H)(H)(H)(XP)(H)(H)(H)(XP)(H)(XP)(H)(XP)(H)(XP)(XP)(X( H)Ј(XP)(XP)ЈØ(XP)(H)ÐØ( H) (XP)È( XP) È(XP)ÐØ(XP) P)È(H)(XP)(H)(H)(H)(H)(XP)(H) (H) (H) (H) (XP) (H) (X(H) (XP)È(H) (H)È(H) P)È(XP)(H)È( XP)È(X(H)(XP)(XP)È(XP)P)(H)È(XP)P)õÐ)(H) È(XP) È(H) È(X( H) È(H)È( XP) È(XP)È( H)È(H)È(XP)È(XP)È(H)È(XP)È(XP)P)È(H)È(XP)(XP)È(H)È(XP)È(H)È(XP)È(H)P)ÿÑ()()()()()()()()(ÿ)()()()()()()()()(ÿàÿ ÿÿ           õ        ÿ%Ñ(ÿH)È( H)ÐØ( H)Ј)È( H)È(˜)È( ˜ˆ) È(H)È( ˜ˆ) È(˜)È(˜)È(˜ˆØ(˜)È(˜)È(˜)È(H)È(˜)È(H)È(H)È(˜)È(H)ÐØ(H)È(H)(XP(È(ÿ­)È)Ȑ)ÐØ˜ˆ)È(˜)È(H)ÐØ(˜)È(H)È(H)Ј)È(˜)È(˜)È(H)È(˜ˆØ(H)È( ˜)È(˜)È()È( )ÐØ()È() (˜) È(H( È(ÿˆ)ÿ ˆ)(˜)(˜ˆ)(˜)(˜)Ј(H)È(˜(˜)ÐØ( H)È( H)( XP)È(XP)(XP(È(ÿb)ÿàˆ)(H)P)~(ÿ!`ÿ       ÿÌ    ÿ¨   ÿBÿ!Þ(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(@)p()()( )( )()()() ()(ÿ€)nЈ)ЈØ(˜ˆ) ЈØ(˜ˆ)ЈØ(˜ˆˆØ(˜(ÿà)ÿ.Ј)ЈØ(˜ˆ)ЈØ( ˜ˆ)ЈØ(˜ˆ) ЈØ(˜ˆ)ÐØ(˜)ÐØ(˜ˆ)ÐØ(HˆØ(XP(XP)(H)(XP)(XP)(H)(XP)(XP)(XP)(XP)(H)Ј(˜ˆØ(e)ÿÎЈ)ЈØ(˜ˆ)È(H)(XP)(XP)(XP)P)®ˆ)(˜ˆ)(˜)(˜)Ј) (˜ˆØ(H) (XP)ÿ)H)H)H)Ј)ÿ(`)ÿ (@)ÿÀ( )ÿà(ÿ�ÿŽ ÿ  ÿ3®ÿÿ,(ÿ€)()()()()()()()()()()()()()(ÿš()()È()ÐØ()È(ÐØ(Ø(ÿŸ()()() ()()()È()È()È()Ø()()()Ð()È()ÐØ()ÐØ()ÐØ()ЈØ(ˆØ(®H)(˜ˆ) (˜) (X( ˜) XP)È(˜) H)(˜) H)È(˜)H)È(˜)P)È(˜) È(H) È(˜) È(˜) (H) È(˜) (H) È(H)Ð)È(˜ˆØ)È()ÐØ()È()È()È()È()È()È()È()È()È()È()È()È()È(H)È(H)H)(XP)H)P)H)P)ÿЈ)ÐØ(˜)È(˜)È(˜)È(H)È(XP)È(H)È(XP)Ј)(H)ÐØ(˜)È(XP)È(H)È(H)ÐØ(˜)P)ÐØ()È()ÐØ()È()ÐØ()È( )ÐØ( )È( )ÐØ( )ÿ�(ÿ�ÿÀÿŸ @^®           ÿÿ, (ÿ oX(XP)(XP)È(XP)ÐØ(H)È(H)È(˜ˆ)È(˜ˆØ(ÿ¯)È()È()È()È()È(X( )È(XP)È( )È(XP)È( )È(XP)È( )P)È( )È( )ÐØ( )È()( )( )È( )( )È( )ЈØ( )ÐØ( ˆ)Ј)ÐØ(H)È(˜)ÐØ(˜)È(˜ˆ)È(H)È(˜ˆØ(˜)È(˜ˆ)È(˜ˆØ(Ø)È( )È( )ÐØ( )È( )È( )( ))( )()È()()()È()È()()()()Ð()È()Ø()Ð()Ø()Ј()ЈØ( )ЈØ( )ÐØ()È()Ј)È()È(˜ˆØ()È()È()È()È()Ð)È)ÐØ)È()ÐØ()È()ÐØ()È()ÐØ()È()ÐØ()È()È()È()È()ÐØ()È()ÐØ()È()ÐØ()È()È()È()ÐØ()È( )Ј)È( )È(˜ˆØ( )È()È()ÿÿÐ)È)È)ÐØ)È()È()ÐØ()Ј)È()È(˜)È()ÿ �(ÿ�ÿ oÿ¶ ì_—ÿÿ$(ÿ�)ÐØ()ÐØ()ÐØ()ЈØ()ÐØ(ˆØ(>()()È()ЈØ(ˆØ(yX(H)(H)(H)(˜)(˜)(˜ˆ(X(XP(H)(XP)(X(XP)(H)È(H)(H)(XP)Ð(H)È(H)ÐØ)È() ÐØ() È() ÐØ() È() ÐØ() ÐØ() ÐØ()ЈØ( X(X)È( H)(H)È( XP)(XP)( H)(H) (XP)(XP) (H)P) (H)(XP)(H) ˆ)(XP) (˜ˆ)P)( ˜ˆ)( ˜ˆ)(˜)(˜)(H)(˜)(H)(XP)(XP)( XP)( XP)( H)( P)(È(H)È()È(H)È()(XP)()È(H))P))ÿ@ˆ)(˜ˆ)(˜)(˜ˆ)(˜)(˜)( ˜)( H)( ˜)ÿ”ˆ)(˜)(˜)(˜)ÿ»ˆ)(˜)(˜)ÿ(ÿ�ÿ>y        (ÿ@ÿ”ÿ»ÿ(ÿ ŸX(XP(XP)(XP)(XP)(H)(H)(˜)(H)(H)(H)(˜)(H)(H)(˜)(˜(˜(ÿ9X(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)È(XP)È(H)(H)(H)È(H)(H)È(H)(H)(H)(XP)P)(H)(˜) (˜ˆ) (H) (˜) (H) (H) (H) (H) (H) (H) (H) (H) (XP) (H) (XP) (H) (XP) (XP) (XP)(XP)(XP)( XP)( H)( XP)( H)( )( )( H)( ˜)( ˜)(˜)(˜)(˜)(H)(H)(XP)(H)(H)(H)(H)(XP)(H)(H)(H)(XP)(H)(H)(H)( XP)( H)( H)( XP)( H)( XP)( H)( H)( XP)( H)( H)( XP)( H)( H)( H)( XP)( H)( H)(XP)(H)(H)(XP)(˜)()(˜ˆ)( H)(XP)(XP)(H)(XP)(H)(XP)(H)(H)(XP)(H)(H)(H)(H)(H)(H)(H)(P)()()()(H)(H)(H)(H)(˜)(H)(˜)(H)(˜)(H)(XP)(H)(XP)(H)(XP)(H)(XP)(H)(XP)(H)(XP)(H)XP)P)(H)(H)(H)(H)(XP)(H)(XP)(H)(H)P)ÿÞ(ÿ@)ÿÀ(ÿ�ÿ Ÿÿ9? _‚ÿÞ(ÿ`)()()()()(ÿœX(H)(XP)(H)(H)(˜ˆ( ()()()()()()()() () ()H)(H)(H)(H)(H)(˜)(H)(H)(H)(H)(˜)(H)(H)(˜)(˜)(˜)(H)(H)(XP)(XP)(H)(XP)( XP)( H)(XP)(XP)(XP)È(H)(XP)P)K( XP)( H)( XP)( H)( H)( XP)(XP)(XP)(XP)(XP)P)ÿ¼( H)( XP)(XP)(XP)(H)(XP)(XP)(XP)(XP)P)ÿÞ(H)(XP)(XP)P)ÿ(ÿ�ÿ ~ )   VÿÆÿâÿ')()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿ9(È(È(()È()È()È()È()È()È()È()È()È()È()()È()È()È()È()È()È()È()È() È() È() È() È() È() ÐØ() È() È() Ø() () Ð() Ø() () () Ð() È() È() È() È() ÐØ() È() È() È() È() È() È()ÐØ()È()È()È()È()È()1Ј)ÐØ(˜ˆ)ÐØ(˜ˆ()ÐØ()È() ÐØ() È() ÐØ() È() È() ÐØ() È() È() È() È() È() È() È() () È() È() () È() È() ()È()()()Ð()È()È()Ð)ЈØ)ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ( )È( )ÐØ( )ÐØ( )È( )ÐØ( )È( )È( )ÐØ( )È()ÐØ()È()È()ÐØ()È()È()È()È()()È()ÿ�ÿÐ)ЈØ)ЈØ()ÐØ()ЈØ()È()ÐØ()ÐØ( )È( )È( )È( )È( )È( )È( )È( )È( )È( )È( )È( )È( )È( )È( )È( )ÐØ( )È( )ÿŸÐ)ЈØ)ÐØ()ÐØ()È()Ø()Ð()È()ÐØ()ÐØ()È()ÐØ()È()ÐØ()È( )È( )È( )È( )È( )È( )ÿ¿Ð)ÐØ)ÐØ()ÐØ()ÐØ()È()È()È()È()È()È()È()È()()()Ð()È()ÐØ()È()ÿßÐ)ÐØ)È()ÐØ()ÐØ()È()È()È()È()È()ÿ�(ÿ�ÿ *>^H?ÿÿªÿÈ?ÿäÿ)()()()()(ÿy)ÐØ(ˆØ(ÿÞ)ÐØ()È()ÐØ()ÐØ()ÐØ()ÐØ()Ø()Ð(ˆØ(ÿþ) ЈØ() ЈØ()ЈØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()È(ˆØ(ÿ¾)ЈØ() ÐØ() È() È() È() ÐØ() È() È() ÐØ() ÐØ() Ø() à()Ð()ЈØ()ЈØ(ˆØ(ÿX)È( )È( )Ø( )Ð( )ÐØ( )ÐØ( )ÐØ()ЈØ() ÐØ() ЈØ() ÐØ() ÐØ()ÐØ()È()ÐØ()ÐØ()È()ÐØ()È()ÐØ()ÐØ()ÐØ(˜(\X(XP)(XP)(XP)(XP)(H)(XP)(H)ÐØ( )È( )ÐØ( )È( )( )È( )È( )È( )( )È( )È( )È( )ЈØ( )ЈØ( )ЈØ()ÐØ()È()È()È()È()()È(X )Ј) P) ˆØ(˜ˆ)(˜ˆ)( ˜)( ˜)( ˜)( H)( ˜)( H)( ˜)+È()È()()()()ÐØ()È()ÐØ()È()ÐØ()È()È()()()()))ÿ`ˆ)(˜ˆ)(˜)(˜)6È()È()ÐØ()È()()()()))ÿÀˆ)ÿ(ÿ�ÿÿåÿ ÿÌÿ\   +@ÿ`6ÿÀÿ(ÿXP)(H)(H)(˜)(H)(H)(H)(˜)(˜(˜(ÿ×H)(˜)(˜)(H)(˜)(˜)(˜)(˜)(˜)(H)(˜(H(H(˜(ÿNH)(˜)(H)(˜)(H)(˜)(H)(˜) (˜) (˜) (˜) (H) (˜ˆ)(˜)(˜)(˜)(˜ˆ)(˜ˆ)(˜ˆ(ÿ ()()È()(!H)(H)(˜)(H)(H)(H)(˜)(H)(H)(H)(˜)(H)(˜)( H)( ˜)( H)( ˜)( H)( ˜)( ˜)Ј) ( ˜ˆØ(˜) (˜ˆ) (˜) (˜ˆ) È(˜ˆ)(˜ˆ)(˜ˆ)È()()È()È()È(H)P)ÿ«Ðˆ)È(˜ˆ)È(˜ˆ)È(˜ˆ)È( ˜ˆ)ÐØ( ˜ˆ) È(˜) È() È() È()ÿ�(ÿ�ÿÿ×ÿNÿ !    ÿ«    ÿ(ÿkX(H)(H)(H)(H)(ÿ6X(H)(XP)(H)(H)È(H)(H) È( X(XP) È( H)(H) È( H)P) ( H)È( H)È( ˜)È( H)È( H)È(ÿÈ()() ( )( )È( )(ˆ)(H)(H)P))ÿÈ()È()È()ÐØ()È()È()() () () ()( )()()))ÿ'()È()È()È()() È()  ( ) )ÿ È() () È() ()())ÿ @(ÿ�ÿkÿ6            ÿÈ ÿ ÿ'  ÿ ÿ@(ÿ H) È(˜) Ø(˜)Ð(˜)ÐØ(˜)ÐØ(˜ˆ(ÿRH)È( H)ÐØ( ˜)È(H)ÐØ(H)ÐØ(˜) ЈØ(H) ÐØ(˜)ÐØ(˜)ЈØ(˜)ЈØ(˜ˆØ(ÿ³)ÿgЈ)ЈØ(˜ˆ)ˆØ( ˜ˆ) (˜ˆ) (˜ˆ)(H)(˜)(H)(H)(˜)(H)(˜)(H)(H)(˜)(H)(H)(H)(˜)(H)(H)ÿˆ)(˜ˆ)(˜ˆ)(˜ˆ)( ˜ˆ)(  )(˜)(˜ˆ) (˜ˆ) (˜ˆ)ÿ(ˆ)(˜ˆ)(˜ˆ)( ˜ˆ)(˜)(˜)(H)ÿ (ÿ�ÿ   ÿR    ÿ ÿ !ÿ(ÿ (ÿŸX(XP(H)(XP)(H)(˜)(˜ˆ(µX(H)(H)È(H)È(H)(X(H)È(H)(H)È(XP)(H)È(H)ÈXP)È(˜)ÐØH)È(˜ˆØ(H)(H)È(H)(H)(H)(H) (˜ˆ) (˜)(H)(˜)(H)(H)(H)(H)(H)(XP)(H) (H) (H) (H) (XP) (XP) (XP)( XP)( XP)( XP)( H)( XP)( H)Ð( XP)È( H)È( H)( H)( H)( H)( H)( H)( ˜ˆ ) ( ˜)( H) ˆ)( H) (H)È( H) XP)È( H) P)È( H)È( ˜)È( ) (H)(XP)( XP)( XP)( XP)(XP)(H)(XP)(XP)(H)(H)(XP)(H)(H)(H)(H)(XP)(H)(XP)(XP)P)ÿ Ј)ÐØ(˜)ÐØ(˜)È(H)ÿ (ÿ�ÿŸµ                 (ÿ ÿ (ÿ ¿X(XP(H)(ÿŸX(XP(XP)(XP)(H)(H)(˜)(H)(H)(˜(H(H(XP(XP)(XP)(H)(H)(H)(˜)(˜)(H)(XP)(XP)(H)(XP)(H)(XP)(H)(XP)(H)(H)(H)(XP)(H)(H)(X(H)(H)(˜)(H)È(H)Ø(H)(H)(H)(˜)(H)(H)(˜)(H)(XP)(H)(XP)(XP)(XP)(XP)(XP) (XP) (XP) (P) (X)(H)(H)( X(˜) ( XP)È(H)(XP)È(H)(XP)È(H)(XP)È(H)P)È(H)È(H)ÐØ( )È( X)ÐØ( H)È( H)ÐØ( H)ÐØ(H)ÐØ(H) ЈØ(XP) ˆØ(H) (H) (H) (H) (XP) (H) (XP) (H)(H)(H)(H)(H) (H)(H)È(XP)È(XP)P)üÈ(H)È(XP)È(XP)È(XP)È(XP)È(XP)ÐØ(XP)È(XP)P)’ˆ)(H)(XP)(XP)(XP)XP)P)ÿ _(ÿ@ÿ ¿ÿ           ü’ÿ!Ÿ(ÿH)(H)(˜(ÿ¼H)(˜)(˜)(˜ˆX(H)(H)È(P)()È()()È()()()()() () È() ÐØ()ЈØ()ЈØ(ˆØ(ÿ{(XP)È(H)P)(H)È(H)( XP)( H)È( H)( H)( H)(XP)(XP)(XP)P)'Ј)ÐØ()ÐØ()È()ÐØ()È()È()ÐØ()È()È()ÐØ()È( )È( )È( ˆ)ÐØ( ˜ˆ)È(˜ˆ) Ø(˜) Ð(˜) È(˜)ÐØ( )È(H)(XP)È(H)P)ÿMÐ)ЈØ)ЈØ()ЈØ()ÐØ()ÐØ()ÐØ()ÐØ( )È( )È( ˆ)ÐØ( )ÿÐ)È)ÐØ)È()ÐØ()È()È()ÐØ()ÿ�(ÿ�)ÿ (ÿàÿÿ¼ÿ{     '     ÿM ÿ)ÿ$(ÿ ˜)È(˜)Ø(˜)à(˜ˆ(ÿ˜)È( H)ÐØ( ˜)ÐØ(˜) È(˜) È(˜) ÐØ(˜) È(˜ˆ)ÐØ(˜ˆ)È(˜ˆ)ÐØ(˜(ÿ²)È()È()()È()È()()È())).Ј)ЈØ(˜ˆ)ЈØ( ˜ˆ)ЈØ( ˜))ЈØ(H)˜ˆØ(˜)(H)(XP)(XP)(H)(XP(ÿg)ÿ (ÿ!`ÿ ÿ      ÿÎ.  ÿ%g(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(@)î()()()(ÿ˜)ªÐˆ )Ð)ЈØ( ˜ˆ(˜ˆØˆØ(ÿü)ùЈ)ЈØ(˜ˆ)ЈØ( )ЈØ( ) ЈØ() ЈØ() à()Ј()ЈØ()È()()È()ÐØ()È()ÐØ()ÐØ()È(ÐØ(È(È(Ø(Ÿ)ÿÐˆ)ЈØ(˜ˆ)Ð)ЈØ( ˜ˆ)ЈØ)ÐØ()ÐØ()È()È()()() () () È() ÐØ() ÐØ() ÐØ() È() ÐØ()ÐØ()È()ÐØ()ÿùЈ)ЈØ(H)ЈØ(H)ÐØ(XP)ЈØ(XP)ÐØ(XP)Ð)ЈØ(XP)ЈØ)È(XP)ЈØ()P)ЈØ()ÐØ()ЈØ()ÐØ( )ÐØ( )ÐØ( )ÐØ( )ÐØ( )ÐØ()ÿÐ)ЈØ)ÐØ()ЈØ()ÐØ()ÿ�(`)ÿ (@)ÿÀ( )ÿà(ÿ�ÿÊ ÿõÿ, ÿÿÿ((ÿ �)È()ÐØ()È()È()ÐØ()È()ÐØ()È()È()ÐØ()È()ÐØ()ÐØ()È(ÐØ(Ø(ÿ)È()È()È()È()ÐØ()È()È()È()()È()È()È()È()È()È()È() ЈØ() È() ÐØ() È() È() ÐØ() È(˜ˆ)ÐØ(˜ˆ)È(˜ˆ(×)È()È()È()()È()È()È()Ø()()()Ð()È()È()ÐØ()È()È()È()È()È()ÐØ()È()È()ÐØ()È( )ÐØ( ) Ј)ЈØ( ) È(˜ˆØ( )ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()Ð)ÐØ)ÐØ()È()ÐØ()ÐØ()È()ÐØ()È()È()È()È()()È()È()È()È()È()È()()È()È()È()()È()È()()È()È())È))ÿ �(ÿ�ÿ ÿ/ ð^ 9ÿ$�(ÿ;)()()()()()()(ÿ¿X(XP(P)(ÿŸX(XP(XP)(H)(ÿžX(XP)(XP)(XP)(`)(`)(H)(XP)(H) (XP) (H) (XP) (ÿ~X(XP)(XP)(XP)(XP)(XP)(XP)(XP) (XP) (XP) (XP) (XP)( XP)È()ЈØ()ÐØ(ˆØ(ÛX(XP)(XP) (XP) (H) (H) (˜) (H) (XP) (XP)( XP)( H)( H)( H)( H)( XP)( H)( H)( H)( H)( H)( H)( H)ÿÀЈ)ЈØ(H)ЈØ(H)È(XP)P)±ˆ)(H)(˜)(H)(H)(˜)(H)(H)(˜)ÿ (ÿ�ÿ¿ÿ ÿ ÿˆÛÿÀ±ÿ$()()()()()()()()()(ÿþ)()(˜(˜(ÿH)(H)(H)(˜)(˜(H(˜(ÿ4H) (˜) (H) (˜) (H) (˜)(˜)(˜)(˜ˆ)(˜ˆ)(˜ˆ(˜(ÿH)( ˜ˆ)(˜) (˜) (H) (˜) (˜) (˜) (˜)(H)(˜)(˜)(H)(X(˜)P)È(H) È(˜)È(H)ÐØ(H)ÐØ(˜ˆ)ÐØ(ˆØ(~()()()()()È(ˆØ(EH)( H)( XP)( H)( H)( H)( XP)X(H)P)(XP)È(H)(XP)È(XP)P)'Ј)ÐØ(˜)ÐØ(˜)È(H)È(XP)È(H)(H)Ј)È(H)ЈØ(˜)È(H)ЈØ(H)È(XPÐØ(H)È(H)È(H)(˜ˆØ(H)È( H)Ð)( ˜ˆØ)È()È()ÐØ()È()È(H)(XP)(XP)(XP)P)ÿЈ)ÐØ(˜)ÐØ(H)ÐØ(H)ÿ (ÿ�ÿ>ÿÿ4ÿ ~E'  ÿÿ$(ÿ €()()È()È()È()È()È()È()È()È()È()È()È()ÐØ()ÐØ()ЈØ(ˆØ(ÿ]()È()È()È()È()È()()() ()()()()Ð()ÐØ() ÐØ() ÐØ() ÐØ() ЈØ()ЈØ()ÐØ()È()È()È()È()È(:X(P)È()È()È()È()È()()()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()( )( )( )È( )È( )( )È( )È( )È( )( )È( )È( )È( )()È()()È()()()È()È()È()È()È()È(˜ˆ)È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()()È()È()È()È()È()È()È()È()È()()()())ÿ_Ð)ÐØ)ÐØ()ÐØ()È()ÐØ()È()È()È()È()()()È()()))ÿ �(ÿ@)ÿÀ(ÿ�ÿ €ÿ]_:   ÿ_ÿ!�(ÿ `(()È()Ø()(ˆ(ÿÿ)È()È()È()ÐØ()È()È()È()ÐØ()È()È()ÐØ()È()ÐØ()È()ÐØ()È()È()()È()()È()()()È()()()() () () ()()È()È()È()È()È()È()È()()Ø()Ј()ÐØ() ÐØ() È() ÐØ() ÐØ() È() È() È() È() () ()()()()( )È( )( )( )È( )( )È( )È( )( )È()È()()È()ÐØ()ЈØ()ЈØ( )ЈØ( )È()( )È( )È( )( )È( )( )È( )( )( )()() ()()È()()È()È()È()È()È()È()()È()}Ј)ÐØ()È()È()()())È)ÐØ)ЈØ()ЈØ()ЈØ()ÐØ()È()È()()È()()()())ÿ�(ÿ�ÿ `>ÿ"  ÿ%�(ÿ �)È()ÐØ()Ј Ø(˜Ø(ÿœ)È( )ÐØ( )È( ˆ)ÐØ( ˜ˆ) ÐØ(˜ˆ) ÐØ(˜ˆ)ÐØ(˜ˆØ(¬X(H)(XP)(H)(H)(H)(XP)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(X(H)(H)(H)(H)(H)(X(H)È(H)Ð)È()È()È()È()È()È()È(ˆ )È(˜)(˜)È(˜) (X(H)P(˜)(˜ˆ) (˜ˆ)(˜)(H)(XP)(XP) (H) (H) (H) (˜) (H) (H) (XP) (XP)( XP)( H)( H)( H)( H)ÿ’ˆ)(˜ˆ)(H)(H)(˜)(H)(H)(XP)( XP)( XP)( H)( H)( ˜)( H)( ˜)( H)( H)( XP)( XP)( H)ÿµˆ)(˜)(˜)(˜)(˜)(˜)(˜)(H)(˜)( H)(XP)(XP)(XP)(H)(P)()()(H)(˜)ÿ؈)(˜)(˜)(H)(˜)(˜)(H)(XP)(H)(H)ÿ(ÿ�ÿ  ÿ²    ¬   ÿ’ ÿµ?ÿØÿ(ÿx)()()()()(ÿÿX(ÿX(H)(XP)(H)(XP)(XP)(XP)(H)(ÿ0()È(X)È(H)È(H)È(H)È(X(˜ˆØ(H)È(XP)È(XP)È(H)(X(XP)È(H)(XP)(XP)(XP)(H)(XP) P)(XP)( XP)( XP)( XP)( XP)(XP)(XP)(XP)XP)(H)(H)È(H)È(H)È(H)È(XP)È(H)P)È(H)È(H)È(H)È(H)P)È(H)È(H)È(H)ÐØ(H)È(H)È(H)È(XP)È(XP)( H)( XP)( XP)( P)( `)( X)( H)( H)( H)( H)(XP)(H)(H)(XP)(XP)(XP)(XP)XP)P)( H)( H)( XP)( H)( XP)( XP)( H)( P)( X)( H)( H)( H)( H)( H)( H)( ˜)( H)( XP)(XP)(XP)(XP)(XP)(XP)XP)P)ÿ�ÿ( XP)( H)( H)( H)( H)( H)( H)( H)(XP)(XP)(XP)(XP)(P)(X)(H)(H)(H)(XP)(XP)(H)(XP)P)ÿ^(H)(XP)(XP)(H)(P)(X)(H)(H)(H)(H)(H)(H)(H)(XP)(XP)(XP)P)ÿþ(H)(H)(H)(H)(H)(XP)(XP)(XP)P)ÿ þ(ÿ�ÿÿÿÿ8 , ,ÿÿeÿÿþ()()()()()()()()()(ÿýXP(H)(H)(˜ˆ(ÿ—H)(˜ˆ)(˜ˆ)(H)(H)(H)(H)(H)(H)(H)(˜)(ˆ(˜(ÿ`H)˜ˆ)(˜ˆ)Ј)(˜ˆ)ЈØ(˜) (H) (˜) (˜) (H) (˜) (˜ˆ)(˜ˆ)(H)(H)(H)(H)(H)(H)(H)(˜)(˜)(˜ˆ(ÿ`)‡Ðˆ)ЈØ(˜ˆ)ÐØ(˜ˆ)ÐØ( ˜ˆ)ÐØ(˜ˆ) )È(H) ˜ˆØ(H) (H) (˜) (H) (H) (H) (H) (˜ˆ)(˜ˆ)(˜ˆ)(H)(˜)(˜(H(˜(à)ÿaЈ)È(˜ˆ)ˆØ(˜ˆ)( ˜ˆ)(˜)(ˆ) (˜ˆ) (H) (H) (H) (H) (H) (H) (H) (˜) (ˆ)(˜ˆ)(˜ˆ(`)ÿíЈ)È(H)(H)) (H)˜ˆ) P)(˜ˆ)(˜ˆ)( ˜ˆ)( ˜ˆ)(˜ˆ) (˜ˆ) (H) (˜)(H)(H)(H)(H)ÿH)˜ˆ)(˜)(˜ˆ)(˜ˆ)( ˜ˆ)ÿ’ˆ)(˜ˆ)(˜)(H)ÿ(ÿ�ÿÿ— ÿ` ÿç   ÿA  ÿM  ÿH  ÿ’ÿ(ÿŸX(X)(XP)(H)(˜)(˜(˜(ÿX(XP(XP)(XP)(XP)(XP)(H) (˜)(˜)(˜ˆ)(˜ˆ)(˜ˆ(˜)È()È()ÐØ()È()È()È()È()ÐØ(4H)(XP)(H) (XP) (H) (H) (H) (H) (H) (H) (XP) (H) (H) (H) (H) (H)(H)È( XP)È( XP)ÐØ(XP)È(XP)È(XP)P)ÈЈ)È()ÐØ()È(H)( XP)( XP)(XP)(XP)(XP)(XP)P)ÿ(H)(XP)(XP)(XP)(XP)P)ÿ ^(ÿ�ÿŸÿ4    Èÿ#ÿ^(ÿ þX(XP)(XP)(H)(˜ˆ)(˜ˆ(˜(ÿþX(XP)(XP)(H)(˜)(H)(XP)(XP)(XP)(XP)(H) (H) (H) (˜ˆ)(˜ˆ)(H)(XP)(H)(XP)(ÿX(XP(XP)(XP) (XP) ( X(XP) ( H)P)( XP)( H)( XP)( H)( H)( H)( XP)( H)Ј)( H)ÐØ(˜) ( H)ЈØ(˜) ( H)ÐØ(˜) ( ˜ˆØ(H) (XP) (H) (XP) (H) (XP)È()()È()()È(X)(XP) È(XP) ( XP)( XP)(XP)(XP)(XP)P)ÿ€È()()()(X)P)ÿ`(ÿ�ÿ þÿþÿ"    ÿ€ ÿ'`(ÿ H)(˜)(˜)(H)(˜)(˜(˜(ÿ1H)(˜) (H) (˜) (H) (˜) (H) (˜) (˜) (˜)(H)(˜)(˜)(˜ˆ)(˜)(˜)(˜ˆ(˜(ÿ@()()()()Ј)ÐØ(H)ˆØ(H)(H)(H)(H)(H)(˜)( H)( H)( H)( H)( H)( ˜)( H)( H)( ˜)( H)( ˜)( H)( ˜)( ˜)( ˜)(˜)(˜ˆ)(˜ˆ)(˜ˆ)È( ˜ˆ) (˜ˆ) È() È() ()ÿÀˆ)(˜ˆ)(H)P)ÿÜ(ÿ�ÿ ÿ1ÿ@    ÿÒÿ%Ü(ÿ €X()È()()È(ÿ]X (H) (P)()()È()È()È()È()È()ÐØ()ÐØ()È()È()()()()() () () (X) È(XP) ( XP)( H)È( ˜)È( ˜ˆ)(˜ˆ)È()()È()È()È()()È()È()È()( )È( )È( ) È() È() È() È() È() ( X)È(XP)È(XP)(XP)È(XP)P)ÿ Ј)ЈØ()ÐØ()ÐØ()È()ÐØ()ÿÀ(ÿ@ÿ €ÿ]         ÿ ÿ((ÿ�)È()È()ÐØ(˜Ø(ÿž)È()ÐØ()Ø()Ј(˜ˆØ(ÿv)È( )ÐØ( )ÐØ()ÐØ()ÐØ()È() ÐØ() ÐØ() ÐØ() È() ÐØ() ÐØ(ˆ(ÿx)È()ÐØ()È()ÐØ()È()ÐØ()È( )ÐØ( )ÐØ( )ÐØ( )ÐØ( )ЈØ( )ЈØ()ÐØ()ÐØ()È()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ(ˆØ(ÿ^)?Ð)È)ÐØ)È()ÐØ()È()ÐØ()È()ÐØ()ÐØ()È()ÐØ()ÐØ()È()ÐØ()ÐØ()È( )ÐØ( )ÐØ( )ÐØ( )ÐØ( )È( )ÐØ( ˆ)ÐØ(˜) È(H) ЈØ(˜) ÐØ(H)ÐØ(˜)ÐØ(X(H)ÐØ(H)È(˜)ÐØ(H)È()¿Ð)È)È)È)È)ÐØ)È()È()ÐØ()È()ÐØ()È()ÐØ()È()È()ÐØ()È()È()È()È()È()È()È()ÐØ()È()È()È()ÿ�(ÿ�)ÿ (ÿàÿÿ¯ ÿˆÿ‘ ÿ    Íÿ (ÿH)È(H)È(XP)(˜ˆØ(H)(H)È(H)(XP)(XP) (XP) (P)È() ЈØ()ЈØ()(ÐØ()()()()()()()()(ÿž)È()È()È()È()È()È()È()È()ЈØ()ЈØ( )È( )( )()()()()()()()()(ÿ!ÿ  ÿ°ÿ"‹(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(@)( )()()()()()()()()() (ÿÊ)( )()()()(ˆ )Ј(˜ˆ(ÿ )()()()()()()()ЈØ(ÿë)()()()()()()()Àˆ )Ј( ˜ˆ (ÿ()ÿØÐˆ)ЈØ()È( )( )( )(ˆ ) È(˜ˆ Ø(ÿH)ÿ¹Ðˆ)È()È()()È()(ˆ ) È(˜ˆ Ø(d)ÿœÐˆ)È()È()(b)ÿ (@)ÿÀ( )ÿà(ÿ�ÿÀÿ�!ÿ‹  ÿ�  ÿ ÿ�ÿ$(ÿ0X(XP)(X(XP)(XP)(H)(XP)( XP)È(XP)( XP)P)( H)(ÿXX(XP)È(XP)(XP)(XP)(XP) È(XP)(H)( XP)( XP)( H)( XP)( XP)( H)(ØX(XP)È(XP)È(XP)ÐØ(XP) È(XP) È(XP) È(P) ÐØ(X)È(˜) È(X( H) È(XP)( XP) P)( XP)(XP)(H)(XP)(XP)(H)(XP)(XP)(H)(XP)(H)(XP)(P)(X)ˆ)È(˜)ÐØ(˜)È(˜)È(˜)È(H)(˜)(˜)(H)(˜)(˜)( H)( ˜)( H)( XP)(XP)(XP)(XP)(H)(XP)(XP)(H)(XP)(H)(XP)(H)(H)(XP)(H)(H)(H)P)ÿ (ÿ�ÿ0ÿk í          ÿ$(ÿ )() () () () () () (ÿ·()()(2X(H)È(H)È(XPÐØ(H)È(H)È(XP)È(H)È(XP)ÐØ(XP)È(H)È(XP)È(XP)È(XP)È(XP)È(XP)ÐØ(XP) È(H) ÐØ(˜)È(˜)ÐØ(˜)ÐØ(˜)ÐØ(˜ˆØ(®()() () (XP)( XP)( H)( P)( X)( H)Ð( H)È( H)È( H)ÐØ( ˜)È( H)È( H)ÐØ( H)È( H)È( H)ÐØ( H)È( XP)È(XP)È(XP)È(XP)È(P)()È()È()()))Ðˆ)È(˜ˆ) ( XP)( H)( H)( H)(XP)(XP)(XP)(XP)(XP)(H)(H)(H)(H)(H)(H)(H)(H)(H)XP)P)ÿŸ(H)(H)(H)(H)(H)(H)(H)(H)(H)P)ÿÞ(ÿ�ÿ 2  ®           ÿ ÿ*Þ) () () () () () () () () (ÿ÷)È()È()È(ˆ(ÿž) È() ЈØ()ЈØ()ЈØ()È()ÐØ(ˆØ(ÿ>)ÐØ(H)È(XP)È(H)(XP)È(XP)P),Ð)ЈØ)ЈØ()ЈØ()Ј Ø(ˆØ(ÿš)ÿ@ˆ)(˜ˆ)( ˜ˆ) (˜ˆ)(˜ˆ)(˜ˆ)(˜ˆ(˜(À)ÿ ˆ)(˜ˆ)Ð(˜ˆ)ЈØ( ˜ˆ)ÐØ(˜ˆ) È(˜ˆ) ÐØ(˜ˆ)ÐØ()ÿ�(ÿ�ÿÿªÿL,  ÿÚÿà   ÿ((ÿÿ)()()()()()()()()(ÿ^XP(H)(XP)(XP)(H()(XP)(ÿøX(H)(XP)(XP)(H) (XP) (H) (XP) (H) (ÿôX(X(XP)(XP(H)È(XP)(XP)È(XP)(XP)(XP)(H)È(XP)(XP)P)(H)(H)(XP)(H)(P)()()()(H)(˜)(pX()È(`)(X)È(H)(X(H)È(XP)È(H)(XP)(H)È(XP)È(XP)(XP)È(H)P)( H)È( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)( ˜)(H)(H)(H)(H)( XP)( H)( H)(H)È(XP)(H) È(XP) (H) È(X(XP) È(XP( XP) P)( H)( XP)( H)( XP)( H)( XP)( H)( P)( )( )( `)( )( )( )(`)()(X)(H)(H)(XP)(H)(H)(H)(H)(H))˜ˆ)(˜)(˜)(˜)(˜)(H)(˜)(H)(H)(˜)(H)(H)(H)(˜)( H)( H)(XP)(H)(H)(H)(XP)(H)(XP)(H)(XP)(XP)(XP)(XP)P)ÿ]ˆ)(H)(˜)(˜)(H)(˜)(H)(H)(H)(H)(XP)(H)(XP)(XP)(H)P)ÿ (ÿ@)()ÿ (ÿ�ÿ^ÿûÿÿ_   %      ^~>ÿ]ÿ!()()()()()()()()()()()()()()()()()()()()()(ÿ{H)(H)(H)(H)(˜)(H)(H)(H)(˜)(H)(H)(˜)(H)(˜(H(˜(ÿXP) (H) (H) (H) (H) (H) (H) (H) (H) (H) (H) (H) (H) (H) (H) (H) (˜) (ˆ) (˜) (˜ˆ)(H)(˜)(˜)(H)(˜)(H)(˜)(H)(H)(˜)(H)(H)(H)(H)(H)(H)(˜)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(˜ˆ) (H) (H) (H) (H) (H) (H) (˜) () (˜) (˜) (˜)(H)(˜)(H)(˜)( XP)( H)( H)( H)( H)( XP)( H)( H)( XP)( H)( H)( P)( )( )( H)( H)( ˜)( ˜)( ˜)( ˜)(˜ˆ)(˜)(˜) (˜) (H) (H) (H) (H) (H) (˜) () () (XP)(H)(H)(XP)(H)(H)(˜)(˜)(˜)(˜)(H)(˜)( H)( H)(XP)(XP)(H)(XP)(H)(H)(˜)(˜)(˜)( ˜)( ˜)( ˜ˆ)( ˜ˆ)(˜ˆ)(˜) (˜) (H) (H)lˆ)(˜ˆ)(H)(H)(XP)(XP)(H)(H)(H)(˜)(˜)(˜)(H)(˜)(H)(H)(H)(XP)(XP)(XP)P)ÿ(ÿ�ÿÿ  ?@lÿ%(ÿH)(H)(H)(H)(H)(H)(H)(H)(H)(H)(˜)(H)(H)(H)(H)(H)(H)(˜(˜(X(XP(XP)(XP)(XP)(XP) (XP) (XP)( XP)( P)(H)(XP)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(XP)(H) (H) (XP) (H) (XP) (H) (XP) (H) (XP) (XP) (XP)(XP)( XP)( H)( XP)( XP)( H)( XP)( H)( H)(H) (H) (XP) (H) (H) (XP) (H) (H) (XP) (H)( XP)(XP)P)ÿZˆ)(H) (XP) (XP)( XP)( XP)(XP)(XP)(XP)(XP)XP)P)ÿ¿(ÿ�ÿ,)ÿZ1ÿ*¿(¹)()()()()()()()()()()()()()()()(À)()()()()(ÿX(XP)(XP)(XP)(XP) (H) (XP) Ð(H)ЈØ(H)ЈØ(H)ЈØ(˜ˆØ(ÿ©('`)( H)( ˜)( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)( H()()()()()Ј)()ÐØ(˜ˆ)()È( ˜ˆ()ÐØ(X()È(XP( )ÐØ(XP)( )È(P)( )È()( ÐØ()( È()( È()( È()( È()( È(XP)(H)(XP)(XP)(XP)(XP)(H)(H)(H)(H)(H)(H)(H)(H)(˜)(H)()(H)()(XP)()P)()()()()()()()Ј)() ЈØ()() ЈØ()()ЈØ()()ÐØ( )()È( )()ÐØ( )()È( H)(H)(H)()(H)()(H)()(H)()XP)()H)()H)()H)()H)()H)()P)()()()()()()()()()()()()()()()()()Ð)()ЈØ)() ЈØ()() ÐØ()j()()()()()()()()()()()()()()()()()()()()()()()()()()()()()ÿ()()()()()()()()()()()()()()()()ÿ(ÿ�ÿû ÿ©'‰    Ú ÿÿ,)()()()()()()()()(ÿü)()È()È(ˆØ(ÿ™)(ˆØ()()Ð()ÐØ()È()È()È()È()È()È()È()È(ˆ)È(˜ˆØ(ÿY)()ÐØ( )()È( )( È( )()( ÐØ( )È( )È( )ÐØ( )È()ÐØ()È()ÐØ()È()Ј)ÐØ()È(˜ˆ)È()È(˜ˆØ()È()ÐØ()È()ÐØ(ˆ)ÐØ(˜ˆØ(ÿ\)() È()() È()() È()(È()È()È()È()È()È()()È()È()È()È()È()È() Ј) È() È(˜)() È(˜)È() È(˜)È() ÐØ(˜)() È(˜)()Ј)È( ˜)È()ÐØ(˜ˆ)ÐØ( H)ˆØ(˜)È( ˜)(˜ˆØ( H)(˜)(H)(H)(˜)(H)(H)()()()ÿЈ))ÐØ(˜)˜ˆ)ÐØ(˜)(˜)ÐØ(˜)(˜ˆØ(H)()()ÿÔ(ÿ�ÿÿ¨6ÿl>ÿv     ÿnÿ((ÿ XX(H)(H)(XP)(H)(H)(H)(XP)(H) (H)Ј(XP)ЈØ(H)ÐØ(H)ÐØ(H)È(XP)ÐØ(H)È(H)È(XP)ÐØ(X(H)È(H)È(H)È(H)È(H)È(H)P)ÐØ(!H)(H)(H)(H)(XP)(H)(H)(H)(XP)( X(H)( XP)P)X( H)P)(H)(XP)(H)(H)È(XP)ЈØ(H)ˆØ(H)( XP)( H)( H)(XP)(H)(XP)(H)(H)(˜)(H)(˜)Ј( H)È( ˜)ÐØ(H)(X(H)(H)(H)(XP)(XP)(H)(H)(H)(H)(XP)(H)(H) P)(XP)(H)XP)P)ÿˆ)(˜ˆ)(˜)(H)(H)(H)(XP)(H)(H)ÿšˆ)(˜)(˜)(H)ÿ(ÿ�ÿ X!     ÿÿšÿ$(ÿ à()()È()ÐØ()ЈØ()ЈØ(ˆØ(ÿmH)È(H)Ј)(H)È(H)È(˜ˆØ(˜)È(H)È(˜)È(˜ˆØ(Ç()()()()()() È() () È() () È() È() È() È() ()Ј)È()È(˜)È()(˜)È()È(˜)È(H)È( XP)( H)È( XP)(H)(XP)(XP)(XP)P)Ј)È(˜ˆ)()()())žÐˆ)ЈØ()ЈØ()ÐØ()ÐØ()ÐØ()È()ÐØ()È( )ÐØ( )È( )ÐØ( )È(X()È(XP)È( H)(XP)(XP)(XP)P)ÿ~(H)(XP)(XP)P)ÿ(ÿ�ÿ àÿmÇ   ž ÿ‚ÿ'(ÿ �)È(H)È()ÐØ(XP)È()È(H)È()ÐØ(H)ÐØ()ÐØ(XP)È(X( )È(H)È(XP)( ˆØ(H)ÐØ(H)È(XP)È(XP)È(H)È(H)È(H)ÐØ(XP)È(XP)È(H)È(H)ÐØ(H)È(H)ÐØ(XP)È(XP)ÐØ(H)È(H)ÐØ(XP)È(˜ˆØ(H)È(H)È(˜ˆ)ÐØ(˜)ÐØ(˜ˆØ(ÿŽ)È(H)È()È(˜ˆØ()È( )È( )È( )( )È( )È( )È( )( )È( )()È()()È()È()Ј)È(ˆØ(H)ÐØ( H)È( ˜)È( ˜)ÐØ( H)ÐØ(˜)È(˜) ÐØ(˜ˆ) ÐØ(˜ˆ)ÐØ(˜ˆ)ЈØ(˜ˆØ()<Ј)È(˜ˆ)()()È())È)ЈØ)ÐØ()ÐØ()ÐØ()È()ÐØ()È()()()()()È()È()ÐØ()È()È()È()ÐØ()È()ÐØ(ˆ)È(˜ˆ)ÐØ( ˜)ÐØ( ˜ˆ) ЈØ(X)ÿ¿Ð)ÐØ)ÐØ()È()È()))ÿ€(ÿ�ÿ  ÿ¢      Ë    ÿ¿ÿ%€(ÿÑX(H)(˜ˆ)(˜ˆ) (˜ˆ)(˜ˆ)X( H)P) P)¤ˆ)(˜ˆ)Ј( ˜ˆ)ЈØ(˜ˆ)ЈØ(˜ˆØ(ÿH) È(H)(˜) (˜ˆ( ˜)( ˜)( H) P)ÿlЈ)ЈØ(ˆ)ЈØ(˜ˆ)ЈØ(˜ˆØ(v)ÿ^Ј)ЈØ()ЈØ()Ј)ÐØ()ÐØ(˜) ЈØ()ÐØ(˜) ÐØ( )ÿ À(ÿ@ÿÑ  ¤ ÿ       ÿl ÿÔ    ÿ$ (ÿX(XP)È(XP)ÐØ(XP)È(XP)ÐØ(XP)È(XP)ÐØ(XP)È(X(H)È(XP)(XP)ÐØ(XP)(XP)È(XP)(H)P)(XP)(H)(H)(H)(ðX(XP)(XP) È(XP) (H)(P)È()()(X( X)P( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)( H)ÐØ(H) È( ˆØ( H) È(H) (H) È(H) (H) È(H) ( H)( H)( XP)( H)( H)( H)( H)( H)( XP)( H)( H)( H)( H)( H)( H)(XP)(H)(H)(H)(H)(H)(H)(H)(H)(H)·ˆ)(H)(H)(H)(H)(H)(H)(˜)(H)(H)(H)(H)(H)(˜)(H)(H)(H)(H)(˜)(H)(H)(H)(H)(H)(H)(˜)(H)ÿ() () () () () () () () () () () () () () () () () () () () () () () ()ÿ-(ÿàÿÿ�                ·ÿ (ÿýX(ÿ>X(X(H)(H)È(H)(H)(H)(H)(XP)(XP)P)(H) (H(ÿùH)(H)(H)(XP)(H)(H)( XP)( H)( H)( ˜(ÿÛH)( H)( H)( ˜)( H)( H)( ˜)( H)( H)( H)( H(ÿ»H)(H)(XP)(H)(XP)(H)(XP)(H)(XP)(H)(XP)(H(8)(ÿeH)(XP)(H)(H)(H)(XP)(H)(XP)(H)(XP)P)()()()(ÿS) () () () () () () () () ()()()()()()(ÿ ÿýÿ>ÿùÿÛÿ»ÿ¡ÿ"¾(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ˜(!ˆ)(˜ˆ(ÿ€ˆ (˜ˆ) (˜ˆ)(˜)(˜)(˜)(H)(˜)(H)(˜)(˜(˜(ÿ€)oЈ)ЈØ(˜)ЈØ( ˜ˆ) ˆØ(˜) (˜) (˜)(H)(H)(˜)(ˆ)(˜ˆ)(˜ˆ(ÿ�)ÿ�ˆ)(˜ˆ)( ˜ˆ)(˜ˆ) (˜ˆ)(H)(H)(H)(H)(˜)(H)(˜)(˜ˆ)(˜ˆ(€)()()()()()ÿ�ˆ)(˜ˆ)(˜ˆ)( ˜ˆ)( ˜ˆ)(˜ˆ) (˜ˆ) (˜ˆ)(˜ˆ)( X(˜ˆ)( XP)( ˜ˆ)()()()()ÿ�ˆ)(˜ˆ)(˜ˆ)(H)(`)ÿ (@)ÿÀ( )ÿà(ÿ�ÿ!ÿ€  ÿï    ÿ�ÿ   ÿ€ÿ$(ÿ íX(H)(H)È(˜)ÐØ(˜)È(˜ˆØ(X(P)()()()() () È(ÿ¢X(H)È(X(XP)(H)P)È(H) (H)( H)( XP)( H) ( H)( H)(XP)(P)()È()È()()È()È()Ј) È() ÐØ(˜ˆ)È(H)( ˜(XP) (XP) È(`)(H)È(H)È(H)( H)È( XP)È( H)È( H)È( H)( H)È( H)È(XP)È(P)È()È()È()È()È()()È()()È()()()))€(H)(H)(XP)(XP)XP)P)~Ð)È)È)ÐØ)È()È()È()ÐØ()È()()))ÿ €(ÿ�ÿ íÿ¢               ‡~ÿ%€(ÿ ®X(XP)(XP)( )ЈØ()ЈØ()ЈØ()ЈØ()ÐØ(ˆØ(ÿbX( P)( )( )()()È()È()() È(˜)È() È(˜)() È(˜)() (˜)()È(˜))(˜))È( ˜)( H)È( ˜)È( ˜)ЈØ( H)ÐØ( ˜) ЈØ(H) ÐØ(˜) ЈØ( X(H)ÐØ( H)(˜)È( H)(˜)( XP)) (XP)P)ÿLÐ)È)È)ÿ�(ÿ�ÿ ®ÿb               ÿLÿ,�(ÿXP) È(H) È(H) È(H) È(˜)ÐØ(H)È(˜)È(˜ˆ)ÐØ(˜ˆØ(ÿî)È()È()È()È()È()È(ˆ)È(˜ˆ ) È(˜)ЈØ(˜ˆØ(ÿÎ)ÐØ)È())È))zЈ)È()È()È()È()()È()È()ÐØ()ЈØ()ЈØ( ) ЈØ() ЈØ()ЈØ()ЈØ()ЈØ( X()ÐØ( H)( ˆØ( XP)È(XP)(H)È(H)ЈØ(H)ЈØ(H)ÐØ(˜ˆØ()ÿЈ)È()È()È()È()È()()È()ÐØ()ЈØ(ˆ)ЈØ(˜)ЈØ( H)È( ˜)È(H)( ˜)È( )ÿÿÐ)ЈØ)È()È()È()È()È()È()È()ÿþЈ)ÿ�(ÿ�ÿ    ÿ   ÿìz    ÿ-   ÿ ÿ�ÿ �(ÿà) () () () () () () () () (ÿS)()()()()() (ÿ4()() ()()È()È()È(ÿï()()()()() () () () ()()( )( )( )( )È( )È( )È(5X(H)(H)(˜)(H)È(˜)È(X(H)ÐØ(H)(˜)È(H)(˜ˆØ(XP)(H)(H) (XP) (P)()( )( )( )()()()È()È()ÐØ()ÐØ()È()ÐØ()È()È()È()()( H)È(H)È(H)È(H)ÐØ( (XP)È( )P)È( )( )()()()()()))¾Ðˆ)ЈØ()È()()))?Ð)ÐØ)ÐØ()ÐØ()È()È()È()È()È()()È())È))ÿÈ())ÿ À(ÿ`)ÿ (ÿ�ÿB ÿ4 ÿï5     ¾? ÿÿ#À)()()()()()()()()()()()() () () () () () ()()()(ÿy) () È() È() ÐØ() È() È() ÐØ() È() ÐØ() È()ÐØ()ÐØ()ÐØ()ÐØ()ЈØ(ˆØ(ÿ)È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()ÐØ()ÐØ() ÐØ() È() ÐØ() ÐØ() ÐØ() È() ÐØ() È()ÐØ()È()ÐØ()È()È()È( )È( )È( )È( )È( )È( )È( )È( )È( )È( )È( )()È()È()È()È()È()È()ÐØ()È( )È( )ÐØ( )È( )È( )ÐØ( )È( )È( )ÐØ( )È( )ÐØ( )ÐØ( )È()()È()È()()È()È()È()È()È()È()()È()È()È()È()()È()È()È()È()È()È()È()È()È()È()È()ÐØ()È()È()È()È()È()È()È()()()È()))ÿ�(ÿ�ÿ ÿ,.(ÿ+�(ÿ�)ÐØ()È()ÐØ()È()È()ÐØ()È()ÐØ()È()È()È()ÐØ()È()È()ÐØ()È()È()È(ˆØ(~()()()()()()()() È() È()ÐØ()ÐØ()ÐØ()È() ÐØ() ÐØ() È() ÐØ() È() ÐØ() È() ÐØ() È() È()ÐØ()È()È()È()È()() È() () È() () () ()()( )( )( )()()È()()))ÿOЈ)ÐØ(˜)È(H)(XP)P)ÿ®(ÿ�ÿ~&$ÿOÿ-®( )()()()()()()()()()()()()()()()(ÿ_()È()È()È(ÐØ(È(Ø(ÿ_) È()ÐØ()ЈØ()ÐØ()È()ÐØ()ÐØ()ÐØ()È()È()()È()()È()È()È()È()ÐØ()ÐØ(ЈØ(Ø(ÿ)È()ÐØ()ÐØ()ЈØ( )ЈØ( )ЈØ( )ÐØ() ÐØ() ÐØ() ÐØ() È() ÐØ() È() È() ÐØ() È() È() È() È() Ø()Ð()È()ÐØ()Ø(ˆ(ú)]Ј)ЈØ()ЈØ()ЈØ()ÐØ()ЈØ( )ÐØ( )ÐØ( )ЈØ( )ÐØ()ÐØ() ÐØ() È() ÐØ() ÐØ() ÐØ() È() ÐØ() È() È() È()ЈØ()ÐØ()È(X()È(XP)È()ÐØ(H)ÐØ(ˆ)È(H)È(˜ˆØ(H)ÐØ(H)È(˜ˆØ()ÿ~Ј)ÐØ()Ј) ЈØ()È(˜ˆ)ÐØ()ÐØ(˜ˆ)ÐØ()È(H)ÐØ()(X˜ˆØ()P)È( )ÐØ( )È( )ÐØ( )ÐØ( )ÐØ(X()È(XP)È()P)ÐØ()È()ÐØ()ÐØ()ÐØ()È(X()P)È()ÿ�(ÿ�ÿàÿhÿ—ÿWÿ ÿ((ÿX(X(H)È(H)È(H)(H(È(H()È(H)(H)(H)È(H)(H)P)È(H) (H)(H)(H)(X(H)(H)È(H)(H)È(H)(H)È(H)(H)(H)(XP)È(H) Ј)(H)È(H) È(˜ˆ(H)(˜) ( H)È(H) ( H)(˜) (XP)È(˜) (H)(H) (H)È(˜ˆ) (P)(˜) È() (˜ˆ Ø() () ()()()( )( )È()()))ÿ€(ÿ�ÿ              (ÿ+€(ÿ \X(XP)(XP) (H)(XP)(H)(ÿ`()()( )( )()())ˆ)(˜ˆ)(˜ˆ)(H)(˜)(H)(˜)(H)(H)(H)(˜)( H)( H)*( )()()()()()()()()))ÿ@)H)H)ÿ(ÿ�ÿ \ ÿp *ÿ@ÿ,(ÿH)(H)(H)(H)Ð(˜)Ј Ø(H)ЈØ(˜ˆØ(ÿ6H)( H)(XP)(H)(H)(H)Ј(XP) ЈØ( H)ЈØ(˜ˆØ(ÿô˜ˆ)(H)(H)(XP)P)€Ðˆ)ˆØ(H)Ј(XP)ЈØ(XP)ÐØ(XP)ЈØ(P)ÐØ()ÐØ()ÐØ( ) ЈØ( )Ј Ø(ˆØ(ÿ¾)ÿßÐ)Ј()ЈØ()È( )È( )ÐØ( )È( )È( )ÐØ( )ÐØ( )ЈØ( )Ð(Ј Ø(È(()È()()È()ÿþЈ)È()È()))›Ðˆ)Ј Ø()ÐØ() ÐØ() È() ÐØ() È(X) ÐØ(XP)ÿ(ÿ�ÿ ÿ6    ÿô€   ÿÿ›  ÿ$(ÿ�)ÐØ(ÐØ(Ø(ÿlX(H)(H)È(˜)È(˜)ÐØ(˜ˆØ(ÿ)X(H)È(XP)(XP)È(H)) È(H) È(˜ˆ) È() È() È() ÐØ() ÐØ()ЈØ()È()()(X() P)()È(ˆ)(˜ˆ)(˜)(˜)(H)(H)((˜)()(H)()P)()()È()()())Ј)È(˜)(˜)È(˜)(H)ÿkÐ)ЈØ)ÐØ()È()ÐØ()ÐØ()È()()()())ÿ `(ÿ�ÿÿlÿ)    ÿkÿ!`(ÿ�()()È()ЈØ()È()È()()()È()È()ЈØ()ЈØ(ˆØ(ÿ~)È(H)ˆØ(H)(XP)Ј(H)ÐØ(H)( H)ÐØ(H) È( H)ÐØ(˜) ÐØ( ˜ˆØ()ЈØ()ÐØ()È()() () () ()È()ÐØ() ЈØ() ÐØ() ЈØ()ÐØ()ЈØ()ЈØ()ЈØ(ЈØ(Ø(ÿ�ÿ)È(H)ÐØ(H)ÐØ(XP)È(XP)(H)P)ÿÐ)ÐØ)ÐØ()ЈØ()ÐØ()ЈØ()ÐØ()ЈØ()ÐØ( ˆ)ЈØ( ˜ˆ) ЈØ(˜)ЈØ(˜)ЈØ(˜)ЈØ(˜ˆØ()ÿ¿Ð)ЈØ)ÐØ()ÐØ()ÐØ()ÐØ()È()È()ÐØ()È()È()ÿ¿Ð)ÐØ)ÐØ()ÿÀ(ÿ@ÿ�ÿ       ÿÿ   ÿÔÿÇÿ(ÿÝ)()(ÿúX(ÿX(H)È(˜ˆØ(ÿ XP)(H)(XP)(H)(H)(XP)(ÿ-X(H)(XP)È(H)È(H)È(XP)(X(H)È(H)P)È(H)( ˜ˆ)( ˜)È( ˜ˆ)ÐØ(˜ˆ) È(X(H) ЈØ(P)P) È( )())FЈ )È( ˜)(H)P) (oX(H)È(XP)È(H)È(H)È(X(XP)(XP)P)È(H) ( XP)( H)È( XP)È(P)È()È()È()È()())ÿ€('X(H)(XP) (H) (H)È((XP)È()P)È()()È()È()()()È()È()()È()È())ÿ·È()È()È()È()()()È()È()È()È()È()È())ÿ}È()È()È()È()È()())ÿ@(ÿàÿ úÿÿ ÿ2      F  {     ÿ§   ÿ·ÿ}ÿ ()()()()()(ÿX(H(H(ÿºH)(H)(H)(H)Ј(˜ˆØ(ÿvH) (XP) (H)( H)( XP)( H)(H)Ј)(˜ˆØ(H)( ( H(ÿæ)ÿ (ÿà)ÿ@(ÿÀ)ÿ`( ) (ÿ`)ÿÀ(ÿ@)ÿà(ÿ ÿÿºÿv      ÿ2æ(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿD)(ÿË) ˆ)Ј (˜ˆ (˜ˆØ(ÿŠ)nЈ)ÐØ(˜ˆ )ЈØ(˜ˆ) ÐØ()ЈØ()ЈØ()ЈØ(ˆØ(ÿ›)ÿ™Ðˆ)ЈØ(ˆ) ЈØ(˜ˆ Ø(ÿò)ÿ)Ј)ЈØ(˜ˆ) ЈØ(˜ˆ)ЈØ(˜ˆ(ˆØ(ÿ>)ÿ¾Ðˆ)ЈØ()ЈØ()ЈØ( ) ЈØ() ЈØ(”)ÿ€(`)ÿ (@)ÿÀ( )ÿà(ÿ�ÿ@  ÿø  ÿ4   ÿ ÿüÿ((ÿ.X(XP)(H)( ˜ˆ)(˜ˆ)(H)(XP) Ј)(XP) ЈØ(˜ˆ(H) ÐØ(H)ÐØ(H)ÐØ(˜)ЈØ(H)ÐØ(H)È(H)ÐØ(˜ˆØ(í)È(H)(H) (H)(˜)(˜)(˜)(˜)(˜)(˜ˆ)(˜ˆ)( ˜)( H)( H)( XP)( H)(XP)(H)(H)(XP)(H)(XP)(H)(XP)(XP)(XP)(XP)P)=Ð)ÐØ)ÐØ()ÐØ()ÿ�ˆ)(H)(˜)(H)(H)(H)(˜)(H)(H)(XP)(XP)P)ÿ ž(ÿ�ÿ.     í =ÿÿ%ž(ÿ ()()()()È()ÐØ()ÐØ()ÐØ()ÐØ()È()ÐØ(ˆØ((È(()()È()()()È()()È()()È(ˆØ(Y)È()()È()È()()Ј) ) ЈØ(˜ˆ)ЈØ( ˜)Ј)ЈØ(˜ˆØ()È()È()() () È() () È() () () () () () È() () () () ()È()È()È()È()È()È()ÿšÐˆ)Ј)È(H)ÐØ(˜)ÐØ(H)ÐØ(˜)È(H)È(H)ÐØ(˜)È(H)È(H)È(XP)È(H)È(H)È(˜) (H)ÐØ(H)È(XP)È(˜) È(H)È(˜) È(H)È() (XP)È()(H)ÐØ()P)È( )È( )È( )È( )È( )È( )ÿÐ)È)ÐØ)È()È()ÐØ()È()È()ÿ�(ÿ�ÿ u    €@ÿ«   ÿ(ÿ (ÿ€()È()ÐØ(ÐØ(Ø(ÿÿ)È()È() ÐØ() È() ÐØ() ÐØ() È() ÐØ() ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ЈØ()ÐØ(ЈØ(Ø(ÿÿ)ÐØ( )È( )È( )È( )ÐØ( )È( )È( )ЈØ( ) ÐØ() È() ÐØ() È() È() ÐØ() È() È() È() È() È() ÐØ()ЈØ()ЈØ()ЈØ(ˆØ(ÿ)È()È()È()È()È()È()È()È()È()Ј)È()ÐØ(˜ˆ)È()È(˜)È()ÐØ(˜ˆ)È()ÐØ(˜)È()È( ˜ˆØ()ÐØ()ÐØ() ÐØ( X() ÐØ( XP)È() È( XP)) ( XP)È) È(XP)È) (XP) )È(XP)(XP)P)®ˆ)ÿ(ÿ�ÿ€ÿ ÿÿ9           ® ÿ (ÿ¿X(XP(X( XP)(ÿ ()È()È()È()ÐØ(ЈØ(XØ(XP)(H)(XP)(XP)(XP)(XP)È(XP)ˆØ(X(XP)(H)( XP) (˜)(XP) (˜)(XP) (H)P) (H)(à(X(H)È(H)(H)È(H)È(H)(H)(H) È(H) È( X(H) È( XP)P) (XP)È(XP)(XP)(XP)P)ÿ.(H)P)†Ðˆ)ÐØ(˜)ÐØ(˜)È(H)È(˜)ÐØ(H)È(H)È(˜)È(H)(˜)(H)P)ÿ é(ÿ`)( )( )( )( )( )( )( )( )( )( )( )( )(ÿ ÿ¿ ÿ¡   ø      ÿ6 †ÿ!é(ÿH)(H)(H)È(H)(˜)È(H)(˜ˆØ(H)(˜)(H)(H)(H)(˜(H(H(H(H(˜(ÿG˜)(H)(H)(H)(H)(H)(˜)Ј) (H)È(H) È(H)È(˜) (˜)È(H) (˜)È(˜) È(˜)È(H) (˜)È(˜) È( ˜ˆØ(H) È(H) (˜)Ј)È(H)È()(˜)ÐØ()È(H)È()È(˜ˆØ()È()()È()È()È()()È()È()È()È()È()()ÿÛЈ)Ј)È(˜)È(H)ÐØ(˜)ÐØ(H)È(˜)È(˜)È()È(H)È()È(H)ÐØ()È(˜)È()È(˜)È()È(˜)È()ÿ ( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(ÿ ÿÿG          ÿòÿ$(ÿ ¦X(XP)È(XP)(H)È(˜)È(˜)È(˜ˆ)È(˜ˆØ(ÿTX(H(`()È()È()È()È()È()(X( ) È(XP)( ) P)( )È( )()()(X)P)!Ј)È())) Ј)È(˜ˆ)(˜ˆ)(˜ˆ)(˜ˆ)È( ˜)ÐØ( ˜) ЈØ( ˜) ЈØ( X(H)ЈØ( H)P)ÐØ(˜)È()È()È(X()P)È()( )È( )( )È(X()P)))ÿÐÈ(H)È()(XP)È()P)()()È()())ÿ7( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(ÿ ÿ ¦ÿT` !        ÿÐÿ' (ÿ H(H(XP(H)(XP)(H)(H)(XP)(H)(XP)(H)(H)(H)(H)(H)(H)(˜)(H)(H)(˜)()(ˆ)(˜(˜(ÿ�)È(H) È(H)ˆØ(XP)(H) (H) (H) (H) (˜)(˜)(˜)(H)(˜)(H)(H)(H)(H)(H)(H)(˜)(˜)(H)(H)(˜)(H)(H)(H)(H)(H)(H)(H)(˜ˆ( )EЈ)È(˜ˆ)È( ˜ˆ)( ˜ˆ)È(H)È(H)È(H)È(H)È( XP) ˆ)( H) (˜ˆ)È( H) (˜ˆØ( H) (H) (XP) (H) (H) (H) (H) (H) (H) (H) (XP) (˜) () () (H) (H) (˜) (H)Ј)(˜)ЈØ(H)ÿéЈ)È(˜)(˜)(˜)(˜)(˜)(˜)È(H)(˜)È(˜)(H)È(XP)Ј)P)È(˜)(H)˜)È(˜)ÿ *( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(ÿ ÿ @ÿ e        @ÿéÿ$(ÿ ®X(XP)(XP) (ÿX(XP)(XP) (XP)(XP)( XP)( XP)( XP)(ÿÀ()È(ÐØ(Ø(eX( X( XP)( XP)(XP)(XP) (XP)(XP) (XP)P) (H)(˜ˆ)(˜)(H)(˜)(H)(H)(˜ˆØ(H)(H)(H)(H)È(XP)È(H)È(H)È(XP)ÐØ(X(H)È(XP)È(H)È(XP)È(XP)È(XP)È(H)P)È(H) È(XP) ÐØ(X( H) È(H)È( XP) È(XP)È( H)(XP)(XP)P)(H)P)ÿ‘(H)P)ÿê( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(ÿ ÿ ® ÿ ÿÔe      /       ÿ‘ÿ'Ó(ÿ H)( ˜ˆ)(˜)(˜ˆ )(˜ˆ(ÿ (()()È()È()È("XP)(H)(H)(H)(˜)( ˜ˆ)( ˜ˆ)(˜ˆ(ÿ@()()()È()È()È()È()È()È()()()() () È(H)(˜)(H)(˜)(H)(˜)(˜)( ˜ˆ)( ˜ˆ)(˜ˆ) (˜ˆ) (˜ˆ) (˜ˆ)È(˜)(˜)È(H)Ј)È(˜ˆØ()È()È()È()()()() () ()È()È()È()ÐØ()È()(X( )P)È( )ÿÍЈ)ЈØ(˜ˆ)È(H)(XP)Ј)(XP)ЈØ(H)P)ÐØ(XP)ЈØ(XP)ÐØ(XP)È(XP)P)Ј)ÐØ()ÐØ()ЈØ()ÐØ(X)È(XP)P)CÐ)ÿ( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(ÿ ÿ   ÿ "ÿ@   ÿÖCÿ(�(ÿ�)ÐØ()ÐØ()ÐØ(ˆ(ÿŸ) È() È()Ј()ЈØ(ÐØ(Ø(ÿ_)È( )Ј)È( ) ЈØ(˜ˆØ( ) È() ÐØ() È() ÐØ() ÐØ()ЈØ(ˆØ(ÿÝ)È)È))Ј)È(˜)È(˜ˆ)Ј)È(˜) ЈØ(˜ˆ)È(H) ÐØ(˜)È(˜)ÐØ( ˜ˆØ(H)ÐØ(˜)ÐØ()ЈØ()ЈØ(–X(H)(H)(H)(H)(XP)(H)(H)(H)(H)(H)(H)(XP)(H)(XP)ÿ‘Ј)ЈØ(˜) ЈØ( ˜) Ø(˜) (H) (XP) (H) (H) ( XP)( XP)(H)(XP) ˆ) P)(˜ˆ)(˜ˆ)( ˜ˆ)( ˜)( ˜)( ˜)( H)ÿ '( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(ÿ ÿÿ¬ÿuÿü   –ÿ‘           ÿ$(ÿX(H)È(H)È(H)È(XP)È(H)(XP)È(XP)È(XP)È(XP)È(XP) È(H)(#XP)(XP)(XP) (XP) (X)(H)Ð( XP)ÐØ( H)ЈØ(H)È(XP) ÐØ(H)È(XP)È(H)È(H)È(P)È()ÐØ(X)È(H)( XP)È( P)È( X)È( P)È( `)( X)È(X(XP)È(H(H)È(H(XP)È(H(XP)(H(H)È(H(XP)P(XP)P)#È( H))ЈØ( H)˜ˆØ( H)(XP)( XP)( H)( H)( H)( XP)( H)( H)( H)( H)( H)( H)( H)( XP)( H)(XP)(H)(XP)(H)(XP)(XP)(XP)XP)P)ÿÿˆ)(˜)(˜)(H)(˜)(H)(H)(XP)(XP)(XP)P)ÿ •( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )(ÿ ÿ #         #   ÿÿÿ!~(ÿ ßX(XP(XP)(H)(XP)(H)(H)(˜ˆ(˜(¿X(H(H(˜(÷X(XP)(H)(XP)(H)(H) (XP) (H) (H) (H) (XP) (H) (˜ˆ) (˜ˆ)(H)(XP)(H)(H)(XP)(˜)(ˆ)(˜ˆ)(˜)(H)(H)(H)È(˜)È(X(˜)(XP)(˜)(XP)(˜)È(XP)(H)(XP)(˜)P)(H)(˜)(H)(H)(˜)( H)( H)( H)( ˜)( H)( ˜)( ˆ)(˜ˆ) (H) (H) (XP) (H) (˜ˆ) (˜ˆ)(˜ˆ)(H)(XP)(H)(H)(H)§)H)H)H)˜)(˜)(˜)(H)(˜)(H)(H)(˜ˆ)(˜ˆ)( H)( H)( H)( ˜)( H)( ˜ˆ)(˜) (H) (H) (H) (˜) (ˆ) (˜ˆ) (˜)ÿ(ˆ)(H)(˜)(H)(˜)(˜ˆ)(˜ˆ)( H)( H)( H)( H)( ˜ˆ) (H) (H) (H)ÿ­ˆ)(˜)(H)(˜)(H)(H)(˜)(˜ˆ)( H)( H)( H)ÿ—Ј)ˆØ(H)(H)(H)ÿ1( )( )( )( )( )(ÿIÿ ß¿÷     § ÿ(ÿ­ÿ—ÿ(ÿÀ)()(ÿ+X(H)È(˜ˆØ(eX(XP)È(XP)(XP)È(XP)(XP)(H) ( X(˜) ( XP)È(˜ˆ) (XP)ÐØ(˜ˆ) P)ÐØ(H) (XP)(H)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(X(XP)(XP)(H)(XP)(H)(H)(H)Ð(XP)È(XP)È(XP)È(H)È(H) P)( XP)( XP)( XP)(XP)(XP)(`)(XP)(XP)Ý(H)(P)(X)(XP)(H) (H) (XP) (H) (XP) (H) (XP) ( XP)( XP)( XP)( XP)( XP)( H)(XP)(H)(H)(XP)(H)(XP)(XP)(XP)P)Þ(H)(H)(XP)(XP) (XP) (XP) (XP)( XP)( H)( XP)( XP)( XP)( XP)(XP)(XP)(XP)(XP)(XP)(`)P)ÿž(XP) (H)(XP)(H)(XP)( XP)( XP)(XP)(XP)(XP)(XP)(H)(H)(XP)(H)(H)(H)(XP)P)ÿ½( H)( H)( XP)( XP)( H)(XP)(XP)(XP)(XP)(XP)(XP)(XP)P)ÿ~(H)(H)(XP)(XP)(XP)(XP)P)ÿ^(ÿàÿ e   &  õõÿ¯ÿÈÿƒÿ>)()()()()(ÿ{()È()È(˜ˆØ(ÿ) È( H)(XP)(XP) ) P) H)Ј)H)È(˜ˆ ) H)È(˜ˆ H(È(ÿ)ë(ÿ)ÿ (ÿõ)ÿ,(B)(ÿ€)ÿ`( )3(ÿ`)ÿÀ(ÿ@)ÿà(ÿ ÿ�ÿ©        ÿ7(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿD)()()()()()()()()()()( )( )(ÿ@) ˆ)(˜ˆ)(˜ˆ)(˜ˆ)( ˜)( ˜)( ˜ˆ)(˜ˆ)(˜ˆ) Ј(˜ˆ)ЈØ(˜ˆØ(ÿe) ˆ)(˜ˆ)(˜ˆ)( ˜)( H)( H)( H)( H)( ˜)Ј)( H)È(˜)( H)ÐØ(˜ˆ)( H)È(˜ˆ( H)ÐØ(H)È(H)È(H)È(H)È(H)ÐØ(H)È(ì)ÿ€ˆ)(˜)(˜)(˜)(H)(˜)(H)Ј(˜)ЈØ( H)È( ˜)ÐØ( H)ÐØ( ˜)È(˜ˆ) ÐØ(Æ)ÿ€( )(ˆ)(˜ˆ)(˜ˆ)Ð(˜)ÐØ(H)ÐØ(¡)ÿ ˆ)(H)(˜)(˜)(H)(˜)(€)ÿ€(`)ÿ (@)ÿÀ( )ÿà(ÿ�ÿ@  ÿ ÿl     ÿG ÿAÿ((ÿ H)È(˜)È()ÐØ(˜ˆ)È(˜ˆØ(ÿx˜) È(˜) È(H) È(H) È(˜)ÐØ(H)È(H)Ј)È(H)È(˜)È(˜ˆØ(˜ˆØ(ÿðH)È( H)È( H)È( H)È( XP)È( H)È(XP)È(H)È(XP)È(XP)Ј)È(XP)È(˜)È(P)È(˜ˆØ()È( )ÐØ( )È( )È( ˆ)ÐØ( ˜ˆ)È(˜)È(˜ˆ) ÐØ(˜) ÐØ(˜ˆ)ÐØ(˜ˆ)ÐØ(˜ˆØ(ÿH)(XP)(H)(XP)(XP)P)ÿЈ)È(˜)È()È()È()È()()È()È())) Ј)ЈØ(˜ˆ)ЈØ(˜ˆ)ЈØ( ˜ˆ) ˆØ(˜ˆ)(˜ˆ)(˜ˆ)(˜ˆ)ÿ(ÿ�ÿ ÿx    ÿð         ÿÿ   ÿ((ÿÿX(XP(P)(X)(XP)(H)(H)(XP)(H)(ÿŸX(H(XP(H)(XP)(H)(XP)(XP)(XP)(XP)(XP)(XP)(H)(XP)(XP)(XP)(XP)(XP)È(XP)Ø(H)(H)(˜)(H)(˜)(H)(H)(˜)(H)(H)(XP)(XP)(XP)(XP)(XP) (P) (X) (H) (XP) (H) (H) (H) (H) (H) (H)[Ј)ÐØ(˜ˆ)ÐØ(˜)È(˜)ÐØ(˜)ÐØ( H) Ј)È( H) È(˜)È( H) (H)ÐØ( H) È(˜)È( H) È(˜)È( XP) È(H)ÐØ( H) È(˜)È( H) È(H)È( H) È(˜ˆØ( XP) È(H) È(H) È(H) ÐØ(X(H) È(H)È(H) ˆØ(˜(H) ( H)(XP) ( H)(XP) ( H)(XP) ( H)P)( ˜)( H)( H)( H)( H)ÿˆ)(H)(˜)(H)(H)(˜)(H)(˜)ÿ(ÿ�ÿÿÿ£%[                         ÿÿ (ÿ H)(˜)(˜)(˜)(H)(˜(˜(ÿ6H) (˜)(˜)(H)(˜)(H)(˜)(H)(H)(˜)(H)(H)(˜)( )(ˆ)(˜(˜(ÿóH) (˜) (H) (˜) (H) (˜) (H) (˜)(˜)(˜)(H)(˜)(˜)(˜)(H)(H)(H)(˜)(H)(H)(˜)(˜ˆ(ÿK˜)( H)( H)( H)( H)( ˜)( H)( ˜ˆ)(˜) (˜) (˜) (H) (˜) (H) (˜) (H) (H) (H) (XP) (H) (H) (˜) (˜)(˜ˆ)(˜ˆ)(˜ˆ)(˜ˆ(+X(XP)(XP) ( XP)( H)(H)(H)(XP)(H)(H)(H)(H)(H)Ј)(H)ЈØ(˜)(H)ЈØ(H)(˜ˆØ(H)(˜)(H)(˜)(H)(˜)(˜) (˜) (X( H) (H)( H) (H)(XP) P) P)ÿ-Ð)ÿàЈ)È(H)P)ÿÝ(ÿ�ÿ ÿ6  ÿóÿK+          ÿ-ÿàÿÝ(ÿþX(XP)(XP)(H)(˜ˆ)(˜ˆ(˜(ÿX(XP)(XP)(XP)(XP)(XP) (XP) (XP) (H)(˜ˆ) (˜ˆ) (˜ˆ)(H)(XP)(XP)(X( XP) È(H)È( XP) (XP)È( XP) (ÙX(XP)(XP)(XP)( XP)( XP)(XP)(XP)(XP)(XP)(XP)(XP)P)ÿ¾(XP)È( H)( H)È(XP)(H)(H)(XH)P)P)ÿ>È))ÿ À(ÿ�ÿþÿ     äÿ¿  ÿ>ÿ#À(ÿZ)()()()()()(ÿÿX(ÿÝX(H)(H)(H)(H)(H)(H)(H)(H)(H)(X(H)(H)(H)(H)(H)(H)(XP)(H)(X(H)(H)(H)(H)(H)(H)(H)(˜)È(H)(H)(H)( X(H)È(H)( H)È(H)È(H)( ˜ˆØ(H)(H)(H)È(H)(H)(H)(H)P)(H) (H) (˜) (H) (H) (H) (H) (˜) () () (H) È(H)È(XP)È(H)(H)È(H)È(H)È(˜)(H)È(H)(H)È(˜)(˜)(H)(H)È(H)(H)È(˜)P)È(H)È(H)(˜)(H)ˆ)(H)(H)P)(H)(˜)(˜ˆ)( H)( ˜)( H)( H)( H)( H)( ˜)( H)( ˜ˆ) (˜ˆ) (˜) (H) (H) (H)ÿê)˜ˆ)(H)(˜)(H)(H)(˜)(H)(H)(˜)(H)(˜ˆ)( H)( H)( ˜)(H)(H)ÿ1)˜ˆ)(H)(˜)(H)(H)(˜)ÿ (ÿ�ÿÿÿÝ    @   ÿê ÿ1ÿ$()()()()()()()(ÿ?H(˜(ÿÜXP)(H)(H)(H)(H)(H)(H)(H)(H)(˜ˆ(ÿùX(H)(H)(XP)(H)(XP)(H()(H) (H) (˜)(H)(H)(˜)(˜)(˜)(˜)(˜)(H)(H)(H)(XP)(H)(H)(H)(H)(X( H)(H)(H)( XP)(XP)( XP)(H)( XP) (H)( XP) P)( XP)(XP)(XP)(XP)(XP)(XP)P)=(H) (H) (H) (XP) (H) (H) (H) (XP) (H) (H) (XP) (X(H) (XP)È(XP) (H)(H)(XP)(H)(XP)(XP)È(XP)È(H)Ø(XP) P)(XP)(XP)P)ÿ~(H)( XP)( H)( H)( XP)( H)( XP)(X(H)(XP)(XP)P)P)ÿÕ(H)(XP)(XP)(H)(XP)(XP)P)ÿ<(ÿ�ÿÿÜÿù   R ÿŒÿÜÿ'<(ÿ˜)(˜ˆ)(˜ˆ(ÿ )ÿyЈ)ЈØ()ЈØ( ) ЈØ() ЈØ() ÐØ()ÐØ()ÐØ()È()ÐØ()È()ÐØ(ˆ)È(˜ˆØ(ú)ÿïЈ)È(H)P)LЈ)ÐØ()à()à()Ј()ÐØ( )ÐØ( )Ј) ÐØ( )È(˜) ÐØ( )È(H)ÐØ( )È(˜)ÐØ(ˆ)È(H)È(˜ˆØ(H)È()ÿÐˆ)ЈØ()ЈØ()È()ÐØ()È()ÐØ()È( )È( )È( )È( )È( )ÿà)à()ÐØ()ÐØ()ÐØ()ÿÐ)ÐØ)ÐØ()ÐØ()È()ÿ�(ÿ�ÿÿÿéL  ÿ¬ÿˆÿƒÿ (ÿ oX (XP) (XP)(XP)(XP)(ÿ°X(XP)(XP)(XP) ( XP)(P)) ( ˜)ÐØ(H)È(˜)(˜)(˜)È(H)(˜)È(˜)È(˜ˆØ(ÿX(XP)(XP)( X(XP) (XP)P)P)ÿ_È( )ÐØ( )È( )È( )ÐØ( )È( )È( )È( )( )( )()()()()()))ÿúÈ()()() ()()()È()))ÿüÈ()È()È()()()))ÿ (ÿ�ÿ o  ÿÊ  ©ÿ  ÿ_ÿú  ÿüÿ# (ÿ�P)}Ј)ЈØ(˜ˆ) ЈØ(˜ˆ Ø(ÿëX(XP(H)ሐ)(˜ˆ)(˜ˆ)( ˜ˆ)( ˜ˆ)(˜) Ј(˜ˆ Ø(ßX(XP)(XP)(XP)(P)()(X)(H)(˜)(H)(H)(H)ÿ³Ðˆ)ЈØ(˜) ˆ)ЈØ(˜) (˜ˆ)È( ˜) (˜)È( ˜) (˜ˆØ( H) (˜) (H) (˜)(H)(H)(˜)(H)(XP)(H)(H)(XP)(H) (H)ÿ²Ðˆ)È(H)ˆ)˜)(˜ˆ)È(˜)(˜)È(˜)(˜)È(˜)(˜)È(H)È(˜)È(˜)(˜)È(H)È(H)È(˜)ˆ(˜ˆØ(H)ÿ(ÿ�ÿ�}  ÿëá  ß>ÿ³    ÿ²ÿ((ÿH)(H)(˜(˜(ÿ™˜)(H)(˜)(H)(˜)(˜)(H)(˜)(˜(˜(ÿÖH) (XP) (XP) (H) (P) (X) (H) (˜) (H) (H) (˜) (H) (X (˜) (XP) (H) (XP) (˜)Ð(H)(˜)ÐØ(H)È(˜)È(˜ˆ) ЈØ(˜)ÐØ(˜ˆ Ø(˜ˆ)È(˜ˆØ(ÿƒH)È( H)(H)È(X(H)P)È(H)(˜)È(H)(H)È(XP)(H)È(H)P)È(H)È(H)(XP)È(H))(H)H)P)H)H)˜)(˜)(H)(XP)P)YЈ)ÐØ()ЈØ()ЈØ() ЈØ( ) ЈØ()ЈØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÿ®Ðˆ)ÐØ(˜ˆ)ЈØ(˜ˆ)ÿ (ÿ�ÿÿ™ÿÖ     ÿƒ YÿÊÿ$(ÿ�)È()ÐØ()È(ÐØ(È(Ø(ÿ#X(XP)È(XP)È(XP)(H)È(H)(H)È(H)(H)(P) () () () (X)( XP)( XP)(XP)(XP)(XP)È( H)È( ˜)ÐØ( H)È(˜)È(H)È(˜) ÐØ(˜) È(H) È(˜) ÐØ(˜) È(˜)È(˜)ÐØ()È(X)P)ÿ3(ÿ�ÿÿ#           ÿ&3(ÿ  X(P)()()È()()()È()()È(ˆ)È(˜ˆ)È(˜ˆØ(w()()È()(ÿ| () ()( )( )()È()ÐØ()È( )ÐØ( )ÐØ( )È( )ÐØ( )È( )ÐØ( )È( ) Ј)È( ) È(˜ˆ)ÐØ( ) È(˜)È() È(˜)È() (˜ˆØ() È(U()()() ()( )( )()()()()È()È()ЈØ()ÐØ()È()È()È()()È()È()È()()È()È()ÐØ()È()ÐØ()ÐØ()È()Ј)ÐØ()P)ÿ¨Ð)ÐØ)ÐØ()ÐØ()È()())_Ð)ÐØ)ÿ�(ÿ�ÿ  wÿ|  Uÿ¨_ÿ(�(ÿ�H)È(˜)È(˜ˆØ(ÿ()()()()() È() È() È() È() È()Ј)È()È(˜)È()È(H)È()È(˜)È()È(H)È()È(˜)È()È(H)È()È(˜ˆØ()È(ˆ)È(H)È(H)È(P)È()È()È()È()È()()È()È()È()È()È()È()È()È()È()È(˜ˆØ()ÐØ()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È() Ј)È() È(˜)È() È(˜ˆØ() È() È() È() È() È() È() È() È() È() È()È()ЈØ()È()È()È()È()È()È()È()È()È()È()Ø()( )à( )Ð( )È( )ÐØ( )ÐØ( )ÐØ( )ÐØ( )ÐØ()È()È()È()È()È()È()È()ÐØ()ÐØ() ÐØ()>Ј)È()È()È()È()È()ÐØ()ÐØ()ÐØ()ЈØ()ÐØ()ÐØ()È()ÐØ()È( )È( )È( )È( )È( )È( )È( )È( )È( )È( )Ø( )Ð( )ЈØ( )ЈØ( )ÐØ()È()È()þЈ)ÐØ()È()È()È()È()È()È()Ø()Ð()È()ÐØ()È()ÐØ()È()ÐØ()ÐØ()ÐØ()ÐØ()È( )È( )È( )È( )È( )È( )ÿ¿Ð)ÐØ)ÐØ()È()È()È()ÐØ()È()È()È()È()È()È()È()È()È()È()È()È()ÿ (ÿàÿ�ÿF,3>Oÿ ÿÈÿ(ÿ�)Ð()È()ÐØ()È()ÐØ(ÐØ(Ø(ÿ?)()È()È()È()È()()È(È(ÿ) È() ÐØ() È() È() È()ÐØ()È()È(È(`(ÿ’) È() ()()()È()È()()È()È(È(( )È((ÿj)È()È()È()()( )()()È()()()()()((ÿ@)È( )È( )È( )()È()()())À(ÿ@)È()È()()()))ÿ (ÿ ÿÿCÿ#`ÿŸÿz ÿVÿÿ@(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@)()ÿf(ÿZ)()¿Ð)ЈØ)ЈØ(ˆ)ЈØ(˜ˆ)ÐØ( ˜ˆ) ÐØ(˜ˆ)ЈØ(˜)ЈØ(˜Ø(ÿ)()ÿ[Ј)ЈØ()ÐØ()È( )Ј)ÐØ( ˆ)ЈØ(˜)ÐØ(˜Ø(H)È(˜)ÐØ(H)È(H)È(˜)ÐØ(H)È(H)È(í) ()ÿ ˆ)(˜)Ð(˜)ÐØ(˜)ÐØ(˜)ÐØ( ˜)È( H)ÐØ(Ã) ()ÿÀˆ)(˜)(˜)( ) ()ÿ@(€) ()ÿ`(`) ()ÿ€(@)()ÿ ( )()ÿÀ(ÿ�ÿÿ  ÿ ÿ-  ÿ£ÿ,(ÿ˜ˆØ(ÿöH)ÐØ( ˜)È(H)ÐØ(˜) ÐØ(H) ÐØ(˜) ÐØ(H) È(˜)ÐØ(H)ЈØ(˜)ÐØ(˜)ÐØ(˜ˆØ(ÿ-X(H(XP(H)(H)(H)(˜)(H)(H)(H)(H)(H)(H)Ð(˜)È(H)ÐØ(H)ÐØ(H)ÐØ(˜)ÐØ( H)ÐØ( ˜)ÐØ( H)È( H)( ˜)( ˜)( H)( ˜)( ˜)( ˜)( H)( ˜)( H)( H)( ˜)(H)(H)(˜)ÿЈ)(˜ˆ)(˜ˆ)(H)(H)(XP)(XP)(XP)(XP)P)ÿ(ÿ�ÿÿö     ÿ-         ÿÐÿ)(ÿ ¾X(H)(˜ˆ(ÿH)(XP)(XP)(XP)(XP) (XP) (XP)(H)(H)(˜)(H)(˜) (˜ˆ) (˜ˆ) (˜ˆ)(H)(H)(˜)(˜ˆ)(X(˜ˆ)(XP)(˜ˆXP)(H)(P)() È() È() È() () È() È() È() È(#H)(H)(H)(H)(H)(H)(XP)( XP)( XP)( XP)( XP)(XP)(XP)(XP)(H)(XP)(H)(XP)(H)XP)P)ÿЈ)ÐØ()ÐØ()ÐØ()ÿ�(ÿ�ÿ ¾ÿ#ÿÿ,(ÿ �) ÐØ() ÐØ()ЈØ()ÐØ()ЈØ()ЈØ(ˆØ(ÿ=)ÐØ()È()Ј)ÐØ() ЈØ(˜ˆ)ÐØ() ЈØ(˜ˆØ() ÐØ()ÐØ()ÐØ()È()ÐØ()È()ÐØ()È(X)È(H)ÐØ(H)Ø(XPˆ(H)(˜(H(˜(ÿ€)ÖЈ)ÐØ(H)ЈØ(H)ЈØ(˜)ÐØ( H)ÐØ( H)ÐØ( H)ÐØ( H) ЈØ(H) ЈØ(H) È(H) ÐØ(H) È(H)ÐØ(H)ÐØ(H)ˆØ(H)(H)(H)(H)(XP)(H)(H)(˜ˆ)(˜ˆ)(˜ˆ( )ÿPЈ)ÐØ(˜)ЈØ(H)ЈØ(˜)È(H)ÐØ(˜)È( H)È( XP)(H)È(XP)(H)(XP)(XP)P)Nˆ)(˜ˆ ) (˜) (H) (XP) (XP)ÿ눐)ÿ(ÿ�ÿ ÿWÿV         ÿp  Nÿëÿ (ÿà()()È()È()ÐØ()ÐØ(ˆØ(ÿ()()()()() È() È()ÐØ()ÐØ()ÐØ()ÐØ()È()È()()()()() (ÿ()() () È() È() È() È() È() È() ÐØ() È() È() () () ()()()È()()È()ЈØ()ÐØ() ÐØ() ÐØ( XP)(H)(H) Ј(˜)ЈØ(H)ЈØ(  (H)È( ) P)( )()()()È()È()()È()È()È()È()È()È()È()È()È()È()()È()È()È()È(X)P)`(H)P)ÿ Ý(ÿ�ÿàÿÿ   bÿ#Ý(ÿ@)()()()()()(ÿù(ÿ X(H)(˜)È(˜ˆØ(QX(P)È()È()()È()È()()È()È()È()È(()È()()È()È()È()È()È()È(X()(XP)È()È(XP)È()È(XP)()È(XP)È()È(H)( )È(H) ( )P)()È()ÐØ()ЈØ( )ЈØ( )È()( )È( )( )Ј)È( ) ЈØ(˜ˆØ( ) ЈØ() È()ÐØ(X)È(H)È(XP)È(H) È() () È() È() () È() È(X( ) È(XP)È( ) P)()È()()È()()È()()()È()()È()()())È))ÎЈ)ÐØ(˜)È(X( ) (XP)È(X()P)È(XP)()(H)È()È(XP))P)È))ÿ (ÿ�ÿàÿ Q   Îÿ+ )()()()()()()(ÿ:)È(ˆØ(ÿÞ)È()ÐØ()È()ÐØ()ÐØ()È()ÐØ()ÐØ()ÐØ(ˆØ(ÿ^(X)(XP)(XP)(XP) È(H) È(˜)(˜) È() È() È() È() È() È() È() È()ÐØ()È()ÐØ()ЈØ()ÐØ()È()()()()(X) ((XP) ()(XP) ()È(X) ()È( XP) ()È( XP)()( XP)()È(XP)()È(XP)()(XP)()È(XP)()(XP)È(H)È(H)È(H)ÐØ(H)È(˜)È(H)ÐØ(H)È(˜)ÐØ( H)È( H)È( ˜)È( H)È( ˜)Ð) È( ˜)È) È( H)) È( ˜)È(H)È( XP)( XP)È( XP)È(XP)(XP)(XP)P)ÿ(ÿ�ÿÿåÿ^                       ÿ-(ÿ�) È(H) ЈØ(˜)ˆØ(˜)(˜ˆ(ÿ€) ()È(XP)()È(H)()P)()()()()()()()() Ј)ЈØ(˜ˆØ(ÿJX(XP)ÿ³Ðˆ)È(˜ˆ)È( ˜ˆ)È( ˜ˆ)( ˜ˆ)( ˆ)(˜) ( ) (˜ˆ) ( ˜ˆ)( ˜ˆ)(˜ˆ)(˜) (˜ˆ) (˜) (˜) (˜)(˜)ÿ‡ˆ)(˜ˆ)(˜)( ˜)( ˜)( H)( H)( ˜)( H)( H)( H)( H)ÿs( )( )(˜)(˜ˆ)(˜)ÿwˆ)(˜ˆ)(˜)(˜)(H)ÿ(ÿ�ÿ  ÿÿ ÿJÿ³        ÿ‡ÿt! ÿwÿ (ÿ €(È(()È(9H)(˜ˆ)(˜ˆ(ÿà()()()È()È()È(1H)(XP)(H)(H)(XP)(H) (˜ˆ)(˜ˆ)(˜ˆ(ÿ@()()È()()()È()()È()()() () (X) È(H( ˜)( H)( ˜)(˜)(˜ˆ)(˜ˆ) (H) (XP) (XP) (XP) (XP) (H)(˜ˆ) (˜ˆ )(X(˜ˆ(XP)È(P)È() È() () È() È(X) È(XP) È(XP)È(XP)È( XP)È( XP)È( H)( H)È( XP)È( H)( H)(XP)(H)(XP)(XP)(XP)(X)(XP)(XP)(XP)P)ÿþ(H)(H)(H)(XP)(XP)(XP)P)ÿ >(ÿ�ÿ €9ÿà1ÿ@            ÿÿ#>(ÿ�)È()È(ÐØ(Ø(ÿ?()È()()È()()È()ÐØ()È()ÐØ()È()ÐØ()È()ÐØ()ÐØ(ÐØ(Ø(ÿ�ÿ()()()()()()È()()()() () () È(H) È(H) ÐØ(H) È(˜) È() È() È() ÐØ() È() È() È() ÐØ() È()ÐØ()È()ÐØ()È()()() () () È() È() ÐØ() È() È() È() È() È() È() È() ()È(H)È(˜)È(H)ÐØ(H)È(H)ÐØ(H)È( ˜)È( H)ÐØ( H)Ð) È( H)ÐØ) È( ˜)ÐØ() È( H)ÐØ() ÐØ( H)ÐØ() È( ˜ˆØ() È() È() ÐØ() È() È() È() () () () È(X( X) (XP)È(XP)(H)ÐØ(XP)È(XP)È(XP)Ð)P)È(XP)ÐØ)ÐØ(XP)È()È(XP)ÐØ()È(XP)È()ÐØ(XP)ÐØ()ÿùЈ)È(H)P)ÿ Ä(ÿ�ÿÿ?#?ÿ�ÿ@"     $              ÿûÿ%Ä(ÿ�)È()È()ÐØ(ˆØ(ÿž)ÐØ()È()ÐØ()ÐØ()È()ÐØ()ÐØ()ÐØ()ЈØ(ˆØ(ÿÞ) È() È() È() ÐØ() È()ÐØ()È()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ(ЈØ(Ø(õX(XP)(H) (H) (H) (H) (H) (H) (H) (H) (H)È(H)È()È(H)()È(H)È()È(H)()È(H))È(H)È(H)È(H)È(˜)È(H)(H)È(H)È(H)È(H)È(˜)È(H)È(H)È(XP)È(H)È(XP))(XP)˜ˆ)P) (H) (XP) ( XP)(XP)(XP)(XP)(H)(XP)(H)(H)ÿ(ÿ�ÿÿ¦ÿèõÿ((ÿ RX(XP)(XP)(H)È(XP)(P)È(X) (H) (H) È(XP) (H) È(H) (H)È(H)(H)È(˜)È(H) ÐØ(H) È(˜) È(H) ÐØ(H) ÐØ(˜)ÐØ(H)ÐØ(˜)ЈØ(H)ЈØ(˜ˆØ(œXP) (XP)(H)(H)( XP)( H)( H)( H)( XP)( XP)(XP)(P)(X)(˜)(H)(H)(H)(H)(H)(˜)(H)(H)(˜)( H)( H)( ˜)( H)(X(H)(H)P)(˜)(H)(H)(H)(H)(H)(H)(H)(˜)(H)(H)(H)(H)(H)(H)(XP)(XP)(H)(H)(˜)(H)(H)(H)(H)(˜)(H)(H)(H)(H)P)ÿ)H)P)ÿ_(ÿ�ÿ R           œÿÿ&_(ÿH)(XP)Ј)(H)ЈØ(H)(˜ˆØ(H)( H)( ˜)( H)( H)( ˜)(˜)(˜ˆ) (˜ˆ (ÿ€)ÿ†Ðˆ)È()()() È() () () ()(ˆ)(˜ˆ)( ˜ˆ)(˜ˆ) (˜ˆ) (˜ˆ) (˜ˆ)(˜ˆ)  ( ˜)ˆ) (˜ˆ)(˜ˆ) ( ˜)ÿ(ÿ�ÿ ÿ           ÿ((ÿ ŸX(H(H(H(ÿX(H(H(H(XP(H)(XP)(H)(ÿ¿X(XP(XP)(H)(XP)(XP)(H)(XP)(XP)(H)(XP)(H)(XP)(H)(H)(H)(H)(H)(H)(H) ( H)(˜)È(XP)(ˆ)ÐØ(XP)( ˜ˆ)ÐØ(XP)( ˜ˆ)È(XP)(˜ˆØ(XP)(XP)(XP)(XP) (H) (XP) (XP) (H) (XP) (H) (XP) (H)(H)(XP)(H)(H)(˜)(˜) (˜) (˜) (˜) (H) (˜) (H) (H) (XP) (H)*ˆ)(H)(H)(H)(H)(H)(H)(H)(˜)(˜)(˜ˆ)( ˜)( ˜)( ˜)( H)( ˜)( ˜)(H)(˜)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(H)(˜)ðˆ)(˜ˆ)(˜)(H)(H)(H)(H)(H)(H)(H)(˜)()()()(˜)(H)(˜)(˜)( H)( ˜)( ˜)( ˜)( ˜)( H)( H)ÿ²ˆ)(˜)(˜ˆ)(H)(˜)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)ÿ:(ÿàÿ ŸÿÿÁ    *ð`ÿ²ÿ(ÿ˜(ÿüXP)(H)(H)(H)(H)(˜)(˜ˆ(˜(ÿ˜)(˜)(H)(˜)(˜)(˜)(H)(H)(H)(H)(H)(XP)(H(ÿyH) (XP) (H) (H) (XP) (H) (XP) (H) (XP) (XP)(H)(XP)(XP() (ÿoH)(H)(H)(H)(XP)( XP)( XP)(XP)(XP)(XP)(XP)(XP)(XP)P() (ÿMH)( XP)( H)( XP)( XP)( XP)(XP)P)×()(ÿ%H)(H)(XP)(XP)(XP)P)ÿ>(ÿ ÿÿüÿÿyÿÿk ÿÿ^(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ`)()()()()()()()()()()(ÿÐØ(Ø()ÐØ()È()ÐØ(ÐØ(È(Ø(ÿ.Ј() ЈØ(˜)Ј)ЈØ(˜ˆØ(H)ÐØ(˜) ÐØ(H) ЈØ(˜) ÐØ(H)ЈØ(˜)ÐØ(˜ˆ)ЈØ(ÐØ(Ø(ÿŸ)RЈ)ЈØ(˜)ЈØ(˜)ЈØ( ˜)ЈØ( H)ÐØ(˜) ÐØ(H) È(˜)Ј)ÐØ(˜ˆØ(H)È(˜)ÐØ(H)È(˜)ÐØ()ÐØ()È(ÐØ(Ø(ÿŸ)ÏЈ)ЈØ(˜)ÐØ(˜)È(H)ÐØ(˜)È(H)È(H)Ј)È(˜ˆØ(˜)ÐØ(H)È(˜) ÐØ(˜) È(H)Ð) È(˜ˆØ)ÐØ()È()à()à()Ð()ÐØ(Ú)ÿòЈ)ЈØ(H)ЈØ(H)ÐØ(˜)ЈØ(H)ÐØ( H)Ј) ÐØ( ˜)ЈØ(˜)ЈØ( ˜ˆØ(˜)ÐØ()È()ÐØ(¹)ÿЈ)ÐØ(˜)ЈØ(˜)(€)ÿ€(`)ÿ (@)ÿÀ(ÿ�ÿ#ÿ.   ÿñ    ÿn   ÿÌ    ÿÏÿ$(ÿ «XP)(XP)(H)( H)( H) Ј)( H) È(˜ˆ( ˜) (H) (˜)(˜ˆ)(˜ˆ)(˜ˆ) (˜ˆ) (˜ˆ)X(˜ˆ)P)(˜)(˜) (˜) (˜)È()()()()()È()()(ˆ)( X(H)(XP)(˜)(XP) (H) È(XP)(˜)P)(H)(H)(H)(H)(H)(XP)(H)(XP)P)ÿ-Ј)È(˜ˆ)È()()È()()(X(X) P)(XP)(XP)P)ÿÈ(H)(XP)(XP)P)ÿˆ(ÿ�ÿ «             ÿ-  ÿÿ'ˆ(ÿ X(XP(H)È(XP)Ø(H)(˜ˆ(ÿà) È(H)ЈØ(XP)È(H)È(XP)(XP)È(H)(XP) È(H) (XP) È(H) (XP) È(H)watrbx.wtf;)È(XP)È(H) ЈØ(H) È(˜ˆ)ÐØ(H)È(H)ÐØ(H)Ø(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)ЈØ(H)È(XP)(H)È(H)È(H)È(H)È(XP)(H)È(H)È(H)È(H)È(H)È(H)È(H)È(H)ЈØ(H)È(˜ˆ)ÐØ( ˜)È(H)È(H)ÐØ(H)È(H)ÐØ(H)È(H)È(H) ÐØ(H) È(H) ÐØ(H)ˆØ(H)(H)(H)(H)ÿ7Ј)È(H)È(H)È(H)È(H)ÐØ(H)È(H)È(˜)È(H)ÐØ(H)È(H)È(H)Ј)È(H)ÐØ(˜ˆØ(H)È(˜)ÿÙЈ)È(˜ˆ)ÿ (ÿ�ÿ ÿë            ÿ7ÿÙÿ$ (ÿ ˜)(H)(H)(˜)(˜ˆ(ÿwH)(˜)(˜ˆ)(˜ˆ)(˜)(˜(H(˜(€()È()()È()È()È()È(ˆØ(ÿ)È(ˆ) (˜ˆwatrbx.wtf1;È(˜) (H) È(H) (H) (H) È(˜) (H) È(H) È(H) (˜) È(H) (H)È(˜) È(H) (H)È(H)È(H)(H)(H)È(H)( XP)( H)ЈØ)È( ˜ˆØ()È() ЈØ()ЈØ()ЈØ()ЈØ(ˆØ(=) È(H)È(H)(H)È(H)È(H)(H)È(H)È(XP)(H)È(H)È(H)È(H)P)ÿmÐ)ЈØ)È()È()ÐØ()È()È()È()È()ÿ �(ÿ�ÿ ÿw€ÿŸ                  Iÿmÿ$(ÿ¿X(XP(XP)(ÿ~X(XP)(XP)(XP)(XP)ÐØ()È(ˆ)ЈØ(˜)ÐØ( ˜ˆ)ÐØ(˜ˆ) ЈØ(˜ˆ)ЈØ(˜ˆØ(ÿ X(XP)(XP)(XP)(XP) (XP) (XP)( XP)( XP)ÿØÐˆ)ЈØ(˜ˆ) È(H) ( XP)(XP)(XP)P)ÿ n(ÿ�ÿ¿ÿ  ÿ     ÿØ    ÿ!n(ÿ—) () () () (ÿßX(XP(ÿÿX(XP(XP)(XP)(XP)(XP)(XP)(XP) ( XP)P) (ÿŸX(XP(XP)(XP)(XP)(XP) (XP) (XP) ( XP)(XP)P)2(H)(˜)(H)(˜)(H)(˜(H(˜(]X(XP)(H)(˜)(H)(˜)(H)(XP)(XP)(XP)(XP)(X(XP)(XP(( XP)P)( XP)(XP)(XP)P)®(XP)(XP)(H) (˜) (H) (X(˜)P)È(˜) ÐØ(H) È(˜) ÐØ(˜)È(H)È(XP)ÐØ(XP)È(H) È(H) È(H) È(H) È(XP) (X(XP) (XP)(XP)P)(XP)P)ÿWÈ(XP)ÐØ(H)È(XP)P)Ðˆ)ÐØ(˜)ÐØ(H)ÐØ(˜)È(˜)ÐØ(H)ÐØ(XP)È(XP)ÐØ(XP)È(XP)P)ÿ Ó(ÿ�ÿßÿÿÿ¬  N]  Æ          ÿWÿ%Ó() () () () () () () () () () (ÿÜXP)(H)(H)(H)(˜ˆ(ÿiXP)(XP)(H)(H)(H)Ј)(˜ˆ)ЈØ(H)( ˜ˆ)ЈØ(H)(˜ˆØ( XP)(H)(H)Ј(˜ˆØ(ÿ X(XP)(XP)È(XP)(H)D)˜)(˜ˆ)(H)(H)(XP)(XP)(H)(XP)(XP)Ј)(H)ÐØ(H)(˜ˆ)ЈØ(H)(˜)ÐØ(H)Ј(˜ˆ) È(˜ˆØ(H) ÐØ(XP) È(X(XP) ÐØ(H)(X)P) ÐØ(H)P)ЈØ(H)ЈØ( H)ЈØ(H)È(H) ÐØ(H) È(H) È(H) È(H) ÐØ(H) È(XP) È(H) È(H)ÿ…ˆ)(H)P)ÿÍЈ)È(˜)ÐØ(˜)ÐØ(H)ÿ (ÿ�ÿÿi  ÿ D              ÿ…ÿÍÿ, (ÿ�)È(H)ÐØ(H)ÐØ(H)ˆØ(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(˜)(H)(˜ˆ)(˜ˆ(ÿÀ)È(H) È(H) ÐØ(H) È(XP) È(H) ÐØ(H) ÐØ(H) ÐØ(H) ÐØ(H)ЈØ(H)ˆØ(H)(H)(H)(XP)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(X(H)(H)(H)(˜)( H)Ј(H)( H)ЈØ(H)È( H)ÐØ( ˜)( H)ÐØ((H)( ˜ˆØ()(˜)È() È(H)(H)È(H)È(XP)È(H)È(H)(XP)È(H)P)ÿ)˜)(˜)(H)(˜)(H)P)ÿ(ÿ�ÿÿÈ                 ÿÿ-(ÿ �)È(H)È()ÐØ(˜)(ˆØ(H)(˜)(˜)(˜)(˜)(˜ˆ) (˜ˆ) (˜ˆ) (˜ˆ) (X(H) (H)P) (XP)(H)( XP)( H)( H)( ˜)(H)(H)(˜) Ј(H)ЈØ(˜)ЈØ(˜ˆØ(ì)ÿ�ˆ)(˜ˆ)(˜)(˜)(H)(˜)(H)(˜)(H)(XP)(H)(H)(H)(H)(XP)(H)(H)(XP)Ј) (XP)ÐØ(˜ˆ) (XP)ÐØ(˜) (XP)ЈØ(˜) XP)È( ˜)ÐP)ÐØ( ˜)ЈØ)ÐØ(˜)ЈØ()ÿÀˆ)(˜)(H)(H)(XP)(H)P)ÿ~(ÿ�ÿ    ÿì    ÿÂÿ)~(ÿ�)ÐØ(˜ˆØ()ÐØ()ÐØ()ÐØ(H)à(˜ˆØ(ÿ]):Ј)È(˜)ÐØ(˜ˆ)Ј)È(˜)ÐØ(˜)ÐØ()ÐØ(˜ˆ)È(ÐØ(˜)È(Ø(˜ˆØ(ÿÇ()È(ЈØ(Ø(‰X(XP)( )ÿ6Ј)È(˜)ÐØ(˜)Ј)È(˜)ЈØ(˜ˆØ(˜) ЈØ(˜)ЈØ(˜)È(H)(XP) (H)È(H) ÐØ(XP) ЈØ(XP) ЈØ(XP) È(XP) (XP)P)ÿÀЈ)ÐØ(H)ÐØ(XP)È(XP)P)ÿ (ÿ�ÿ ÿ—ÿlj ÿB    &watrbx.wtf#1;   ÿÀÿ!(ÿãX(H)(˜)(˜)(˜)(˜)(H)(˜)(˜) (˜) È(˜ˆ)ÐØ(˜)ÐØ(˜)ÐØ(˜ˆØ(.()()()()()()()() () (XP)( H)È( H)È( H)È( P)È( )È( )È( )È( )È( )È( )È( )È(watrbx.wtf )È( )È( )È( )È( )È( )( )È( )()()()È()()È()()È()()È()È()()È()ÿ�(ÿ�ÿã  .    ÿ((ÿ�) () È() È() () È() È() ()È()È()()()È()()È()( )( )( )Ј)( ) ЈØ(˜ˆ)() ЈØ(˜ˆ)() ÐØ( ˜)() ÐØ( ˜)()ÐØ( H)()È(˜))ÐØ(H)È(˜) ÐØ(H) È(H) ÐØ(H) È(˜) È(H) È(H)"È()()))ÿÏЈ)ÐØ(˜)ÐØ(˜)ÐØ(H)È(˜)ÐØ(H)ÿ (ÿ�ÿ            "ÿÏÿ( (ÿ�)ÐØ(H) È(H) È(H) È(˜)È(H)ÐØ(˜ˆ)È()È()ÐØ()È(ÐØ(Ø(ÿŸ) È(H)È(H)È(H)(H)È(H)È(H)Ј)È(˜ˆØ(˜) ЈØ(H) ЈØ(H)ЈØ(˜)ЈØ(˜)ÐØ(H)Ø(˜(˜(ÿ`(È(È(È(È(()È()ÐЈ)ЈØ(H)È(H)(H)È(H)È(XP)(H)È(H)(XP)È(H) Ð)P) ЈØ)ЈØ()Ј)ЈØ()È(H)ЈØ( )È(˜ˆØ( )Ø() Ј() ЈØ() ÐØ()ЈØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÿ¯Ðˆ)È(H)È(˜)ÐØ(˜)È(˜)È(˜)Ј)È(˜ˆ)ЈØ()È( ˜ˆØ()È()È() ÐØ()ÿ¹Ðˆ)ЈØ()ЈØ()ÿ�(ÿ�ÿ   ÿª  ÿ`î  ÿË ÿÊÿ(ÿ[)()()()()()(ÿX(H)(H)(˜)È(H)È(H)È(H)È(XP)(ÿÄX(XP)(XP)  (H)(H)(H)XP)Ј)H)ЈØ(˜ˆ) H)È(˜ˆ)˜ˆØ(H)(X(XP)P)È(H)ЈØ(˜ˆ)ЈØ(˜)ÐØ(˜ˆ)ÐØ( ˜)ÐØ( H)È(H)(ÿŠX( P))ÿ.Ј)È()()()()()() () ()( )())ÿ¢È()()()()() () ())ÿ È() ( )()())ÿuÈ( ) )ÿà(ÿàÿ ÿÅ        ÿ’ ÿ.""ÿ¢ÿ  "ÿu ÿÀ()()()()()()()(ÿ ˆØ(H)(H)(˜ˆ)(˜ˆ(ÿ€)ÐØ(H)ÐØ(˜) ÐØ(˜ˆ) È(H)ЈØ(˜)ÐØ(H)ÐØ(˜)ˆØ(˜)(H)(˜)(˜(˜(ÿ€)È(H)È(H)È(H)ÐØ(˜)È(H)ÐØ(H)È(H)ÐØ(˜)ÐØ(H)ÐØ( ˜)ÐØ( H)ЈØ( H) (ЈØ(˜(ÿi)ÿ (ÿ`)ÿÀ(ÿ@)ÿà(ÿ )ÿà(ÿ ÿ� ÿ‡  ÿŽ   ÿ.i(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ+˜( ˆ( ˆ(ÿÀ) Ј )ÐØ( ˜ˆ)ÐØ( ˜ˆ)ÐØ(˜ˆ) ÐØ(˜) ÐØ(˜)È(˜ˆ)ÐØ(˜(˜ˆØ(ÿÚ)ïЈ)ÐØ(˜)Ј)ÐØ(˜ˆ)ЈØ(˜Ø(˜) ÐØ(˜)ÐØ(˜ˆ)ˆØ(˜ˆ(ÿ )ÿlЈ)ÐØ(˜ˆ)ÐØ( ˜)ÐØ( ˜)ÐØ(˜ˆ) ÐØ(˜)ˆ)ÐØ(˜)(˜ˆØ(˜)(˜(˜(ÿ@)ÿOЈ)ÐØ(˜)Ј)ÐØ(˜ˆ) ÐØ(˜Ø(˜) ˆØ(˜) (˜)(˜ˆ)(˜ˆ( )ÿÌЈ)ÐØ(˜ˆ)ЈØ(˜ˆ)ÐØ( ˜)ÐØ(˜ˆ)(€)ÿ€(`)ÿ (@)ÿÀ(ÿ�ÿ+  ÿÌ     ÿÉ ÿŒ   ÿ    ÿl ÿ$(ÿ à () () È(ˆ)(˜ˆ)È(˜ˆ)(˜ˆ)È(( ˜ˆØ(()()()È()()()È()()È(ÿy()()()() ()()È()È()È()È()È()È()È()ÐØ()È()ЈØ()È()()È()È()È(/˜(`()()()()() () ( )( )( )()()È()()È()()È()È()()()Ð()È()ÐØ()È()È()ÐØ()È()È()È()È(H) (XP)( XP)( XP)(XP)P)ÿlÐ)ÐØ)ÐØ()ÐØ()È()ÐØ()È()()()()))ÿ €(ÿ�ÿ à   ÿy/`?   ÿlÿ$€(ÿ @X(P)È()È()ÐØ()È(ÐØ(Ø(ÿÿ)È()È()È()ÐØ()È()È()ÐØ()È()ÐØ()È()È()È()()()È()È()()È()È()È()()È()È()È()È()È()ÐØ()È()ÐØ()È()ÐØ()ÐØ()È()È()ÐØ()È()È()È() ÐØ() È() È() È() ÐØ() È() È() ÐØ() È() È() ÐØ() È() È() ÐØ() È() È()ÐØ()È()È()È()È()È()() È() È() È()ÐØ()È()È()È()È()È()È()È()È()ÐØ()È( )È( )È( )È( )È( )Ј)È( )È(H)ÐØ( )P)È( )È( )Ø( )Ð( )È( )Ø( )( )Ð( )È( )Ø( )( )( )( )Ð( )È( )ÿVЈ )ÐØ( )È( )È( )ÐØ(watrbx.wtf )È( )È( )È( )ÐØ( )È( )È( )È( )È( )È( )ÿ?Ð)ÐØ)ÐØ()ÐØ()ÐØ()ÐØ()È()ÿ�(ÿ�ÿ @ÿ*->~ÿc ÿKÿ (ÿ �)È()ÐØ()ÐØ(ÐØ(Ø(ÿ) È()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ(ˆØ(ÿ)È( )ÐØ( )È()ÐØ()È()ÐØ()È()ÐØ()È() ÐØ() È() ÐØ() ÐØ() ÐØ() È() ÐØ()à()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ(ÐØ(ÿ>)È( )È( )È( )È( )È( )È( )È( )È( )È( )ÐØ( )ÐØ( )ЈØ()ÐØ() ÐØ( X) ÐØ(XP)È) ЈØ( H)È)ЈØ( ˜ˆ)È)ÐØ(˜ˆ)È)ÐØ(˜ˆØ)ÐØ()ЈØ()ÐØ()ÐØ(ˆØ(ÿ)È()()È()()()())ÿŸÐ)ÐØ)È()È()È()ÐØ()ЈØ() ÐØ() ÐØ() ÐØ() ÐØ() ÐØ&watrbx.wtfÐØ()ÿ=Ј)È()ÐØ()È()ÐØ()È()ÐØ()ÿ�(ÿ�ÿ ÿˆÿ.ÿQ     ÿ8ÿŸÿSÿ(ÿTX(XP)È(XP)È(XP)È(XP)È(XP)È(ÿØ`)(XP)(XP)(H) È(H) È(XP) (H) È(XP) È(H) È(X( XP) È(XP)È( XP) P)È( XP)(XP)È(XP)È(XP)È(P)È()È(X)P(ÿ“X(XP)(XP) (XP) ( XP)( XP)È(XP)È(P)È(`)È(X)(XP)(H)(XP)(H)XP)P)Ÿ(ÿ X(XP)(XP)(XP) (X(XP)P)(H)(XP)(H)(H)(XP)(XP)(H)(XP)(XP)XP)P)ÿ'È()() () ()( )()()()()()))ÿšÈ()))ÿ (ÿ�ÿTÿØ           ÿ“    ÿ¬  ÿ'ÿšÿ (ÿ€)()()()(ÿÙ()È(ÿû()È()()È()()È()()() È("XP)ÐØ(XP)ÐØ(X( XP)ÐØ(H)È( XP)ЈØ(XP)È( H)ЈØ(H)( ˜ˆØ( XP)È(XP)(H)(XP)(H)(˜ˆ)(˜)(˜)(H)(H)(H)(H)(H)(H)(X(H)P)È(H) (XP) È(H) (H) È(H) È(XP) (H)È(H)È(H)(H)( XP)(H)成)(H)XP) Ј) P) ЈØ(H)ЈØ(XP)ÐØ(XP)ЈØ( H)ÐØ( H)ÐØ( ˜)È(X(H)(XP)È(H)P)È(H)(H)È(XP)È(H)È(H)(H)È(H)È(XP)È(H)È(H)È(H)P)ÿN(ÿ�ÿÀÿû"             æ      ÿ,N)()()()()()()()()()(ÿ‚)()()()()()()()()()()()È()ÐØ()ÐØ()ÐØ(ˆØ(ÿíX(XP)È(XP)È(XP)È(XP)È() È() È() È( X() È( H)() È( XP)È() È( H)È() È( XP)() È( XP)È() ÐØ(XP)(ˆ Ø(XP) È(XP) ( H)È( H)( H)( H)( H)( H)( XP)( XP)( H)( XP)Ј(XP)ÐØ(XP)ÐØ(XP)ÐØ(XP)ÐØ(XP)È(XP)È(P)ÐØ()È()È()ÐØ()È()P)ÿ¦ˆ)(˜ˆ)(H)(XP)(XP)P)ÿ|Ð)È)ÿ�(ÿ�ÿÿí               ÿ¦ÿ|ÿ0�()()()()()() () () (ÿH)È(˜)È(˜ˆ)ÐØ(˜ˆØ(ÿ)È()È()()È()È()È()()È()()()()) ˆ)(˜ˆ)(˜)( ˜)( ˜)( H)( ˜)( H)( H)( H)( H)( H)Ð( ˜)ЈØ( H)ÐØ(H)È()È)È))ÿàˆ)(˜)(˜)(H)(˜)(˜)ÿ(ÿ�ÿÿ§   "ÿàÿ0(ÿ H) ÐØ(XP) È(H)È(H) ÐØ(˜) È(˜ˆ )È(˜ˆØ(ÿ+H)(XP)(XP)(H)(˜ˆ)( H)(XP)Ј)(XP)È(˜ˆP)ÐØ()È()È()È()È()ÐØ()È()È() Ј) ÐØ() ÐØ(˜ˆ)È()ÐØ(˜ˆ)ÐØ()È(˜)ÐØ( )ÐØ( ˜ˆØ( ˆ)È(˜ˆ)ÐØ(˜ˆØ(ÿ)ÿ³Ðˆ)ÐØ(˜)ÐØ(˜)Ð)ÐØ(˜)È)Ј)ÐØ(H)ÐØ)È(˜)È(˜)ÐØ()È(˜ˆ)ÐØ( ˜)ÐØ()ÐØ(˜ˆØ( ˜ˆØ(ˆ)È(˜)È(˜ˆØ()ÿÌЈ) Ј)È(˜)ÐØ(H)ÿ(ÿ�ÿ      ÿ+   ÿÌ  ÿç ÿ((ÿ�) È(H)È(˜)È(˜)(˜)Ј)(˜)(˜)ÐØ(˜)È(˜)(˜ˆØ(H)(H)È( H)(˜)(˜)(˜)(H) (˜)È(H) (˜)(˜) (˜)È(H) (˜ˆ)(˜) È(˜)È(H) (˜ˆ)È(˜) (˜ˆØ( ˜) È(H) (˜) (˜) È(˜) È(˜ˆ)È(˜)È(˜ˆ)È(˜ˆ)È(˜ˆØ(ÕX(H)È()ÿЈ)Ð)È(˜ˆØ)È()È()È()È()È()È()ÿ_Ð)È)È)È)È)ÐØ)ÿ�(ÿ�ÿ               Õÿ'ÿfÿ �(ÿ˜ˆØ(ÿ¼X(XP)( )ÐØ()È()ÐØ()ÐØ( )ÐØ( )ЈØ( )ЈØ( ) ЈØ() ЈØ()ЈØ()ÐØ()È()ÐØ()È()È()ÐØ()È()()È()()È()()() (X) P)ÿ�È())È))ÿЈ)ÐØ(˜ˆ)ÐØ(˜ˆ)ÐØ(˜)È( H)(XP)(XP)P)ÿ Œ(ÿ�ÿÿ¼! ÿ�ÿ ÿ!Œ(ÿ _X( XP)( XP( XP)(XP)( XP)(XP)( XP)(XP)( XP) P)(ÿ™X(XP)(XP)(XP)(XP) (XP) (XP)(XP)XP)H)H)H)(3X(XP)È(H)ÐØ(˜)ÐØ(˜)ÐØ(˜ˆØ(£X(XP)È(XP)ÐØ(XP)ÐØ(XP) ÐØ(XP) È(XP) ( XP)(X(XP)P)(XP)(XP)(XP)P)ÿ( XP) (H) (XP)P)zÐ)È)È))ÿÀ(ÿ�ÿ _     ÿ    R £    ÿ'   zÿ*À(ÿ H)( ˜)Ј)( ˜ˆØ(˜)(˜)(˜)(˜)(˜)(˜)(˜(H(XP(H)(XP)(H)(H)(H)(H)(H)(˜)()(˜(˜(ÿ@H)H)˜ˆ )( ˜)( ˜ˆ)(˜)(˜)(˜)( ) (˜) (˜) (˜) (˜) (˜)(˜)(˜)(˜)(˜)(˜)(H)(H)(H)(H)(H)(H)(H)(H)(H)(˜)(H)(H)(H)¡ˆ)(˜)(˜)(˜)Ј) (˜ˆØ(˜) (˜) (˜) (˜) (˜)(H)(˜)(H)(H)(H)(H)(H)(H)(H)(H)(H)(˜)()(˜)()(˜)(˜)(˜)ÿGЈ)ЈØ(˜)ЈØ(˜)ˆØ(˜)Ј)( ˜ˆØ(˜) (˜) (H) (H) (H) (H) (˜) () (˜) (˜) (˜)(˜)(H)(˜)(H)(H)(H)(H)ÿ成)Ј)(˜)È(˜)(˜)ÐØ(˜)(˜)È(˜)(˜)ÐØ(˜)(˜)È(˜ˆ) (˜ˆØ( H) (H) (H) (H) (H) (˜) (H) (H) (H) (H) (H)ÿÑЈ)È(˜)ÐØ(˜)ÐØ(˜)ˆ)ÐØ(˜)(˜ˆØ( ˜)(˜)(˜)(˜)(˜)ÿŽÐˆ)ˆØ(˜)(˜)(˜)ÿ(ÿ�ÿ   ÿ@    ¡  ÿG ÿæ ÿÑ ÿŽÿ(ÿ@)()()()()()(ÿøX(ÿ()()() ()() () () (0H)(H)(H)(H)(H)(˜(˜(ÿ@()È()È()È()È()()È()()È()()() () ()()(*H)(H)(H)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(H)(XP)(H)(˜)(˜)(˜) (˜ˆ) ()(X( )P)È( )( )( )È( )È( )()È()È()È()È(!H)(H)(XP)(H)(H)(H)(H)(XP)(H)(H)(H) (XP)(H)( H)( XP)( H)( H)È( H)(XP)(H)P)‰Ðˆ)ЈØ()ÐØ()ÐØ()ÐØ()È()È()È(H) (H) (XP) (H) (H) (H) (XP) ( X(H) (XP)(H)P)(XP)(H)È(H)P)ÿ-Ð)ÐØ)ÐØ(H) (XP) (XP)(X( H)P)(XP)(XP)P)ÿ2(H)(XP)P)ÿÚ(ÿàÿàÿ   0ÿ@*  !      ‰   ÿ- ÿ8ÿº)()()()()()()(ÿ8H)È(˜ˆØ(ÿÝ) È() ÐØ(Ј)ÐØ(Ø(˜ˆ)È(˜ˆØ(ÿu)È( )ÐØ( )È()È() Ј)ÐØ() ÐØ(˜ˆØ()ÐØ()ÐØ()ÐØ()ÐØ()ЈØ((ÐØ(ÿœ)Ø()( )( )Ð( )È( )Ø( )Ð( )È( )ÐØ( )È( )ÐØ( ) (ÐØ(ÿŒ)ÐØ()È()È()È()È()ÐØ()È( )È( )È( )ÐØ( )È( )È( ) (ÐØ(ÿj)È()È()È()È()È()È()È()È()È()È()È()È()È()((ÿA)ÿÏ(ÿ1)ÿà(ÿ ÿ�ÿêÿ‡ÿ³^ÿ£ÿ‡ÿ&A(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿe) () ()( ) ()( ) () () () () () () () () (W) () () () () () () () (ÿ@ˆ)(˜ˆ) Ј) (˜ˆ)ЈØ(˜ˆ) (˜ˆØ( ˜) (˜ˆ)(˜)(˜)(H)(˜)(H)(˜)(H)(H)(H)(˜)(H)(H)(H)(H)(H)(˜)(H)(ÿ )¥Ðˆ)ЈØ(˜)ˆØ(˜)( ˜ˆ)(˜)(H)(˜)(˜)(˜) (H) (˜) (˜) (H) (H) (˜) (H) (˜) (H) (ÿ�)ÿ ˆ)(˜)(˜ˆ)(˜)Ј)(˜)ЈØ(˜) (˜ˆØ(H) (˜) (H) (˜) (H) (˜) (à)ÿeЈ)ˆØ(˜)(˜)( ˜)( H)( ˜)(À)ÿ@( )ÿ`(€)ÿ€(`)ÿ (@)ÿÀ(ÿ�ÿ@  ÿÇÿ©ÿOÿ,() () () () () () () ()(ÿ˜)(˜ˆ(ÿÖ˜ˆ)(˜)(˜ˆ)(˜ˆ)(˜ˆ(˜(ÿUH) (H) (H) (XP) (H) (H) (˜) (˜ˆ (ÿ ˜)( ˜)( ˜ˆ)(˜)(˜ˆ) (˜) (H) (XP) (XP)Ј)( XP)ÐØ(˜ˆ)( H)È(˜ˆ)( ˜)È(˜ˆ(˜ˆ)È(˜ˆØ(ÿJˆ)(˜)(H)(˜)(˜)(˜)(˜)(˜ˆ)(˜)( ˜)( ˜)( H)( H)Ј( XP)ÐØ( H) Ј)ÐØ( XP) È(˜ˆ)ÐØ( H) È(˜ˆØ( XP) (H) (H) (˜ˆ) (˜ˆ)È(H)ЈØ(H)È(XP)(XP)(H)(XP) (XP)È(H) ЈØ(˜ˆ Ø(&)ÿ�ˆ)(˜ˆ)Ј(˜ˆ)È(˜)(H)(XP)(H)(XP)(XP)(XP)(XP)P)‚Ј)ÿ (ÿ�ÿÿÖÿU ÿ ÿJ              ÿ&‚ÿ$(ÿrX (H) (˜ˆ )(˜ˆ(ÿŸX(XP(H)(˜ˆ(ŸX(XP(XP)(XP)(XP)È(˜)(H)P)ÿ$Ј)ЈØ(˜ˆ) ЈØ(H) ÐØ(XP) ЈØ( XP) ЈØ(XP) ЈØ(XP) Ø(XP)(XP)(XP)(H)(˜ˆ )(H)(XP&#watrbx.wtf23;XP)(XP)(XP) (XP) (XP) (XP) (H)ÿ÷Ј)ЈØ(H)ˆØ(XP)( H)( XP)( H)( XP)( H)( H)ÿ(ÿ�ÿr ÿŸŸÿ$        ÿ÷ÿ (ÿº)()()(ÿüX(ÿ\X(H)(H)(H)(H)(XP)(ÿÐX(H)(XP)È(H)È(H)È(H)È(X(H)È(H)(H)È(H)È(X(H)È(H)(H)(H)ÐØ(H)(H)(˜)È(H)P)(ˆØ(H) (H) (XP) (H) (H) (H) (H) (ÿ0X(X(H)(H)È(H)(H)È(XP)È(H)(X( XP)P)È(H( XP) È(H( P)watrbx.wtf;H( )(XP( )È(H)( ˆ)P)( ˜)( ˜)( ˜)( ˜)(H)(˜)(H)(H)(H)(H)(XP)(H)(H)(XP)(H)(XP)(H)(X(H)(H)(H)(XP)(H)(H)P)( XP)( XP)(XP)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(˜)( )( ˜)( ˜)( ˜)( H)( ˜)(XP) (H)(H)(XP)( P)(X)(H)(H)(H)(H)(XP)(XP)(XP)(H)(H)(H)(H)(H)(H)(˜)(ˆ)(˜)(˜)(˜)(˜)(˜)(H)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(XP)P)ÿœˆ)(H)(H)(H)(H)(H)(˜)()(˜)(˜)(˜)(˜)(H)ÿ9ˆ)(H)(H)(H)(H)(H)(H)ÿ(ÿ�ÿüÿ\ÿÓÿ:      + # ÿœ ÿ9ÿ()()()()()()()()()(ÿüH)(˜)(˜)(H)(˜ˆ(ÿyXP)(H)(XP)(H)(XP)(H)(˜)(˜)(˜)(˜)(˜)(˜ˆ)(˜ˆ(ÿuH) (H) (˜) (H) (H) (XP) (XP) (XP) (H)(XP)(H)(P)()(X)(H)( XP)Ð( H)È( H)ÐØ( ˜) ЈØ(˜)ЈØ(˜ˆØ(ÿyH)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)( XP)( H)( XP)( H)( H)( H)( XP)(XP) Ј (H) ЈØ(˜)ÐØ(˜)È(˜)È(˜ˆ)ÐØ(˜ˆØ(q()(*H)( XP)( H)( XP)( H)( XP)( H)( XP)( H)(XP)(H)(XP)(H)(XP)(H)(XP)(H)(H)(H)(H)XP)P)ÍЈ) Ð)È(˜ˆ)ЈØ)È(˜ˆ)ЈØ()È(˜)ÐØ()È(˜ˆØ( H)(XP)(H)(H)(XP)(H)(XP)(XP)(XP)(P)(`)(`)ÿž(H)(H)(XP)(H)(XP)(H)(XP)(H)(XP)(H)(XP)P)ÿž(H)(H)P)ÿ¾(ÿ�ÿÿyÿu>    ÿy   q*Í  ÿ¤ÿŸÿ¾(ÿ à(È(()È()()È()È()È()()È()È()()()()È()È()È()È()È()()È()È()È(X()P)È() È()()È()È()È()()È()È()È()È()È()È()È()È()()È()È()È()È()È()È()()()() () () È() È() È() È() ()( )È( )È()È()È()È()È()È()Ø() Ð() Ø() Ð() È() ÐØ() È() È() ÐØ() È() È() () () () È() È() È() È() ( )È( )È( )È( )È( )È( )È( )È( )¯Ðˆ)Ј)ÐØ(H)È(H)È(˜)È(H)ÐØ(H)È(H)È(˜)È(H)È(H)ÐØ(H)È(H)È(H)È(˜)È(H)È(H)È(H)È(H)È(H)È(H)È(H)È(˜ˆØ(H)È(X(H)Ј) È(XP)È(H)È(˜) (XP)È(H)È()P)È(XP)È()È(H)ÐØ()È(XP)È()P)È()È()ÐØ()È()È()È()È()ÐØ()È()ÿÐ)ÐØ)ÐØ()ÐØ()È()ÿ�(ÿ�ÿ à  º  ÿ„ÿ (ÿ  (È(È(È(È(È(È(Ø(ÿ) È() È() È() È()Ј)()È(˜ˆ)È()È(˜ˆØ()È()È()È()È()()È()È()È()È()() È() È() È(Ј)È(È(˜ˆØ(È(È(È(È(È(È(È(È(Ø(?)È( )È( )È( )È( )ÐØ( )ÐØ( )ÐØ()ÐØ()È()È()È()()È()È()()È()È()( )È( )( )È( )( ) Ј)È( ) È(˜)( ) (˜)È( ) È(H)( ) È(˜)È( ) (H)() È(H)() È(˜)È() (H)(X) È(H)(XP)È( )È( )È( )È( )( )È( )( )È( )È( )()È()È()È()ÐØ()ÐØ( )ЈØ( )È( )( )È( )( )()()È()))úÈ()()È()È()È()È()ÐØ()È()ÐØ()È()ÐØ()È()È()()È()()È()()()È()())ÿ\È()È()È()È()È()()È()()È())È))ÿ €(ÿ�ÿ  ÿŒR  úÿ\ÿ"€(ÿ `()È()È()È()È()È()È()()È()È()È()È()È()È()È()È()È(ˆØ(½()È()È()È()È()È()È()È()È()()()()()È()() () () () ()È()È()È()È()È()È()È()È()È()È(X()È(XP)È() (H) (H)È(˜) È(˜ˆ)È(H) È(˜)È(˜)È()È(H)È()È(˜)È()È(˜ˆ)ÐØ()È(˜ˆ)È()È(˜ˆØ()È()È()È()È()È()È()È()È()È()È()È()()()()È()È()È()È()È()È())ÿzЈ)È()È()È()È()È()È()È()È()È()È()È()È())ÿ (ÿ�ÿ `½    ÿzÿ) (ÿ �)È(H) È()È(H) È()Ј) È(˜)È()È(H) È(˜)È()È(H) È(˜ˆ)(ÐØ(˜)È(˜)È(È(H)È(˜)È(Ø(˜)È(˜)( H)È(H)È( ˜)È(˜)È( H)È( ˜)( ˜)È( ˜)È( H)È( H)( ˜)È( ˜)È( H)È( H)( ˜)È( ˜)È( ˜)È( H)( H)È( H)( ˜)È( H)( H)È( H)( ˜ˆØ( H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)ÿ㈐)(H)(˜)(˜)(H) Ј)(˜) È(H)(˜)È(H)(H)È(˜)(˜)ÐØ(H)ÿ(ÿ�ÿ                           ÿã  ÿ,(ÿ ˜ˆ)(˜ˆ(ÿÆH)ЈØ(H)(˜ˆØ(H)(XP)(H)(XP)(H)(H)(XP) Ј(H) ЈØ(XP)ЈØ(H)ÐØ(H)È(H)à(˜ˆ(ÿL)`ˆ)(H)(H)(XP)(H)(XP)(H)(XP)Ð(H)ЈØ(H)ЈØ(XP)È( H)Ј)È( ˜ˆØ(H)È(XP)È(H) È(H) È(H) È(H) È(H) (H) È(H) È(XP) È(H) (H) È(˜ˆ)È(˜ˆØ(i)ÿ¾Ðˆ)ЈØ()ÐØ()È()()È()È()È()È()()È(ˆ)È(H)È(˜ˆ)È( ˜)( H)È( H) ЈØ( H) È(H) È()ÿ@ˆ)(H)(H)(H)(H)Ј(˜)È()ÿ�(ÿ�ÿ ÿÆ  ÿ¬              ÿ'       ÿHÿ (ÿ H) È(˜) È(H) ÐØ(˜) È(˜)ÐØ(˜ˆ)ЈØ(˜ˆØ(êX(H)(XP)(H)(XP)(H)(XP)(H)(XP)(XP)(XP)(H) (XP) (XP) ( XP)(XP)P)M(H)(XP)È(H)P)ÿMЈ)ЈØ(˜)ЈØ(˜)È(H)(XP)(H)P)ÿ (ÿ�ÿ     ê    OÿMÿ!(ÿa) () () () () (ÿ=X(( H)()(XP)()(XP)()(XP)( )P) ( )(ÿX(H)(X(XP)(XP)(XP)(XP)( H)P)( P)( )( )()()())(ÿ¦X(H)(H)(H)(H)((XP) ( )P) ( )( )()()()()()()()())) ( ()()()() (ˆ) (˜) (˜)( (H)(P)È()ÐØ()È( )ÐØ( )È( )È( )È( )( )()()()()()()())ÿ}Ј)ЈØ()ЈØ()ÐØ()È()()()()()È()ÐØ()È()()()))ÿÿÐ)È)È))ÿ �(ÿ�ÿ +  ÿ  ÿ¦  @   ÿ}ÿÿÿ"�() () () () () () () () (ÿX(H)È(˜ˆØ(ÿ·)È( )ÐØ( )ÐØ( )ÐØ( )ÐØ( )ÐØ()ÐØ()ÐØ() ÐØ() ÐØ() È() ÐØ() ÐØ() ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ(ˆØ(ÿ])]ЈØ)ЈØ()ЈØ()ЈØ()ÐØ( )ÐØ( )ÐØ( )ÐØ( )ÐØ( )ÐØ()ЈØ() ÐØ() ÐØ() ÐØ() È() () () ()È()È() ÐØ() ÐØ() ÐØ() ÐØ() ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ЈØ()_Ð)ÐØ)ÐØ()È()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ( )È( )ÐØ( )ÐØ( )ÐØ( )ÐØ( )ÐØ()È()È()È()()È()( )È( )È( )È( )È( )È( )ÐØ( )ÿЈ)ЈØ()ÐØ()ЈØ()ÐØ()ÐØ()ÐØ()ÐØ( )È( )( )È( )È( )È( )È( )()È()È()Ø()Ð( )ÐØ( )ÐØ( )ÐØ( )È( )È( )ÿÞЈ)ÐØ()È()È()È()Ø()Ð()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()È()È()È()È()È()È()ÿ?Ð)ÐØ)ÐØ()È()È()ÐØ()È()È()È()È()È()È()È()È()È()ÿÿÐ)ÿ�(ÿ�ÿÿÌÿºyÿ+ÿêÿGÿÿ�(ÿ �)È()È()ÐØ()È()ÐØ()È(ˆØ(ÿ>)È()È()È()È()ÐØ()ЈØ() ЈØ() ЈØ() ÐØ()ÐØ()ÐØ()È()ÐØ()È()ÐØ()È()ÐØ()ÐØ()ЈØ(ˆØ(ÿ}X(XP)È( )ÐØ( )È( )È( )È( )È( )È( )( )Ø( )Ð( )ÐØ( )ЈØ()ÐØ() ÐØ() ÐØ() ÐØ() È() ÐØ() ÐØ()ÐØ()ÐØ()ЈØ()ЈØ()ЈØ(ˆØ(<X(XP)(XP)(XP)(XP)(H)(XP)È()È()ÐØ()È( )ÐØ( )È( )ÐØ( )È( )ÐØ( )È( )È( )( )È( )È( )È( )È( )È( )È( )( )( )Ј)()ÐØ(˜)() ÐØ(H)() ÐØ(H)() ÐØ(H)) ЈØ(H) )ЈØ( H)ЈØ( H) ЈØ(H) ˆØ(H) (H) (H)'È()È()ÐØ()È()È()È()ÐØ()È()È()ÐØ()È()ÐØ()ÐØ()È()ÐØ()È( )È( )È( )()())ÿÈ))ÿà(ÿàÿ ÿOÿ}<       'ÿÿÀ(ÿ ýX(XP)(P)(H(ÿÂXP)(H)(H)(XP)(H)(H)(H)(XP)(XP)(XP)(XP)(XP(ÿ£H)(XP)(H)(XP)(H)(XP)(H) (XP) (XP) (XP) (XP) (XP) (XP(ÿƒH) (H) (XP) (XP) (H) (XP) ( XP)( XP)(XP)(XP)(XP)(XP)(XP)(H(ÿ\)ÿÀ(ÿ@)ÿà(ÿ ÿ ýÿÂÿ£ÿƒÿ&\(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ`)()()()()()()()()()()(])()()()()()()()(ÿX)()()()()()()()()()()()()(Ð()ÐØ()ÐØ()ÐØ()ÐØ()È()ÐØ()È()È()ÐØ(ÿ<)()()()()()()()()()()()()() ( Ð( )Ð( )ÐØ( )ЈØ( )ЈØ() ÐØ() ЈØ() ÐØ() ÐØ() È(ÿ)()()()()()()()()()()()()() (ÐØ()ЈØ()ÐØ()ЈØ( )È( )ÐØ( )ÐØ( )ÐØ( )È()ÐØ()ÐØ(ï)()()()()()()()()()()()()() ()þЈ)ЈØ()ЈØ()ЈØ(Ê)()()()()()()()()()()()()() ()ÿ€( ) () () () () () () () () () () () () () ()ÿ (€) () () () () () () () () () () () () () ()ÿÀ(`) () () () () () () () () () () () () () ()ÿà(@) () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿÈÿòÿÏÿ­ÿ, )()()()()()()()(ÿ)ÐØ(ˆØ(ÿÞ)ÐØ()ÐØ()ÐØ()ÐØ()ЈØ(ˆØ(ÿ])ÐØ() ЈØ() ЈØ()ЈØ()ЈØ()ЈØ(ЈØ(Ø(ÿ)ÐØ()ÐØ()È()È() ÐØ() ÐØ() È() ÐØ() ЈØ()ÐØ()ÐØ(ˆØ(X(XP(XP)(H)(˜ˆ(ÿ�)>Ј)È())TЈ)ЈØ(H)ЈØ(H)ЈØ(XP)ЈØ( H) ЈØ(H) ˆØ(H) (H) (H) (H) (˜ˆ)(H)(H)(XP)(H)(XP)(H)(XP)(XP)(H) (˜ˆ)(˜ˆ)(˜ˆ(X(H)(˜ˆ)( )ÿЈ) ˆØ(H) (XP) (XP) P)ÿ,Ј)È()ÐØ()ÿ () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿÿæÿkÿ.ÿ>T   ÿ  ÿ,ÿ$(ÿOX (H) È(˜ˆ Ø(ÿ]X( H)(XP)È(XP) È( P)ÐØ( )È( )È(X(ˆ) ÐØ(XP)È(˜ˆ)È(XP)È( ˜)P) È( H)(XP)È(XP)È(H)È(˜ˆ)(˜ˆ)(˜ˆ)(˜)(˜ˆ)( H) P)Uˆ)(˜ˆ)(˜ˆ)(˜ˆ)(˜ˆ)  ( ˜ˆ)(H)P)gÈ()È()È()())ÿ l() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿO ÿ]        U    gÿ'`(ÿ )()()(ÿú(ÿ_()()()()È()(ÿ¸()() È() È() () È() È() () (È( X() (È( XP)È(X) (È( H)È(XP(H)(H)(˜)(H)(H)(˜)Ð(˜)È(˜ˆØ(@X(H)(P)()È()( X( )È(XP)( )(XP)( )È(H)( )(H)()È(XP) ()(XP)È()P)È()ÐØ()Ј) È()È(H) È()ÐØ(H) È(X)È(˜)P)È(H)È(H)È(H)È(H)È(H)ÿ+Ј)È()È()ÐØ()È()È()È()È()ÐØ()È()È())ÿ Œ() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿàÿ_ÿ¸     @       ÿ+ÿ)€)()()()()()()()()(ÿú()È()È()È(ˆØ(ÿ~)()È()à()Ј()ЈØ()ÐØ()È()È(ÐØ(È(È(È(Ø(ÿ) ÐØ( H)È(H) ÐØ( H)È(H)ЈØ(˜)È(˜)È(˜ˆØ(˜)È()È()È()È()È()È()È()È()È(ЈØ(È(Ø(ÿ)È(H)È(H)È(H)È(H)È(˜)È(H)ÐØ(H)È(H)Ј)È(˜)È(˜)È(H)È(˜)È(H)È(˜) È(˜)ÐØ(˜) È(˜ˆØ()ЈØ()È(X)È(XP)È(H) È(H) È(H) È(H)ˆ)È(H)(˜ˆØ(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)ÿ•Ј)ЈØ(˜)È(H)È(˜ˆ)È( H)È( H)È( H)È( H)È( H)ÐØ( H) Ј)È( H) È(˜ˆ)È( H) È(˜ˆØ( H) È(H) È(H)ˆ)È(H)(˜ˆ)È(H)(˜ˆØ(H)(H)(H)ÿsЈ)È(˜)È(˜)Ј)È(˜)È(˜)È(H)ÿ() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿ�ÿ…ÿ‰   ÿ-      ÿ•               ÿsÿ$(ÿ ¾X(H)(˜(ÿ_X(P(X)(H)(H)(H)(H)(H)(H)(H)(H)(XP)(H) (˜)(H)(H)(H)(H)(H)(H)(H)(˜)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(˜)(H)(XP)(XP)(XP)(XP)(H) (H) (H) (H) (H) (XP) (XP)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(XP)(XP) (H) (H) (H) (H) (H) (XP) (XP) (H)(H)(H)(H)(H)( XP)È(H)È(H)È(H)È(˜)(˜)È(H)È(H)È(H)È(H)È(H)È(˜)È(H)È(H)È(˜)È(H)È(H)(H)È(H)È(˜)È(H)È(H)È(H)È(H)È(˜)È(H)È(H)È(˜ˆØ(H)È( H)( H)È( H) Ј)È( H) ˆØ(H)È( H) (H)È(X(XP) (˜)(H)P) (H)È(˜)(H)(H)(˜)(H)(H)P)(H)(H)(˜)(H)(H)(H)(˜)ÿxˆ)(˜ˆ)(H)(˜)(H)ÿ'() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿ ¾ÿ_ $(       ÿxÿ (ÿH(XP(H)(H)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(XP)(H)(H)(H)(XP)(H)(H)(XP)(H)(H)(XP)(H)(H)(XP)(H) (H) (H) (H) (H) (˜)(˜)(H)(˜)(H)(˜)(H)(H)(H)(H)(H)(H)(XP)(H)(XP)(H)(XP)(XP)(XP) (XP) (XP) ( XP)( XP)(XP)(H)(H)(XP)(H)(˜)(˜)(˜ˆ) (˜) (H) (XP) (H) (H) (XP) (H) (H) (H) (˜) (H) (XP) (XP) (XP) (XP)(H)(XP)(H)( XP)( XP)( H)( XP)(XP)XP)P)?( H)( H)( H)( H)( H)( H)( XP)( H)( XP)( H)( ˜)( ˜ˆ)(˜ˆ)(˜) (H) (H) (XP) (H)(XP)(H)(XP)(XP)(XP)(XP)P)þ(H)(XP)(H)(H)(H)(˜)(H)(˜)(˜)( ˜)( H)( H)( XP)( H)(XP)(XP)(H)(XP)(XP)(XP)(H)P)ÿ[(˜)(H)(H)(H)(H)(XP)(XP)(H)(XP)(XP)(H)P)ÿª() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿ&L ÿÿ_ÿ"ž(ÿ˜)(˜)(˜ˆ)(˜ˆ)(˜ˆ(ÿgXP)(H)(˜)(˜)( H)( ˜)( ˜)( ˜)( ˜)( ˜ˆ)(˜ˆ)(˜ˆ) (˜ˆ)(˜ˆ)(˜ˆ(ÿ )@ˆ)(˜ˆ)(˜ˆ)(˜ˆ)( ˜)( ˜)( ˜)( ˜)( ˜)(˜)(H)(˜)(H)(H)(H)(H)(H)(H)(H)(H)Ј (H)ÐØ(XPÐØ(H)È(H)È(XP)È(XP)ÐØ(XP)ÐØ(P)ЈØ() ÐØ() ÐØ()ÿ )˜ˆ)(˜)(˜ˆ)(˜)(˜)(˜)(H)(XP)(XP)(XP)(XP)(XP)P)=Ð)ЈØ)ЈØ()ЈØ( )ЈØ( )ÐØ()È()È()È()ÿ^Ј)ЈØ()ÐØ()ÐØ()ÐØ()ÐØ()ÿÿÐ)ÿ () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿÿgÿ` ÿ3=ÿmÿÿ �(ÿ�(()()()È()()È()È()È()()È()È()()()È()È() È() ÐØ()ЈØ()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()È()ÐØ()È()È()È()ÐØ()È()È()È()È()È()()()()È()()()()()È()() () () È()ЈØ() ÐØ() È() È() ()È()È() ÐØ() ÐØ() ЈØ() È() ÐØ()ÐØ()ÐØ()È()ÐØ()È()()È()()È()() È() () () () () ()( )()()()ÐØ()È()ÐØ()ÐØ( )ЈØ( )ЈØ( )ÐØ()È()()( )( )È( )ЈØ( )ÐØ() ÐØ() ÐØ() È() È() ( X() (XP)()(XP)()P)È()()()()È()))ŸÈ))ÿvЈ)È(˜)(˜)È(H)P)ÿÑ() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿ�@%" Ÿÿvÿ!Å(ÿ �)ÐØ(ˆØ(ÿÛ) È() È() ÐØ() ÐØ()ЈØ()ÐØ()ЈØ(ˆØ(ÿ)())LЈ )ЈØ( ˜ˆ) ЈØ(˜) ÐØ(˜)ЈØ(H)ÐØ(˜)ˆØ(H)(H)(H)(H)(H)(H)Ð(H)È(H)ÐØ(H)ÐØ(˜ˆØ(ÿ‚)ÿNЈ)ЈØ(˜) ЈØ( ˜) Ø(˜) (˜) (H) (H) (H) (H) (H) (H) (XP) (H)Ј)(H)ÐØ(H)(H)ЈØ(H)(˜ˆØ(H)(XP)(H)(H)(H)(H)(H)ÿtЈ)ЈØ(H)ЈØ(H) ˆØ( XP) (H)ÿ() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿ ÿæÿ9L    ÿÐ    ÿt  ÿ (ÿH)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)(H)È(H)(H)È(H)Ј)(˜ˆØ()È()()È()()È()()()È()ЈØ()ЈØ()ÐØ()ЈØ(ÐØ(0H) (H) (H)( H)( H)(˜)È( H)(H)È(H)È(H)(H)È(H)È(H)È(H)È(H)È(˜)È(H)(XP)(XP)(H)Ј)(H)ЈØ(H)(˜ˆØ(H)È(H)ЈØ(XP)ЈØ( H)ЈØ( H)È( XP)È( XP)( H)(XP)(XP)(XP)ÿ() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿ0         ÿ (ÿžX(H)(H)(˜(˜(^X(XP)(H)(H)(˜)(ÿ»X(XP)(H)(H)(˜)(˜)(H)(XP)(XP)(H)(˜)(˜)(H)(˜)(˜)(H)(X(XP)P)È(XP) (H)(ÿ�ÿX(XP(XP)(XP)(H)(XP)(XP)(H) (H) (˜) (H) (˜) (˜) (˜) (H) (XP) (H) (H) (X(H) (XP)È(˜)(XP)È(˜)P)ÐØ(˜)È( H)È( H)È(XP) È(()()()È(X( ˆØ(H) (H)(H)(H)(H)(H)(˜) (H) (XP) (XP)(H)(H)(XP)(XP)(XP)P)ÿP)ÿnˆ)(˜ˆ)(H)P)ÿ'() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿž^ÿ½ ÿ         ÿÿnÿ"(ÿ ?X(H(H(XP(H)(˜ˆ(ÿ È(H)È(H)(H)(H)(H)(H)(XP)(H)(XP)(H)(XP)(XP)(H) (H) (H) (H) (˜) (H) (H) (H)Ј)(H)ÐØ(H)(H)ÐØ(XP)(H)È(H)(H)ÐØ(H)(H)ÐØ(H)(H)ÐØ(H)(˜ˆØ(H)(H)(XP)(H)(H)(H) È(H)È(XP)ˆ)ÐØ(XP) (˜)È(XP) (˜)È( XP) (˜ˆØ( XP) (H) (˜) (H) (H) (H) (XP) ( XP)( XP)( H)( P)( )( )( ˜)( )( )( ˜)( )( )( H)( ˜)(H)(H)(˜)(H)Ј) (˜ˆØ(H) (H)È(XP)È(H)(˜)(H)(H)(XP)Ј) P)ЈØ(H)Ø(˜)(˜)(H)(˜)(H)(˜)( H)( ˜)( H)( H)( ˜)( H)( H)( ˜)( H)( H)( H)( ˜)( H)( H)( H)( H)( ˜)(H)ÿш)(˜)(H)(H)(H)(˜)(H)(H)(˜)(H)(˜)()(H)(˜)()(˜)()()ÿ7ˆ)(˜)(H)(˜)(H)(˜)(H)(˜)(H)(H)(˜)(H)(˜)(H)(H)ÿøˆ)*() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () (ÿÿ ?ÿ      ?@@ ÿÑ  @ÿ7ÿøÿ(ÿ ¾X(H)(˜(˜(ÿû˜)(H)(˜)(H)(˜)(X(H)(H)P)(˜)(˜)(H)(˜)(˜)(˜)(H)(XP)(XP)(H)(˜ˆ)(˜ˆ)(˜ˆ(ÿ”˜) (H) (H) (X(H) (P)P) ()()()()()(H)(H)(˜)(H)(H)(˜) (H) (˜) (˜) (˜) (H) (˜ˆ)(˜)(˜ˆ)(˜ˆ)(˜ˆ(`X(P)() (!H)(H)(H)(H)(˜)(H)(H)(H)(H)(XP)(H)(H)(H)(H)( XP)( H)( H)( H)( XP)( XP)( XP)( XP)(XP)(XP)(XP)(`)9Ј)ÐØ()ÐØ()ÐØ()ÐØ()È(H)(H)(P)()()()()()(X)(H)(H)(H)(H)(H)(XP)(H)(H)(P)(`)(X)(XP)(H)(XP)(H)(XP)P)ÜЈ(H)(H)(H)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(XP)(XP)P)ÿ}(H)P)ÿê() () () () () () () () (ÿôÿ ¾ÿûÿ”š`!9¾Üÿ~ÿÞ(ÿ à()()È(È(ÿº) È() ÐØ() ÐØ() ÐØ()ÐØ()ÐØ()È()ÐØ()È()()(È(ÿ•)ÐØ()È( )È( )ÐØ( )ÐØ( )ЈØ( )ЈØ( )ÐØ() ÐØ() ÐØ() È() È(È(ÿs)È()))ÿ@(ÿ`)ÿÀ(ÿ@)ÿà(ÿ ÿ àÿÆÿ«ÿ‘ÿ' (ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿŽÐˆØ() ЈØ() ЈØ() ÐØ()ÐØ()ЈØ()ÐØ()ÐØ(ˆØ(ÿû)()()()()()()()Ј)()ÐØ(H)()ÐØ(XP)()Ј) ЈØ(H) (ÐØ(H)ÐØ(XP) (ÿc)()()()()()()()()()()()()(ÿB)()()()()()()()()()()()()()(ÿ!)ÿà(ÿ�ÿŽÿí   ÿ( (ÿ`()È()ÐØ(ÐØ(Ø(ÿÈ(H)ÐØ(H)Ј)(Ø(XP)È(˜)È(˜ˆ(XP)ÐØ(˜)È(˜(P)ÐØ(˜)ÐØ() È( ˜)È() ÐØ( ˜ˆØ()ÐØ()ÐØ()ÐØ()È()ЈØ()ÐØ()È()()()È()()È()È()È()()È()()È()È()ÐØ()ЈØ()ЈØ(Ø(˜Ø(qX()()()()()()()()Ј)()ÐØ(˜)()È(˜ˆ()ÐØ(˜()Ј)È(˜()ÐØ(˜ˆØ( )È() ÐØ() È() È()watrbx.wtf ()()È()ÐØ() ÐØ() ЈØ(X() È(XP() È( XP)()  P)()()(Ј)(Ø(H)(˜)(H)()()()()()()()()()()()()()()()Ј)()ÐØ(˜ˆ)()ÐØ(H)()È(XP)()P) ()()()()()()()()()()()()()()ÿ�(ÿ�ÿ`ÿ  q ù    Jÿïÿ!ª(ÿH)(˜ˆ)(˜ˆ)(˜ˆ(˜(uX(H)(˜ˆ)(˜)(˜)((H)(È(˜)(È(˜)(È(H)(È(˜)((˜)()(˜() È(X(H() È(H)P() ÐØ(H)() È(˜)() ÐØ( H)() È( ˜)() ÐØ( ˜)() È( ˜)() È(˜ˆ)()ÐØ(˜)()È(˜ˆ()È(H(˜)(H)(H)(H)(P)()()()()()()()()()()()Ј) ()ÐØ(H) ()È(˜) ()È(H) ()(H) ()P) ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()ÿ�(ÿ�ÿu         ÿjÿ%m(ÿÀ()(()È()ÐØ(X()È(XP()ÐØ(XP(ˆØ(H)(XP)(H)(˜)(˜ˆ(˜(¿X(H(H(H(H(H(H(H(H((H()(H()(H()(H()(H()(XP()È(H()P()()()()()Ј)()ÐØ(˜ˆ) (ЈØ(˜ˆ)(Ø(˜)(H)(XP)(H)(H)(H)(H)(XP)(H)(H)(H)((H)((H)()(H)()(H)()( XP)()( H)() ( H)()watrbx.wtf È( H)() ( H)() È( H)() (H)() È(H)() (XP)()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()ÿ�(ÿ�ÿÀ¿   …           ÿ( (ÿ �)È()È()ÐØ(ˆØ(ÿž)(H()È(H()È(XP()È(XP)()È(XP)()È(XP)()È( XP)()( XP)() È( XP)() (XP)() (XP)Ј() P)ЈØ(H(˜ˆ)ÐØ(XP(˜ˆ) ЈØ(XP)((˜) ÐØ(XP)(È(H) ÐØ(XP)((˜)È(H)()È(˜)ÐØ(˜ˆ)()È(˜ˆ)ÐØ(˜)()È( ˜ˆØ( ˜ˆ()()È()È()È()È()È()()È()È()È()È()È() È(H)() È(XP)() (XP) ()(XP) ()P) ()()()()()()()()()()()()()()()()Ј) ()È(˜ˆ)Ј() ÐØ(˜)ÐØ(˜() È(˜ˆ)È() È(˜ˆØ() ÐØ() È() ЈØ() ÐØ()ЈØ()È()ÐØ()()()()()()()()()()()()()()()()()()()()()()()()()()Ј)() Ј)ÐØ(˜)() ÐØ(˜)È(˜)Ð() È(˜ˆØ(˜)ÐØ() ÐØ(˜ˆØ() È() È()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()Ј)()È(˜)Ј)()ÿ�(ÿ�ÿ ÿ¥              )ÿüÿN   ÿçÿ (ÿ  (È((ÿ^()()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()()È()()È()()È()È()()È()È()È()È()È()()È()È()()È()È()() È() È() () È() È() () È() È() () () () () () È() È() È() È() È() È() () È() È() È() È() È() È() È() È() È() È() È() È() È() È() È() () È() È() È() È() È() È() È(X() È(X(H)() (H)(H)() È(H)È(XP)() È(H)È(H)() È(H)È(H)() È(H)È(H)() È(H)È(XP)() (H)(H)()È(XP)È(H)()È(H)È(H)()È(H)È(XP)()È(H)È(H)()È(XP)È(H)()È(H)È(H)()È(H)È(H)()È(H)È(H)()È(H)È(H)()È(H)P)()È(H)()(H)()P)()()()()()()()()()()()()()()()()()()()()()()()ÿ�(ÿ�ÿ  ÿ^ € ÿ"É(ÿ�)È()È()()È()È()È()È()È()()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È()()È()È()()È()È()()È()()()È()()()È()È()È()È()È()È()È()È()È()È()È()È()È()È()È(X()È( XP)()È( XP)()()È()È()È()È()È()È()È()È()È()È()È()È()È()() () () È() È() È() È() È() È() È(X() È( XP() ( XP)() È( XP)() È( XP)() È(XP)() È(XP)() È(XP)() È(XP)() È() È() È() È() È() È() È() È() ÐØ() È() È() È() È() È() È() È() () ()( )( )()()()()()()()()()()()()È(˜)È(H)()È(H)P)()È(˜) ()(H) ()(˜)()(˜)()(˜)()(˜)()(˜)()(˜ˆ)()(˜ˆ()(˜()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()ÿ�(ÿ�ÿ        ÿPÿ&A(ÿ�)È()È()È()()È(˜ˆØ(ÿ[)È( H)()( ˜ˆ)() ( ˜ˆ() È(H() ( H)( XP) Ј)È(XP)È(˜ˆØ(XP)( H)( ˜ˆ) (˜ˆ) ()()( ˆ)(˜ˆ (È(˜ˆØ(ÿê) (H) ()È(H) ()P) ()ÿÐ)ÐØ)È()È()È()Ј)È()ЈØ(˜ˆØ()ÐØ( )ЈØ( )Ј Ø(ˆØ(ÿ])()()ÿþЈ)È()))@ˆ )(˜ˆ (à)()()()ÿ«Ðˆ ) ЈØ( ˜ˆ)ˆØ(˜)(˜)(˜)(H)(H)Ј(˜ˆØ()()()()()ÿЈ)ЈØ(˜ˆ)ЈØ( ˜) ˆØ(˜ˆ)ÿòЈ) (ÿ�ÿÿc            ÿ÷ÿ,ÿ›@ ) ÿë    ÿ  ÿòÿ (ÿžX(XP)(XP)(XP)(H) (˜ˆ (ÿxX(XP)(XP)(XP)(XP) (XP) ( XP)( XP)( XP)(XP)(XP)(H)(H)(˜)(˜)(˜ˆ)( ˜ˆ)(˜ˆ) (˜ˆ)(˜ˆ)(˜ˆ)(˜ˆ()()()()(3H)(H)(XP)( X(H)  (XP)P)P)ÿÛЈ)ЈØ(˜ˆ)ÐØ( ˜ˆ)ÐØ( ˜ˆ)È(H)(XP)P)ÿ«(ÿ�ÿž ÿx3   ÿÛ  ÿ«(ÿŸX(XP(XP)(XP)(ÿ?X(XP(XP)(XP)(XP)(XP)(XP)( (È(()È()()()È()()(X)(XP)È(XP) (XP) (XP) ( XP)ˆ)( XP)(˜)( XP) (˜)(XP) (H)(XP) (H) (XP) (˜) (XP) (H) P)(H)(H)(H)(H)(˜)(H)(H)(H)(H)(H)!()() () () () () () (X)(X(XP)P)P)ÿÊÈ(H)È(XP)( XP)( XP)(XP)È(XP)(XP)(XP)P)ÿí(ÿ�ÿŸÿA'            !    ÿÊ  ÿ"í(ÿ XP)(XP)(H)(H)(H)(˜)(˜)(H)(H)(˜)(H)(H)(H)(˜)(H)(H)(H)(˜(H(˜(¿X(H(H(H(XP(H)(H)(H) (˜ˆ)(˜ˆ)(H)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(XP)(H)(H)(H)(H)(H)(H)(H)(H)(XP)(H) (H) (H) (H) (H) (H) (H) (H) (H) (˜)(H)(˜)(H)(˜)(H)(˜)( H)( ˜)( H)( H)( H)Ј)( ˜)ÐØ(˜) ( H)ÐØ(˜) ( ˜ˆØ(H) (˜) (H) (H) (XP) (XP) (H) ( X(XP) ( H)P)( H)( H)( H)( H)( H)( H)( ˜)(H)(H)ÿ1ˆ)(H)(˜)(H)(˜)(H)(H)(˜)(H)(H)(˜)(H)(H)(˜)(H)ÿ(ÿ�ÿ ¿ÿ1ÿ$(ÿ fX(H)(˜)(H) È(˜) È(+H)(H)(H)(H)(H)(H)(H)(H)(H)(˜(H(H(˜(jX(XP)(XP)È(XP)(P) ()()È()()È(H)È(H)È(P)( )È( )( )( )(H) (H) (XP) (H) (H) (XP) (H) (XP) (H) (X(XP) (XP)(XP) (XP)È(H)XP)(XP)P) È(XP)P).Ј)ÐØ()ÐØ()ÐØ()È()ÐØ()È()ÐØ()È()È()È()ÐØ()È()È()È()È()È(H)( XP)( H)( XP)( XP)( XP)X(XP)P)(XP)P)ÿVÐ)È)ÐØ)È()ÐØ()È(H)(XP)(XP)(XP)(XP)P)ÿ ](ÿ�ÿ f  +j  .ÿVÿ'](ÿH) È(H) (H) È(H) È(H) (˜) (H) Ð(H) È(H) È( (H)ÐØ( )(H)È( )È(H)È( )È(H)È( )(H)ÐØ( ˆ)È(H)È(H)È(H)È(H)(˜ˆ)È(˜)È(˜)È(˜ˆØ(˜ˆ)È(˜ˆØ(ÿŽ)È( )ÐØ( )È( )ÐØ( )È( )È( )( )È( )( )()()()())È)ÐØ)È()ÐØ()È()ÐØ()Ј)È()È(˜ˆ)ÐØ()Ј)È(˜ˆ)È()È(˜ˆ)È(˜ˆØ()(˜ˆ)È()È(˜ˆØ()È()È()È()È()È()È()È()È()()()()()()())ÿ0Ј)Ј)È(˜)È(H)È(˜)È(˜)ÐØ(˜)ÐØ(H)ЈØ(˜ˆØ(H) ЈØ(˜)È()()))ÿOЈ)È(˜)ÿ (ÿ�ÿ           ÿ¤  1ÿ0 ÿOÿ( (ÿ  ()È()È(ˆØ(ÿþ)È()ÐØ()ÐØ()ÐØ()ÐØ()ÐØ()È()()()()È()ÐØ()ÐØ()ÐØ()È()È()È()ÐØ()ЈØ(ˆØ(ÿž)È(H)(H) (˜) È(˜) ÐØ() È() ÐØ() ÐØ() ÐØ() È() È() () () () ()()Ø()à() à() à() à() à()à()ÐØ()ЈØ(ˆØ(Þ)È(H)ÐØ(H)È(XP)(H)P)Ј)È(H)ÐØ(H)È(H)ÐØ(H)È(H)Ð)ÐØ(H)È)È(H)È)ÐØ(XP)È)ÐØ(H)È)È(H)ÐØ)ÐØ(H)È()ÐØ(XP)È()ÐØ(H)È() ÐØ(H)ÐØ() ÐØ(H)È() ЈØ( ˜)È() ÐØ( H)ÐØ()ЈØ( H)È()ЈØ(H)ÐØ()ЈØ(H)È()ЈØ(H)ÐØ(ˆØ(H)ÐØ(X(˜ˆØ(XP(H)(XP)(H)(XP)ÿ±Ðˆ)Ј Ø(H)Ј)ˆØ( ˜ˆØ(H)ÿ(ÿ�ÿ  ÿÿ¥   í       ÿ±  ÿ$(ÿH)(˜)(H)(H)(˜)(˜(˜(1X(XP)(XP) ( XP)(H((ÿwH)(XP)(H)(H)È(XP)È(H)P)Ê(ÿ`)ÿÀ(ÿ@)ÿà(ÿ ÿ1  ÿwÿ'*(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ˜ˆ(˜ˆ(˜ˆ(ÿ¶) () () () () () (ˆ)(˜)(˜ˆ)(˜ˆ(ÿµ) () () () () () () () (ˆ)(˜ˆ)(˜ˆ)(˜)(˜ˆ(˜(˜(ÿ) () () () () () () () () () () () () () () (ˆ) (˜ˆ)(˜)((˜)((˜)()(˜)()È(˜)(ˆØ(˜)(˜)(˜ˆ(ÿ) () () () () () () () () () () () () () () () () () () () () () () () () () ()Ј)Ј(ˆ)È(˜)È(H(˜)È(˜)ÐØ(˜(’)()()()()()()()()()()()()()()()()()()()()()()()()()()()(²)()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿÿÿv !ÿµÿôÿWÿ$(ÿ€(È(È(È(È(Ø(ÿŠX(H(H(H)È(H)È(XP)È(H)È(H)È(H)È(H)(XP)È(H)È(H)È(H)È(H)È(H)È(H)È(X(H)È(H)È(H(P)È(H)È(H()È(H)(H()È(H)È(H()È(H)È(H()P)È(H() È(H() È(H() È(H() È(H() È(H() P() () () ()Ј)()È(H)()ÐØ(H)()ÐØ(H)(ˆØ(H)(H)(XP)(H)(H)(H)()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿÿ€ÿŠuÿ$(ÿ êX(H(˜(ÿU()È()È()È(ÿX(H)(XP)(H)(H)(XP)(H)(H)(XP)(H)(XP)(H)(H)(XP)(H)(XP)(H)(XP)(P)() () () ()Ј()È(H()ÐØXP( H(H(H(XP(H)(H)(XP)(XP)(H) (P) () () () () () () () () () () () () () () () () () () () () () () (H)(H)(XP)(H) (XP) (H) (XP) (P) () () () () () () () () () () () () () () () () () () () () () () () () ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿÿ êÿUÿ…  ÿâÿ'(ÿ äX(XP)È(H)È(H)ÐØ(˜ˆØ(ÿš)È()È()È()È()È()(X()È(H)()È(H)()È(XP)()È(H)()(H)()È(XP)()È(H)()P)() () () () () () (˜)(H)(XP)(H) (H) (P) () () () () () () ()È(H)()P)() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿÿ äÿ›ºæÿ/Ö(ÿ �) () () () () () () () () () () () (ˆ)(H)(H)(˜)(˜)(˜)(H)(˜)(˜)(H)(H)(˜)(H)(H)(H)(˜)(H)(H)(H)(H)() () () () () () () () () () () () () () () () (H) (˜) (H) (H) (˜)(H)(H)(˜)(H)(H)(H)(˜)(H)(H)(H)(˜)() () () () () () () () () () () () () () () () () () () () () () () () () () (ˆ) (H) (˜) (H) (˜)(H)() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿÿ €ÿ÷ÿZÿ((ÿ H)(H)(H)(P)()()(H)(˜(H(˜(H(H(˜(wX(H)È(˜ˆØ(ÿÀH)(˜)(H)(˜)(H)(XP)(XP)(XP)(P)() () () () () () () () () () Ð() È() ÐØ() È()Ј)ÐØ()È(H)È()È(H)È()È(˜)ÐØ()ÐØ(H)È()È(H)È()È(˜ˆØ()È()È()È( H)(XP)(XP) (P) () () () () () () () () () () () () () () () () () () () () () () () () () () Ð() È() È() () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿÿ ?wÿÀÿG ÿJÿ((ÿŠH(H(H(H()È()ÐØ()È(ˆØ(ÿhX(H(H(H(X(H(H)P(H)(˜)(H)(H)() È()Ј)È()È(H)È()È(H)È()È(H)È()È(H)È()ÐØ(H)È()È(H)È()È(H)È(ˆ)ÐØ(˜)È(H)È(H)È(H)ÐØ(H)È(H)È(H)È(˜ˆØ(H)È(H)È(H)(H)(H)(H)(X(H)(H)P)(H) (H) (H) (H) (XP) (P) () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(ÿÿŠÿh(ÿ(¿(ÿ H(H(H(H(H(XP(H(H(@ˆ(ÿØH)(H)(XP)(H)(H)(H)(H)(˜ˆ)(˜ˆ)(H)(H)(H(ÿ–) () () () () () () (˜) (H) (H) (H) (H) (P(ÿ~) () () () () () () () () () () () () (ÿs)()()()()()()()()()()()()()(ÿR)()()()()()()()()()()()()()()(ÿ1ÿ @ÿØÿVÿ*~(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@�(ÿ@�ÿ@� 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Terrain 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2044 252 2044 false false -0.5 0.5 0 0 -0.5 0.5 4 0 1 454 76.1999969 -102.300003 1 0 0 0 1 0 0 0 1 false 10 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 SpawnLocation false 0 -0.5 0.5 0 0 0 0 0 1 -0.5 0.5 3 0 1 0 0 0 3 1 4.85000038 0.200000003 3.96999836 0 0 0 1 0 0 0 1 0 0 0 1 Ship null false -0.5 0.5 2 0 -0.5 0.5 2 0 199 365 75.5999985 -68.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 126 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 440.245361 75.601944 -70.5339966 -0.986393929 0 -0.164398983 0 1 0 0.164398983 0 -0.986393929 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 24 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 343.5 92.5999985 -76 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 watrbx.wtf 0 0 0 -0.5 0.5 2 0 0 0 0 0watrbx.wtf 0 1 2 1 15 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 331 84.6070862 -73.4642334 0 -1 -0 0.371390641 0 -0.928476691 0.928476691 0 0.371390641 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Missile 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 332 86.4640579 -74.2070313 0 -1 -0 0.371390641 0 -0.928476691 0.928476691 0 0.371390641 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Missile 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 361 123.262741 -86.4188538 -1 0 0 0 0.948683321 0.316227764 0 0.316227764 -0.948683321 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Light 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 3 1 2 2 http://www.roblox.com/asset/?id=77867189 5 Mesh 0 0 0 3.5 3.5 3.5 http://www.roblox.com/asset/?id=77867161 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360 95.5999985 -76 0 1 0 -1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 64 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 330 82.7501068 -72.7214355 -1.6774776e-015 -0.999999642 2.75370178e-012 0.371390522 -2.55735689e-012 -0.928476334 0.928476512 9.97728809e-013 0.371390462 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Missile 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361.5 151.600006 -96.5 0 -1 0 -1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 363 151.600006 -96.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 363 152.300003 -96.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 1 2 0.400000006 1 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360.5 94.0999985 -76 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 63 2 2 0 0 0 1 0 0 0 1 0 0 0 1 AutomatedTurret null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 329 97.0999985 -78.5 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Gun 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 2 7 2 2 http://www.roblox.com/asset/?id=77866868 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77866838 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 330.5 95.5999985 -78.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Stand 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 1 2 2 Mesh 0 0.5 0 1 2 1 1 1 1 false Script --Stickmasterluke sp=script.Parent range=350 burst=5 chancetobreakjoints=1/15 barrelpos=CFrame.new(0,.5,-3.5) shotairtime=3 --frames rate=1/30 debris=game:GetService("Debris") function rayignorecheck(hit3) if hit3 then if hit3.Transparency>=1 or string.lower(hit3.Name)=="water" or hit3.Name=="Effect" or hit3.Name=="Rocket" or hit3.Name=="Handle" or hit3:IsDescendantOf(sp) then return true end end return false end function raycast(spos,vec,dist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*dist),sp) if hit2~=nil and pos2 then local dist2=dist-(pos2-spos).magnitude if rayignorecheck(hit2) and dist2>0 then return raycast(pos2,vec,dist2) end end return hit2,pos2 end function fire(tpos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end local startpos=(gun.CFrame*barrelpos).p local hit,epos=raycast(startpos,(tpos-startpos).unit,500) if hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace.Bots) then if math.random()<chancetobreakjoints then local e = Instance.new("Explosion") e.Position = hit.Position e.BlastRadius = 8 e.BlastPressure = 99999 e.Parent = game.Workspace hit:BreakJoints() local b1 = Instance.new("BoolValue") b1.Name = "Break" b1.Parent = hit.Parent end end end delay(0,function() local effectdist=(startpos-epos).magnitude local p=Instance.new("Part") p.Name="Effect" p.Anchored=true p.CanCollide=false p.BrickColor=BrickColor.new("New Yeller") p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Size=Vector3.new(.2,.2,.2) p.CFrame=CFrame.new(startpos,epos)*CFrame.new(0,0,-effectdist/2) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(1,1,effectdist*5) m.Parent=p debris:AddItem(p,2) p.Parent=game.Workspace delay(0,function() wait(rate) for i=1,shotairtime do m.Scale=Vector3.new(1,1,effectdist*(1-(i/shotairtime))*5) m.Offset=Vector3.new(0,0,-effectdist*(i/shotairtime)*.5) wait(rate) end p:remove() end) end) end function lookat(pivotpoint,pos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end gun.CFrame=CFrame.new(pivotpoint,pos)*CFrame.new(0,.5,-1.6) end function visibilitycheck(cpos,v) local body=v:FindFirstChild("Body") if body~=nil then local vhit,vpos=raycast(cpos,(body.Position-cpos).unit,range) if vhit~=nil and vhit.Parent~=nil then if vhit:IsDescendantOf(v) then return true end end end return false end while true do local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end local pivotpoint=(stand.CFrame*CFrame.new(0,1.5,0)).p target=nil dist=range for i,v in ipairs(game.Workspace.Bots:GetChildren()) do local body=v:FindFirstChild("Body") if body~=nil then if (body.Position-gun.Position).magnitude<=dist then if visibilitycheck(pivotpoint,v) then target=body dist=(body.Position-gun.Position).magnitude end end end end local followtime=tick()+2+(5*math.random()) while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end if target~=nil and target.Parent~=nil then if visibilitycheck(pivotpoint,target.Parent) then local dist=(target.Position-gun.Position).magnitude local offset=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 local offset2=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 for i=1,burst do lookat(pivotpoint,target.Position) fire(target.Position+offset+(offset2*(i/burst))) local followtime=tick()+.2 while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end end end end end print("Broke",tick()) script:remove() false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360 135.600006 -92 0 -0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 440 70.5999985 -71 0 1 0 1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 24 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 330.5 93.5999985 -78.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 330.5 94.5999985 -78.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 281.783691 75.601944 -71.0231628 -0.992277861 -2.98570169e-010 0.124034733 -3.00893865e-010 1 2.42861287e-017 -0.124034733 -3.73203794e-011 -0.992277861 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 40 7 1 0 0 0 1 0 0 0 1 0 0 0 1 AutomatedTurret null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 392 97.0999985 -78.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Gun 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 2 7 2 2 http://www.roblox.com/asset/?id=77866868 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77866838 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 390.5 95.5999985 -78.5 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Stand 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 1 2 2 Mesh 0 0.5 0 1 2 1 1 1 1 false Script --Stickmasterluke sp=script.Parent range=350 burst=5 chancetobreakjoints=1/15 barrelpos=CFrame.new(0,.5,-3.5) shotairtime=3 --frames rate=1/30 debris=game:GetService("Debris") function rayignorecheck(hit3) if hit3 then if hit3.Transparency>=1 or string.lower(hit3.Name)=="water" or hit3.Name=="Effect" or hit3.Name=="Rocket" or hit3.Name=="Handle" or hit3:IsDescendantOf(sp) then return true end end return false end function raycast(spos,vec,dist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*dist),sp) if hit2~=nil and pos2 then local dist2=dist-(pos2-spos).magnitude if rayignorecheck(hit2) and dist2>0 then return raycast(pos2,vec,dist2) end end return hit2,pos2 end function fire(tpos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end local startpos=(gun.CFrame*barrelpos).p local hit,epos=raycast(startpos,(tpos-startpos).unit,500) if hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace.Bots) then if math.random()<chancetobreakjoints then local e = Instance.new("Explosion") e.Position = hit.Position e.BlastRadius = 8 e.BlastPressure = 99999 e.Parent = game.Workspace hit:BreakJoints() local b1 = Instance.new("BoolValue") b1.Name = "Break" b1.Parent = hit.Parent end end end delay(0,function() local effectdist=(startpos-epos).magnitude local p=Instance.new("Part") p.Name="Effect" p.Anchored=true p.CanCollide=false p.BrickColor=BrickColor.new("New Yeller") p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Size=Vector3.new(.2,.2,.2) p.CFrame=CFrame.new(startpos,epos)*CFrame.new(0,0,-effectdist/2) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(1,1,effectdist*5) m.Parent=p debris:AddItem(p,2) p.Parent=game.Workspace delay(0,function() wait(rate) for i=1,shotairtime do m.Scale=Vector3.new(1,1,effectdist*(1-(i/shotairtime))*5) m.Offset=Vector3.new(0,0,-effectdist*(i/shotairtime)*.5) wait(rate) end p:remove() end) end) end function lookat(pivotpoint,pos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end gun.CFrame=CFrame.new(pivotpoint,pos)*CFrame.new(0,.5,-1.6) end function visibilitycheck(cpos,v) local body=v:FindFirstChild("Body") if body~=nil then local vhit,vpos=raycast(cpos,(body.Position-cpos).unit,range) if vhit~=nil and vhit.Parent~=nil then if vhit:IsDescendantOf(v) then return true end end end return false end while true do local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end local pivotpoint=(stand.CFrame*CFrame.new(0,1.5,0)).p target=nil dist=range for i,v in ipairs(game.Workspace.Bots:GetChildren()) do local body=v:FindFirstChild("Body") if body~=nil then if (body.Position-gun.Position).magnitude<=dist then if visibilitycheck(pivotpoint,v) then target=body dist=(body.Position-gun.Position).magnitude end end end end local followtime=tick()+2+(5*math.random()) while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end if target~=nil and target.Parent~=nil then if visibilitycheck(pivotpoint,target.Parent) then local dist=(target.Position-gun.Position).magnitude local offset=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 local offset2=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 for i=1,burst do lookat(pivotpoint,target.Position) fire(target.Position+offset+(offset2*(i/burst))) local followtime=tick()+.2 while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end end end end end print("Broke",tick()) script:remove() false -0.5 0.5 2 0 -0.5 0.5 2 0 194 337.5 85.0999985 -76 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 21 6 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 390.5 93.5999985 -78.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 1002 331 84.5999985 -74 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 10 5 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 1002 331 81.0999985 -74 -1 0 0 0 -0 1 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 10 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361 121.599998 -87.5 -1 0 0 0 -0 1 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 363 135.600006 -92 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 390.5 87.0999985 -76 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 10 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361.5 150.600006 -96.5 1 0 0 0 0 -1 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 1 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 397 89.0999985 -77 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 8 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 363 150.600006 -96.5 1 0 0 0 -1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 1007 357 90.0999985 -76 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 60 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 390.5 94.5999985 -78.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 282 70.5999985 -71.5 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 5 40 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 316.5 83.5999985 -77 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 5 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 343.5 119.599998 -88.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 9 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 344 121.599998 -88.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 249.15918 76.101944 -76.0582275 -0.980580628 -7.94729282e-010 0.196116522 7.94729282e-010 1 8.025971e-009 -0.196116522 8.025971e-009 -0.980580628 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 25 6 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 249.15918 79.6020508 -76.0583038 -0.196116626 -2.17338354e-007 -0.980581939 1.37533434e-008 1 -2.24400935e-007 0.980581939 -5.71048631e-008 -0.196116656 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 328 94.0999985 -81 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 328 95.5999985 -82 0 0 1 -1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 10 2 2 2 Mesh 0 0 0 1 1.20000005 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 323 81.0999985 -77 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 10 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 338.5 116.099998 -88.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 360.5 148.600006 -99 0 -1 0 0 0 -1 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 1 11 0 0 0 1 0 0 0 1 0 0 0 1 Stairs null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 351 91.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 350 90.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 349 89.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 348 88.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 347 87.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 346 86.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 345 85.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 344 84.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 343 83.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 342 82.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 341 81.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 340 80.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 339 79.5999985 -80.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360.5 116.099998 -88.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 23 14 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 358.5 139.600006 -96.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 1 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361.5 139.600006 -96.5 1 0 0 0 0 -1 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 1 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 1024 343.5 115.599998 -88.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Window 0.25 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.75 0 0 0 0 1 9 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 348.5 116.099998 -88.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 393 94.5999985 -81 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 3 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 362.5 148.600006 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 11 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 458.192383 75.601944 -75.0385437 -0.923076928 0 -0.384615391 0 1 0 0.384615391 0 -0.923076928 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 13 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 397 80.5999985 -77 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 9 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360.5 79.0999985 -76 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 67 6 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 249.5 70.5999985 -76.5 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 5 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 249.159103 72.6018829 -76.0583191 -0.196116582 1.00839408e-008 0.980582178 5.92962834e-009 -1.00000107 3.8955374e-008 0.980582178 1.27856499e-008 0.196116582 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 316.5 78.5999985 -77 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 5 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 308.5 78.5999985 -77 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 5 11 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360 106.599998 -88 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 3 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 351.5 110.599998 -87.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 45 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 338.5 119.599998 -92 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 344 110.099998 -88.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5watrbx.wtf 0.5 2 0 0 0 0 0 0 1 10watrbx.wtf 2 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 344 111.599998 -88.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361 127.099998 -94.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 8 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 356 115.599998 -89.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 13 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361.5 151.600006 -101.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 false -0.5 0.5 2watrbx.wtf 0 -0.5 0.5 2 0 194 458 70.5999985 -75.5 0 1 0watrbx.wtf 1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 12 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 28 363 152.300003 -101.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 1 2 0.400000006 1 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 363 150.600006 -101.5 -1 0 0 0 -1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 372.5 116.099998 -89.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 14 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 363 151.600006 -101.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361.5 150.600006 -101.5 0 0 -1 1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 1 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 365 115.599998 -89.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 13 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 369.5 108.599998 -89 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 9 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 249.15918 72.6018982 -121.941803 0.196116552 2.0938522e-007 0.980580568 -7.35138599e-008 -1 2.28234683e-007 0.980580568 -1.16846863e-007 -0.196116567 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 1024 336.5 102.099998 -87.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Window 0.25 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.75 0 0 0 0 1 13 12 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361.5 139.600006 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 7 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 1024 338.5 115.599998 -92 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Window 0.25 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.75 0 0 0 0 1 1 7 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 360 104.599998 -88 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 349 102.099998 -88 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 12 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 364.5 94.5999985 -85.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 358.5 139.600006 -99 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 355.5 94.5999985 -85.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 372.5 114.599998 -91.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 106 367 97.0999985 -86.5 -1 0 0 0 1 0 0 0 -1 false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 LifeVest 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 http://www.roblox.com/asset/?id=77882869 5 Mesh 0 0 0 1 1 1 http://www.roblox.com/asset/?id=77882907 1 1 1 false Script --stickmasterluke sp=script.Parent check=true sp.Touched:connect(function(hit) if hit~=nil and hit.Parent~=nil and check then check=false local h=hit.Parent:FindFirstChild("Humanoid") local t=hit.Parent:FindFirstChild("Torso") local lv=hit.Parent:FindFirstChild("LifeVest") if h~=nil and t~=nil and lv==nil then local nlv=sp:clone() nlv.Transparency=0 nlv.Script:remove() nlv.Anchored=false local w=Instance.new("Weld") w.Part0=t w.Part1=nlv w.Parent=nlv nlv.Parent=hit.Parent sp.Transparency=1 wait(10) sp.Transparency=0 end check=true end end) false -0.5 0.5 2 0 -0.5 0.5 2 0 199 369.5 97.5999985 -86.5 0 -1 0 -1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 1 2 2 Mesh 0 0 0 1 2.5 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 369.5 102.099998 -88 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 9 12 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 106 372 97.0999985 -86.5 -1 0 0 0 1 0 0 0 -1 false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 LifeVest 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 http://www.roblox.com/asset/?id=77882869 5 Mesh 0 0 0 1 1 1 http://www.roblox.com/asset/?id=77882907 1 1 1 false Script --stickmasterluke sp=script.Parent check=true sp.Touched:connect(function(hit) if hit~=nil and hit.Parent~=nil and check then check=false local h=hit.Parent:FindFirstChild("Humanoid") local t=hit.Parent:FindFirstChild("Torso") local lv=hit.Parent:FindFirstChild("LifeVest") if h~=nil and t~=nil and lv==nil then local nlv=sp:clone() nlv.Transparency=0 nlv.Script:remove() nlv.Anchored=false local w=Instance.new("Weld") w.Part0=t w.Part1=nlv w.Parent=nlv nlv.Parent=hit.Parent sp.Transparency=1 wait(10) sp.Transparency=0 end check=true end end) false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360 93.5999985 -85.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 227.543457 80.6020813 -80.9715958 -0.254503042 -4.37180097e-006 -0.967059731 -2.52890231e-007 1 -3.95097641e-006 0.967068195 -9.18951059e-007 -0.254499525 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 18 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 368.487946 134.554306 -99 -0.196119905 0.980575562 5.02936537e-008 0.980575264 0.196119457 -1.52290465e-008 -2.47969858e-008 4.63301433e-008 -0.999992311 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 1 6 2 2 0 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 227.543457 73.6019135 -80.9715424 -0.254496753 1.47432775e-006 0.967073619 -9.70090284e-008 -1 1.49899574e-006 0.967073679 2.87674652e-007 0.254496753 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 18 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 227.543472 77.1019745 -80.9715576 -0.96706754 -1.58283365e-006 0.254496604 -1.36113886e-006 1 9.12162292e-008 -0.254494846 -3.37186378e-007 -0.967071831 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 18 6 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 338.5 110.099998 -91.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 2 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 338.5 111.599998 -91.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 364.5 100.099998 -88 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360 94.0999985 -86.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 2 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360.5 134.100006 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 4 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 355.5 100.099998 -88 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 367 133.100006 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 6 6 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 354 134.100006 -99 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 6 4 6 0 0 0 1 0 0 0 1 0 0 0 1 Ladder null false -0.5 0.5 2 0 -0.5 0.5 2 0 199 371 102.099998 -90 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 12 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 365 102.099998 -90 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 12 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 368 106.599998 -90 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 368 104.599998 -90 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 368 102.599998 -90 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5watrbx.wtf 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2watrbx.wtf 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 368 100.599998 -90 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 368 98.5999985 -90 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 368 96.5999985 -90 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 461 77.0999985 -81 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 305 77.0999985 -81 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 368.232269 133.282501 -99 -2.10737348e-008 0.707105696 -0.707101762 2.10735127e-008 0.707101285 0.707105756 0.999992311 2.29150032e-013 -2.98026848e-008 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 2 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 385.5 97.5999985 -87.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 23 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 440.245605 75.601944 -127.465973 -0.986393929 0 0.164398983 0 1 0 -0.164398983 0 -0.986393929 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 24 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 227.5 70.5999985 -81.5 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 5 19 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 358.5 139.600006 -101.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 1 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 343.5 77.5999985 -84 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 3 29 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361.5 139.600006 -101.5 -1 0 0 0 0 -1 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 1 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 395.5 91.5999985 -88 0 1 0 0 0 1 1 -0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 349.5 127.599998 -99 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 6 9 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 440 70.5999985 -127 0 0 -1 1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 4 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 357.5 131.100006 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 13 2 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 393 84.0999985 -85.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 16 17 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 210.894928 81.6014328 -86.0065689 -0.336336613 -2.21427953e-007 -0.941740334 2.54589708e-007 1 -3.26050525e-007 0.941741824 -3.49420731e-007 -0.336335689 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 15 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 338.5 113.099998 -95.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 328 80.5999985 -85.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 9 17 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 373 102.099998 -92 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 12 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 357.5 126.599998 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 13 7 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 348 124.681793 -99 0 0.316227794 0.948683262 0 0.948683262 -0.316227794 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Light 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 3 1 2 2 http://www.roblox.com/asset/?id=77867189 5 Mesh 0 0 0 3.5 3.5 3.5 http://www.roblox.com/asset/?id=77867161 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 367 126.599998 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 7 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 284 78.0999985 -88.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 22 4 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 211 70.5999985 -86.5 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 5 14 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 210.895111 74.60112 -86.0059814 -0.33633548 3.59902856e-007 0.941736519 3.3039214e-008 -0.999993861 4.17704996e-007 0.941733658 1.79678409e-007 0.336336523 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 15 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 210.894928 78.1013412 -86.0065689 -0.941741824 -2.0016374e-007 0.336336523 -3.18676484e-007 1 -2.97164462e-007 -0.336336493 -3.87034731e-007 -0.941741884 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 15 6 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 338.5 121.599998 -98.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 21 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 338.5 118.599998 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 8 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 335.5 97.5999985 -93.5 0 -1 0 -1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 3 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 339.5 98.5999985 -93.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 339.5 97.0999985 -93.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 2 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 368 77.5999985 -85 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 3 16 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 355.5 122.599998 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 33 1 20 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 372.5 117.599998 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 1024 372.5 114.599998 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Window 0.25 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.75 0 0 0 0 1 14 5 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 372.5 120.599998 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 5 16 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 378.5 77.5999985 -85.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 17 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 363 135.600006 -106 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360 135.600006 -106 0 0 1 -1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 198.857178 78.6020203 -91.0124512 -0.894427121 5.00577073e-008 0.447213531 5.59662219e-008 1 1.77635684e-015 -0.447213531 2.50288608e-008 -0.894427121 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 11 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 329.5 110.599998 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 22 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 347 108.599998 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 36 1 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 361 127.099998 -103.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 8 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 373 100.599998 -95.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 9 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 372.5 111.599998 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 373 106.599998 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 3 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 373.5 110.599998 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 22 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 372.5 110.099998 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Marker 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 16 2 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 431 77.5999985 -88.5 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Marker 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 22 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 207 78.0999985 -94.5 0 1 0 0 0 -1 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 396.5 97.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 22 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 199 72.5999985 -91.5 0 -1 0 -1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 13 10 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 191.483368 78.6020355 -96.345047 -0.780861139 1.42480275e-007 -0.624694228 1.22890583e-007 0.999993503 7.44666551e-008 0.62469244 -1.86156743e-008 -0.780863345 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 7 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 191.999969 72.6000748 -96.5000153 -7.87559488e-018 2.77164872e-006 1 1 2.06189471e-012 -1.35904435e-017 1.35134265e-012 1 -2.77164872e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 13 5 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 194 81.0999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 365 75.5999985 -129.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 126 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 204.5 78.0999985 -92 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 4 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 458.192383 75.601944 -122.961548 -0.923076928 0 0.384615391 -0 1 0 -0.384615391 0 -0.923076928 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 13 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 297 78.0999985 -95.5 0 1 0 0 0 -1 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 294.5 78.0999985 -92.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 338.5 111.599998 -106.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 319.5 85.5999985 -99 -1 0 0 -0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 40 false -0.5 0.5 2 0 -0.5 0.5 2 0 1024 338.5 115.599998 -106 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Window 0.25 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.75 0 0 0 0 1 6 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 418.5 77.5999985 -95.5 0 -1 0 0 0 -1 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 328 84.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 8 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 328 94.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 3 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 1024 329.5 102.099998 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 CenterWindow 0.25 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.75 0 0 0 0 1 1 12 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 328 80.5999985 -94.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 9 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 338.5 113.099998 -102.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 338.5 119.599998 -106 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 335.5 97.0999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 2 8 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 336 76.5999985 -93.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Marker 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 323 87.0999985 -99 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 48 2 8 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 336 77.5999985 -91.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 368 77.5999985 -93.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 335.5 98.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 8 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 331.5 92.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 48 1 9 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 357.5 77.5999985 -92.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 336 77.0999985 -92.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 2 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 343.5 77.5999985 -93.5 -1 0 0 0 0 -1 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 363 94.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 68 3 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 343.5 121.599998 -109.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 11 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 373 100.599998 -102.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 9 1 0 0 0 1 0 0 0 1 0 0 0 1 Antena null false -0.5 0.5 2 0 -0.5 0.5 2 0 199 366.5 124.599998 -105.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 366.5 130.100006 -105.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 10 1 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 366.5 140.600006 -105.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 11 1 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 366.5 123.599998 -105.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 1 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 366.5 146.600006 -105.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 1 2 2 3 Mesh 0 0 0 1.5 1.5 1.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 343.5 92.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 30 1 15 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 350 77.5999985 -91.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 372.5 114.599998 -106.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 395.5 91.5999985 -99 0 1 0 0 0 1 1 -0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 373 104.599998 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 368 108.599998 -104 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 1 14 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 420.5 77.5999985 -92.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 393 90.0999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 372.5 108.599998 -101 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 20 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 372.5 92.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 43 1 48 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 393 87.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 8 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 393 82.0999985 -94.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 12 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 338.5 110.099998 -106.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 2 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 328 86.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 44 3 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 458 70.5999985 -122.5 0 1 0 -1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 12 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 386 97.0999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 2 12 false -0.5 0.5 2 0 -0.5 0.5 2 0 1007 328 90.0999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 44 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 441.5 77.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 20 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 464.5 75.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 7 42 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 440 70.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 52 9 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 351.5 110.599998 -110.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 45 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 204.5 78.0999985 -99 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5watrbx.wtf 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0watrbx.wtf 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 4 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 273.5 78.0999985 -99 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 20 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 192 72.5999985 -101.5 1.22915077e-017 4.73826915e-030 1 -1 -2.66353432e-012 -1.22915085e-017 -2.66353411e-012 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 13 5 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 281.783691 75.601944 -126.976868 -0.992277741 0 -0.124034718 0 1 0 0.124034718 0 -0.992277741 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 40 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 199 72.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 13 10 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 211 70.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 9 14 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 244 77.5999985 -99 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 18 1 18 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 244 76.5999985 -99 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 1 20 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 227.5 70.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Marker 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 30 9 19 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 205.5 77.5999985 -99 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 249.5 70.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 40 9 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 284 78.0999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 4 20 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 294.5 78.0999985 -99 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 295.5 77.5999985 -99 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 207.5 76.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 8 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 206.5 77.0999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 2 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 339.5 98.5999985 -104.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 339.5 97.0999985 -104.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 2 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 297 78.0999985 -102.5 0 1 0 0 0 -1 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 335.5 97.5999985 -104.5 0 0 1 -1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 3 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 418.5 76.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 458 70.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 42 9 12 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 356 115.599998 -108.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 13 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 361 123.262939 -111.581116 1 -5.1396789e-009 3.16721902e-008 -5.1396789e-009 0.9486835 0.316227198 -3.16721902e-008 -0.316227198 0.9486835 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Light 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 3 1 2 2 http://www.roblox.com/asset/?id=77867189 5 Mesh 0 0 0 3.5 3.5 3.5 http://www.roblox.com/asset/?id=77867161 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 282 70.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 50 9 40 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 296.5 77.0999985 -99 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 2 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360.5 116.099998 -109.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 23 14 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 373 102.099998 -106 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 12 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 297.5 76.5999985 -99 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 361 121.599998 -110.5 1 0 0 0 0 1 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 365 70.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 60 9 126 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 365 115.599998 -108.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 13 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 343.5 119.599998 -109.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 9 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 348.5 116.099998 -109.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 344 111.599998 -109.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 1024 343.5 115.599998 -109.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Window 0.25 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.75 0 0 0 0 1 9 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 344 110.099998 -109.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 2 1 0 0 0 1 0 0 0 1 0 0 0 1 RedBand null false -0.5 0.5 2 0 -0.5 0.5 2 0 21 440 63.6000061 -71 0 0 -1 -1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 4 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 458 63.6000061 -75.5 0 1 0 1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 12 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 282 63.6000061 -71.5 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 40 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 249.5 63.6000061 -76.5 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 365 63.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Base 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 60 5 126 Velocity 1250 9.00000016e+012 0 9.00000016e+012 -2 0 0 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 282 63.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 50 5 40 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 440 63.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 52 5 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 227.5 63.6000061 -81.5 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 19 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 458 63.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 42 5 12 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 249.5 63.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 40 5 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 227.5 63.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 30 5 19 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 211 63.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 5 14 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 440 63.6000061 -127 0 0 -1 1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 4 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 458 63.6000061 -122.5 0 1 0 -1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 12 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 211 63.6000061 -86.5 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 14 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 211 63.6000061 -111.5 0 0 1 -1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 14 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 199 63.6000061 -91.5 0 -1 0 -1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 10 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 227.5 63.6000061 -116.5 0 0 1 -1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 19 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 199 63.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 5 10 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 199 63.6000061 -106.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 10 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 282 63.6000061 -126.5 0 0 1 -1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 40 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 249.5 63.6000061 -121.5 0 0 1 -1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 192 63.6000061 -96.5 -2.01667527e-017 -1.81783081e-029 1 1 4.37007722e-012 -2.01667527e-017 4.37007722e-012 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 192 63.6000061 -101.5 3.55581354e-017 1.05714162e-028 1 -1 -7.70534504e-012 -3.55581387e-017 -7.70534504e-012 -1 -1.05714174e-028 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 5 4 0 0 0 1 0 0 0 1 0 0 0 1 Deck null false -0.5 0.5 2 0 -0.5 0.5 2 0 5 458 75.5999985 -122.5 0 1 0 -1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 440 75.5999985 -127 0 0 -1 1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 440 75.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 52 1 24 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 458 75.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 42 1 12 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 365 75.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 60 1 126 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 458 75.5999985 -75.5 0 1 0 1 0 0 0 0 -1 watrbx.wtf true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256watrbx.wtf Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 282.001648 75.5999985 -126.497772 0 -0.99999541 0 1 0 0 0 0 0.99999541 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 40 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 282 75.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 50 1 40 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 249.5 75.5999985 -121.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 25 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 249.5 75.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 40 1 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 440 75.5999985 -71 0 1 0 1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 24 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 249.499664 75.5999985 -76.4992828 1.11022302e-016 -1.34110451e-007 1.00000131 1 0 9.99200722e-016 -2.08166817e-016 1.00000131 1.34110451e-007 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 25 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 227.5 75.5999985 -116.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 19 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 282.000031 75.5999985 -71.5002441 2.59813804e-015 0 0.999999583 1 1.50541184e-014 2.47325849e-015 1.50608692e-014 0.999999583 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 40 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 227.5 75.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 30 1 19 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 227.5 75.600029 -81.5000153 -7.29887006e-007 -8.2105762e-006 1 1 2.36971758e-007 7.29888939e-007 -2.36977755e-007 1 8.2105762e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 19 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 211 75.5999985 -111.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 211 75.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 1 14 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 211 75.5999985 -86.5 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 14 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 199 79.5999985 -91.5 -2.29754367e-014 -0.999996901 0 -1 -1.14525495e-014 -1.22756162e-013 -1.22568622e-013 0 -0.999996901 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 199 79.5999985 -99 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 1 10 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 191.999527 79.5995865 -96.5002441 -1.77646824e-013 4.99492817e-005 1 1 2.75709251e-012 1.77493355e-013 6.56153842e-013 1 -4.9949278e-005 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 5 192 79.5999985 -101.5 5.18042174e-017 4.33680869e-019 1 -1 -1.12234163e-011 -5.18042505e-017 -1.12234172e-011 -0.999999881 -2.21647188e-028 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0watrbx.wtf 0 1 5 4 false -0.5watrbx.wtf 0.5 2 0 -0.5 0.5 2 0 5 199 79.5999985 -106.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 372.5 116.099998 -108.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 14 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 419.5 77.0999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 2 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 420.5 77.5999985 -99 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 431 77.5999985 -99 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 3 20 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 330 82.7501068 -125.278534 0 -1 0 -0.371391058 0 -0.928476572 0.928476572 0 -0.371391058 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Missile 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 338.5 116.099998 -109.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 191.483612 78.6020203 -101.65509 -0.780868828 -3.55581354e-017 0.624695003 -4.81346256e-012 1 -6.01688621e-012 -0.624695003 7.70534504e-012 -0.780868828 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 7 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 207 78.0999985 -103.5 0 1 0 0 0 -1 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 199 72.5999985 -106.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 13 10 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 198.856934 78.6020203 -106.987549 -0.89442718 0 -0.44721356 0 1 0 0.44721356 0 -0.89442718 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 11 7 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 1024 336.5 102.099998 -110.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5watrbx.wtf 0.5 2 0 false 256 Window 0.25 -0.5 0.5 2 0 0watrbx.wtf 0 0 -0.5 0.5 2 0 0.75 0 0 0 0 1 13 12 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 294.5 78.0999985 -105.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 349 102.099998 -110 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 12 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 204.5 78.0999985 -106 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 4 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 328 80.5999985 -103.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 9 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 355.5 100.099998 -110 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 343.5 77.5999985 -104.5 1 0 0 0 0 -1 0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 355.5 94.5999985 -112.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 368 77.5999985 -104.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 357.5 77.5999985 -105.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360 93.5999985 -112.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 106 367 97.0999985 -111.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 LifeVest 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 http://www.roblox.com/asset/?id=77882869 5 Mesh 0 0 0 1 1 1 http://www.roblox.com/asset/?id=77882907 1 1 1 false Script --stickmasterluke sp=script.Parent check=true sp.Touched:connect(function(hit) if hit~=nil and hit.Parent~=nil and check then check=false local h=hit.Parent:FindFirstChild("Humanoid") local t=hit.Parent:FindFirstChild("Torso") local lv=hit.Parent:FindFirstChild("LifeVest") if h~=nil and t~=nil and lv==nil then local nlv=sp:clone() nlv.Transparency=0 nlv.Script:remove() nlv.Anchored=false local w=Instance.new("Weld") w.Part0=t w.Part1=nlv w.Parent=nlv nlv.Parent=hit.Parent sp.Transparency=1 wait(10) sp.Transparency=0 end check=true end end) false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360 94.0999985 -111.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 2 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 364.5 100.099998 -110 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 8 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 350 77.5999985 -106.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 364.5 94.5999985 -112.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 284 78.0999985 -109.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 22 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 336 76.5999985 -104.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 418.5 77.5999985 -102.5 0 -1 0 0 0 -1 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 336 77.0999985 -105.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 2 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 336 77.5999985 -106.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5watrbx.wtf 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5watrbx.wtf 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 14 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 395.5 91.5999985 -110 0 1 0 0 0 1 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 3 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 106 372 97.0999985 -111.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 LifeVest 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 http://www.roblox.com/asset/?id=77882869 5 Mesh 0 0 0 1 1 1 http://www.roblox.com/asset/?id=77882907 1 1 1 false Script --stickmasterluke sp=script.Parent check=true sp.Touched:connect(function(hit) if hit~=nil and hit.Parent~=nil and check then check=false local h=hit.Parent:FindFirstChild("Humanoid") local t=hit.Parent:FindFirstChild("Torso") local lv=hit.Parent:FindFirstChild("LifeVest") if h~=nil and t~=nil and lv==nil then local nlv=sp:clone() nlv.Transparency=0 nlv.Script:remove() nlv.Anchored=false local w=Instance.new("Weld") w.Part0=t w.Part1=nlv w.Parent=nlv nlv.Parent=hit.Parent sp.Transparency=1 wait(10) sp.Transparency=0 end check=true end end) false -0.5 0.5 2 0 -0.5 0.5 2 0 194 369.5 102.099998 -110 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 9 12 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360 106.599998 -110 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 3 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 420.5 77.5999985 -105.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 393 82.0999985 -103.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 12 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 385.5 97.5999985 -110.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 23 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 369.5 97.5999985 -111.5 0 1 0 -1 -0 -0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 1 2 2 Mesh 0 0 0 1 2.5 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 360 104.599998 -110 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 210.895065 81.6052246 -111.992889 0.336341292 4.71681223e-015 -0.941751957 1.82582759e-015 1.00001764 5.11206661e-015 0.941755533 -3.43881888e-015 0.33633998 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 15 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 431 77.5999985 -109.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 22 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 210.895081 78.1040955 -111.992889 -0.941752017 8.8817842e-015 -0.336341321 8.88264139e-015 1.00001764 0 0.33634001 -2.98753857e-015 -0.941755593 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 15 6 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 328 94.0999985 -117 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 378.5 77.5999985 -112.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 3 17 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 328 80.5999985 -112.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 9 17 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 393 94.5999985 -117 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 3 12 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 328 95.5999985 -116 0 0 -1 1 0 0 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 10 2 2 2 Mesh 0 0 0 1 1.20000005 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 368 77.5999985 -113 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 20 3 16 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 282 70.5999985 -126.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 40 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 393 84.0999985 -112.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 17 16 2 0 0 0 1 0 0 0 1 0 0 0 1 AutomatedTurret null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 329 97.0999985 -119.5 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Gun 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 2 7 2 2 http://www.roblox.com/asset/?id=77866868 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77866838 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 330.5 95.5999985 -119.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Stand 0 -0.5 0.5watrbx.wtf 2 0 0 0 0 -0.5 0.5 2 0 0 watrbx.wtf 0 0 0 0 1 1 1 1 2 2 Mesh 0 0.5 0 1 2 1 1 1 1 false Script --Stickmasterluke sp=script.Parent range=350 burst=5 chancetobreakjoints=1/15 barrelpos=CFrame.new(0,.5,-3.5) shotairtime=3 --frames rate=1/30 debris=game:GetService("Debris") function rayignorecheck(hit3) if hit3 then if hit3.Transparency>=1 or string.lower(hit3.Name)=="water" or hit3.Name=="Effect" or hit3.Name=="Rocket" or hit3.Name=="Handle" or hit3:IsDescendantOf(sp) then return true end end return false end function raycast(spos,vec,dist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*dist),sp) if hit2~=nil and pos2 then local dist2=dist-(pos2-spos).magnitude if rayignorecheck(hit2) and dist2>0 then return raycast(pos2,vec,dist2) end end return hit2,pos2 end function fire(tpos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end local startpos=(gun.CFrame*barrelpos).p local hit,epos=raycast(startpos,(tpos-startpos).unit,500) if hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace.Bots) then if math.random()<chancetobreakjoints then local e = Instance.new("Explosion") e.Position = hit.Position e.BlastRadius = 8 e.BlastPressure = 99999 e.Parent = game.Workspace local b1 = Instance.new("BoolValue") b1.Name = "Break" b1.Parent = hit.Parent hit:BreakJoints() end end end delay(0,function() local effectdist=(startpos-epos).magnitude local p=Instance.new("Part") p.Name="Effect" p.Anchored=true p.CanCollide=false p.BrickColor=BrickColor.new("New Yeller") p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Size=Vector3.new(.2,.2,.2) p.CFrame=CFrame.new(startpos,epos)*CFrame.new(0,0,-effectdist/2) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(1,1,effectdist*5) m.Parent=p debris:AddItem(p,2) p.Parent=game.Workspace delay(0,function() wait(rate) for i=1,shotairtime do m.Scale=Vector3.new(1,1,effectdist*(1-(i/shotairtime))*5) m.Offset=Vector3.new(0,0,-effectdist*(i/shotairtime)*.5) wait(rate) end p:remove() end) end) end function lookat(pivotpoint,pos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end gun.CFrame=CFrame.new(pivotpoint,pos)*CFrame.new(0,.5,-1.6) end function visibilitycheck(cpos,v) local body=v:FindFirstChild("Body") if body~=nil then local vhit,vpos=raycast(cpos,(body.Position-cpos).unit,range) if vhit~=nil and vhit.Parent~=nil then if vhit:IsDescendantOf(v) then return true end end end return false end while true do local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end local pivotpoint=(stand.CFrame*CFrame.new(0,1.5,0)).p target=nil dist=range for i,v in ipairs(game.Workspace.Bots:GetChildren()) do local body=v:FindFirstChild("Body") if body~=nil then if (body.Position-gun.Position).magnitude<=dist then if visibilitycheck(pivotpoint,v) then target=body dist=(body.Position-gun.Position).magnitude end end end end local followtime=tick()+2+(5*math.random()) while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end if target~=nil and target.Parent~=nil then if visibilitycheck(pivotpoint,target.Parent) then local dist=(target.Position-gun.Position).magnitude local offset=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 local offset2=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 for i=1,burst do lookat(pivotpoint,target.Position) fire(target.Position+offset+(offset2*(i/burst))) local followtime=tick()+.2 while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end end end end end print("Broke",tick()) script:remove() 0 0 0 1 0 0 0 1 0 0 0 1 Stairs null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 351 91.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 350 90.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5watrbx.wtf 0.5 2 0 194 349 89.5999985 -117.5 0 0 -1 0 1watrbx.wtf 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 348 88.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 347 87.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 346 86.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 345 85.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 344 84.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 343 83.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 342 82.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 341 81.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 340 80.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 339 79.5999985 -117.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 343.5 77.5999985 -114 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Partwatrbx.wtf 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2watrbx.wtf 0 0 0 0 0 0 1 14 3 29 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 211 70.5999985 -111.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 14 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 210.895065 74.6028366 -111.992912 0.336338878 -1.00237552e-008 0.94174695 -2.98028091e-008 -1.00000882 8.47032947e-021 0.941748738 -2.80665109e-008 -0.336338222 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 15 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 397 89.0999985 -121 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 8 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 305 77.0999985 -117 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 227.543457 73.6019135 -117.028488 0.254491597 5.65108005e-009 0.967069924 2.22052616e-008 -0.999993384 -1.7763598e-015 0.967068315 2.14741078e-008 -0.254491925 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 18 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 331 84.6070862 -124.535767 0 -1 0 -0.371391058 0 -0.928476691 0.928476691 0 -0.371391058 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Missile 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 227.543442 77.1011963 -117.028503 -0.967074871 1.84628395e-013 -0.254492015 2.46525433e-014 1 6.31797999e-013 0.254492015 6.04722056e-013 -0.967074871 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 18 6 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 227.543472 80.6022797 -117.028526 0.254493117 -2.97606864e-008 -0.967074573 -7.30441352e-009 1 -3.26961427e-008 0.967074573 1.53848561e-008 0.254493117 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 18 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 227.5 70.5999985 -116.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 19 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 249.159302 79.6016388 -121.941856 0.196121842 -3.73614489e-006 -0.980571151 -1.14358772e-006 0.999996066 -3.73441412e-006 0.980572343 1.82982592e-006 0.196121126 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 25 0 0 0 1 0 0 0 1 0 0 0 1 AutomatedTurret null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 392 97.0999985 -119.5 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Gun 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 2 7 2 2 http://www.roblox.com/asset/?id=77866868 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77866838 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 390.5 95.5999985 -119.5 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Stand 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 1 1 2 2 Mesh 0 0.5 0 1 2 1 1 1 1 false Script --Stickmasterluke sp=script.Parent range=350 burst=5 chancetobreakjoints= 1/15 barrelpos=CFrame.new(0,.5,-3.5) shotairtime=3 --frames rate=1/30 debris=game:GetService("Debris") function rayignorecheck(hit3) if hit3 then if hit3.Transparency>=1 or string.lower(hit3.Name)=="water" or hit3.Name=="Effect" or hit3.Name=="Rocket" or hit3.Name=="Handle" or hit3:IsDescendantOf(sp) then return true end end return false end function raycast(spos,vec,dist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*dist),sp) if hit2~=nil and pos2 then local dist2=dist-(pos2-spos).magnitude if rayignorecheck(hit2) and dist2>0 then return raycast(pos2,vec,dist2) end end return hit2,pos2 end function fire(tpos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end local startpos=(gun.CFrame*barrelpos).p local hit,epos=raycast(startpos,(tpos-startpos).unit,500) if hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace.Bots) then if math.random()<chancetobreakjoints then local e = Instance.new("Explosion") e.Position = hit.Position e.BlastRadius = 8 e.BlastPressure = 99999 e.Parent = game.Workspace local b1 = Instance.new("BoolValue") b1.Name = "Break" b1.Parent = hit.Parent hit:BreakJoints() end end end delay(0,function() local effectdist=(startpos-epos).magnitude local p=Instance.new("Part") p.Name="Effect" p.Anchored=true p.CanCollide=false p.BrickColor=BrickColor.new("New Yeller") p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Size=Vector3.new(.2,.2,.2) p.CFrame=CFrame.new(startpos,epos)*CFrame.new(0,0,-effectdist/2) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(1,1,effectdist*5) m.Parent=p debris:AddItem(p,2) p.Parent=game.Workspace delay(0,function() wait(rate) for i=1,shotairtime do m.Scale=Vector3.new(1,1,effectdist*(1-(i/shotairtime))*5) m.Offset=Vector3.new(0,0,-effectdist*(i/shotairtime)*.5) wait(rate) end p:remove() end) end) end function lookat(pivotpoint,pos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end gun.CFrame=CFrame.new(pivotpoint,pos)*CFrame.new(0,.5,-1.6) end function visibilitycheck(cpos,v) local body=v:FindFirstChild("Body") if body~=nil then local vhit,vpos=raycast(cpos,(body.Position-cpos).unit,range) if vhit~=nil and vhit.Parent~=nil then if vhit:IsDescendantOf(v) then return true end end end return false end while true do local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end local pivotpoint=(stand.CFrame*CFrame.new(0,1.5,0)).p target=nil dist=range for i,v in ipairs(game.Workspace.Bots:GetChildren()) do local body=v:FindFirstChild("Body") if body~=nil then if (body.Position-gun.Position).magnitude<=dist then if visibilitycheck(pivotpoint,v) then target=body dist=(body.Position-gun.Position).magnitude end end end end local followtime=tick()+2+(5*math.random()) while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end if target~=nil and target.Parent~=nil then if visibilitycheck(pivotpoint,target.Parent) then local dist=(target.Position-gun.Position).magnitude local offset=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 local offset2=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 for i=1,burst do lookat(pivotpoint,target.Position) fire(target.Position+offset+(offset2*(i/burst))) local followtime=tick()+.2 while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end end end end end print("Broke",tick()) script:remove() false -0.5 0.5 2 0 -0.5 0.5 2 0 199 390.5 93.5999985 -119.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 330.5 94.5999985 -119.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 308.5 78.5999985 -121 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 5 11 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 316.5 83.5999985 -121 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 5 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 323 81.0999985 -121 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 10 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 316.5 78.5999985 -121 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 5 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 332 86.4640579 -123.792969 2.06163174e-016 -0.999999762 -8.2465394e-017 -0.371391028 0 -0.928476155 0.928476393 0 -0.371391118 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Missile 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360.5 79.0999985 -122 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 67 6 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 390.5 87.0999985 -122 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 10 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 461 77.0999985 -117 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 249.159119 76.1016541 -121.942139 -0.980572462 -3.63184853e-007 -0.196115419 -8.72892656e-008 0.999996066 1.06895946e-007 0.196114704 9.7989215e-008 -0.980573654 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 25 6 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 330.5 93.5999985 -119.5 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 360.5 94.0999985 -122 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 63 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 343.5 92.5999985 -122 0 0 -1 0 1 0 1 0 0 true 0.5watrbx.wtf 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0watrbx.wtf -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 15 false -0.5 0.5 2 0 -0.5 0.5 2 0 1007 357 90.0999985 -122 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 60 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 397 80.5999985 -121 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 9 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 390.5 94.5999985 -119.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 watrbx.wtf 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2watrbx.wtf 0 194 360 95.5999985 -122 0 -1 0 -1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 falsewatrbx.wtf 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 64 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 falsewatrbx.wtf -0.5 0.5 2 0 -0.5 0.5 2 0 194 337.5 85.0999985 -122 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5watrbx.wtf 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 21 6 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 249.5 70.5999985 -121.5 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 9 25 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 1002 331 81.0999985 -124 -1 0 0 0 -1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 10 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 1002 331 84.5999985 -124 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 10 5 2 Damage 0 StarterPack StarterGui true 0 10 1 Soundscape 1 CollectionService PhysicsService BadgeService Geometry RenderHooksService SocialService 1000 Debris Instance Instance CookiesService Teleport Service true Players Selection 4289901234 1 4278190080 4278190080 4294967295 2000 0 41.7332993 Lighting 4289967032 14:00:00 0 0 0 1 0 0 0 1 0 0 0 1 Hopper null false -0.5 0.5 0 0 -0.5 0.5 4 0 125 0 4.5 0.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 1 1 0 0.5 0 1 0 0 0 1 0 0 0 1 0 0.25 0 1 0 -0 0 1 0 0 -0 1 HeadWeld null null 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 5 face 20 0 rbxasset://textures/face.png 0 0 0.5 0 1 0 0 0 1 0 0 0 1 0 -0.150000006 0.150000006 1 0 0 0 1 0 0 0 1 HeadWeld null null false -0.5 0.5 0 0 -0.5 0.5 4 0 217 0 3 0.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 0 0 2 0 false 256 Torso 0 0 0 2 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 2 1 5 roblox 20 0 0 1 0.5 0 0 0 1 0 1 0 -1 -0 -0 -0.5 0.5 0 0 0 1 0 1 0 -1 -0 -0 -0.0379874669 0.150000006 Right Shoulder null null -1 0.5 0 -0 -0 -1 0 1 0 1 0 0 0.5 0.5 0 -0 -0 -1 0 1 0 1 0 0 -0.0379874669 0.150000006 Left Shoulder null null 1 -1 0 0 0 1 0 1 0 -1 -0 -0 0.5 1 0 0 0 1 0 1 0 -1 -0 -0 0.0379874669 0.100000001 Right Hip null null -1 -1 0 -0 -0 -1 0 1 0 1 0 0 -0.5 1 0 -0 -0 -1 0 1 0 1 0 0 0.0379874669 0.100000001 Left Hip null null 0 0 0 1 0 0 0 1 0 0 0 1 0 1.5 0 1 0 0 0 1 0 0 0 1 0 0 Neck null null false -0.5 0.5 0 0 -0.5 0.5 0 0 217 -1.5 3 0.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Left Arm 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 false -0.5 0.5 0 0 -0.5 0.5 0 0 217 1.5 3 0.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Right Arm 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 false -0.5 0.5 0 0 -0.5 0.5 0 0 102 -0.5 1 0.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Left Leg 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 false -0.5 0.5 0 0 -0.5 0.5 0 0 102 0.5 1 0.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Right Leg 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 100 100 Humanoid 0 18 0 2 77802474 KREO Hopper Left Arm 77803845 0 4 77802502 KREO Hopper Left Leg 77803845 0 3 77802523 KREO Hopper Right Arm 77803845 0 5 77802534 KREO Hopper Right Leg 77803845 0 1 77802553 KREO Hopper Torso 77803845 0 -0.150000006 0.150000006 1 0 0 0 1 0 0 0 1 KREOHopper false -0.5 0.5 0 0 -0.5 0.5 0 0 194 0 5.1500001 0.349999994 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 1.39999914 0.799999833 1.4000001 2 2 http://www.roblox.com/asset/?id=77804504 5 Mesh 0 0 0 1.95000005 1.95000005 1.95000005 http://www.roblox.com/asset/?id=77804493 watrbx.wtf 1 1 1 KREOD false watrbx.wtf false Health function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- declarations local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") local regening = false -- regeneration function regenHealth() if regening then return end regening = true while Humanoid.Health < Humanoid.MaxHealth do local s = wait(1) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then local newHealthDelta = 0.01 * s * Humanoid.MaxHealth health = health + newHealthDelta Humanoid.Health = math.min(health,Humanoid.MaxHealth) end end if Humanoid.Health > Humanoid.MaxHealth then Humanoid.Health = Humanoid.MaxHealth end regening = false end Humanoid.HealthChanged:connect(regenHealth) false HealthScript v3.1 local HealthGUI_prototype = script:FindFirstChild("HealthGUI") local lastHealth = 100 local lastHealth2 = 100 local maxWidth = 0.96 local humanoid = script.Parent.Humanoid if (humanoid == nil) then print("ERROR: no humanoid found in 'HealthScript v3.1'") end function CreateGUI() local p = game.Players:GetPlayerFromCharacter(humanoid.Parent) HealthGUI_prototype.Parent = p.PlayerGui end function UpdateGUI(health) tray = HealthGUI_prototype.tray local width = (health / humanoid.MaxHealth) * maxWidth local height = 0.83 local lastX = tray.bar.Position.X.Scale local x = 0.019 + (maxWidth - width) local y = 0.1 tray.bar.Position = UDim2.new(x,0,y, 0) tray.bar.Size = UDim2.new(width, 0, height, 0) -- If more than 1/4 health, bar = green. Else, bar = red. if( (health / humanoid.MaxHealth) > 0.25 ) then tray.barRed.Size = UDim2.new(0, 0, 0, 0) else tray.barRed.Position = tray.bar.Position tray.barRed.Size = tray.bar.Size tray.bar.Size = UDim2.new(0, 0, 0, 0) end if ( (lastHealth - health) > (humanoid.MaxHealth / 10) ) then lastHealth = health if humanoid.Health ~= humanoid.MaxHealth then delay(0,function() AnimateHurtOverlay() end) delay(0,function() AnimateBars(x, y, lastX, height) end) end else lastHealth = health end end function HealthChanged(health) UpdateGUI(health) if ( (lastHealth2 - health) > (humanoid.MaxHealth / 10) ) then lastHealth2 = health else lastHealth2 = health end end function AnimateBars(x, y, lastX, height) tray = HealthGUI_prototype.tray local width = math.abs(x - lastX) if( x > lastX ) then x = lastX end tray.bar2.Position = UDim2.new(x,0, y, 0) tray.bar2.Size = UDim2.new(width, 0, height, 0) tray.bar2.BackgroundTransparency = 0 local GBchannels = 1 local j = 0.2 local i_total = 30 for i=1,i_total do -- Increment Values if (GBchannels < 0.2) then j = -j end GBchannels = GBchannels + j if (i > (i_total - 10)) then tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1 end tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels) wait(0.02) end end function AnimateHurtOverlay() -- Start: -- overlay.Position = UDim2.new(0, 0, 0, -22) -- overlay.Size = UDim2.new(1, 0, 1.15, 30) -- Finish: -- overlay.Position = UDim2.new(-2, 0, -2, -22) -- overlay.Size = UDim2.new(4.5, 0, 4.65, 30) overlay = HealthGUI_prototype.hurtOverlay overlay.Position = UDim2.new(-2, 0, -2, -22) overlay.Size = UDim2.new(4.5, 0, 4.65, 30) -- Animate In, fast local i_total = 2 local wiggle_total = 0 local wiggle_i = 0.02 for i=1,i_total do overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 ) overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 ) wait(0.01) end i_total = 30 wait(0.03) -- Animate Out, slow for i=1,i_total do if( math.abs(wiggle_total) > (wiggle_i * 3) ) then wiggle_i = -wiggle_i end wiggle_total = wiggle_total + wiggle_i overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 ) overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 ) wait(0.01) end -- Hide after we're done overlay.Position = UDim2.new(10, 0, 0, 0) end CreateGUI() humanoid.HealthChanged:connect(HealthChanged) humanoid.Died:connect(function() HealthChanged(0) end) HealthGUI false 4290164919 1 4279970357 1 false false http://www.roblox.com/asset/?id=34854607 hurtOverlay 2 0 0 -22 1 0 1.1500001 30 0watrbx.wtf true 1 false 4285215356 1 4279970357 1 false false tray 0.5 -44 1 -26 0 170 0 18 2 0 true 1 false 4294967295 1 4279970357 1 false false http://www.roblox.com/asset/?id=35238000 bkg 0 0 0 0 1 0 1 0 0watrbx.wtf true 1 false 4294967295 1 4279970357 1 false false http://www.roblox.com/asset/?id=35238036 barRed 0.0189999994 0 0.100000001 0 0 0 0 0 0watrbx.wtf true 1 false 4294967295 1.00000012 4279970357 0 false false bar2 0.0189999994 0 0.100000001 0 0.192000002 0 0.829999983 0 0 0 true 1 false 4294967295 1 4279970357 1 false false http://www.roblox.com/asset/?id=35238053 bar 0.0189999994 0 0.100000001 0 0.959999979 0 0.829999983 0 0watrbx.wtf true 1 false 4294967295 1 4279970357 0 false false http://www.roblox.com/asset/?id=34816363 label 0.680000007 0 0.300000012 0 0.25 0 0.349999994 0 0watrbx.wtf true 1 false Animate function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- ANIMATION -- declarations local Figure = script.Parent local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") local pose = "Standing" local toolAnim = "None" local toolAnimTime = 0 -- functions function onRunning(speed) if speed>0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() pose = "Jumping" end function onClimbing() pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() pose = "FreeFall" end function onFallingDown() pose = "FallingDown" end function onSeated() pose = "Seated" end function onPlatformStanding() pose = "PlatformStanding" end function moveJump() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(3.14) LeftShoulder:SetDesiredAngle(-3.14) RightHip:SetDesiredAngle(0) LeftHip:SetDesiredAngle(0) end -- same as jump for now function moveFreeFall() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(3.14) LeftShoulder:SetDesiredAngle(-3.14) RightHip:SetDesiredAngle(0) LeftHip:SetDesiredAngle(0) end function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end function getTool() for _, kid in ipairs(Figure:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end function animateTool() if (toolAnim == "None") then RightShoulder:SetDesiredAngle(1.57) return end if (toolAnim == "Slash") then RightShoulder.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(0) return end if (toolAnim == "Lunge") then RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightHip.MaxVelocity = 0.5 LeftHip.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(1.57) LeftShoulder:SetDesiredAngle(1.0) RightHip:SetDesiredAngle(1.57) LeftHip:SetDesiredAngle(1.0) return end end function move(time) local amplitude local frequency if (pose == "Jumping") then moveJump() return end if (pose == "FreeFall") then moveFreeFall() return end if (pose == "Seated") then moveSit() return end local climbFudge = 0 if (pose == "Running") then RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 amplitude = 1 frequency = 9 elseif (pose == "Climbing") then RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 amplitude = 1 frequency = 9 climbFudge = 3.14 else amplitude = 0.1 frequency = 1 end desiredAngle = amplitude * math.sin(time*frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) local tool = getTool() if tool then animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value -- message recieved, delete StringValue animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else toolAnim = "None" toolAnimTime = 0 end end -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) -- main program local runService = game:service("RunService"); while Figure.Parent~=nil do local _, time = wait(0.1) move(time) end false RobloxTeam -- Now with exciting TeamColors HACK! function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- TEAM COLORS function onTeamChanged(player) wait(1) local char = player.Character if char == nil then return end if player.Neutral then -- Replacing the current BodyColor object will force a reset local old = char:findFirstChild("Body Colors") if not old then return end old:clone().Parent = char old.Parent = nil else local head = char:findFirstChild("Head") local torso = char:findFirstChild("Torso") local left_arm = char:findFirstChild("Left Arm") local right_arm = char:findFirstChild("Right Arm") local left_leg = char:findFirstChild("Left Leg") local right_leg = char:findFirstChild("Right Leg") if head then head.BrickColor = BrickColor.new(24) end if torso then torso.BrickColor = player.TeamColor end if left_arm then left_arm.BrickColor = BrickColor.new(26) end if right_arm then right_arm.BrickColor = BrickColor.new(26) end if left_leg then left_leg.BrickColor = BrickColor.new(26) end if right_leg then right_leg.BrickColor = BrickColor.new(26) end end end function onPlayerPropChanged(property, player) if property == "Character" then onTeamChanged(player) end if property== "TeamColor" or property == "Neutral" then onTeamChanged(player) end end local cPlayer = game.Players:GetPlayerFromCharacter(script.Parent) cPlayer.Changed:connect(function(property) onPlayerPropChanged(property, cPlayer) end ) onTeamChanged(cPlayer) false Sound -- util function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function newSound(id) local sound = Instance.new("Sound") sound.SoundId = id sound.archivable = false sound.Parent = script.Parent.Head return sound end -- declarations local sDied = newSound("rbxasset://sounds/uuhhh.wav") local sFallingDown = newSound("rbxasset://sounds/splat.wav") local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") local sGettingUp = newSound("rbxasset://sounds/hit.wav") local sJumping = newSound("rbxasset://sounds/button.wav") local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") sRunning.Looped = true local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") -- functions function onDied() sDied:Play() end function onState(state, sound) if state then sound:Play() else sound:Pause() end end function onRunning(speed) if speed>0 then sRunning:Play() else sRunning:Pause() end end -- connect up Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) 0 0 0 1 0 0 0 1 0 0 0 1 AdmiralShane null false -0.5 0.5 0 0 -0.5 0.5 4 0 125 -8 4.5 2.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 1 1 0 0.5 0 1 0 0 0 1 0 0 0 1 0 0.25 0 1 0 -0 0 1 0 0 -0 1 HeadWeld null null 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 5 face 20 0 rbxasset://textures/face.png 0 false -0.5 0.5 0 0 -0.5 0.5 4 0 217 -8 3 2.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 0 0 2 0 false 256 Torso 0 0 0 2 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 2 1 5 roblox 20 0 0 1 0.5 0 0 0 1 0 1 0 -1 -0 -0 -0.5 0.5 0 0 0 1 0 1 0 -1 -0 -0 -0.0379874669 0.150000006 Right Shoulder null null -1 0.5 0 -0 -0 -1 0 1 0 1 0 0 0.5 0.5 0 -0 -0 -1 0 1 0 1 0 0 -0.0379874669 0.150000006 Left Shoulder null null 1 -1 0 0 0 1 0 1 0 -1 -0 -0 0.5 1 0 0 0 1 0 1 0 -1 -0 -0 0.0379874669 0.100000001 Right Hip null null -1 -1 0 -0 -0 -1 0 1 0 1 0 0 -0.5 1 0 -0 -0 -1 0 1 0 1 0 0 0.0379874669 0.100000001 Left Hip null null 0 0 0 1 0 0 0 1 0 0 0 1 0 1.5 0 1 0 0 0 1 0 0 0 1 0 0 Neck null null false -0.5 0.5 0 0 -0.5 0.5 0 0 217 -9.5 3 2.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Left Arm 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 false -0.5 0.5 0 0 -0.5 0.5 0 0 217 -6.5 3 2.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Right Arm 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 false -0.5 0.5 0 0 -0.5 0.5 0 0 102 -8.5 1 2.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Left Leg 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 false -0.5 0.5 0 0 -0.5 0.5 0 0 102 -7.5 1 2.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Right Leg 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 100 100 Humanoid 0 18 0 2 77794511 KREO Admiral Left Arm 77794506 0 4 77794517 KREO Admiral Left Leg 77794506 0 3 77794524 KREO Admiral Right Arm 77794506 0 5 77794533 KREO Admiral Right Leg 77794506 0 1 77794540 KREO Admiral Torso 77794506 0 -0.200000003 0 1 0 0 0 1 0 0 0 1 KREOAdmiral false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -8 5.19999981 2.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 1.39999914 0.799999833 1.4000001 2 2 http://www.roblox.com/asset/?id=77794960 5 Mesh 0 0 0 1.79999995 1.79999995 1.79999995 http://www.roblox.com/asset/?id=77794942 1 1 1 KREOD false false Health function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- declarations local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") local regening = false -- regeneration function regenHealth() if regening then return end regening = true while Humanoid.Health < Humanoid.MaxHealth do local s = wait(1) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then local newHealthDelta = 0.01 * s * Humanoid.MaxHealth health = health + newHealthDelta Humanoid.Health = math.min(health,Humanoid.MaxHealth) end end if Humanoid.Health > Humanoid.MaxHealth then Humanoid.Health = Humanoid.MaxHealth end regening = false end Humanoid.HealthChanged:connect(regenHealth) false HealthScript v3.1 local HealthGUI_prototype = script:FindFirstChild("HealthGUI") local lastHealth = 100 local lastHealth2 = 100 local maxWidth = 0.96 watrbx.wtf local humanoid = script.Parent.Humanoid if (humanoid == nil) then print("ERROR: no humanoid found in 'HealthScript v3.1'") end function CreateGUI() local p = game.Players:GetPlayerFromCharacter(humanoid.Parent) HealthGUI_prototype.Parent = p.PlayerGui end function UpdateGUI(health) tray = HealthGUI_prototype.tray local width = (health / humanoid.MaxHealth) * maxWidth local height = 0.83 local lastX = tray.bar.Position.X.Scale local x = 0.019 + (maxWidth - width) local y = 0.1 tray.bar.Position = UDim2.new(x,0,y, 0) tray.bar.Size = UDim2.new(width, 0, height, 0) -- If more than 1/4 health, bar = green. Else, bar = red. if( (health / humanoid.MaxHealth) > 0.25 ) then tray.barRed.Size = UDim2.new(0, 0, 0, 0) else tray.barRed.Position = tray.bar.Position tray.barRed.Size = tray.bar.Size tray.bar.Size = UDim2.new(0, 0, 0, 0) end if ( (lastHealth - health) > (humanoid.MaxHealth / 10) ) then lastHealth = health if humanoid.Health ~= humanoid.MaxHealth then delay(0,function() AnimateHurtOverlay() end) delay(0,function() AnimateBars(x, y, lastX, height) end) end else lastHealth = health end end function HealthChanged(health) UpdateGUI(health) if ( (lastHealth2 - health) > (humanoid.MaxHealth / 10) ) then lastHealth2 = health else lastHealth2 = health endwatrbx.wtf end function AnimateBars(x, y, lastX, height) tray = HealthGUI_prototype.tray local width = math.abs(x - lastX) if( x > lastX ) then x = lastX end tray.bar2.Position = UDim2.new(x,0, y, 0) tray.bar2.Size = UDim2.new(width, 0, height, 0) tray.bar2.BackgroundTransparency = 0 local GBchannels = 1 local j = 0.2 local i_total = 30 for i=1,i_total do -- Increment Values if (GBchannels < 0.2) then j = -j end GBchannels = GBchannels + j if (i > (i_total - 10)) then tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1 end tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels) wait(0.02) endwatrbx.wtf end function AnimateHurtOverlay() -- Start: -- overlay.Position = UDim2.new(0, 0, 0, -22) -- overlay.Size = UDim2.new(1, 0, 1.15, 30) -- Finish: -- overlay.Position = UDim2.new(-2, 0, -2, -22) -- overlay.Size = UDim2.new(4.5, 0, 4.65, 30) overlay = HealthGUI_prototype.hurtOverlay overlay.Position = UDim2.new(-2, 0, -2, -22) overlay.Size = UDim2.new(4.5, 0, 4.65, 30) -- Animate In, fast local i_total = 2 local wiggle_total = 0 local wiggle_i = 0.02 for i=1,i_total do overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 ) overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 ) wait(0.01) end i_total = 30 wait(0.03) -- Animate Out, slow for i=1,i_total do if( math.abs(wiggle_total) > (wiggle_i * 3) ) then wiggle_i = -wiggle_i end wiggle_total = wiggle_total + wiggle_i overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 ) overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 ) wait(0.01) end -- Hide after we're done overlay.Position = UDim2.new(10, 0, 0, 0) end CreateGUI() humanoid.HealthChanged:connect(HealthChanged) humanoid.Died:connect(function() HealthChanged(0) end) HealthGUI false 4290164919 14279970357 1 false false http://www.roblox.com/asset/?id=34854607 hurtOverlay 2 0 0 -22 1 0 1.1500001 30 0 true 1 false 4285215356 14279970357 1 false false tray 0.5 -44 1 -26 0 170 0 18 2 0 true 1 false 4294967295 1 4279970357 1 false false http://www.roblox.com/asset/?id=35238000 bkg 0 0 0 0 1 0 1 0 0 true 1 false 4294967295 1 4279970357 1 false false http://www.roblox.com/asset/?id=35238036 barRed 0.0189999994 0 0.100000001 0 0 0 0 0 0 true 1 false 4294967295 1.00000012 4279970357 0 false false bar2 0.0189999994 0 0.100000001 0 0.192000002 0 0.829999983 0 0 0 true 1 false 4294967295 1 4279970357 1 false false http://www.roblox.com/asset/?id=35238053 bar 0.0189999994 0 0.100000001 0 0.959999979 0 0.829999983 0 0 true 1 false 4294967295 1 4279970357 0 false false http://www.roblox.com/asset/?id=34816363 label 0.680000007 0 0.300000012 0 0.25 0 0.349999994 0 0 true 1 false Animate function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- ANIMATION -- declarations local Figure = script.Parent local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") local pose = "Standing" local toolAnim = "None" local toolAnimTime = 0 -- functions function onRunning(speed) if speed>0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() pose = "Jumping" end function onClimbing() pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() pose = "FreeFall" end function onFallingDown() pose = "FallingDown" end function onSeated() pose = "Seated" end function onPlatformStanding() pose = "PlatformStanding" end function moveJump() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(3.14) LeftShoulder:SetDesiredAngle(-3.14) RightHip:SetDesiredAngle(0) LeftHip:SetDesiredAngle(0) end -- same as jump for now function moveFreeFall() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(3.14) LeftShoulder:SetDesiredAngle(-3.14) RightHip:SetDesiredAngle(0) LeftHip:SetDesiredAngle(0) end function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end function getTool() for _, kid in ipairs(Figure:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end function animateTool() if (toolAnim == "None") then RightShoulder:SetDesiredAngle(1.57) return end if (toolAnim == "Slash") then RightShoulder.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(0) return end if (toolAnim == "Lunge") then RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightHip.MaxVelocity = 0.5 LeftHip.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(1.57) LeftShoulder:SetDesiredAngle(1.0) RightHip:SetDesiredAngle(1.57) LeftHip:SetDesiredAngle(1.0) return end end function move(time) local amplitude local frequency if (pose == "Jumping") then moveJump() return end if (pose == "FreeFall") then moveFreeFall() return end if (pose == "Seated") then moveSit() return end local climbFudge = 0 if (pose == "Running") then RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 amplitude = 1 frequency = 9 elseif (pose == "Climbing") then RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 amplitude = 1 frequency = 9 climbFudge = 3.14 else amplitude = 0.1 frequency = 1 end desiredAngle = amplitude * math.sin(time*frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) local tool = getTool() if tool then animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value -- message recieved, delete StringValue animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else toolAnim = "None" toolAnimTime = 0 end end -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) -- main program local runService = game:service("RunService"); while Figure.Parent~=nil do local _, time = wait(0.1) move(time) end false RobloxTeam -- Now with exciting TeamColors HACK! function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- TEAM COLORS function onTeamChanged(player) wait(1) local char = player.Character if char == nil then return end if player.Neutral then -- Replacing the current BodyColor object will force a reset local old = char:findFirstChild("Body Colors") if not old then return end old:clone().Parent = char old.Parent = nil else local head = char:findFirstChild("Head") local torso = char:findFirstChild("Torso") local left_arm = char:findFirstChild("Left Arm") local right_arm = char:findFirstChild("Right Arm") local left_leg = char:findFirstChild("Left Leg") local right_leg = char:findFirstChild("Right Leg") if head then head.BrickColor = BrickColor.new(24) end if torso then torso.BrickColor = player.TeamColor end if left_arm then left_arm.BrickColor = BrickColor.new(26) end if right_arm then right_arm.BrickColor = BrickColor.new(26) end if left_leg then left_leg.BrickColor = BrickColor.new(26) end if right_leg then right_leg.BrickColor = BrickColor.new(26) end end end function onPlayerPropChanged(property, player) if property == "Character" then onTeamChanged(player) end if property== "TeamColor" or property == "Neutral" then onTeamChanged(player) end end local cPlayer = game.Players:GetPlayerFromCharacter(script.Parent) cPlayer.Changed:connect(function(property) onPlayerPropChanged(property, cPlayer) end ) onTeamChanged(cPlayer) false Sound -- util function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function newSound(id) local sound = Instance.new("Sound") sound.SoundId = id sound.archivable = false sound.Parent = script.Parent.Head return sound end -- declarations local sDied = newSound("rbxasset://sounds/uuhhh.wav") local sFallingDown = newSound("rbxasset://sounds/splat.wav") local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") local sGettingUp = newSound("rbxasset://sounds/hit.wav") local sJumping = newSound("rbxasset://sounds/button.wav") local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") sRunning.Looped = true local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") -- functions function onDied() sDied:Play() end function onState(state, sound) if state then sound:Play() else sound:Pause() end end function onRunning(speed) if speed>0 then sRunning:Play() else sRunning:Pause() end end -- connect up Humanoid.Died:connect(onDied)watrbx.wtf Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) 0watrbx.wtf 0 0 1 0 0 0 1 0 0 0 1 AlienCommander null false -0.5 0.5 0 0 -0.5 0.5 4 0 125 -8 4.5watrbx.wtf 2.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Head 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 1 0 0 0 0 1 2 1 1 0 0.5 0 1 0 0 0 1 0 0 0 1 0 0.25 0 1 0watrbx.wtf -0 0 1 0 0 -0 1 HeadWeld null null watrbx.wtf 2 2 0 Mesh 0 0 0 1.25 1.25 1.25 1 1 1 5 face 20 0 rbxasset://textures/face2.png 0 false -0.5 0.5 0 0 -0.5 0.5 4 0 217 -8 3 2.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 00watrbx.wtf 2 0 false 256 Torso 0 0 0 2 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 2 1 5 roblox 20 0 0 1 0.5 0 0 0 1 0 1 0 -1 -0 -0 -0.5 0.5 0 0 0 1 0 1 0 -1 -0 -0 -0.0379874669 0.150000006 Right Shoulder null null -1 0.5 0 -0 -0 -1 0 1 0 1 0 0 0.5 0.5 0 -0 -0 -1 0 1 0 1 0 0 -0.0379874669 0.150000006 Left Shoulder null null 1 -1 0 0 0 1 0 1 0 -1 -0 -0 0.5 1 0 0 0 1 0 1 0 -1 -0 -0 0.0379874669 0.100000001 Right Hip null null -1 -1 0 -0 -0 -1 0 1 0 1 0 0 -0.5 1 0 -0 -0 -1 0 1watrbx.wtf 0 1 0 0 0.0379874669 0.100000001 Left Hip null nullwatrbx.wtf 0 0 0 1watrbx.wtf 0watrbx.wtf 0watrbx.wtf 0watrbx.wtf 1watrbx.wtf 0watrbx.wtf 0 0 1 0 1.5 0 1 0 0 0 1 0 0 0 1 0 0 Neck null null false -0.5 0.5 0 0 -0.5 0.5 0 0 217 -9.5 3 2.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Left Arm 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 false -0.5 0.5 0 0 -0.5 0.5 0 0 217 -6.5 3 2.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Right Arm 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 false -0.5 0.5 0 0 -0.5 0.5 0 0 102 -8.5 1 2.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Left Leg 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 false -0.5 0.5 0 0 -0.5 0.5 0 0 102 -7.5 1 2.5 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Right Leg 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 1 100 100 Humanoid 0 18 KREOD false false Health function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- declarations local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") local regening = false -- regeneration function regenHealth() if regening then return end regening = true while Humanoid.Health < Humanoid.MaxHealth do local s = wait(1) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then local newHealthDelta = 0.01 * s * Humanoid.MaxHealth health = health + newHealthDelta Humanoid.Health = math.min(health,Humanoid.MaxHealth) end end if Humanoid.Health > Humanoid.MaxHealth then Humanoid.Health = Humanoid.MaxHealth end regening = false end Humanoid.HealthChanged:connect(regenHealth) false HealthScript v3.1 local HealthGUI_prototype = script:FindFirstChild("HealthGUI") local lastHealth = 100 local lastHealth2 = 100 local maxWidth = 0.96 local humanoid = script.Parent.Humanoid if (humanoid == nil) then print("ERROR: no humanoid found in 'HealthScript v3.1'") end function CreateGUI() local p = game.Players:GetPlayerFromCharacter(humanoid.Parent) HealthGUI_prototype.Parent = p.PlayerGui end function UpdateGUI(health) tray = HealthGUI_prototype.tray local width = (health / humanoid.MaxHealth) * maxWidth local height = 0.83 local lastX = tray.bar.Position.X.Scale local x = 0.019 + (maxWidth - width) local y = 0.1 tray.bar.Position = UDim2.new(x,0,y, 0) tray.bar.Size = UDim2.new(width, 0, height, 0) -- If more than 1/4 health, bar = green. Else, bar = red. if( (health / humanoid.MaxHealth) > 0.25 ) then tray.barRed.Size = UDim2.new(0, 0, 0, 0) else tray.barRed.Position = tray.bar.Position tray.barRed.Size = tray.bar.Size tray.bar.Size = UDim2.new(0, 0, 0, 0) end if ( (lastHealth - health) > (humanoid.MaxHealth / 10) ) then lastHealth = health if humanoid.Health ~= humanoid.MaxHealth then delay(0,function() AnimateHurtOverlay() end) delay(0,function() AnimateBars(x, y, lastX, height) end) end else lastHealth = health end end function HealthChanged(health) UpdateGUI(health) if ( (lastHealth2 - health) > (humanoid.MaxHealth / 10) ) then lastHealth2 = health else lastHealth2 = health end end function AnimateBars(x, y, lastX, height) tray = HealthGUI_prototype.tray local width = math.abs(x - lastX) if( x > lastX ) then x = lastX end tray.bar2.Position = UDim2.new(x,0, y, 0) tray.bar2.Size = UDim2.new(width, 0, height, 0) tray.bar2.BackgroundTransparency = 0 local GBchannels = 1 local j = 0.2 local i_total = 30 for i=1,i_total do -- Increment Values if (GBchannels < 0.2) then j = -j end GBchannels = GBchannels + j if (i > (i_total - 10)) then tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1 end tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels) wait(0.02) end end function AnimateHurtOverlay() -- Start: -- overlay.Position = UDim2.new(0, 0, 0, -22) -- overlay.Size = UDim2.new(1, 0, 1.15, 30) -- Finish: -- overlay.Position = UDim2.new(-2, 0, -2, -22) -- overlay.Size = UDim2.new(4.5, 0, 4.65, 30) overlay = HealthGUI_prototype.hurtOverlay overlay.Position = UDim2.new(-2, 0, -2, -22) overlay.Size = UDim2.new(4.5, 0, 4.65, 30) -- Animate In, fast local i_total = 2 local wiggle_total = 0 local wiggle_i = 0.02 for i=1,i_total do overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 ) overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 ) wait(0.01) end i_total = 30 wait(0.03) -- Animate Out, slow for i=1,i_total do if( math.abs(wiggle_total) > (wiggle_i * 3) ) then wiggle_i = -wiggle_i end wiggle_total = wiggle_total + wiggle_i overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 ) overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 ) wait(0.01) end -- Hide after we're done overlay.Position = UDim2.new(10, 0, 0, 0) end CreateGUI() humanoid.HealthChanged:connect(HealthChanged) humanoid.Died:connect(function() HealthChanged(0) end) HealthGUI false 4290164919 1 4279970357 1 false false http://www.roblox.com/asset/?id=34854607 hurtOverlay 2 0 0 -22 1 0 1.1500001 30 0 true 1 false 4285215356 1 4279970357 1 false false tray 0.5 -44 1 -26 0 170 0 18 2 0 true 1 false 4294967295 1 4279970357 1 false false http://www.roblox.com/asset/?id=35238000 bkg 0 0 0 0 1 0 1 0 0 true 1 false 4294967295 1 4279970357 1 false false http://www.roblox.com/asset/?id=35238036 barRed 0.0189999994 0 0.100000001 0 0 0 0 0 0 true 1 false 4294967295 1.00000012 4279970357 0 false false bar2 0.0189999994 0 0.100000001 0 0.192000002 0 0.829999983 0 0 0 true 1 false 4294967295 1 4279970357 1 false false http://www.roblox.com/asset/?id=35238053 bar 0.0189999994 0 0.100000001 0 0.959999979 0 0.829999983 0 0 true 1 false 4294967295 1 4279970357 0 false false http://www.roblox.com/asset/?id=34816363 label 0.680000007 0 0.300000012 0 0.25 0 0.349999994 0 0 true 1 false Animate function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- ANIMATION -- declarations local Figure = script.Parent local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid") local pose = "Standing" local toolAnim = "None" local toolAnimTime = 0 -- functions function onRunning(speed) if speed>0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() pose = "Jumping" end function onClimbing() pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() pose = "FreeFall" end function onFallingDown() pose = "FallingDown" end function onSeated() pose = "Seated" end function onPlatformStanding() pose = "PlatformStanding" end function moveJump() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(3.14) LeftShoulder:SetDesiredAngle(-3.14) RightHip:SetDesiredAngle(0) LeftHip:SetDesiredAngle(0) end -- same as jump for now function moveFreeFall() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(3.14) LeftShoulder:SetDesiredAngle(-3.14) RightHip:SetDesiredAngle(0) LeftHip:SetDesiredAngle(0) end function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end function getTool() for _, kid in ipairs(Figure:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end function animateTool() if (toolAnim == "None") then RightShoulder:SetDesiredAngle(1.57) return end if (toolAnim == "Slash") then RightShoulder.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(0) return end if (toolAnim == "Lunge") then RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightHip.MaxVelocity = 0.5 LeftHip.MaxVelocity = 0.5 RightShoulder:SetDesiredAngle(1.57) LeftShoulder:SetDesiredAngle(1.0) RightHip:SetDesiredAngle(1.57) LeftHip:SetDesiredAngle(1.0) return end end function move(time) local amplitude local frequency if (pose == "Jumping") then moveJump() return end if (pose == "FreeFall") then moveFreeFall() return end if (pose == "Seated") then moveSit() return end local climbFudge = 0 if (pose == "Running") then RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 amplitude = 1 frequency = 9 elseif (pose == "Climbing") then RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 amplitude = 1 frequency = 9 climbFudge = 3.14 else amplitude = 0.1 frequency = 1 end desiredAngle = amplitude * math.sin(time*frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) local tool = getTool() if tool then animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value -- message recieved, delete StringValue animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else toolAnim = "None" toolAnimTime = 0 end end -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) -- main program local runService = game:service("RunService"); while Figure.Parent~=nil do local _, time = wait(0.1) move(time) end false RobloxTeam -- Now with exciting TeamColors HACK! function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- TEAM COLORS function onTeamChanged(player) wait(1) local char = player.Character if char == nil then return end if player.Neutral then -- Replacing the current BodyColor object will force a reset local old = char:findFirstChild("Body Colors") if not old then return end old:clone().Parent = char old.Parent = nil else local head = char:findFirstChild("Head") local torso = char:findFirstChild("Torso") local left_arm = char:findFirstChild("Left Arm") local right_arm = char:findFirstChild("Right Arm") local left_leg = char:findFirstChild("Left Leg") local right_leg = char:findFirstChild("Right Leg") if head then head.BrickColor = BrickColor.new(24) end if torso then torso.BrickColor = player.TeamColor end if left_arm then left_arm.BrickColor = BrickColor.new(26) end if right_arm then right_arm.BrickColor = BrickColor.new(26) end if left_leg then left_leg.BrickColor = BrickColor.new(26) end if right_leg then right_leg.BrickColor = BrickColor.new(26) end end end function onPlayerPropChanged(property, player) if property == "Character" then onTeamChanged(player) end if property== "TeamColor" or property == "Neutral" then onTeamChanged(player) end end local cPlayer = game.Players:GetPlayerFromCharacter(script.Parent) cPlayer.Changed:connect(function(property) onPlayerPropChanged(property, cPlayer) end ) onTeamChanged(cPlayer) false Sound -- util function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end function newSound(id) local sound = Instance.new("Sound") sound.SoundId = id sound.archivable = false sound.Parent = script.Parent.Head return sound end -- declarations local sDied = newSound("rbxasset://sounds/uuhhh.wav") local sFallingDown = newSound("rbxasset://sounds/splat.wav") local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") local sGettingUp = newSound("rbxasset://sounds/hit.wav") local sJumping = newSound("rbxasset://sounds/button.wav") local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") sRunning.Looped = true local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") -- functions function onDied() sDied:Play() end function onState(state, sound) if state then sound:Play() else sound:Pause() end end function onRunning(speed) if speed>0 then sRunning:Play() else sRunning:Pause() end end -- connect up Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) 0 2 77875242 KREO Alien Left Arm 77875159 0 4 77875264 KREO Alien Left Leg 77875159 0 3 77875287 KREO Alien Right Arm 77875159 0 5 77875374 KREO Alien Right Leg 77875159 0 1 77875404 KREO Alien Armor Torso 77875159 0 0.375 -0.129999995 1 0 0 0 1 0 0 0 1 KREOAlien false -0.5 0.5 0 0 -0.5 0.5 0 0 194 44.5000191 1.29999804 14.4999876 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 1.39999914 1.79999995 2.20000029 2 2 http://www.roblox.com/asset/?id=77876018 5 Mesh 0 0 0 1 1 1 http://www.roblox.com/asset/?id=77875980 1 1 1 true true 0.100000001 0 -0.5 1 0 0 0 1 0 0 0 1 HandCannon http://www.roblox.com/asset/?id= 48371498 false -0.5 0.5 0 0 -0.5 0.5 0 0 199 58.5999985 15 2.5 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 0.920000374 1.04000115 3.13999867 2 2 http://www.roblox.com/asset/?id=48371470 5 Mesh 0 0 0 1.29999995 1.29999995 1.29999995 http://www.roblox.com/asset/?id=48371452 1 1 1 false Local Gui Tool = script.Parent local stillEquipped = false function onEquippedLocal(mouse) stillEquipped = true if mouse == nil then print("No mouse") return end while stillEquipped do print("Setting Mouse to go") mouse.Icon = "rbxasset://textures\\GunCursor.png" while Tool.Enabled and stillEquipped do wait(0.01) end print("Setting Mouse to wait") mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" while not Tool.Enabled and stillEquipped do wait(0.01) end end end function onUnequippedLocal() stillEquipped = false end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) false HandCannonScript -- Heat Seeker Missiles 1..2..3 -- local Tool = script.Parent local Cannon = Tool.Handle local debris = game:GetService("Debris") Tool.Enabled = true rocket = Instance.new("Part") rocket.Size = Vector3.new(3, 3, 3) rocket.Transparency = 0.8 rocket.Shape = "Ball" rocket.FormFactor = 3 rocket.Name ="HC" local rocketMesh = Instance.new("SpecialMesh") rocketMesh.MeshType = "FileMesh" rocketMesh.Name = "Mesh" rocketMesh.MeshId = "http://www.roblox.com/asset/?id=48423624" rocketMesh.TextureId = "http://www.roblox.com/asset/?id=48598142" rocketMesh.Scale = Vector3.new(0.05, 0.05, 0.05) rocketMesh.Parent = rocket local fire = Instance.new("Fire") fire.Size = 0.1 fire.Heat = 5.0 fire.Parent = rocket local newBV = Instance.new("BodyVelocity") newBV.P = 1000 newBV.maxForce = Vector3.new(newBV.P, newBV.P, newBV.P) newBV.Name = "BV" local newBT = Instance.new("BodyThrust") newBT.Name = "BT" local newBF = Instance.new("BodyPosition") newBF.P = 10000 newBF.maxForce = Vector3.new(newBF.P, newBF.P, newBF.P) newBF.Name = "BF" local fireSound local boom local rocketClone = {} function blow(part, hit) if hit.Name ~= "rocketClone" then humanoid = hit.Parent:FindFirstChild("Humanoid") print(hit.Name) local e = Instance.new("Explosion") e.Name = "SPLODE" e.BlastPressure = 5000 e.BlastRadius = 5 e.Position = hit.Position e.Parent = game.Workspace debris:AddItem(e, 1.0) if hit.Parent:FindFirstChild("Break") == nil then local b1 = Instance.new("BoolValue") b1.Name = "Break" b1.Parent = hit.Parent end if boom then boom:Play() end if part then part:Remove() end vCharacter = Tool.Parent vPlayer = game.Players:GetPlayerFromCharacter(vCharacter) if humanoid and vPlayer then tagHumanoid(humanoid, vPlayer) wait(1.0) untagHumanoid(humanoid) end end end function tagHumanoid(humanoid, player) if humanoid ~= nil then creatorTag = Instance.new("ObjectValue") creatorTag.Name = "creator" creatorTag.Parent = humanoid creatorTag.Value = player end end function untagHumanoid(humanoid) if humanoid ~= nil then tag = humanoid:FindFirstChild("creator") if tag ~= nil then tag:Remove() end end end function shoot(pos) vCharacter = Tool.Parent if vCharacter == nil or vCharacter:FindFirstChild("Humanoid") == nil then print("Humanoid not found") return end vPlayer = game.Players:GetPlayerFromCharacter(vCharacter) if vPlayer == nil then print("Player not found") return end if fireSound then fireSound:Play()end for i = 1, 3 do rocketClone[i] = rocket:Clone() rocketClone[i].CanCollide = false local spawnPos = vCharacter.PrimaryPart.Position spawnPos = spawnPos + pos.unit * 11.0 if i == 1 then rocketClone[i].CFrame = CFrame.new(spawnPos, spawnPos + pos) rocketClone[i].Velocity = pos * 200.0 rocketClone[i].Name ="rocketClone" rocketClone[i].Parent = game.Workspace else if i%2 == 0 then sign = 1 else sign = -1 end rocketClone[i].CFrame = rocketClone[1].CFrame * CFrame.Angles(sign * math.pi/2, 0.0, 0.0) rocketClone[i].Position = rocketClone[i].Position + Vector3.new(sign * 2.0, 0.0, 0.0) rocketClone[i].Velocity = pos * 200.0 rocketClone[i].Name ="rocketClone" rocketClone[i].Parent = game.Workspace cloneBT = newBT:Clone() cloneBT.force = (rocketClone[1].Position - rocketClone[i].Position) * 50.0 cloneBT.location = rocketClone[i].Position cloneBT.Parent = rocketClone[i] end local rocketCloneFloat = Instance.new("BodyForce") rocketCloneFloat.force = Vector3.new(0.0, rocketClone[i]:GetMass() * 196.1, 0.0) rocketCloneFloat.Parent = rocketClone[i] rocketClone[i].Touched:connect(function(hit) blow(rocketClone[i], hit) end) end end function onActivated() if Tool.Enabled == false then return end Tool.Enabled = false vCharacter = Tool.Parent myHumanoid = vCharacter:FindFirstChild("Humanoid") if myHumanoid == nil then print("Humanoid not found") return end myTorso = vCharacter:FindFirstChild("Torso") if myTorso == nil then print("Torso not found") return end boom = Tool:FindFirstChild("BOOM") target = myHumanoid.TargetPoint lookAt = (target - myTorso.Position).unit fireSound = Tool:FindFirstChild("FireSound") shoot(lookAt) wait(0.75) Tool.Enabled = true end function onEquipped() end function onUnequipped() if fireSound then fireSound:Stop()end if boom then boom:Stop() end end Tool.Activated:connect(onActivated) Tool.Equipped:connect(onEquipped) Tool.Unequipped:connect(onUnequipped) false FireSound 1 false http://www.roblox.com/asset/?id=48618583 1 false BOOM 1 false http://www.roblox.com/asset/?id=48618802 0.5 true Sky http://www.roblox.com/asset/?id=58372690 http://www.roblox.com/asset/?id=58372722 http://www.roblox.com/asset/?id=58372742 http://www.roblox.com/asset/?id=58372777 http://www.roblox.com/asset/?id=58372794 http://www.roblox.com/asset/?id=58372812 3000 0 0 0 1 0 0 0 1 0 0 0 1 AlienTower null false -0.5 0.5 2 0 -0.5 0.5 2 0 26 6.00014305 20.2856979 -431.762543 7.70460744e-008 -1 2.96909349e-007 0.943856895 1.70805862e-007 0.330354661 -0.330354661 2.54787409e-007 0.943856895 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 26 84 false -0.5 0.5 2 0 -0.5 0.5 0 0 21 -23.5000534 25.9494553 -401.95636 1 9.24748065e-008 2.54568192e-007 -1.71388947e-007 0.943852007 0.330388576 -2.09722387e-007 -0.330388814 0.94385308 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 7 6 6 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 -23.5000401 25.9309006 -403.629669 1 2.45415492e-007 1.14595331e-007 -1.71393594e-007 0.900978565 -0.433878899 -2.09728867e-007 0.433879495 0.9009794 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 19 29 3 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -47.4986763 33.7001915 -366.503021 1 1.42808489e-007 1.74746219e-007 -1.4280927e-007 1.00000656 -8.34470484e-007 -1.7474774e-007 1.01328578e-006 1.00000763 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 6 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -49.4999008 23.6993504 -388.5047 1 -2.09701028e-007 1.71373429e-007 -1.71374694e-007 -7.15241868e-007 1.00000656 -2.09702563e-007 -1.00000763 -5.36428274e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 13 5 14 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -61.6566658 29.4436893 -389.62738 -0.14143002 -5.73067041e-007 0.989948213 -0.313085437 0.948678017 -0.044728741 -0.939143181 -0.31626448 -0.134171918 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 5 11 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -61.998703 32.7021751 -377.504425 -1.74695614e-007 1.42771924e-007 1 -1.43049056e-006 1.00000656 -1.42773104e-007 -1.00000763 -1.25167776e-006 -1.74696808e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 17 8 12 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -53.9977188 33.7010841 -388.505859 -2.09613063e-007 1.71310376e-007 1 -2.29474654e-006 1.00000656 -1.71311967e-007 -1.00000763 -2.11593465e-006 -2.09614342e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 6 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -47.4986801 33.7002106 -388.503174 1 1.42808489e-007 1.74746219e-007 -1.4280927e-007 1.00000656 -8.34470484e-007 -1.7474774e-007 1.01328578e-006 1.00000763 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 6 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -53.9980125 33.7027702 -366.500732 -1.39778351e-007 1.14232918e-007 1 -2.29472789e-006 1.00000656 -1.1423397e-007 -1.00000763 -2.115916e-006 -1.39779218e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 6 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -37.5000153 25.9309025 -403.629669 -8.87195739e-008 -1 2.75226625e-007 0.433788985 2.09499603e-007 0.901021898 -0.901022732 1.99328866e-007 0.433789581 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 3 9 29 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -12.5001507 25.9309807 -403.6297 1.1460159e-007 1 2.75230491e-007 -0.433820486 -1.98267998e-007 0.901006699 0.901007533 -2.22657775e-007 0.433821082 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 3 3 29 false -0.5 0.5 2 0 -0.5 0.5 0 0 199 -23.5000401 28.427618 -394.876129 1 9.24722769e-008 2.54539515e-007 -1.71372804e-007 0.943858743 0.330369323 -2.09699635e-007 -0.330369562 0.943859816 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 7 6 9 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -51.9987144 38.200573 -377.503235 -1.74678618e-007 1.42760015e-007 1 -1.54971735e-006 1.00000656 -1.42761209e-007 -1.00000763 -1.37090456e-006 -1.74679798e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 17 3 8 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 -59.5001259 21.1262245 -386.11438 1.12217094e-006 -1.74067009e-005 0.99999994 -0.948677063 -0.316267252 -4.44059151e-006 0.316267401 -0.948678136 -1.68682636e-005 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 1 7 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 -61.6566277 20.9043312 -386.780548 0.989943385 -2.83399322e-006 0.141463771 -0.0447383225 0.948675573 0.313091427 -0.134204298 -0.316271782 0.939136088 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 11 13 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -61.9986954 22.6983585 -384.008209 1 -1.39819491e-007 1.14262065e-007 -1.14263315e-007 -3.6059846e-006 1.00000656 -1.39820202e-007 -1.00000763 -3.42717385e-006 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 12 4 12 false -0.5 0.5 2 0 -0.5 0.5 0 0 21 -59.5000992 21.600275 -384.692413 0.99999994 -9.60650027e-007 1.32291534e-005 -3.27245721e-006 0.94868058 0.316256613 -1.28540669e-005 -0.316256762 0.948681653 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 7 5 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -49.4975052 23.6985054 -366.500732 -1 2.79584327e-007 2.2848559e-007 2.28487664e-007 2.05630681e-006 1.00000656 2.79586089e-007 1.00000763 -1.8774947e-006 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 13 5 14 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -61.6576424 29.112524 -365.489868 0.14140676 1.66007544e-006 0.989951551 0.313057452 0.948687732 -0.0447193719 -0.939155877 0.31623584 0.13415046 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 5 11 false -0.5 0.5 2 0 -0.5 0.5 0 0 26 37.4996262 20.2859955 -431.761047 1 9.24644254e-008 2.54497962e-007 -1.71347466e-007 0.943857372 0.33035329 -2.09663838e-007 -0.33035332 0.943857372 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 37 5 84 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 -17.9990425 41.2007141 -377.503357 -1.74727546e-007 1.42794804e-007 1 -3.87433829e-007 1.00000656 -1.42795798e-007 -1.00000763 -2.08619895e-007 -1.74728882e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 11 3 10 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -61.9994583 22.6987629 -371.002197 1 -1.71353662e-007 -2.09672024e-007 -1.71354529e-007 -1.00000656 1.16230353e-006 -2.09673885e-007 -1.34111906e-006 -1.00000763 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 12 12 4 false -0.5 0.5 2 0 -0.5 0.5 0 0 21 -59.5011063 21.2691269 -370.426025 -1 1.52597323e-007 -6.6689843e-008 1.23677125e-007 0.948686719 0.316238344 1.11525061e-007 0.31623885 -0.948687613 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 7 5 2 false -0.5 0.5 2 0 -0.5 0.5 0 0 199 -61.9986801 22.7001305 -377.503113 1 1.42808489e-007 1.74746219e-007 -1.4280927e-007 1.00000656 -8.34470484e-007 -1.7474774e-007 1.01328578e-006 1.00000763 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 12 9 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 -61.6576462 20.572691 -368.336609 0.989945352 -2.83417717e-006 -0.141450241 -0.0447310098 0.948682785 -0.313070834 0.134192407 0.316250741 0.93914485 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 11 13 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 -59.5011749 20.794693 -369.002716 -1.61795626e-007 -8.93496477e-008 1 0.948684633 -0.316244632 1.25236738e-007 0.316245139 0.948685527 1.35931771e-007 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 1 7 false -0.5 0.5 2 0 -0.5 0.5 0 0 199 -23.4997978 28.4277058 -360.128693 1 1.60507497e-007 1.14962461e-007 -1.13518212e-007 0.943862557 -0.330358207 -1.61533961e-007 0.330358714 0.943863511 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 6 9 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -37.5002289 25.9313736 -351.377441 -1.45521994e-009 -1 2.41137244e-008 -0.43381542 2.23579661e-008 0.901008964 -0.901010036 -9.14970144e-009 -0.433815718 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 3 9 29 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 63.4994888 20.285778 -431.761108 -7.70491013e-008 1 2.24692812e-007 -0.943857372 -1.46951379e-007 0.33035329 0.33035332 -1.86624533e-007 0.943857372 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 15 84 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 13.9997082 26.6977749 -389.505737 1 -1.92197206e-007 1.57064193e-007 -1.57065514e-007 -1.49011498e-006 1.00000656 -1.92198513e-007 -1.00000763 -1.31130219e-006 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 114 7 20 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 13.9995098 38.2000046 -389.504913 1 1.71347594e-007 2.09663739e-007 -1.71347466e-007 1 -5.96037125e-007 -2.09663838e-007 5.96037069e-007 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 114 3 7 false -0.5 0.5 2 0 -0.5 0.5 0 0 199 38.4996338 23.8963814 -401.769501 1 9.24644254e-008 2.54497962e-007 -1.71347466e-007 0.943857372 0.33035329 -2.09663838e-007 -0.33035332 0.943857372 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 55 8 25 false -0.5 0.5 0 0 -0.5 0.5 0 0 199 7.50131941 26.7001476 -377.503113 1 1.42808489e-007 1.74746219e-007 -1.4280927e-007 1.00000656 -8.34470484e-007 -1.7474774e-007 1.01328578e-006 1.00000763 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Body 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 127 20 17 7 BodyGyro 9 0 0 0 1 0 0 0 1 0 0 0 1 10000 10000 10000 BodyVelocity 1250 500000000 500000000 500000000 0 0 0 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 -23.5002327 25.9308491 -351.377167 1 2.60859849e-008 2.37079803e-007 -1.26353157e-007 0.901007712 0.433818042 -2.02294444e-007 -0.43381834 0.901008785 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 19 29 3 false -0.5 0.5 2 0 -0.5 0.5 0 0 21 -23.4997749 25.9495354 -353.048523 -1 1.92681114e-007 -2.66685532e-007 9.37607751e-008 0.943860531 0.330363989 3.15369249e-007 0.330364496 -0.943861485 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 7 6 6 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 11.5013208 38.200222 -377.503113 1 1.42808489e-007 1.74746219e-007 -1.4280927e-007 1.00000656 -8.34470484e-007 -1.7474774e-007 1.01328578e-006 1.00000763 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 119 3 17 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -12.5001955 25.9316483 -351.377747 -4.03653644e-009 1 2.18842317e-007 0.433812976 -1.95428029e-007 0.901010156 0.901011229 9.85736364e-008 -0.433813274 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 3 3 29 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 29.0013199 41.2002411 -377.503113 1 1.42808489e-007 1.74746219e-007 -1.4280927e-007 1.00000656 -8.34470484e-007 -1.7474774e-007 1.01328578e-006 1.00000763 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 84 3 11 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 13.9999733 38.2036285 -365.503357 -1 5.71129988e-008 -6.98842371e-008 5.7113283e-008 1.00000656 9.23869266e-007 6.98848481e-008 1.10268456e-006 -1.00000763 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 114 3 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 14.0013161 26.6996841 -365.504333 -1 2.44627358e-007 1.99918929e-007 1.99920322e-007 3.87430191e-007 1.00000656 2.44629206e-007 1.00000763 -2.08616257e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 114 7 20 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 65.9986725 47.0087433 -393.071228 1.73469658e-007 4.99360056e-008 -1 0.393912345 0.919147968 1.14230431e-007 0.919147968 -0.393912375 1.39773874e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 19 10 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 72.9999771 33.7016068 -377.504883 -9.47175636e-008 1 9.63197451e-008 7.23263554e-007 -9.63202993e-008 1.00000656 1.00000763 9.47182741e-008 -5.44449904e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 11 4 18 false -0.5 0.5 0 0 -0.5 0.5 0 0 199 38.4999504 23.8958607 -353.233978 1 0 -2.93038841e-015 0 0.943864048 -0.330354214 2.22044605e-015 0.33035472 0.943865001 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 55 8 25 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 65.9996948 47.0139694 -361.934692 8.83512286e-008 -8.76525519e-011 -1 -0.393910944 0.919155777 -3.48831186e-008 0.919156671 0.393911541 8.11741145e-008 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 19 10 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 6.0000267 20.2844658 -323.236908 1.26348976e-008 -1 3.99445099e-008 -0.943860948 1.27059963e-009 0.330362976 -0.330363482 -4.18762092e-008 -0.943861902 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 26 84 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 37.4999504 20.2855282 -323.242645 1 0 -2.93038841e-015 0 0.943864048 -0.330354214 2.22044605e-015 0.33035472 0.943865001 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 37 5 84 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 63.4996986 20.2843876 -323.236694 2.78615797e-008 1 -2.3549374e-008 0.943861008 -1.85176212e-008 0.330362827 0.330363333 -3.14318029e-008 -0.943861961 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 15 84 false BoatAIScript --by QuantumSama --Adjustable settings local debug = false local updateFrequency = .05 local height = 0 --height that the boat normally stays at local maxSpeedbase = 35 local accelerationBase = 35 local arcRange = math.pi *.375 local minDistanceP = 10 --check against distance to point local function waitForChild(instance, name) while not instance:FindFirstChild(name) do instance.ChildAdded:wait() end return instance:FindFirstChild(name) end local boat = script.Parent boat:MakeJoints() local tempMissile = waitForChild(boat, "AlienMissile") if game.Lighting:FindFirstChild("AlienMissile") == nil then tempMissile.Parent = game.Lighting else tempMissile.Parent = nil end local configs = waitForChild(boat, "Configuration") local debris = game:GetService("Debris") local w = game.Workspace function getRandomTarget() local ship = game.Workspace:FindFirstChild("Ship") if ship ~= nil then return ship:GetChildren()[math.random(1, #ship:GetChildren())].Position else print("No ship found") local targets = {w.Target1.Position, w.Target2.Position, w.Target3.Position, w.Target4.Position} return targets[math.random(#targets)] end end local body = boat.Body local bGyro = body.BodyGyro local bVelocity = body.BodyVelocity local maxSpeed = maxSpeedbase * configs.SpeedMultiplier.Value local acceleration = accelerationBase * updateFrequency * configs.SpeedMultiplier.Value local distanceAway = configs.DistanceAway.Value local downPitch = 0 local unitTarget = getRandomTarget() local lookTarget = unitTarget local positionTarget = body.Position local newTarget = false configs.Target.Changed:connect(function() newTarget = true end) configs.SpeedMultiplier.Changed:connect(function() maxSpeed = maxSpeedbase * configs.SpeedMultiplier.Value acceleration = accelerationBase * updateFrequency * configs.SpeedMultiplier.Value end) function computeLaunchAngle(v,dx,dy,grav) -- arcane -- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile local g = math.abs(grav) local inRoot = (v*v*v*v) - (g * ((g*dx*dx) + (2*dy*v*v))) if inRoot <= 0 then return .25 * math.pi end local root = math.sqrt(inRoot) local inATan1 = ((v*v) + root) / (g*dx) local inATan2 = ((v*v) - root) / (g*dx) local answer1 = math.atan(inATan1) local answer2 = math.atan(inATan2) if answer1 < answer2 then return answer1 end return answer2 end function fireMissile(attackTarget) local missile = game.Lighting.AlienMissile:Clone() --missile = Instance.new("Part") --missile.Size = Vector3.new(6,6,6) local attackVector = attackTarget - body.Position local dAboveTarget = -attackVector.Y attackVector = attackVector*Vector3.new(1,0,1) local dToTarget = attackVector.magnitude local projectileSpeed = distanceAway * .65 local launchAngle = computeLaunchAngle(projectileSpeed,dToTarget,-dAboveTarget, -9.81 * 20) print("lAngle: ",launchAngle) missile.Velocity = Vector3.new(0,projectileSpeed*math.sin(launchAngle),0) + attackVector.unit * projectileSpeed* math.cos(launchAngle) print("mV, mag: ", missile.Velocity, missile.Velocity.magnitude) --[[ local distaceAboveTarget = -attackVector.Y local upVelocity = 200 local time = math.sqrt(4 * upVelocity * upVelocity + 2* 196.2 * distaceAboveTarget) / 196.2 print("time ", time ) local velocity = attackVector * Vector3.new(1,0,1) / time + Vector3.new(0,upVelocity,0) print(velocity) missile.Velocity = velocity --]] --missile.Velocity = (attackTarget + Vector3.new(0, -8, 0) - body.Position)/timeToHit + Vector3.new(0, 98.05*timeToHit, 0) --missile.BodyVelocity.velocity = attackVector.unit * 150 --print("P,A: ", body.Position, attackVector) missile.CFrame = CFrame.new(body.Position + attackVector.unit *0, body.Position + missile.Velocity.unit * 70) --TODO missile.CanCollide = false missile.Parent = game.Workspace --print("BV, P: ", missile.BodyVelocity.velocity, missile.Position) --print() wait(.3) missile.CanCollide = true debris:AddItem(missile, 20) end function normalize( targetV ) local targetSpeed = maxSpeed --Slow down so that target is hit with 0 speed local expectedV = maxSpeed * maxSpeed/(acceleration/updateFrequency) if targetV.Magnitude < expectedV then targetSpeed = .9 * math.sqrt(2*acceleration/updateFrequency*targetV.magnitude) end local speed = bVelocity.velocity.magnitude local velocityChange = bVelocity.velocity - targetV.unit*targetSpeed if velocityChange.magnitude > acceleration then return bVelocity.velocity - velocityChange.unit * acceleration else return targetV.unit * targetSpeed end end local markerPartT = boat:findFirstChild("T") --local markerPartA = boat:findFirstChild("A") local markerPartE = boat:findFirstChild("E") if not debug then markerPartT.Parent = nil markerPartE.Parent = nil markerPartT = nil markerPartE = nil end positionTarget = body.Position* Vector3.new(1,0,1) + Vector3.new(0,height,0) lookTarget = unitTarget if markerPartT ~= nil then markerPartT.Position = positionTarget end local stuckCount = 0 local relativePosition = unitTarget - body.Position local currentAngle = math.atan2(relativePosition.X,relativePosition.Z) + math.pi local attackPattern = 2 currentAngle = currentAngle + (math.random(2) - 1.5)*(math.random()+1) * arcRange local futurePosition = unitTarget + CFrame.Angles(0,currentAngle,0) * Vector3.new(0,height,distanceAway) while true do wait(updateFrequency) local moveVector = positionTarget - body.Position bVelocity.velocity = normalize(moveVector) --* CFrame.new(Vector3.new(0,0,0), Vector3.FromNormalId(Enum.NormalId.Left)):inverse() bGyro.cframe = CFrame.new(body.Position,lookTarget)* CFrame.new(Vector3.new(0,0,0), Vector3.new(-1,downPitch,0)):inverse() local targetRange = body.Position - unitTarget --if markerPartA ~= nil then markerPartA.Position = body.Position + attackVector end if body.Velocity.magnitude < acceleration and (moveVector.magnitude < minDistanceP) then stuckCount = 0 if newTarget == true then newTarget = false unitTarget = configs.Target.value end if attackPattern == 0 then print("p0") positionTarget = body.Position + Vector3.new(0,140,0) downPitch = -.3 lookTarget = unitTarget attackPattern =1 elseif attackPattern == 1 then print("BANG!!!") fireMissile(unitTarget) -- shot at current target, now find a new target and approach vector unitTarget = getRandomTarget() positionTarget = body.Position + Vector3.new(0,-140,0) downPitch = 0 currentAngle = currentAngle + (math.random(2) - 1.5)*(math.random()+1) * arcRange futurePosition = unitTarget*Vector3.new(1,0,1) + CFrame.Angles(0,currentAngle,0) * Vector3.new(0,height,distanceAway) print("nextP: ", futurePosition) lookTarget = futurePosition attackPattern =2 elseif attackPattern == 2 then positionTarget = futurePosition attackPattern = 0 end if markerPartE ~= nil then markerPartE.Position = unitTarget end if markerPartT ~= nil then markerPartT.Position = positionTarget end elseif body.Velocity.magnitude < acceleration/2 then stuckCount = stuckCount + 1 print("stuck " .. stuckCount) if stuckCount > 9 then print("getting unstuck") positionTarget = body.Position --Its been stuck for 10 frames so skip to next attack pattern stuckCount = 0 end end end Configuration 3 0.5 SpeedMultiplier 1 Target 0 0 0 DistanceAway 700 true -0.5 0.5 0 0 -0.5 0.5 4 0 1020 -41.9986801 42.6999435 -373.002289 1 6.90400555e-008 6.98717955e-008 -6.90399986e-008 1 -8.64267349e-007 -6.98718523e-008 8.64267349e-007 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 T 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 2 6 6 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 1010 -35.9986839 42.1999474 -381.00235 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 E 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 2 5 5 5 false -0.5 0.5 0 0 -0.5 0.5 4 0 1004 9 83.9000015 2 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 AlienMissile 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 2 6 6 6 false LukesExplodeScript --Stickmasterluke local shipName = "Ship" local debris=game:GetService("Debris") function explode(pos,radius) local p=Instance.new("Part") --effect for testing purposes only p.BrickColor=BrickColor.new("Really red") p.CanCollide=false p.Anchored=true p.Transparency=.5 p.TopSurface="Smooth" p.BottomSurface="Smooth" p.Size=Vector3.new(1,1,1) p.CFrame=CFrame.new(pos) local m=Instance.new("SpecialMesh") m.MeshType="Sphere" m.Scale=Vector3.new(1,1,1)*radius*2 m.Parent=p debris:AddItem(p,.2) p.Parent=game.Workspace local explosionhits=game.Workspace:FindPartsInRegion3(Region3.new(pos-Vector3.new(radius,radius,radius),pos+Vector3.new(radius,radius,radius)),nil,1000) for ih,hit in ipairs(explosionhits) do if hit and hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace:FindFirstChild(shipName)) then for iasdf,vrm in ipairs(hit:GetChildren()) do if vrm.className=="SpecialMesh" or vrm.className=="CylinderMesh" or vrm.className=="BlockMesh" then vrm:destroy() end end local breakable={x=1,y=1,z=1} if hit.Size.x>5 then breakable.x=2 end if hit.Size.y>5 then breakable.y=2 end if hit.Size.z>5 then breakable.z=2 end if breakable.x==1 and breakable.y==1 and breakable.z==1 then if hit.Material~=Enum.Material.CorrodedMetal then hit.Material="CorrodedMetal" else debris:AddItem(hit,5+(5*math.random())) hit.Anchored=false hit:BreakJoints() hit.CFrame=hit.CFrame+Vector3.new(0,.1,0) hit.Velocity=hit.Velocity+((hit.Position-pos).unit*50)+((Vector3.new(50,50,50)*math.random())+Vector3.new(25,25,25)) end else local hitstart=hit.CFrame*CFrame.new(hit.Size.x*-.5,hit.Size.y*-.5,hit.Size.z*-.5) for ix=1,breakable.x do for iy=1,breakable.y do for iz=1,breakable.z do local np=hit:clone() if np.className~="CornerWedgePart" then np.formFactor="Custom" end np.Size=Vector3.new(hit.Size.x/breakable.x,hit.Size.y/breakable.y,hit.Size.z/breakable.z) np.CFrame=hitstart*CFrame.new((np.Size.x*ix)-(np.Size.x/2),(np.Size.y*iy)-(np.Size.y/2),(np.Size.z*iz)-(np.Size.z/2)) np.Parent=hit.Parent end end end hit:destroy() end end end end end --QuantumSama's addition local missile = script.Parent function missileHit(touched) if touched == nil then return end local hitP = touched.Parent if hitP == nil then return end local humanoid = hitP:findFirstChild("Humanoid") if humanoid~=nil then humanoid:TakeDamage(1000) end if hitP.Name == shipName then missile.Anchored = true wait(4) explode(missile.Position,10) wait(.3) missile:Destroy() end end missile.Touched:connect(missileHit) 0 0 0 1 0 0 0 1 0 0 0 1 AlienBoat null false -0.5 0.5 2 0 -0.5 0.5 2 0 26 6.00014305 20.2853737 -431.765747 7.70540112e-008 -1 2.96961161e-007 0.943856239 1.70830958e-007 0.330356568 -0.330356568 2.54833338e-007 0.94385618 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 26 84 false -0.5 0.5 2 0 -0.5 0.5 0 0 21 -23.5000572 25.9494095 -401.957855 1 9.24953625e-008 2.54645585e-007 -1.71435175e-007 0.94385004 0.330394119 -2.09787572e-007 -0.330394298 0.943851233 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 7 6 6 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 -23.5000401 25.9307404 -403.630981 1 2.45485126e-007 1.14634766e-007 -1.71439822e-007 0.900979757 -0.433876395 -2.09794052e-007 0.43387711 0.900980711 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 19 29 3 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -47.4986763 33.7004814 -366.503845 1 1.42835233e-007 1.74783366e-007 -1.42835916e-007 1.00000656 -1.54973532e-006 -1.7478493e-007 1.72855243e-006 1.00000775 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 6 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -49.4999008 23.6994877 -388.50589 1 -2.09751363e-007 1.71409312e-007 -1.71410591e-007 -6.85428176e-007 1.00000656 -2.09752869e-007 -1.00000775 -5.06613787e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 13 5 14 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -61.6566772 29.4437351 -389.628235 -0.14143002 -5.73485522e-007 0.989948213 -0.31308946 0.948676646 -0.0447293185 -0.939141929 -0.316268593 -0.134171724 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 5 11 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -61.998703 32.7024651 -377.505768 -1.74721947e-007 1.42790782e-007 1 -1.40068278e-006 1.00000656 -1.42791976e-007 -1.00000775 -1.2218693e-006 -1.74723084e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 17 8 12 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -53.9977188 33.7015572 -388.507446 -2.09631807e-007 1.71323705e-007 1 -2.59275294e-006 1.00000656 -1.71325382e-007 -1.00000775 -2.41394082e-006 -2.09632972e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 6 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -47.4986801 33.7005157 -388.504028 1 1.42835233e-007 1.74783366e-007 -1.42835916e-007 1.00000656 -1.54973532e-006 -1.7478493e-007 1.72855243e-006 1.00000775 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 6 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -53.9980049 33.7032471 -366.501312 -1.39802012e-007 1.14249673e-007 1 -2.62252797e-006 1.00000656 -1.14250795e-007 -1.00000775 -2.44371586e-006 -1.39802779e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 6 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -37.5000153 25.9307423 -403.630981 -8.87563374e-008 -1 2.75303819e-007 0.433784634 2.09554216e-007 0.901023924 -0.901024878 1.99394407e-007 0.433785349 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 3 9 29 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -12.5001507 25.9308205 -403.631012 1.14637565e-007 1 2.75307741e-007 -0.433816165 -1.98323079e-007 0.901008785 0.901009738 -2.22722676e-007 0.43381688 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 3 3 29 false -0.5 0.5 2 0 -0.5 0.5 0 0 199 -23.5000401 28.4276371 -394.877441 1 9.249095e-008 2.54609063e-007 -1.71414428e-007 0.943857133 0.330373824 -2.09758241e-007 -0.330374002 0.943858325 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 7 6 9 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -51.9987144 38.2008286 -377.504059 -1.74696808e-007 1.42772933e-007 1 -2.02655497e-006 1.00000656 -1.4277424e-007 -1.00000775 -1.84774217e-006 -1.7469786e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 17 3 8 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 -59.5001335 21.1260643 -386.115143 1.1234315e-006 -1.74220131e-005 0.99999994 -0.948675513 -0.316271782 -4.44431862e-006 0.316271961 -0.948676705 -1.68831684e-005 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 1 7 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 -61.6566315 20.9041939 -386.78125 0.989942789 -3.13266264e-006 0.141468048 -0.0447401032 0.948673904 0.313096225 -0.134208217 -0.316276819 0.939134002 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 11 13 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -61.9986954 22.6981411 -384.010162 1 -1.39857363e-007 1.14289023e-007 -1.14290351e-007 -4.08278947e-006 1.00000656 -1.39857946e-007 -1.00000775 -3.90397918e-006 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 12 4 12 false -0.5 0.5 2 0 -0.5 0.5 0 0 21 -59.500103 21.6001377 -384.693146 0.99999994 -9.64781862e-007 1.32773594e-005 -3.28382293e-006 0.948679566 0.316259593 -1.29010959e-005 -0.316259772 0.948680758 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 7 5 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -49.4975128 23.6981525 -366.50119 -1 2.7964802e-007 2.28530411e-007 2.28532741e-007 2.89073114e-006 1.00000656 2.79649498e-007 1.00000775 -2.71191948e-006 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 13 5 14 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -61.6576538 29.1129112 -365.490662 0.141406745 1.66280415e-006 0.989951551 0.313057512 0.948687613 -0.0447193794 -0.939155996 0.31623587 0.13415046 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 5 11 false -0.5 0.5 2 0 -0.5 0.5 0 0 26 37.4996262 20.2857666 -431.763611 1 9.24774497e-008 2.54543892e-007 -1.71375248e-007 0.943856895 0.330354661 -2.09702648e-007 -0.330354691 0.943856895 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 37 5 84 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 -17.9990425 41.201149 -377.504333 -1.74756607e-007 1.42815566e-007 1 -2.08624556e-007 1.00000656 -1.4281656e-007 -1.00000775 -2.98095983e-008 -1.74757929e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 11 3 10 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -61.9994583 22.698555 -371.00293 1 -1.71383903e-007 -2.09714017e-007 -1.71384613e-007 -1.00000656 2.02659521e-006 -2.09715978e-007 -2.20541278e-006 -1.00000775 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 12 12 4 false -0.5 0.5 2 0 -0.5 0.5 0 0 21 -59.5011063 21.2694836 -370.426819 -1 1.52631216e-007 -6.6713163e-008 1.23701753e-007 0.948686063 0.316240162 1.1155808e-007 0.316240668 -0.948687136 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 7 5 2 false -0.5 0.5 2 0 -0.5 0.5 0 0 199 -61.9986801 22.700428 -377.503967 1 1.42835233e-007 1.74783366e-007 -1.42835916e-007 1.00000656 -1.54973532e-006 -1.7478493e-007 1.72855243e-006 1.00000775 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 12 9 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 -61.6576462 20.5728397 -368.337463 0.989944756 -3.26460668e-006 -0.141454399 -0.0447321273 0.948682189 -0.313072175 0.134196445 0.316252202 0.939143956 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 11 13 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 -59.5011749 20.7948437 -369.003571 -1.61765186e-007 -8.93273793e-008 1 0.948684037 -0.316246182 1.25214569e-007 0.316246688 0.94868511 1.35901303e-007 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 5 1 7 false -0.5 0.5 2 0 -0.5 0.5 0 0 199 -23.4997978 28.4279385 -360.129059 1 1.60533119e-007 1.14980722e-007 -1.13536188e-007 0.94386214 -0.330359489 -1.61559797e-007 0.330360055 0.943863213 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 7 6 9 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -37.5002289 25.9315643 -351.378754 -1.47161927e-009 -1 2.41158933e-008 -0.433815777 2.23670753e-008 0.901008904 -0.901010036 -9.13591691e-009 -0.433816075 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 3 9 29 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 63.4994888 20.2855396 -431.763702 -7.70580399e-008 1 2.2473786e-007 -0.943856895 -1.46974969e-007 0.330354691 0.33035472 -1.86663883e-007 0.943856835 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 15 84 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 13.9997082 26.697464 -389.507507 1 -1.92234225e-007 1.57087811e-007 -1.57089318e-007 -2.32458478e-006 1.00000656 -1.92235333e-007 -1.00000775 -2.14577221e-006 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 114 7 20 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 13.9995098 38.2002068 -389.506226 1 1.7137539e-007 2.09702549e-007 -1.71375248e-007 1 -6.55642452e-007 -2.09702662e-007 6.55642395e-007 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 114 3 7 false -0.5 0.5 2 0 -0.5 0.5 0 0 199 38.4996338 23.8961964 -401.772064 1 9.24774497e-008 2.54543892e-007 -1.71375248e-007 0.943856895 0.330354661 -2.09702648e-007 -0.330354691 0.943856895 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 55 8 25 false -0.5 0.5 0 0 -0.5 0.5 0 0 199 7.50131941 26.7004452 -377.503967 1 1.42835233e-007 1.74783366e-007 -1.42835916e-007 1.00000656 -1.54973532e-006 -1.7478493e-007 1.72855243e-006 1.00000775 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 falsewatrbx.wtf 256 Body 0 -0.5 0.5 0 0 0 0 0 -0.5watrbx.wtf 0.5 2 0 0 0 0 0 0 1 127 20 17 7 BodyGyro 9 0 0 0 1 0 0 0 1 0 0 0 1 10000 10000 10000 BodyVelocity 1250 500000000 500000000 500000000 0 0 0 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 -23.5002327 25.9310398 -351.378479 1 2.60874913e-008 2.37096216e-007 -1.26362053e-007 0.901006997 0.433819711watrbx.wtf -2.02308343e-007 -0.433820009 0.901008129 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5watrbx.wtf 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 19 29 3 false -0.5 0.5 2 0 -0.5 0.5 0 0 21 -23.4997749 25.9496861 -353.048767 -1 1.92710473e-007 -2.6671006e-007 9.37797324e-008 0.943859816 0.330366105 3.15402303e-007 0.330366671 -0.943860888 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 7 6 6 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 11.5013208 38.2005196 -377.503937 1 1.42835233e-007 1.74783366e-007 -1.42835916e-007 1.00000656 -1.54973532e-006 -1.7478493e-007 1.72855243e-006 1.00000775 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 119 3 17 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 -12.5001955 25.931839 -351.379059 -4.02000921e-009 1 2.18849678e-007 0.433813334 -1.95441856e-007 0.901010096 0.901011229 9.85620332e-008 -0.433813632 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 3 3 29 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 29.0013199 41.2005386 -377.503937 1 1.42835233e-007 1.74783366e-007 -1.42835916e-007 1.00000656 -1.54973532e-006 -1.7478493e-007 1.72855243e-006 1.00000775 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 84 3 11 watrbx.wtf false -0.5 0.5 2 0 -0.5 0.5 2 0 199watrbx.wtf 13.9999714 38.2041092 -365.504425 -1 5.7121639e-008 -6.98961884e-008 5.71219232e-008 1.00000656 1.3112865e-006 6.98968137e-008 1.49010339e-006 -1.00000775 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 114 3 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 14.0013123 26.6995583 -365.504639 -1 2.44680706e-007 1.99956531e-007 1.99958151e-007 1.22189522e-006 1.00000656 2.44682383e-007 1.00000775 -1.04308128e-006watrbx.wtf true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 falsewatrbx.wtf 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 114 7 20 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 65.9986725 47.009285 -393.072784 1.73497895e-007 4.99426562e-008 -1 0.393909961 0.919149041 1.142473e-007 0.919149041 -0.393909991 1.39797507e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5watrbx.wtf 0.5 2 0 0 0 0 0 0 2 19watrbx.wtf 10 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 72.9999771 33.702137 -377.506378 -9.46937178e-008 1 9.63371463e-008 1.34913171e-006 -9.63376721e-008 1.00000656 1.00000775 9.46945988e-008 -1.170318e-006 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 11 4 18 false -0.5 0.5 0 0 -0.5 0.5 0 0 199 38.4999504 23.8958607 -353.233978 1 0 -2.93038841e-015 0 0.943864048 -0.330354214 2.22044605e-015 0.33035472 0.943865001 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 55 8 25 false -0.5 0.5 0 0 -0.5 0.5 2 0 26 65.9996948 47.0148315 -361.93576 8.83548807e-008 -7.76694264e-011 -1 -0.393909276 0.919156432 -3.48751996e-008 0.919157445 0.393909901 8.11814544e-008 true 0.5 0.300000012 -0.5 0.5watrbx.wtf 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0watrbx.wtf 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 19 10 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 6.0000267 20.2843437 -323.235901 1.26265984e-008 -1 3.99415327e-008 -0.943859994 1.27757716e-009 0.330365866 -0.330366373 -4.18706563e-008 -0.943860948 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 26 84 false -0.5 0.5 0 0 -0.5 0.5 0 0 26 37.4999504 20.2855282 -323.242645 1 0 -2.93038841e-015 0 0.943864048 -0.330354214 2.22044605e-015 0.33035472 0.943865001 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 37 5 84 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 63.4997063 20.2841511 -323.234955 2.78638392e-008 1 -2.3553504e-008 0.943859994 -1.85182873e-008 0.330365866 0.330366373 -3.14365067e-008 -0.943860948 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 15 84 false BoatAIScript --by QuantumSama --Adjustable settings --Config settings: --DistanceAway: the distance that it maintains from target (change this to different values to avoid boats hitting eachother) --SpeedMultiplier: multiplies max speed and acceleration by value --Target: Vector3 position, next attack will aim for target local debug = false local updateFrequency = .05 local height = 0 --height that the boat normally stays at local maxSpeedbase = 35 local accelerationBase = 35 local arcRange = math.pi *.375 --boat will move between .5 and 1 times this arc length in circle around target in random direction local minDistanceP = 10 --if within this distance of target boat will move to next attack phase local function waitForChild(instance, name) while not instance:FindFirstChild(name) do instance.ChildAdded:wait() end return instance:FindFirstChild(name) end local boat = script.Parent boat:MakeJoints() local tempMissile = waitForChild(boat, "AlienMissile") if game.Lighting:FindFirstChild("AlienMissile") == nil then tempMissile.Parent = game.Lighting else tempMissile.Parent = nil end local configs = waitForChild(boat, "Configuration") local debris = game:GetService("Debris") local w = game.Workspace function getRandomTarget() local ship = game.Workspace:FindFirstChild("Ship") if ship ~= nil then local randomChild = ship:GetChildren()[math.random(1, #ship:GetChildren())] if randomChild:IsA("Part") then return randomChild.Position elseif randomChild:IsA("Model") then return randomChild:GetModelCFrame().p else wait() return getRandomTarget() end else print("No ship found") local targets = {w.Target1.Position, w.Target2.Position, w.Target3.Position, w.Target4.Position} return targets[math.random(#targets)] end end local body = boat.Body local bGyro = body.BodyGyro local bVelocity = body.BodyVelocity local maxSpeed = maxSpeedbase * configs.SpeedMultiplier.Value local acceleration = accelerationBase * updateFrequency * configs.SpeedMultiplier.Value local distanceAway = configs.DistanceAway.Value local downPitch = 0 local unitTarget = getRandomTarget() local lookTarget = unitTarget local positionTarget = body.Position local breakCounter = 0 boat.ChildAdded:connect(function(child) if child.Name == "Break" then child:Destroy() breakCounter = breakCounter + 1 if breakCounter < 3 then return end if child:IsA("BoolValue") then if bVelocity then bVelocity:Destroy() end debris:AddItem(boat, 5) end end end) local newTarget = false configs.Target.Changed:connect(function() newTarget = true end) configs.SpeedMultiplier.Changed:connect(function() maxSpeed = maxSpeedbase * configs.SpeedMultiplier.Value acceleration = accelerationBase * updateFrequency * configs.SpeedMultiplier.Value end) function computeLaunchAngle(v,dx,dy,grav) -- arcane -- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile local g = math.abs(grav) local inRoot = (v*v*v*v) - (g * ((g*dx*dx) + (2*dy*v*v))) if inRoot <= 0 then return .25 * math.pi end local root = math.sqrt(inRoot) local inATan1 = ((v*v) + root) / (g*dx) local inATan2 = ((v*v) - root) / (g*dx) local answer1 = math.atan(inATan1) local answer2 = math.atan(inATan2) if answer1 < answer2 then return answer1 end return answer2 end function fireMissile(attackTarget) local missile = game.Lighting.AlienMissile:Clone() --missile = Instance.new("Part") --missile.Size = Vector3.new(6,6,6) local attackVector = attackTarget - body.Position local dAboveTarget = -attackVector.Y attackVector = attackVector*Vector3.new(1,0,1) local dToTarget = attackVector.magnitude local projectileSpeed = distanceAway * .65 local launchAngle = computeLaunchAngle(projectileSpeed,dToTarget,-dAboveTarget, -9.81 * 20) print("lAngle: ",launchAngle) missile.Velocity = Vector3.new(0,projectileSpeed*math.sin(launchAngle),0) + attackVector.unit * projectileSpeed* math.cos(launchAngle) print("mV, mag: ", missile.Velocity, missile.Velocity.magnitude) --[[ local distaceAboveTarget = -attackVector.Y local upVelocity = 200 local time = math.sqrt(4 * upVelocity * upVelocity + 2* 196.2 * distaceAboveTarget) / 196.2 print("time ", time ) local velocity = attackVector * Vector3.new(1,0,1) / time + Vector3.new(0,upVelocity,0) print(velocity) missile.Velocity = velocity --]] --missile.Velocity = (attackTarget + Vector3.new(0, -8, 0) - body.Position)/timeToHit + Vector3.new(0, 98.05*timeToHit, 0) --missile.BodyVelocity.velocity = attackVector.unit * 150 --print("P,A: ", body.Position, attackVector) missile.CFrame = CFrame.new(body.Position + attackVector.unit *0, body.Position + missile.Velocity.unit * 70) --TODO missile.CanCollide = false missile.Parent = game.Workspace --print("BV, P: ", missile.BodyVelocity.velocity, missile.Position) --print() wait(.3) --missile.CanCollide = true debris:AddItem(missile, 20) end function normalize( targetV ) local targetSpeed = maxSpeed --Slow down so that target is hit with 0 speed local expectedV = maxSpeed * maxSpeed/(acceleration/updateFrequency) if targetV.Magnitude < expectedV then targetSpeed = .9 * math.sqrt(2*acceleration/updateFrequency*targetV.magnitude) end local speed = bVelocity.velocity.magnitude local velocityChange = bVelocity.velocity - targetV.unit*targetSpeed if velocityChange.magnitude > acceleration then return bVelocity.velocity - velocityChange.unit * acceleration else return targetV.unit * targetSpeed end end watrbx.wtf local markerPartT = boat:findFirstChild("T") --local markerPartA = boat:findFirstChild("A") local markerPartE = boat:findFirstChild("E") if not debug then markerPartT.Parent = nil markerPartE.Parent = nil markerPartT = nil markerPartE = nil end positionTarget = body.Position* Vector3.new(1,0,1) + Vector3.new(0,height,0) lookTarget = unitTarget if markerPartT ~= nil then markerPartT.Position =watrbx.wtfarget end local stuckCount = 0 local relativePosition = unitTarget - body.Position local currentAngle = math.atan2(relativePosition.X,relativePosition.Z) + math.pi local attackPattern = 2 currentAngle = currentAngle + (math.random(2) - 1.5)*(math.random()+1) * arcRange local futurePosition = unitTarget + CFrame.Angles(0,currentAngle,0) * Vector3.new(0,height,distanceAway) while true do wait(updateFrequency) local moveVector = positionTarget - body.Position bVelocity.velocity = normalize(moveVector) --* CFrame.new(Vector3.new(0,0,0), Vector3.FromNormalId(Enum.NormalId.Left)):inverse() bGyro.cframe = CFrame.new(body.Position,lookTarget)* CFrame.new(Vector3.new(0,0,0), Vector3.new(-1,downPitch,0)):inverse() local targetRange = body.Position - unitTarget --if markerPartA ~= nil then markerPartA.Position = body.Position + attackVector end if body.Velocity.magnitude < acceleration and (moveVector.magnitude < minDistanceP) then stuckCount = 0 if newTarget == true then newTarget = false unitTarget = configs.Target.value end if attackPattern == 0 then print("p0") positionTarget = body.Position + Vector3.new(0,140,0) downPitch = -.3 lookTarget = unitTarget attackPattern =1 elseif attackPattern == 1 then print("BANG!!!") for i = 1, 4 do fireMissile(unitTarget + Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))) wait(1.0) end -- shot at current target, now find a new target and approach vector unitTarget = getRandomTarget() positionTarget = body.Position + Vector3.new(0,-140,0) downPitch = 0 currentAngle = currentAngle + (math.random(2) - 1.5)*(math.random()+1) * arcRange futurePosition = unitTarget*Vector3.new(1,0,1) + CFrame.Angles(0,currentAngle,0) * Vector3.new(0,height,distanceAway) print("nextP: ", futurePosition) lookTarget = futurePosition attackPattern =2 elseif attackPattern == 2 then positionTarget = futurePosition attackPattern = 0 end if markerPartE ~= nil then markerPartE.Position = unitTarget end if markerPartT ~= nil then markerPartT.Position = positionTarget end elseif body.Velocity.magnitude < acceleration/2 then stuckCount = stuckCount + 1 print("stuck " .. stuckCount) if stuckCount > 9 then print("getting unstuck") positionTarget = body.Position --Its been stuck for 10 frames so skip to next attack pattern stuckCount = 0 end end end Configuration 3 0.5 SpeedMultiplier 1 Target 0 0 0 DistanceAway 700 true -0.5 0.5 0 0 -0.5 0.5 4 0 1020 -41.9986801 42.6999435 -373.002289 1 6.90400555e-008 6.98717955e-008 -6.90399986e-008 1 -8.64267349e-007 -6.98718523e-008 8.64267349e-007 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 T 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 2 6 6 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 1010 -35.9986839 42.1999474 -381.00235 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 E 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 2 5 5 5 false -0.5 0.5 0 0 -0.5 0.5 4 0 1004 9 83.9000015 2 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 AlienMissile 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 2 4 4 4 false LukesExplodeScript --Stickmasterluke local shipName = "Ship" local debris=game:GetService("Debris") function explode(pos,radius) local p=Instance.new("Part") --effect for testing purposes only p.BrickColor=BrickColor.new("Really red") p.CanCollide=false p.Anchored=true p.Transparency=.5 p.TopSurface="Smooth" p.BottomSurface="Smooth" p.Size=Vector3.new(1,1,1) p.CFrame=CFrame.new(pos) local m=Instance.new("SpecialMesh") m.MeshType="Sphere" m.Scale=Vector3.new(1,1,1)*radius*2 m.Parent=p debris:AddItem(p,.2) p.Parent=game.Workspace local explosionhits=game.Workspace:FindPartsInRegion3(Region3.new(pos-Vector3.new(radius,radius,radius),pos+Vector3.new(radius,radius,radius)),nil,1000) for ih,hit in ipairs(explosionhits) do if hit and hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace:FindFirstChild(shipName)) then for iasdf,vrm in ipairs(hit:GetChildren()) do if vrm.className=="SpecialMesh" or vrm.className=="CylinderMesh" or vrm.className=="BlockMesh" then vrm:destroy() end end local breakable={x=1,y=1,z=1} if hit.Size.x>5 then breakable.x=2 end if hit.Size.y>5 then breakable.y=2 end if hit.Size.z>5 then breakable.z=2 end if breakable.x==1 and breakable.y==1 and breakable.z==1 then if hit.Material~=Enum.Material.CorrodedMetal then hit.Material="CorrodedMetal" else debris:AddItem(hit,5+(5*math.random())) hit.Anchored=false hit:BreakJoints() hit.CFrame=hit.CFrame+Vector3.new(0,.1,0) hit.Velocity=hit.Velocity+((hit.Position-pos).unit*50)+((Vector3.new(50,50,50)*math.random())+Vector3.new(25,25,25)) end else local hitstart=hit.CFrame*CFrame.new(hit.Size.x*-.5,hit.Size.y*-.5,hit.Size.z*-.5) for ix=1,breakable.x do for iy=1,breakable.y do for iz=1,breakable.z do local np=hit:clone() if np.className~="CornerWedgePart" then np.formFactor="Custom" end np.Size=Vector3.new(hit.Size.x/breakable.x,hit.Size.y/breakable.y,hit.Size.z/breakable.z) np.CFrame=hitstart*CFrame.new((np.Size.x*ix)-(np.Size.x/2),(np.Size.y*iy)-(np.Size.y/2),(np.Size.z*iz)-(np.Size.z/2)) np.Parent=hit.Parent end end end hit:destroy() end end end end end --QuantumSama's addition local missile = script.Parent function missileHit(touched) if touched == nil then return end local hitP = touched.Parent if hitP == nil then return end local humanoid = hitP:findFirstChild("Humanoid") if humanoid~=nil then humanoid:TakeDamage(1000) end if hitP.Name == shipName then if touched:IsA("Part") then missile.CFrame = CFrame.new(touched.Position, touched.Position+missile.Velocity) end missile.Anchored = true wait(4) explode(missile.Position,10) wait(.3) missile:Destroy() end end missile.Touched:connect(missileHit) 2 2 http://www.roblox.com/asset/?id=74319669 5 Mesh 0 0 0 5 5 5 http://www.roblox.com/asset/?id=74319673 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 0 0.600000024 0 -1 0 0 0 0 -1 0 -1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Water2 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 1 0 0 0 1 1 4 1.20000005 2 2 2 http://www.roblox.com/asset/?id=77350799 5 Mesh 0 0 0 3000 3000 3 http://www.roblox.com/asset/?id=77352202 1 1 0.649999976 0 0 0 1 0 0 0 1 0 0 0 1 Ship null true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1757.3999 14.4998474 -249.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 126 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1832.64526 14.5017853 -247.661758 0.986393929 0 0.164398983 0 1 0 -0.164398983 0 0.986393929 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 24 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1735.90002 31.5000305 -242.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0watrbx.wtf -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0watrbx.wtf 0 0 0 0 0 1 2 1 15 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 -1723.3999 23.5069313 -244.731522 0 1 0 0.371390641 0 -0.928476691 -0.928476691 0 -0.371390641 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Missile 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 -1724.3999 25.363903 -243.988724 0 1 0 0.371390641 0 -0.928476691 -0.928476691 0 -0.371390641 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Missile 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1753.3999 62.1625824 -231.776901 1 0 0 0 0.948683321 0.316227764 0 -0.316227764 0.948683321 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Light 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 3 1 2 2 http://www.roblox.com/asset/?id=77867189 5 Mesh 0 0 0 3.5 3.5 3.5 http://www.roblox.com/asset/?id=77867161 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 34.500061 -242.195755 -0 -1 -0 -1 -0 -0 -0 -0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 64 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 -1722.3999 21.6499557 -245.474319 1.6774776e-015 0.999999642 -2.75370178e-012 0.371390522 -2.55735689e-012 -0.928476334 -0.928476512 -9.97728809e-013 -0.371390462 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Missile 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1753.90002 90.4998169 -221.695755 -0 1 0 -1 0 0 -0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -1755.40002 90.4998169 -221.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1755.40002 91.1998215 -221.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 2 0.400000006 1 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.90002 33.000061 -242.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 63 2 2 0 0 0 1 0 0 0 1 0 0 0 1 AutomatedTurret null true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1721.3999 35.9978485 -239.695755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Gun 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 2 7 2 2 http://www.roblox.com/asset/?id=77866868 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77866838 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1722.90002 34.500061 -239.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Stand 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 1 1 2 2 Mesh 0 0.5 0 1 2 1 1 1 1 false Script --Stickmasterluke sp=script.Parent range=350 burst=5 chancetobreakjoints=1/5 barrelpos=CFrame.new(0,.5,-3.5) shotairtime=3 --frames rate=1/30 debris=game:GetService("Debris") function rayignorecheck(hit3) if hit3 then if hit3.Transparency>=1 or string.lower(hit3.Name)=="water" or hit3.Name=="Effect" or hit3.Name=="Rocket" or hit3.Name=="Handle" or hit3:IsDescendantOf(sp) then return true end end return false end function raycast(spos,vec,dist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*dist),sp) if hit2~=nil and pos2 then local dist2=dist-(pos2-spos).magnitude if rayignorecheck(hit2) and dist2>0 then return raycast(pos2,vec,dist2) end end return hit2,pos2 end function fire(tpos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end local startpos=(gun.CFrame*barrelpos).p local hit,epos=raycast(startpos,(tpos-startpos).unit,500) if hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace.Bots) then if math.random()<chancetobreakjoints then hit:BreakJoints() local b1 = Instance.new("BoolValue") b1.Name = "Break" b1.Parent = hit.Parent end end end delay(0,function() local effectdist=(startpos-epos).magnitude local p=Instance.new("Part") p.Name="Effect" p.Anchored=true p.CanCollide=false p.BrickColor=BrickColor.new("New Yeller") p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Size=Vector3.new(.2,.2,.2) p.CFrame=CFrame.new(startpos,epos)*CFrame.new(0,0,-effectdist/2) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(1,1,effectdist*5) m.Parent=p debris:AddItem(p,2) p.Parent=game.Workspace delay(0,function() wait(rate) for i=1,shotairtime do m.Scale=Vector3.new(1,1,effectdist*(1-(i/shotairtime))*5) m.Offset=Vector3.new(0,0,-effectdist*(i/shotairtime)*.5) wait(rate) end p:remove() end) end) end function lookat(pivotpoint,pos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end gun.CFrame=CFrame.new(pivotpoint,pos)*CFrame.new(0,.5,-1.6) end function visibilitycheck(cpos,v) local body=v:FindFirstChild("Body") if body~=nil then local vhit,vpos=raycast(cpos,(body.Position-cpos).unit,range) if vhit~=nil and vhit.Parent~=nil then if vhit:IsDescendantOf(v) then return true end end end return false end while true do local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end local pivotpoint=(stand.CFrame*CFrame.new(0,1.5,0)).p target=nil dist=range for i,v in ipairs(game.Workspace.Bots:GetChildren()) do local body=v:FindFirstChild("Body") if body~=nil then if (body.Position-gun.Position).magnitude<=dist then if visibilitycheck(pivotpoint,v) then target=body dist=(body.Position-gun.Position).magnitude end end end end local followtime=tick()+2+(5*math.random()) while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end if target~=nil and target.Parent~=nil then if visibilitycheck(pivotpoint,target.Parent) then local dist=(target.Position-gun.Position).magnitude local offset=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 local offset2=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 for i=1,burst do lookat(pivotpoint,target.Position) fire(target.Position+offset+(offset2*(i/burst))) local followtime=tick()+.2 while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end end end end end print("Broke",tick()) script:remove() true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 74.499939 -226.195755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1832.3999 9.49987793 -247.195755 0 -1 0 1 -0 0 0 -0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 24 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1722.90002 32.500061 -239.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1722.90002 33.500061 -239.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1674.18359 14.5017853 -247.172592 0.992277861 2.98570169e-010 -0.124034733 -3.00893865e-010 1 2.42861287e-017 0.124034733 3.73203794e-011 0.992277861 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 40 7 1 0 0 0 1 0 0 0 1 0 0 0 1 AutomatedTurret null true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1784.3999 35.997879 -239.695755 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Gun 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 2 7 2 2 http://www.roblox.com/asset/?id=77866868 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77866838 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1782.90002 34.500061 -239.695755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Stand 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 1 1 2 2 Mesh 0 0.5 0 1 2 1 1 1 1 false Script --Stickmasterluke sp=script.Parent range=350 burst=5 chancetobreakjoints=1/5 barrelpos=CFrame.new(0,.5,-3.5) shotairtime=3 --frames rate=1/30 debris=game:GetService("Debris") function rayignorecheck(hit3) if hit3 then if hit3.Transparency>=1 or string.lower(hit3.Name)=="water" or hit3.Name=="Effect" or hit3.Name=="Rocket" or hit3.Name=="Handle" or hit3:IsDescendantOf(sp) then return true end end return false end function raycast(spos,vec,dist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*dist),sp) if hit2~=nil and pos2 then local dist2=dist-(pos2-spos).magnitude if rayignorecheck(hit2) and dist2>0 then return raycast(pos2,vec,dist2) end end return hit2,pos2 end function fire(tpos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end local startpos=(gun.CFrame*barrelpos).p local hit,epos=raycast(startpos,(tpos-startpos).unit,500) if hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace.Bots) then if math.random()<chancetobreakjoints then hit:BreakJoints() local b1 = Instance.new("BoolValue") b1.Name = "Break" b1.Parent = hit.Parent end end end delay(0,function() local effectdist=(startpos-epos).magnitude local p=Instance.new("Part") p.Name="Effect" p.Anchored=true p.CanCollide=false p.BrickColor=BrickColor.new("New Yeller") p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Size=Vector3.new(.2,.2,.2) p.CFrame=CFrame.new(startpos,epos)*CFrame.new(0,0,-effectdist/2) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(1,1,effectdist*5) m.Parent=p debris:AddItem(p,2) p.Parent=game.Workspace delay(0,function() wait(rate) for i=1,shotairtime do m.Scale=Vector3.new(1,1,effectdist*(1-(i/shotairtime))*5) m.Offset=Vector3.new(0,0,-effectdist*(i/shotairtime)*.5) wait(rate) end p:remove() end) end) end function lookat(pivotpoint,pos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end gun.CFrame=CFrame.new(pivotpoint,pos)*CFrame.new(0,.5,-1.6) end function visibilitycheck(cpos,v) local body=v:FindFirstChild("Body") if body~=nil then local vhit,vpos=raycast(cpos,(body.Position-cpos).unit,range) if vhit~=nil and vhit.Parent~=nil then if vhit:IsDescendantOf(v) then return true end end end return false end while true do local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end local pivotpoint=(stand.CFrame*CFrame.new(0,1.5,0)).p target=nil dist=range for i,v in ipairs(game.Workspace.Bots:GetChildren()) do local body=v:FindFirstChild("Body") if body~=nil then if (body.Position-gun.Position).magnitude<=dist then if visibilitycheck(pivotpoint,v) then target=body dist=(body.Position-gun.Position).magnitude end end end end local followtime=tick()+2+(5*math.random()) while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end if target~=nil and target.Parent~=nil then if visibilitycheck(pivotpoint,target.Parent) then local dist=(target.Position-gun.Position).magnitude local offset=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 local offset2=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 for i=1,burst do lookat(pivotpoint,target.Position) fire(target.Position+offset+(offset2*(i/burst))) local followtime=tick()+.2 while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end end end end end print("Broke",tick()) script:remove() true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1729.90002 24.0000076 -242.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 21 6 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1782.90002 32.500061 -239.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 1002 -1723.40002 23.5000076 -244.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 10 5 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 1002 -1723.40002 20 -244.195755 1 -0 0 0 -0 1 0 -1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 10 2 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1753.40002 60.5000763 -230.695755 1 -0 0 0 -0 1 0 -1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 1 3 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1755.40002 74.499939 -226.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1782.90002 26.0000153 -242.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 10 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -1753.90002 89.4998169 -221.695755 -1 -0 -0 -0 -0 -1 -0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1789.40002 28.0000229 -241.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 8 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1755.40002 89.4998169 -221.695755 -1 -0 0 -0 -1 0 -0 -0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 1007 -1749.40002 29.0000229 -242.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 60 4 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1782.90002 33.500061 -239.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1674.3999 9.49987793 -246.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 5 40 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1708.90002 22.5000076 -241.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 5 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1735.90002 58.5000763 -229.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 9 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1736.40002 60.5000763 -229.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1641.55908 15.0017853 -242.137527 0.980580628 7.94729282e-010 -0.196116522 7.94729282e-010 1 8.025971e-009 0.196116522 -8.025971e-009 0.980580628 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 25 6 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1641.55908 18.5018921 -242.137466 0.196116507 2.1733824e-007 0.980580568 1.37533531e-008 1 -2.24400935e-007 -0.980580628 5.71048311e-008 0.196116507 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1720.40002 33.000061 -237.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 12 2 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1720.40002 34.500061 -236.195755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 10 2 2 2 Mesh 0 0 0 1 1.20000005 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1715.40002 20 -241.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 10 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1730.90002 55.0000763 -229.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1752.90002 87.4998169 -219.195755 -0 1 -0 -0 0 -1 -1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 1 11 0 0 0 1 0 0 0 1 0 0 0 1 Stairs null true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1743.40002 30.5000305 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1742.40002 29.5000229 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1741.40002 28.5000229 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1740.40002 27.5000153 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1739.40002 26.5000153 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1738.40002 25.5000153 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1737.40002 24.5000076 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1736.40002 23.5000076 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1735.40002 22.5000076 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1734.40002 21.5 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1733.40002 20.5 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1732.40002 19.5 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1731.40002 18.4999924 -237.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.90002 55.0000763 -229.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 23 14 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -1750.90002 78.4998779 -221.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1753.90002 78.4998779 -221.695755 -1 -0 -0 -0 -0 -1 -0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 1 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 -1735.90002 54.5000763 -229.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Window 0.25 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.75 0 0 0 0 1 9 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1740.90002 55.0000763 -229.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1785.40002 33.500061 -237.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 12 3 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1754.90002 87.4998169 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 11 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1850.59229 14.5017853 -243.157211 0.923076928 0 0.384615391 0 1 0 -0.384615391 0 0.923076928 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 13 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1789.40002 19.5 -241.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 6 9 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.90002 17.9999924 -242.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 67 6 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1641.8999 9.49987793 -241.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 5 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1641.55908 11.5017242 -242.137527 0.196116611 -1.00839372e-008 -0.980581164 5.92963545e-009 -1.00000107 3.89554202e-008 -0.980581343 -1.2785641e-008 -0.196116596 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1708.90002 17.4999924 -241.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 5 5 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1700.90002 17.4999924 -241.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 5 11 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 45.5000763 -230.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 3 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1743.90002 49.5000763 -230.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 45 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1730.90002 58.5000763 -226.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 1 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1736.40002 49.0000763 -229.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5watrbx.wtf 0.5 3 0 0 0 0 0 0 1 10watrbx.wtf 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1736.40002 50.5000763 -229.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1753.40002 66.0000305 -223.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 8 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1748.40002 54.5000763 -228.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 13 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1753.90002 90.4998169 -216.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 true -0.5 0.5 0watrbx.wtf 0 -0.5 0.5 4 0 194 -1850.3999 9.49987793 -242.695755 0 -1 0watrbx.wtf 1 -0 0 0 -0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 12 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 28 -1755.40002 91.1998215 -216.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 2 0.400000006 1 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1755.40002 89.4998169 -216.695755 1 -0 -0 0 -1 -0 0 -0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1764.90002 55.0000763 -228.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 14 3 true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -1755.40002 90.4998169 -216.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 1 3 true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -1753.90002 89.4998169 -216.695755 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1757.40002 54.5000763 -228.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 13 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1761.90002 47.5000763 -229.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 9 1 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1641.55908 11.5017242 -196.253952 -0.19611609 0 -0.980580449 -8.87862139e-009 -0.999999881 -7.4505806e-009 -0.980580509 6.51925802e-009 0.19611606 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 -1728.90002 41.0000763 -230.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Window 0.25 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.75 0 0 0 0 1 13 12 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1753.90002 78.4998779 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 5 7 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 -1730.90002 54.5000763 -226.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Window 0.25 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.75 0 0 0 0 1 1 7 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1752.40002 43.5000763 -230.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1741.40002 41.0000763 -230.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 12 12 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1756.90002 33.500061 -232.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1750.90002 78.4998779 -219.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1747.90002 33.500061 -232.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1764.90002 53.5000763 -226.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 7 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 106 -1759.40002 36.0000763 -231.695755 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 LifeVest 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 1 2 2 http://www.roblox.com/asset/?id=77882869 5 Mesh 0 0 0 1 1 1 http://www.roblox.com/asset/?id=77882907 1 1 1 false Script --stickmasterluke sp=script.Parent check=true sp.Touched:connect(function(hit) if hit~=nil and hit.Parent~=nil and check then check=false local h=hit.Parent:FindFirstChild("Humanoid") local t=hit.Parent:FindFirstChild("Torso") local lv=hit.Parent:FindFirstChild("LifeVest") if h~=nil and t~=nil and lv==nil then local nlv=sp:clone() nlv.Transparency=0 nlv.Script:remove() nlv.Anchored=false local w=Instance.new("Weld") w.Part0=t w.Part1=nlv w.Parent=nlv nlv.Parent=hit.Parent sp.Transparency=1 wait(10) sp.Transparency=0 end check=true end end) true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1761.90002 36.5000763 -231.695755 -0 1 0 -1 0 0 -0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 1 2 2 Mesh 0 0 0 1 2.5 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1761.90002 41.0000763 -230.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 9 12 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 106 -1764.40002 36.0000763 -231.695755 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 LifeVest 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 1 2 2 http://www.roblox.com/asset/?id=77882869 5 Mesh 0 0 0 1 1 1 http://www.roblox.com/asset/?id=77882907 1 1 1 false Script --stickmasterluke sp=script.Parent check=true sp.Touched:connect(function(hit) if hit~=nil and hit.Parent~=nil and check then check=false local h=hit.Parent:FindFirstChild("Humanoid") local t=hit.Parent:FindFirstChild("Torso") local lv=hit.Parent:FindFirstChild("LifeVest") if h~=nil and t~=nil and lv==nil then local nlv=sp:clone() nlv.Transparency=0 nlv.Script:remove() nlv.Anchored=false local w=Instance.new("Weld") w.Part0=t w.Part1=nlv w.Parent=nlv nlv.Parent=hit.Parent sp.Transparency=1 wait(10) sp.Transparency=0 end check=true end end) true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 32.500061 -232.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1619.94336 19.5019226 -237.224197 0.254493296 -2.87273639e-017 0.967074513 2.22044631e-016 1 -2.87273639e-017 -0.967074513 2.22044631e-016 0.254493296 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 18 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1760.8877 73.4538727 -219.195755 0.196115986 -0.980579615 -5.02969506e-008 0.980579615 0.196115986 -1.52286646e-008 2.47970036e-008 -4.63336178e-008 0.999998033 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 6 1 6 2 2 0 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1619.94336 12.5017548 -237.224197 0.254493237 -2.23517418e-008 -0.967074454 -1.31667299e-008 -1 1.49011612e-008 -0.967074513 7.4505806e-009 -0.254493207 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 18 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1619.94336 16.0018158 -237.224197 0.967074454 6.9177446e-009 -0.254493266 -7.15326909e-009 1 -2.22044605e-016 0.254493266 1.82045923e-009 0.967074454 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 18 6 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1730.90002 49.0000763 -226.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1730.90002 50.5000763 -226.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 1 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1756.90002 39.0000763 -230.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 33.000061 -231.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.90002 72.9999695 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 4 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1747.90002 39.0000763 -230.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1759.40002 71.9999695 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 6 6 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1746.40002 72.9999695 -219.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 6 4 6 0 0 0 1 0 0 0 1 0 0 0 1 Ladder null true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1763.40002 41.0000763 -228.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 4 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 12 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1757.40002 41.0000763 -228.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 4 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 12 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1760.40002 45.5000763 -228.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 0 1 4 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1760.40002 43.5000763 -228.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 0 1 4 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1760.40002 41.5000763 -228.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5watrbx.wtf 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0watrbx.wtf 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 0 1 4 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1760.40002 39.5000763 -228.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 0 1 4 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1760.40002 37.5000763 -228.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 0 1 4 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1760.40002 35.5000763 -228.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 4 0 0 0 0 0 0 1 4 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1853.3999 15.9998322 -237.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 2 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1697.3999 15.9998322 -237.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 2 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1760.63208 72.1819305 -219.195755 2.10734186e-008 -0.707106233 0.707106411 2.10734132e-008 0.707106292 0.707106352 -0.999999106 0 2.98022993e-008 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 2 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1777.90002 36.5000763 -230.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 23 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1832.64551 14.5017853 -190.729782 0.986393929 0 -0.164398983 0 1 0 0.164398983 0 0.986393929 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 24 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1619.8999 9.49987793 -236.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 5 19 true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -1750.90002 78.4998779 -216.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 1 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1735.8999 16.4998322 -234.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 3 29 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1753.90002 78.4998779 -216.695755 1 0 -0 0 0 -1 0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 1 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1787.90002 30.5000305 -230.195755 -0 -1 0 -0 -0 1 -1 -0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1741.90002 66.5000305 -219.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 6 9 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1832.3999 9.49987793 -191.195755 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 4 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1749.90002 70 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 13 2 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1785.40002 23.0000076 -232.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 16 17 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1603.29492 20.5019226 -232.189133 0.336336344 1.43194265e-008 0.941741943 -2.48032128e-009 1 -1.43194265e-008 -0.941741943 2.48032128e-009 0.336336344 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 15 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1730.90002 52.0000763 -222.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1720.40002 19.5 -232.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 9 17 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1765.40002 41.0000763 -226.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 6 12 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1749.90002 65.500061 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 13 7 6 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1740.3999 63.5816345 -219.195755 0 -0.316227794 -0.948683262 0 0.948683262 -0.316227794 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Light 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 3 1 2 2 http://www.roblox.com/asset/?id=77867189 5 Mesh 0 0 0 3.5 3.5 3.5 http://www.roblox.com/asset/?id=77867161 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1759.40002 65.500061 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 6 7 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1676.40002 16.9999924 -229.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 22 4 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1603.3999 9.49987793 -231.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 5 14 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1603.29492 13.5017395 -232.189163 0.33633548 -3.59902856e-007 -0.941736519 3.3039214e-008 -0.999993861 4.17704996e-007 -0.941733658 -1.79678409e-007 -0.336336523 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 15 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1603.29492 17.0018311 -232.189133 0.941741884 -6.94490154e-009 -0.336336404 -6.94490154e-009 1 -4.00943989e-008 0.336336404 4.00943989e-008 0.941741884 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 15 6 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1730.90002 60.5000763 -219.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 21 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1730.90002 57.5000763 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 8 true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -1727.90002 36.5000763 -224.695755 -0 1 0 -1 0 0 -0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 3 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1731.90002 37.5000763 -224.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1731.90002 36.0000763 -224.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 5 2 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1760.3999 16.4998322 -233.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 3 16 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1747.90002 61.5000763 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 33 1 20 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1764.90002 56.5000763 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 -1764.90002 53.5000763 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Window 0.25 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.75 0 0 0 0 1 14 5 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1764.90002 59.5000763 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 5 16 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1770.8999 16.4998322 -232.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 17 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1755.40002 74.499939 -212.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 74.499939 -212.195755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1591.25708 17.5018616 -227.183304 0.894427121 -5.00577073e-008 -0.447213531 5.59662219e-008 1 1.77635684e-015 0.447213531 -2.50288608e-008 0.894427121 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 11 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1721.90002 49.5000763 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 22 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1739.40002 47.5000763 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 36 1 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1753.40002 66.0000305 -214.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 8 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1765.40002 39.5000763 -222.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 9 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1764.90002 50.5000763 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1765.40002 45.5000763 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 3 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1765.90002 49.5000763 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 22 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1764.90002 49.0000763 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Marker 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1823.3999 16.4998322 -229.695755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Marker 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 22 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1599.40002 16.9999924 -223.695755 0 -1 -0 0 -0 -1 1 -0 -0 true 0.5 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1788.90002 36.5000763 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 22 3 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1591.3999 11.4998627 -226.695755 -0 1 0 -1 0 0 -0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 13 10 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1583.88354 17.5018005 -221.850723 0.780862868 -1.42480332e-007 0.624692082 1.22888679e-007 0.999993503 7.4469007e-008 -0.624690294 1.8617591e-008 0.780865073 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 7 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1584.40002 11.4999847 -221.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 13 5 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1586.40002 20 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 2 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1757.3999 14.4998474 -188.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 126 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1596.90002 16.9999924 -226.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 6 4 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1850.59229 14.5017853 -195.234207 0.923076928 0 -0.384615391 0 1 0 0.384615391 0 0.923076928 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 13 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1689.40002 16.9999924 -222.695755 0 -1 -0 0 -0 -1 1 -0 -0 true 0.5 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 4 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1686.90002 16.9999924 -225.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 4 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1730.90002 50.5000763 -211.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 1 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1711.90002 24.5000076 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 1 40 true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 -1730.90002 54.5000763 -212.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Window 0.25 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.75 0 0 0 0 1 6 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1810.90002 16.4999924 -222.695755 -0 1 -0 -0 0 -1 -1 0 -0 true 0.5 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1720.40002 23.5000076 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 1 8 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1720.40002 33.500061 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 3 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 -1721.90002 41.0000763 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Window 0.25 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.75 0 0 0 0 1 1 12 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1720.40002 19.5 -223.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 9 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1730.90002 52.0000763 -215.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1730.90002 58.5000763 -212.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 1 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1727.90002 36.0000763 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 2 8 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1728.40002 15.4999847 -224.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Marker 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1715.40002 26.0000153 -219.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 48 2 8 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1728.3999 16.4998322 -226.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1760.3999 16.4998322 -224.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1727.90002 37.5000763 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 8 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1723.90002 31.5000305 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 48 1 9 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1749.8999 16.4998322 -225.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1728.3999 15.9998322 -225.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1735.90002 16.4999924 -224.695755 1 0 -0 0 0 -1 0 1 -0 true 0.5 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1755.40002 33.500061 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 68 3 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1735.90002 60.5000763 -208.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 11 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1765.40002 39.5000763 -215.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 9 1 0 0 0 1 0 0 0 1 0 0 0 1 Antena null true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1758.90002 63.5000763 -212.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1758.90002 69 -212.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 10 1 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1758.90002 79.4998779 -212.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 11 1 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1758.90002 62.5000763 -212.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 5 1 5 true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -1758.90002 85.4998169 -212.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 1 1 2 2 3 Mesh 0 0 0 1.5 1.5 1.5 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1735.90002 31.5000305 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 30 1 15 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1742.3999 16.4998322 -226.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1764.90002 53.5000763 -211.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1787.90002 30.5000305 -219.195755 -0 -1 0 -0 -0 1 -1 -0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1765.40002 43.5000763 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 1 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1760.40002 47.5000763 -214.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 6 1 14 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1812.8999 16.4998322 -225.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1785.40002 29.0000229 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 4 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1764.90002 47.5000763 -217.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 20 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1764.90002 31.5000305 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 43 1 48 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1785.40002 26.5000153 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 1 8 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1785.40002 21 -223.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 12 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1730.90002 49.0000763 -211.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1720.40002 25.5000153 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 44 3 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1850.3999 9.49987793 -195.695755 -0 -1 -0 -1 -0 -0 -0 -0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 12 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1778.40002 36.0000763 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 12 2 12 true -0.5 0.5 0 0 -0.5 0.5 4 0 1007 -1720.40002 29.0000229 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 44 4 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1833.8999 16.4998322 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 20 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1856.8999 14.4998474 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 7 42 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1832.3999 9.49987793 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 52 9 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1743.90002 49.5000763 -207.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 45 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1596.90002 16.9999924 -219.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5watrbx.wtf 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0watrbx.wtf 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 4 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1665.90002 16.9999924 -219.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 4 20 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1584.3999 11.4998627 -216.695755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 13 5 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1674.18359 14.5017853 -191.218887 0.992277741 0 0.124034718 0 1 0 -0.124034718 0 0.992277741 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 40 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1591.3999 11.4998627 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 13 10 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1603.3999 9.49987793 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 9 14 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1636.40002 16.4999924 -219.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 18 1 18 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1636.40002 15.4999847 -219.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 1 20 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1619.8999 9.49987793 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Marker 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 30 9 19 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1597.8999 16.4998322 -219.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1641.8999 9.49987793 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 40 9 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1676.40002 16.9999924 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 4 20 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1686.90002 16.9999924 -219.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 4 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1687.8999 16.4998322 -219.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1599.90002 15.4999847 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 1 8 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1598.8999 15.9998322 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1731.90002 37.5000763 -213.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1731.90002 36.0000763 -213.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 5 2 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1689.40002 16.9999924 -215.695755 0 -1 -0 0 -0 -1 1 -0 -0 true 0.5 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 4 true -0.5 0.5 0 0 -0.5 0.5 0 0 199 -1727.90002 36.5000763 -213.695755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 3 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1810.90002 15.4999847 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 1 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1850.3999 9.49987793 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 42 9 12 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1748.40002 54.5000763 -209.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 13 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1753.3999 62.1627808 -206.614639 -1 5.1396789e-009 -3.16721902e-008 -5.1396789e-009 0.9486835 0.316227198 3.16721902e-008 0.316227198 -0.9486835 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Light 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 3 1 2 2 http://www.roblox.com/asset/?id=77867189 5 Mesh 0 0 0 3.5 3.5 3.5 http://www.roblox.com/asset/?id=77867161 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1674.3999 9.49987793 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 50 9 40 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1688.8999 15.9998322 -219.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.90002 55.0000763 -208.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 23 14 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1765.40002 41.0000763 -212.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 6 12 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1689.90002 15.4999847 -219.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 1 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1753.40002 60.5000763 -207.695755 -1 0 0 -0 0 1 -0 1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1757.3999 9.49987793 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 60 9 126 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1757.40002 54.5000763 -209.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 13 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1735.90002 58.5000763 -208.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 9 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1740.90002 55.0000763 -208.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1736.40002 50.5000763 -208.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 -1735.90002 54.5000763 -208.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Window 0.25 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0.75 0 0 0 0 1 9 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1736.40002 49.0000763 -208.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 2 1 0 0 0 1 0 0 0 1 0 0 0 1 RedBand null true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1832.40002 2.5 -247.195755 -0 -0 1 -1 -0 0 -0 -1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 4 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1850.40002 2.5 -242.695755 0 -1 0 1 -0 0 0 -0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 12 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1674.40002 2.5 -246.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 40 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1641.90002 2.5 -241.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1757.3999 2.49998474 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 60 5 126 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1674.3999 2.49998474 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 50 5 40 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1832.3999 2.49998474 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 52 5 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1619.90002 2.5 -236.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 19 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1850.3999 2.49998474 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 42 5 12 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1641.8999 2.49998474 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 40 5 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1619.8999 2.49998474 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 30 5 19 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1603.3999 2.49998474 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 5 14 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1832.40002 2.5 -191.195755 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 4 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1850.40002 2.5 -195.695755 -0 -1 -0 -1 -0 -0 -0 -0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 12 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1603.40002 2.5 -231.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 14 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1603.40002 2.5 -206.695755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 14 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 -1591.40002 2.5 -226.695755 -0 1 0 -1 0 0 -0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 10 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1619.90002 2.5 -201.695755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 19 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1591.3999 2.49998474 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 5 10 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 -1591.40002 2.5 -211.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 10 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1674.40002 2.5 -191.695755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 40 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1641.90002 2.5 -196.695755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1584.40002 2.5 -221.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 21 -1584.40002 2.5 -216.695755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 5 5 4 0 0 0 1 0 0 0 1 0 0 0 1 Deck null true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1850.40002 14.4999847 -195.695755 -0 -1 -0 -1 -0 -0 -0 -0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 12 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1832.40002 14.4999847 -191.195755 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 4 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1832.40002 14.4999847 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 52 1 24 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1850.40002 14.4999847 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 42 1 12 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1757.40002 14.4999847 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 60 1 126 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1850.40002 14.4999847 -242.695755 0 -1 0 1 -0 0 0 -0 1 watrbx.wtf true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256watrbx.wtf Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 12 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1674.40002 14.4999847 -191.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 40 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1674.40002 14.4999847 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 50 1 40 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1641.90002 14.4999847 -196.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 25 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1641.90002 14.4999847 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 40 1 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1832.40002 14.4999847 -247.195755 0 -1 0 1 -0 0 0 -0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 24 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1641.90002 14.4999847 -241.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 5 25 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1619.90002 14.4999847 -201.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 19 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1674.40002 14.4999847 -246.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 5 40 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1619.90002 14.4999847 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 30 1 19 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1619.90002 14.4999847 -236.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 5 19 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1603.40002 14.4999847 -206.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 14 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1603.40002 14.4999847 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 1 14 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1603.40002 14.4999847 -231.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 5 14 true -0.5 0.5 0 0 -0.5 0.5 0 0 5 -1591.40002 18.4999924 -226.695755 -0 1 0 -1 0 0 -0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 10 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1591.40002 18.4999924 -219.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 1 10 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1584.40002 18.4999924 -221.695755 0 -0 -1 1 -0 -0 0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 5 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 5 -1584.40002 18.4999924 -216.695755 -0 0 -1 -1 0 -0 -0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0watrbx.wtf 0 1 5 4 true -0.5watrbx.wtf 0.5 0 0 -0.5 0.5 0 0 5 -1591.40002 18.4999924 -211.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 10 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1764.90002 55.0000763 -209.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 14 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1811.8999 15.9998322 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 2 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1812.8999 16.4998322 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1823.3999 16.4998322 -219.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 3 20 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 -1722.3999 21.6499557 -192.917221 0 1 0 -0.371391058 0 -0.928476572 -0.928476572 0 0.371391058 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Missile 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1730.90002 55.0000763 -208.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1583.88354 17.5018616 -216.540787 0.780868828 0 -0.624695003 0 1 0 0.624695003 0 0.780868828 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 7 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1599.40002 16.9999924 -214.695755 0 -1 -0 0 -0 -1 1 -0 -0 true 0.5 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 4 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1591.40002 11.4999847 -211.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 13 10 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1591.25684 17.5018616 -211.208206 0.89442718 0 0.44721356 0 1 0 -0.44721356 0 0.89442718 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 11 7 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1024 -1728.90002 41.0000763 -207.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5watrbx.wtf 0.5 0 0 false 256 Window 0.25 -0.5 0.5 0 0 0watrbx.wtf 0 0 -0.5 0.5 3 0 0.75 0 0 0 0 1 13 12 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1686.90002 16.9999924 -212.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 4 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1741.40002 41.0000763 -208.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 12 12 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1596.90002 16.9999924 -212.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 6 4 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1720.40002 19.5 -214.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 9 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1747.90002 39.0000763 -208.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1735.90002 16.4999924 -213.695755 -1 -0 -0 -0 -0 -1 -0 -1 -0 true 0.5 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1747.90002 33.500061 -205.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1760.3999 16.4998322 -213.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1749.8999 16.4998322 -212.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 32.500061 -205.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 1 1 true -0.5 0.5 0 0 -0.5 0.5 0 0 106 -1759.40002 36.0000763 -206.695755 -1 0 -0 -0 1 -0 -0 0 -1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 LifeVest 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 1 2 2 http://www.roblox.com/asset/?id=77882869 5 Mesh 0 0 0 1 1 1 http://www.roblox.com/asset/?id=77882907 1 1 1 false Script --stickmasterluke sp=script.Parent check=true sp.Touched:connect(function(hit) if hit~=nil and hit.Parent~=nil and check then check=false local h=hit.Parent:FindFirstChild("Humanoid") local t=hit.Parent:FindFirstChild("Torso") local lv=hit.Parent:FindFirstChild("LifeVest") if h~=nil and t~=nil and lv==nil then local nlv=sp:clone() nlv.Transparency=0 nlv.Script:remove() nlv.Anchored=false local w=Instance.new("Weld") w.Part0=t w.Part1=nlv w.Parent=nlv nlv.Parent=hit.Parent sp.Transparency=1 wait(10) sp.Transparency=0 end check=true end end) true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 33.000061 -206.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1756.90002 39.0000763 -208.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 8 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1742.3999 16.4998322 -211.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1756.90002 33.500061 -205.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1676.40002 16.9999924 -208.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 4 22 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1728.40002 15.4999847 -213.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1810.90002 16.4999924 -215.695755 -0 1 -0 -0 0 -1 -1 0 -0 true 0.5 0.300000012 -0.5 0.5 3 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1728.3999 15.9998322 -212.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 2 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1728.3999 16.4998322 -211.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5watrbx.wtf 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5watrbx.wtf 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1787.90002 30.5000305 -208.195755 -0 -1 0 -0 -0 1 -1 -0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 3 3 true -0.5 0.5 0 0 -0.5 0.5 0 0 106 -1764.40002 36.0000763 -206.695755 -1 0 -0 -0 1 -0 -0 0 -1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 LifeVest 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 1 2 2 http://www.roblox.com/asset/?id=77882869 5 Mesh 0 0 0 1 1 1 http://www.roblox.com/asset/?id=77882907 1 1 1 false Script --stickmasterluke sp=script.Parent check=true sp.Touched:connect(function(hit) if hit~=nil and hit.Parent~=nil and check then check=false local h=hit.Parent:FindFirstChild("Humanoid") local t=hit.Parent:FindFirstChild("Torso") local lv=hit.Parent:FindFirstChild("LifeVest") if h~=nil and t~=nil and lv==nil then local nlv=sp:clone() nlv.Transparency=0 nlv.Script:remove() nlv.Anchored=false local w=Instance.new("Weld") w.Part0=t w.Part1=nlv w.Parent=nlv nlv.Parent=hit.Parent sp.Transparency=1 wait(10) sp.Transparency=0 end check=true end end) true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1761.90002 41.0000763 -208.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 9 12 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 45.5000763 -208.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 3 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1812.8999 16.4998322 -212.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 7 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1785.40002 21 -214.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 12 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1777.90002 36.5000763 -207.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 23 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1761.90002 36.5000763 -206.695755 -0 -1 -0 -1 -0 -0 -0 -0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 1 2 2 Mesh 0 0 0 1 2.5 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1752.40002 43.5000763 -208.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 10 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1603.29492 20.5019531 -206.202347 -0.336336404 0 0.941741884 0 1 0 -0.941741884 0 -0.336336404 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 15 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1823.3999 16.4998322 -208.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 22 3 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1603.29492 17.0018616 -206.202347 0.941741884 0 0.336336404 0 1 0 -0.336336404 0 0.941741884 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 15 6 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1720.40002 33.000061 -201.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 12 2 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1770.8999 16.4998322 -205.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 3 17 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1720.40002 19.5 -205.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 9 17 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1785.40002 33.500061 -201.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 3 12 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1720.40002 34.500061 -202.195755 0 0 1 1 0 0 0 1 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 10 2 2 2 Mesh 0 0 0 1 1.20000005 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1760.3999 16.4998322 -205.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 20 3 16 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1674.3999 9.49987793 -191.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 40 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1785.40002 23.0000076 -205.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 17 16 2 0 0 0 1 0 0 0 1 0 0 0 1 AutomatedTurret null true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1721.3999 35.9975586 -198.695755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Gun 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 2 7 2 2 http://www.roblox.com/asset/?id=77866868 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77866838 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1722.90002 34.500061 -198.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 falsewatrbx.wtf 256 Stand 0 -0.5 0.5 0 0 0 0 0 -0.5watrbx.wtf 0.5 0 0 0 0 0 0 0 1 1 1 1 2 2 Mesh 0 0.5 0 1 2 1 1 1 1 false Script --Stickmasterluke sp=script.Parent range=350 burst=5 chancetobreakjoints=1/5 barrelpos=CFrame.new(0,.5,-3.5) shotairtime=3 --frames rate=1/30 debris=game:GetService("Debris") function rayignorecheck(hit3) if hit3 then if hit3.Transparency>=1 or string.lower(hit3.Name)=="water" or hit3.Name=="Effect" or hit3.Name=="Rocket" or hit3.Name=="Handle" or hit3:IsDescendantOf(sp) then return true end end return false end function raycast(spos,vec,dist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*dist),sp) if hit2~=nil and pos2 then local dist2=dist-(pos2-spos).magnitude if rayignorecheck(hit2) and dist2>0 then return raycast(pos2,vec,dist2) end end return hit2,pos2 end function fire(tpos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end local startpos=(gun.CFrame*barrelpos).p local hit,epos=raycast(startpos,(tpos-startpos).unit,500) if hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace.Bots) then if math.random()<chancetobreakjoints then local b1 = Instance.new("BoolValue") b1.Name = "Break" b1.Parent = hit.Parent hit:BreakJoints() end end end delay(0,function() local effectdist=(startpos-epos).magnitude local p=Instance.new("Part") p.Name="Effect" p.Anchored=true p.CanCollide=false p.BrickColor=BrickColor.new("New Yeller") p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Size=Vector3.new(.2,.2,.2) p.CFrame=CFrame.new(startpos,epos)*CFrame.new(0,0,-effectdist/2) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(1,1,effectdist*5) m.Parent=p debris:AddItem(p,2) p.Parent=game.Workspace delay(0,function() wait(rate) for i=1,shotairtime do m.Scale=Vector3.new(1,1,effectdist*(1-(i/shotairtime))*5) m.Offset=Vector3.new(0,0,-effectdist*(i/shotairtime)*.5) wait(rate) end p:remove() end) end) end function lookat(pivotpoint,pos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end gun.CFrame=CFrame.new(pivotpoint,pos)*CFrame.new(0,.5,-1.6) end function visibilitycheck(cpos,v) local body=v:FindFirstChild("Body") if body~=nil then local vhit,vpos=raycast(cpos,(body.Position-cpos).unit,range) if vhit~=nil and vhit.Parent~=nil then if vhit:IsDescendantOf(v) then return true end end end return false end while true do local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end local pivotpoint=(stand.CFrame*CFrame.new(0,1.5,0)).p target=nil dist=range for i,v in ipairs(game.Workspace.Bots:GetChildren()) do local body=v:FindFirstChild("Body") if body~=nil then if (body.Position-gun.Position).magnitude<=dist then if visibilitycheck(pivotpoint,v) then target=body dist=(body.Position-gun.Position).magnitude end end end end local followtime=tick()+2+(5*math.random()) while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end if target~=nil and target.Parent~=nil then if visibilitycheck(pivotpoint,target.Parent) then local dist=(target.Position-gun.Position).magnitude local offset=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 local offset2=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 for i=1,burst do lookat(pivotpoint,target.Position) fire(target.Position+offset+(offset2*(i/burst))) local followtime=tick()+.2 while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end end end end end print("Broke",tick()) script:remove() 0 0 0 1 0 0 0 1 0 0 0 1 Stairs null true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1743.40002 30.5000305 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1742.40002 29.5000229 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5watrbx.wtf 0.5 4 0 194 -1741.40002 28.5000229 -200.695755 -0 0 1 -0 1watrbx.wtf 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1740.40002 27.5000153 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1739.40002 26.5000153 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1738.40002 25.5000153 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1737.40002 24.5000076 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1736.40002 23.5000076 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1735.40002 22.5000076 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1734.40002 21.5 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1733.40002 20.5 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1732.40002 19.5 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1731.40002 18.4999924 -200.695755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 1 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1735.8999 16.4998322 -204.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5watrbx.wtf 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0watrbx.wtf 0 -0.5 0.5 3 0 0 0 0 0 0 1 14 3 29 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1603.3999 9.49987793 -206.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 14 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1603.29492 13.50177 -206.202347 -0.336338878 1.00237543e-008 -0.94174701 -2.98028091e-008 -1.00000882 0 -0.941748738 2.80665109e-008 0.336338222 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 15 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1789.40002 28.0000229 -197.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 8 6 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1697.3999 15.9998322 -201.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 2 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1619.94336 12.5017548 -201.167282 -0.254491597 -5.65107783e-009 -0.967070222 2.22052616e-008 -0.999993384 -1.77635684e-015 -0.967068076 -2.14741078e-008 0.254492164 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 18 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 -1723.3999 23.5069313 -193.659988 0 1 0 -0.371391058 0 -0.928476691 -0.928476691 0 0.371391058 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Missile 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1619.94336 16.0018158 -201.167252 0.967074573 0 0.254493296 0 1 0 -0.254493296 0 0.967074573 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 18 6 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1619.94336 19.5019226 -201.167191 -0.25449276 1.70917875e-008 0.967072785 -7.30436556e-009 0.999996781 0 -0.967072606 -6.35219948e-008 -0.25449276 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 18 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1619.8999 9.49987793 -201.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 19 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1641.55908 18.5018921 -196.253922 -0.196116135 7.4505806e-009 0.980580688 2.22044605e-016 1 0 -0.980580807 1.74186145e-016 -0.196116149 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 25 0 0 0 1 0 0 0 1 0 0 0 1 AutomatedTurret null true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1784.3999 35.9992523 -198.695755 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Gun 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 2 7 2 2 http://www.roblox.com/asset/?id=77866868 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77866838 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1782.90002 34.500061 -198.695755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Stand 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 1 1 2 2 Mesh 0 0.5 0 1 2 1 1 1 1 false Script --Stickmasterluke sp=script.Parent range=350 burst=5 chancetobreakjoints=1/5 barrelpos=CFrame.new(0,.5,-3.5) shotairtime=3 --frames rate=1/30 debris=game:GetService("Debris") function rayignorecheck(hit3) if hit3 then if hit3.Transparency>=1 or string.lower(hit3.Name)=="water" or hit3.Name=="Effect" or hit3.Name=="Rocket" or hit3.Name=="Handle" or hit3:IsDescendantOf(sp) then return true end end return false end function raycast(spos,vec,dist) local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*dist),sp) if hit2~=nil and pos2 then local dist2=dist-(pos2-spos).magnitude if rayignorecheck(hit2) and dist2>0 then return raycast(pos2,vec,dist2) end end return hit2,pos2 end function fire(tpos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end local startpos=(gun.CFrame*barrelpos).p local hit,epos=raycast(startpos,(tpos-startpos).unit,500) if hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace.Bots) then if math.random()<chancetobreakjoints then local b1 = Instance.new("BoolValue") b1.Name = "Break" b1.Parent = hit.Parent hit:BreakJoints() end end end delay(0,function() local effectdist=(startpos-epos).magnitude local p=Instance.new("Part") p.Name="Effect" p.Anchored=true p.CanCollide=false p.BrickColor=BrickColor.new("New Yeller") p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Size=Vector3.new(.2,.2,.2) p.CFrame=CFrame.new(startpos,epos)*CFrame.new(0,0,-effectdist/2) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(1,1,effectdist*5) m.Parent=p debris:AddItem(p,2) p.Parent=game.Workspace delay(0,function() wait(rate) for i=1,shotairtime do m.Scale=Vector3.new(1,1,effectdist*(1-(i/shotairtime))*5) m.Offset=Vector3.new(0,0,-effectdist*(i/shotairtime)*.5) wait(rate) end p:remove() end) end) end function lookat(pivotpoint,pos) local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then return end gun.CFrame=CFrame.new(pivotpoint,pos)*CFrame.new(0,.5,-1.6) end function visibilitycheck(cpos,v) local body=v:FindFirstChild("Body") if body~=nil then local vhit,vpos=raycast(cpos,(body.Position-cpos).unit,range) if vhit~=nil and vhit.Parent~=nil then if vhit:IsDescendantOf(v) then return true end end end return false end while true do local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end local pivotpoint=(stand.CFrame*CFrame.new(0,1.5,0)).p target=nil dist=range for i,v in ipairs(game.Workspace.Bots:GetChildren()) do local body=v:FindFirstChild("Body") if body~=nil then if (body.Position-gun.Position).magnitude<=dist then if visibilitycheck(pivotpoint,v) then target=body dist=(body.Position-gun.Position).magnitude end end end end local followtime=tick()+2+(5*math.random()) while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end local gun=sp:FindFirstChild("Gun") local stand=sp:FindFirstChild("Stand") if gun==nil or stand==nil or stand.Anchored==false then break end if target~=nil and target.Parent~=nil then if visibilitycheck(pivotpoint,target.Parent) then local dist=(target.Position-gun.Position).magnitude local offset=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 local offset2=(Vector3.new(math.random(),math.random(),math.random())-Vector3.new(.5,.5,.5))*dist*.1 for i=1,burst do lookat(pivotpoint,target.Position) fire(target.Position+offset+(offset2*(i/burst))) local followtime=tick()+.2 while tick()<followtime do if target~=nil and target.Parent~=nil then lookat(pivotpoint,target.Position) end wait(rate) end end end end end print("Broke",tick()) script:remove() true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1782.90002 32.500061 -198.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1722.90002 33.500061 -198.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1700.90002 17.4999924 -197.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 5 11 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1708.90002 22.5000076 -197.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 5 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1715.40002 20 -197.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 8 10 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1708.90002 17.4999924 -197.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 5 5 4 true -0.5 0.5 0 0 -0.5 0.5 0 0 21 -1724.3999 25.363903 -194.402786 -2.06163174e-016 0.999999762 8.2465394e-017 -0.371391028 0 -0.928476155 -0.928476393 0 0.371391118 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Missile 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 6 1 2 2 http://www.roblox.com/asset/?id=77867044 5 Mesh 0 0 0 2 2 2 http://www.roblox.com/asset/?id=77867083 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.90002 17.9999924 -196.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 67 6 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1782.90002 26.0000153 -196.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 7 10 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1853.3999 15.9998322 -201.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 4 2 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1641.55908 15.0017853 -196.253983 0.980580628 0 0.196116135 0 1 0 -0.196116135 0 0.980580628 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 25 6 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1722.90002 32.500061 -198.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 3 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.90002 33.000061 -196.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 63 2 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1735.90002 31.5000305 -196.195755 -0 0 1 -0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 2 1 15 true -0.5 0.5 0 0 -0.5 0.5 4 0 1007 -1749.40002 29.0000229 -196.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 60 4 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1789.40002 19.5 -197.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 6 9 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 199 -1782.90002 33.500061 -198.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 3 1 3 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1752.40002 34.500061 -196.195755 -0 1 0 -1 0 0 -0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 1 64 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1729.90002 24.0000076 -196.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 21 6 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -1641.8999 9.49987793 -196.695755 0 1 -0 1 0 -0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 3 0 false 256 Wedge 0 -0.5 0.5 3 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 25 5 true -0.5 0.5 0 0 -0.5 0.5 4 0 1002 -1723.40002 20 -194.195755 1 -0 -0 0 -1 -0 0 -0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 10 2 2 true -0.5 0.5 0 0 -0.5 0.5 4 0 1002 -1723.40002 23.5000076 -194.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 10 5 2 0 0 0 1 0 0 0 1 0 0 0 1 Turrets null 0 0 0 1 0 0 0 1 0 0 0 1 MachineGun null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1852.8042 17.4999924 -201.400024 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 2 0 false 256 Base 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 4 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1853.39966 18.4999485 -201.195755 -2.41588672e-012 4.47039774e-008 -1 4.2864994e-007 1 4.47039774e-008 1 -4.28649969e-007 -2.43504891e-012 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1854.55237 19.8186417 -201.195755 1.17273053e-007 0.242527962 0.970135212 -1.25316978e-006 0.970137477 -0.242528528 -0.999991417 -1.04869628e-006 3.83049098e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1856.85645 20.9100304 -201.69574 -1.17273053e-007 0.970135212 0.242527962 1.25316978e-006 -0.242528528 0.970137477 0.999991417 3.83049098e-007 -1.04869628e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1856.85645 20.9100323 -200.695755 -1.17273053e-007 0.970135212 0.242527962 1.25316978e-006 -0.242528528 0.970137477 0.999991417 3.83049098e-007 -1.04869628e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1853.46155 20.0614204 -199.19577 -0.970132947 0.242536962 1.17267199e-007 0.242537528 0.970135212 -6.24807868e-008 -9.42650615e-008 1.0644046e-007 -0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1853.46155 20.0614204 -203.19574 -0.970132947 0.242536962 1.17267199e-007 0.242537528 0.970135212 -6.24807868e-008 -9.42650615e-008 1.0644046e-007 -0.999991417 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1853.09778 19.4550838 -201.195755 -0.970132947 0.242536962 1.17267199e-007 0.242537528 0.970135212 -6.24807868e-008 -9.42650615e-008 1.0644046e-007 -0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1851.81189 18.4122295 -201.195755 -0.970135272 0.242527589 1.17273281e-007 0.242528141 0.970137537 -1.3007982e-006 -3.94600164e-007 -1.0949027e-006 -0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 1 0.600000024 4 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1850.3324 18.1454506 -201.195755 1.17273281e-007 0.242527589 0.970135272 -1.3007982e-006 0.970137537 -0.242528141 -0.999991417 -1.0949027e-006 3.94600164e-007 true false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 GunConfig RateOfFire 5 Damage 0 MissileType GunType MachineGun ClipSize 30 0 0 0 1 0 0 0 1 0 0 0 1 BigTurret null false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1676.90417 25.5 -222.700027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1673.90417 25.5 -219.200027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 1 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1676.90417 25.5 -215.700027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 1 3 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1675.90417 23 -223.200027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 13 4 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1672.40417 23 -219.200027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 6 4 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1675.90417 23 -215.200027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 13 4 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1677.40417 23.3999996 -219.200027 0 0 -1 0 1 0 1 0 0 true false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1660.40417 23 -219.200027 0 1 0 1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Barrle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 2 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 1 2 1 Hole 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1678.90417 22.5 -219.200027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 7 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1679.40417 21.5 -219.200027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1683.40417 20.5 -219.200027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1683.40002 22 -223.195755 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1683.40002 22 -215.195755 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1683.40002 22 -212.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1677.90002 22 -212.195755 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1670.90002 22 -212.195755 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 4 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1667.90417 23 -219.200027 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 12 4 3 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1674.40417 20.5 -219.200027 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 1 12 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1670.90002 22 -226.195755 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 5 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1677.90002 22 -226.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1683.40002 22 -226.195755 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1675.8042 19.5 -219.400024 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Base 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 1 16 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1665.40417 23 -215.200027 0 1 0 -1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 BarrleBase 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 -1.5 0 1 2.5 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1660.40417 23 -215.200027 0 1 0 1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Barrle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 2 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 1 2 1 Hole 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1665.40417 23 -223.200027 0 1 0 -1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 BarrleBase 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 -1.5 0 1 2.5 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1660.40417 23 -223.200027 0 1 0 1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Barrle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 2 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 1 2 1 Hole 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1665.40417 23 -219.200027 0 1 0 -1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 BarrleBase 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 -1.5 0 1 2.5 1 1 1 1 GunConfig RateOfFire 1 Damage 0 MissileType 0 0 0 1 0 0 0 1 0 0 0 1 BigTurret null false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1636.90417 23.4999924 -222.700027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1633.90417 23.4999924 -219.200027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 1 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1636.90417 23.4999924 -215.700027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 1 3 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1635.90417 20.9999924 -223.200027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 13 4 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1632.40417 20.9999924 -219.200027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 6 4 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1635.90417 20.9999924 -215.200027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 13 4 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1637.40417 21.399992 -219.200027 -2.64613093e-018 -5.76354377e-019 -1 -2.87630608e-028 1 5.76354325e-019 1 -2.87640454e-028 2.64613093e-018 true false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1620.40417 20.9999924 -219.200027 -5.76354377e-019 1 2.64613093e-018 1 -5.76354325e-019 2.87630608e-028 -2.87640454e-028 -2.64613093e-018 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Barrle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 2 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 1 2 1 Hole 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1638.90417 20.4999924 -219.200027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 7 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1639.40417 19.4999924 -219.200027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1643.40417 18.4999924 -219.200027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1643.40002 19.9999924 -223.195755 -5.4237976e-015 -1.15270865e-018 1 -1.18252131e-015 1 -1.15270865e-018 -1 1.18252216e-015 5.4237976e-015 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1643.40002 19.9999924 -215.195755 -1.13141748e-015 -1.15270865e-018 1 -2.47588842e-016 1 -1.15270865e-018 -1 2.47589636e-016 1.13141748e-015 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1643.40002 19.9999924 -212.195755 1 -1.15270906e-018 5.79568233e-015 -1.15270906e-018 1 1.26352402e-015 5.79568233e-015 1.26352487e-015 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1637.90002 19.9999924 -212.195755 -1 -1.15270886e-018 -5.63615893e-015 1.15270886e-018 1 -1.22877693e-015 -5.63615893e-015 1.22877778e-015 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1630.9032 20.0002747 -212.195709 -2.20098953e-014 -1.49033852e-007 1 1.38241537e-014 1 1.49033852e-007 -1 1.45976625e-014 -1.84692298e-014 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 4 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1627.90417 20.9999924 -219.200027 -2.64613093e-018 -5.76354377e-019 -1 -2.87630608e-028 1 5.76354325e-019 1 -2.87640454e-028 2.64613093e-018 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 12 4 3 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1634.40417 18.4999924 -219.200027 1 -5.76354377e-019 -2.64613093e-018 -5.76354325e-019 1 -2.87630608e-028 -2.64613093e-018 -2.87640454e-028 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 1 12 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1630.90002 19.9999924 -226.195755 -1 -1.15270865e-018 -3.21402755e-015 1.15270865e-018 1 -7.01206643e-016 -3.21402755e-015 7.01207437e-016 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 5 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1637.90002 19.9999924 -226.195755 1 -1.15270865e-018 5.38672466e-015 -1.15270865e-018 1 1.17444644e-015 5.38672466e-015 1.17444729e-015 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1643.40002 19.9999924 -226.195755 5.47154654e-015 -1.15270875e-018 -1 1.19292171e-015 1 1.15270875e-018 1 1.19292256e-015 -5.47154654e-015 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1635.8042 17.4999924 -219.400024 -2.64613093e-018 -5.76354377e-019 -1 -2.87630608e-028 1 5.76354325e-019 1 -2.87640454e-028 2.64613093e-018 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Base 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 1 16 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1625.40417 20.9999924 -215.200027 5.76354377e-019 1 -2.64613093e-018 -1 -5.76354325e-019 -2.87630608e-028 2.87640454e-028 -2.64613093e-018 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 BarrleBase 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 -1.5 0 1 2.5 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1620.40417 20.9999924 -215.200027 -5.76354377e-019 1 2.64613093e-018 1 -5.76354325e-019 2.87630608e-028 -2.87640454e-028 -2.64613093e-018 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Barrle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 2 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 1 2 1 Hole 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1625.40417 20.9999924 -223.200027 5.76354377e-019 1 -2.64613093e-018 -1 -5.76354325e-019 -2.87630608e-028 2.87640454e-028 -2.64613093e-018 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 BarrleBase 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 -1.5 0 1 2.5 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1620.40417 20.9999924 -223.200027 -5.76354377e-019 1 2.64613093e-018 1 -5.76354325e-019 2.87630608e-028 -2.87640454e-028 -2.64613093e-018 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Barrle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 2 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 1 2 1 Hole 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1625.40417 20.9999924 -219.200027 5.76354377e-019 1 -2.64613093e-018 -1 -5.76354325e-019 -2.87630608e-028 2.87640454e-028 -2.64613093e-018 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 BarrleBase 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 -1.5 0 1 2.5 1 1 1 1 GunConfig RateOfFire 1 Damage 0 MissileType 0 0 0 1 0 0 0 1 0 0 0 1 BigTurret null false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1822.90417 24.4999924 -215.700027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 1 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1825.90417 24.4999924 -219.200027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 1 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1822.90417 24.4999924 -222.700027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 9 1 3 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1823.90417 21.9999924 -215.200027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 13 4 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1827.40417 21.9999924 -219.200027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 6 4 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1823.90417 21.9999924 -223.200027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 13 4 4 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1822.40417 22.399992 -219.200027 0 0 1 0 1 0 -1 0 0 true false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1839.40417 21.9999924 -219.200027 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Barrle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 2 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 1 2 1 Hole 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1820.90417 21.4999924 -219.200027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 7 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1820.40417 20.4999924 -219.200027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1816.40417 19.4999924 -219.200027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1816.40002 20.9999924 -215.195755 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1816.40002 20.9999924 -223.195755 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1816.40002 20.9999924 -226.195755 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1821.90002 20.9999924 -226.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1828.90002 20.9999924 -226.195755 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 4 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1831.90417 21.9999924 -219.200027 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 12 4 3 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1825.40417 19.4999924 -219.200027 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 1 12 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1828.90002 20.9999924 -212.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 5 4 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1821.90002 20.9999924 -212.195755 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 9 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1816.40002 20.9999924 -212.195755 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 4 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1822.8042 18.4999924 -219.400024 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Base 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 1 16 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1834.40417 21.9999924 -223.200027 0 -1 0 -1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 BarrleBase 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 -1.5 0 1 2.5 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1839.40417 21.9999924 -223.200027 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Barrle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 2 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 1 2 1 Hole 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1834.40417 21.9999924 -215.200027 0 -1 0 -1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 BarrleBase 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 -1.5 0 1 2.5 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1839.40417 21.9999924 -215.200027 0 -1 0 1 0 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Barrle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 2 2 2 Mesh 0 0 0 0.800000012 1 0.800000012 1 1 1 1 2 1 Hole 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1834.40417 21.9999924 -219.200027 0 -1 0 -1 0 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 BarrleBase 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 -1.5 0 1 2.5 1 1 1 1 GunConfig RateOfFire 1 Damage 0 MissileType 0 0 0 1 0 0 0 1 0 0 0 1 InTurret null true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1758.40002 22.5000076 -243.195755 1 0 -0 0 0 -1 0 1 -0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 1 2 2 Mesh 0 0 0 1 1 1.20000005 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1758.40002 22.5000076 -248.195755 -1 0 0 -0 0 1 -0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 Mesh 0 0 0 1 1 1.70000005 1 1 1 4 2 1 Hole 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1762.40002 22.5000076 -248.195755 -1 0 0 -0 0 1 -0 1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 Mesh 0 0 0 1 1 1.70000005 1 1 1 4 2 1 Hole 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1762.40002 22.5000076 -243.195755 1 0 -0 0 0 -1 0 1 -0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 1 2 2 Mesh 0 0 0 1 1 1.20000005 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1762.40002 22.5000076 -238.695755 -1 -0 -0 -0 -0 -1 -0 -1 -0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 3 2 2 Mesh 0 -1 0 1 3 1 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1758.40002 22.5000076 -238.695755 -1 -0 -0 -0 -0 -1 -0 -1 -0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 3 2 2 Mesh 0 -1 0 1 3 1 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1760.40002 22.5000076 -237.195755 -1 -0 -0 -0 -0 -1 -0 -1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 2 3 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1757.40002 22.5000076 -233.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 3 6 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1760.40002 22.5000076 -234.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 4 3 3 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1763.40002 22.5000076 -233.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 3 6 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1763.40002 22.5000076 -229.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 3 2 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1757.40002 22.5000076 -229.195755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 3 2 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1760.40002 21.5 -231.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 4 1 3 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1760.40002 22.4000053 -232.195755 1 0 0 0 1 0 0 0 1 true false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1760.40002 20 -233.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 2 9 true -0.5 0.5 2 0 -0.5 0.5 0 0 194 -1760.40002 19.5 -228.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 4 1 1 true -0.5 0.5 2 0 -0.5 0.5 0 0 194 -1763.40002 20 -228.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 true -0.5 0.5 2 0 -0.5 0.5 0 0 194 -1757.40002 20 -228.695755 -1 0 -0 -0 1 -0 -0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1759.59998 18.4999924 -232.804199 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Base 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 1 8 2 2 Mesh 0 0 0 1 1 1 1 1 1 GunConfig RateOfFire 3 Damage 0 MissileType 0 0 0 1 0 0 0 1 0 0 0 1 InTurret null true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1762.40002 22.5000076 -195.195755 -1 -0 -0 -0 -0 -1 -0 -1 -0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 1 2 2 Mesh 0 0 0 1 1 1.20000005 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1762.40002 22.5000076 -190.195755 1 -0 0 0 -0 1 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 Mesh 0 0 0 1 1 1.70000005 1 1 1 4 2 1 Hole 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1758.40002 22.5000076 -190.195755 1 -0 0 0 -0 1 0 -1 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 Mesh 0 0 0 1 1 1.70000005 1 1 1 4 2 1 Hole 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1758.40002 22.5000076 -195.195755 -1 -0 -0 -0 -0 -1 -0 -1 -0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 8 1 2 2 Mesh 0 0 0 1 1 1.20000005 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1758.40002 22.5000076 -199.695755 1 0 -0 0 0 -1 0 1 -0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 3 2 2 Mesh 0 -1 0 1 3 1 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1762.40002 22.5000076 -199.695755 1 0 -0 0 0 -1 0 1 -0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 3 2 2 Mesh 0 -1 0 1 3 1 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1760.40002 22.5000076 -201.195755 1 0 -0 0 0 -1 0 1 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 2 3 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1763.40002 22.5000076 -205.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 3 6 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1760.40002 22.5000076 -203.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 4 3 3 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1757.40002 22.5000076 -205.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 3 6 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1757.40002 22.5000076 -209.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 3 2 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1763.40002 22.5000076 -209.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 3 2 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1760.40002 21.5 -206.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 4 1 3 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1760.40002 22.4000053 -206.195755 -1 0 -0 -0 1 -0 -0 0 -1 true false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1760.40002 20 -204.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 8 2 9 true -0.5 0.5 2 0 -0.5 0.5 0 0 194 -1760.40002 19.5 -209.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 4 1 1 true -0.5 0.5 2 0 -0.5 0.5 0 0 194 -1757.40002 20 -209.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 true -0.5 0.5 2 0 -0.5 0.5 0 0 194 -1763.40002 20 -209.695755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1759.59998 18.4999924 -204.804199 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Base 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 8 1 8 2 2 Mesh 0 0 0 1 1 1 1 1 1 GunConfig RateOfFire 3 Damage 0 MissileType 0 0 0 1 0 0 0 1 0 0 0 1 MachineGun null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1696.8042 17.4999924 -201.400024 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Base 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 4 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1697.40002 18.499958 -201.195755 2.30219793e-012 -4.47039525e-008 1 4.28650054e-007 1 4.47039525e-008 -1 4.28650083e-007 2.32136012e-012 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1696.24744 19.8186512 -201.195755 -1.17273643e-007 -0.242526874 -0.97013545 -1.39605527e-006 0.970137656 -0.242527455 0.999991417 1.18731566e-006 -4.17702324e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1693.94336 20.910038 -200.69577 1.17273643e-007 -0.97013545 -0.242526874 1.39605527e-006 -0.242527455 0.970137656 -0.999991417 -4.17702324e-007 1.18731566e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1693.94336 20.9100399 -201.695755 1.17273643e-007 -0.97013545 -0.242526874 1.39605527e-006 -0.242527455 0.970137656 -0.999991417 -4.17702324e-007 1.18731566e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1697.33862 20.0613117 -203.19574 0.970132649 -0.242538035 -1.17266389e-007 0.242538586 0.970134974 8.03990403e-008 5.96101017e-008 -2.45053798e-007 0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1697.33862 20.0613117 -199.19577 0.970132649 -0.242538035 -1.17266389e-007 0.242538586 0.970134974 8.03990403e-008 5.96101017e-008 -2.45053798e-007 0.999991417 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1697.70239 19.4549751 -201.195755 0.970132649 -0.242538035 -1.17266389e-007 0.242538586 0.970134974 8.03990403e-008 5.96101017e-008 -2.45053798e-007 0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1698.9873 18.4123859 -201.195755 0.97013557 -0.242526531 -1.17273871e-007 0.242527083 0.970137835 -1.44368369e-006 4.2925339e-007 1.23352231e-006 0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 1 0.600000024 4 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1700.4668 18.1456089 -201.195755 -1.17273871e-007 -0.242526531 -0.97013557 -1.44368369e-006 0.970137835 -0.242527083 0.999991417 1.23352231e-006 -4.2925339e-007 true false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 GunConfig RateOfFire 5 Damage 0 MissileType GunType MachineGun ClipSize 30 0 0 0 1 0 0 0 1 0 0 0 1 MachineGun null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1852.8042 17.4999924 -237.400024 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Base 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 4 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1853.39966 18.4999485 -237.195709 -2.41588672e-012 4.47039774e-008 -1 4.2864994e-007 1 4.47039774e-008 1 -4.28649969e-007 -2.43504891e-012 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1854.55237 19.8186417 -237.195709 1.17273053e-007 0.242527962 0.970135212 -1.25316978e-006 0.970137477 -0.242528528 -0.999991417 -1.04869628e-006 3.83049098e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1856.85645 20.9100304 -237.695694 -1.17273053e-007 0.970135212 0.242527962 1.25316978e-006 -0.242528528 0.970137477 0.999991417 3.83049098e-007 -1.04869628e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1856.85645 20.9100323 -236.695709 -1.17273053e-007 0.970135212 0.242527962 1.25316978e-006 -0.242528528 0.970137477 0.999991417 3.83049098e-007 -1.04869628e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1853.46155 20.0614204 -235.195724 -0.970132947 0.242536962 1.17267199e-007 0.242537528 0.970135212 -6.24807868e-008 -9.42650615e-008 1.0644046e-007 -0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1853.46155 20.0614204 -239.195694 -0.970132947 0.242536962 1.17267199e-007 0.242537528 0.970135212 -6.24807868e-008 -9.42650615e-008 1.0644046e-007 -0.999991417 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1853.09778 19.4550838 -237.195709 -0.970132947 0.242536962 1.17267199e-007 0.242537528 0.970135212 -6.24807868e-008 -9.42650615e-008 1.0644046e-007 -0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1851.81189 18.4122295 -237.195709 -0.970135272 0.242527589 1.17273281e-007 0.242528141 0.970137537 -1.3007982e-006 -3.94600164e-007 -1.0949027e-006 -0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 1 0.600000024 4 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1850.3324 18.1454506 -237.195709 1.17273281e-007 0.242527589 0.970135272 -1.3007982e-006 0.970137537 -0.242528141 -0.999991417 -1.0949027e-006 3.94600164e-007 true false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 GunConfig RateOfFire 5 Damage 0 MissileType GunType MachineGun ClipSize 30 0 0 0 1 0 0 0 1 0 0 0 1 MachineGun null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1696.8042 17.4999924 -237.400024 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Base 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 4 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1697.40002 18.499958 -237.195709 2.30219793e-012 -4.47039525e-008 1 4.28650054e-007 1 4.47039525e-008 -1 4.28650083e-007 2.32136012e-012 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1696.24744 19.8186512 -237.195709 -1.17273643e-007 -0.242526874 -0.97013545 -1.39605527e-006 0.970137656 -0.242527455 0.999991417 1.18731566e-006 -4.17702324e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1693.94336 20.910038 -236.695724 1.17273643e-007 -0.97013545 -0.242526874 1.39605527e-006 -0.242527455 0.970137656 -0.999991417 -4.17702324e-007 1.18731566e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1693.94336 20.9100399 -237.695709 1.17273643e-007 -0.97013545 -0.242526874 1.39605527e-006 -0.242527455 0.970137656 -0.999991417 -4.17702324e-007 1.18731566e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1697.33862 20.0613117 -239.195694 0.970132649 -0.242538035 -1.17266389e-007 0.242538586 0.970134974 8.03990403e-008 5.96101017e-008 -2.45053798e-007 0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1697.33862 20.0613117 -235.195724 0.970132649 -0.242538035 -1.17266389e-007 0.242538586 0.970134974 8.03990403e-008 5.96101017e-008 -2.45053798e-007 0.999991417 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1697.70239 19.4549751 -237.195709 0.970132649 -0.242538035 -1.17266389e-007 0.242538586 0.970134974 8.03990403e-008 5.96101017e-008 -2.45053798e-007 0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1698.9873 18.4123859 -237.195709 0.97013557 -0.242526531 -1.17273871e-007 0.242527083 0.970137835 -1.44368369e-006 4.2925339e-007 1.23352231e-006 0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 1 0.600000024 4 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1700.4668 18.1456089 -237.195709 -1.17273871e-007 -0.242526531 -0.97013557 -1.44368369e-006 0.970137835 -0.242527083 0.999991417 1.23352231e-006 -4.2925339e-007 true false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 GunConfig RateOfFire 5 Damage 0 MissileType GunType MachineGun ClipSize 30 0 0 0 1 0 0 0 1 0 0 0 1 Sniper -- TO BE DONE null true -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1779.91602 44.8281708 -221.988022 0.967238843 0.164398983 -0.193447769 -0.161206469 0.986393929 0.0322412886 0.196116135 3.7252903e-009 0.980580688 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 3 true -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1779.91602 44.8282013 -216.403488 -0.967238784 0.164398938 -0.193447962 0.161206365 0.986393929 0.0322413258 0.196116343 1.32693572e-008 -0.980580628 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 3 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1781.31836 43.0343628 -219.195755 0.164398983 -0.986393929 0 0.986393929 0.164398983 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1776.97827 41.7027283 -219.195755 -9.42614786e-009 0.164399058 0.986393929 1.31968267e-008 0.986393929 -0.164399058 -1 1.14676189e-008 -1.14674403e-008 true false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1784.77075 43.6097412 -219.195755 0.164398983 0.986393929 0 0.986393929 -0.164398983 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 6 2 2 2 Mesh 0 0 0 0.5 1 0.5 1 1 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1788.71631 44.2673035 -219.195755 0 -0.986393929 -0.164398983 0 0.164398983 -0.986393929 1 0 0 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 2 2 2 Mesh 0 0 0 0.75 1 0.75 1 1 1 1 2 1 Hole 1 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1780.3125 41.8528748 -222.478317 0.967238843 0.164398983 -0.193447769 -0.161206469 0.986393929 0.0322412886 0.196116135 3.7252903e-009 0.980580688 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 2 true -0.5 0.5 2 0 -0.5 0.5 0 0 194 -1780.00317 41.8013611 -221.395767 -0.164398983 0.986393929 0 -0.986393929 -0.164398983 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 4 2 0.400000006 true -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1780.00317 41.8013611 -219.195755 0 0.164398983 -0.986393929 0 0.986393929 0.164398983 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 4 4 2 true -0.5 0.5 2 0 -0.5 0.5 0 0 194 -1780.00317 41.8013611 -216.995743 0.164399028 0.986393929 0 0.986393929 -0.164399028 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 4 2 0.400000006 true -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1780.3125 41.8529358 -215.913193 0.967238843 0.164398924 0.193447784 -0.16120638 0.986393929 -0.032241296 -0.196116075 -7.98629856e-008 0.980580568 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 2 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1777.12622 40.8149414 -220.695755 0 0.164398983 -0.986393929 0 0.986393929 0.164398983 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 4 true -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1777.12598 40.8149414 -217.695755 0 0.164399028 -0.986393988 0 0.986393988 0.164399028 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 3 4 true -0.5 0.5 0 0 -0.5 0.5 2 0 199 -1777.70142 40.4039612 -219.195755 1.13115037e-008 0.986393809 0.164399713 -1.88536298e-009 -0.164399713 0.986393809 1 -1.14675496e-008 1.0125234e-013 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 2 3 2 true -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1778.40002 39.5000763 -219.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 4 1 6 true -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1778.40002 38.5000763 -219.195755 0 0 -1 0 1 -0 1 0 -0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 6 true -0.5 0.5 2 0 -0.5 0.5 2 0 199 -1778.40002 37.5000763 -219.195755 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 10 1 10 2 2 Mesh 0 0 0 1 1 1 1 1 1 GunConfig RateOfFire 5 Damage 0 MissileType GunType MachineGun ClipSize 30 0 0 0 1 0 0 0 1 0 0 0 1 MachineGun null false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1585.80432 21.4999828 -219.400024 -8.24248926e-013 3.03917924e-018 -1 -1.42879188e-007 1 3.1577959e-018 1 1.42879202e-007 -8.24248926e-013 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Base 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 4 1 4 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1586.401 22.4998837 -219.195663 6.59395498e-012 6.87691684e-014 1 1.14306181e-006 1 -6.87767036e-014 -1 1.14306181e-006 6.59395498e-012 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Wedge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1585.24854 23.8186092 -219.195663 -1.17275839e-007 -0.242530048 -0.970134616 -1.68180657e-006 0.97013694 -0.242530629 0.999991417 1.4645359e-006 -4.87012869e-007 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 2 1 2 2 2 Mesh 0 0 0 1 1 1 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1582.94446 24.9100037 -218.695679 1.17275839e-007 -0.970134616 -0.242530048 1.68180657e-006 -0.242530629 0.97013694 -0.999991417 -4.87012869e-007 1.4645359e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1582.94446 24.9100056 -219.695663 1.17275839e-007 -0.970134616 -0.242530048 1.68180657e-006 -0.242530629 0.97013694 -0.999991417 -4.87012869e-007 1.4645359e-006 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 1 4 1 2 2 Mesh 0 0.5 0 0.5 1.25 0.5 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 -1586.33911 24.0613575 -221.195648 0.970133364 -0.242534757 -1.17272798e-007 0.242535323 0.970135748 -1.06264838e-006 3.36848444e-007 8.63863875e-007 0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1586.33911 24.0613518 -217.195679 0.970133364 -0.242534757 -1.17272798e-007 0.242535323 0.970135748 -1.06264838e-006 3.36848444e-007 8.63863875e-007 0.999991417 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 1 3 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1586.70288 23.455019 -219.195663 0.970133364 -0.242534757 -1.17272798e-007 0.242535323 0.970135748 -1.06264838e-006 3.36848444e-007 8.63863875e-007 0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 false -0.5 0.5 0 0 -0.5 0.5 2 0 194 -1587.9884 22.4122238 -219.195663 0.970134676 -0.242529675 -1.1727608e-007 0.242530257 0.970137 -1.72943453e-006 4.98563793e-007 1.51074187e-006 0.999991417 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Part 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 1 0.600000024 4 false -0.5 0.5 0 0 -0.5 0.5 0 0 194 -1589.4679 22.145443 -219.195663 -1.1727608e-007 -0.242529675 -0.970134676 -1.72943453e-006 0.970137 -0.242530257 0.999991417 1.51074187e-006 -4.98563793e-007 true false 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 0 0 false 256 Seat 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 2 0.800000012 2 GunConfig RateOfFire 5 Damage 0 MissileType GunType MachineGun ClipSize 30 0 0 0 1 0 0 0 1 0 0 0 1 AlienShip null false -0.5 0.5 2 0 -0.5 0.5 2 0 21 15.0161667 73.7549362 18.7841702 -1.15283406e-007 -1 3.3367531e-008 -0.948658764 1.19918809e-007 0.316301316 -0.316301316 4.80988938e-009 -0.948658764 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 17.0161648 73.755661 18.7842827 1 2.80204063e-007 -1.61943547e-007 -3.17042435e-007 0.94865185 -0.316321999 6.4993344e-008 0.316321999 0.94865185 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 14.5162411 77.6394501 15.4086895 4.18788844e-008 -1 5.64465324e-007 -0.707102835 3.68491555e-007 0.707110763 -0.707110763 -4.29391832e-007 -0.707102835 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 0.200000003 5 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 17.0161419 71.6998825 24.9503345 -2.3081212e-007 -1 1.87202318e-007 -0.948649883 2.78177225e-007 0.316327959 -0.316327959 -1.04577133e-007 -0.948649883 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 9 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 15.5162239 77.8616104 15.0450907 -1 2.27591581e-008 -3.79588911e-008 2.19450751e-008 1 -4.96651331e-014 3.7452601e-008 4.96599289e-014 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 3 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 15.5160828 77.8616486 13.0451126 1 2.23521219e-008 3.77058207e-008 -2.23521202e-008 1 -1.47360891e-011 -3.77058171e-008 1.47352443e-011 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 20.5161266 73.8503113 20.397068 2.38803551e-007 1 1.37394437e-007 0.948651612 -2.70002374e-007 0.316322774 0.316322744 5.48004593e-008 -0.948651612 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 0.200000003 3 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 8.01621151 74.3616562 15.5450764 -2.11950528e-008 -1 3.89216019e-008 1 -2.35093776e-008 -1.10661445e-011 1.84068004e-011 3.64900288e-008 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 1 4 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 15.5160828 73.8616486 13.0451126 1 2.23521219e-008 3.77058207e-008 -2.23521202e-008 1 -1.47360891e-011 -3.77058171e-008 1.47352443e-011 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 15 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 13.0160828 75.8616486 15.5451126 1 2.23521219e-008 3.77058207e-008 -2.23521202e-008 1 -1.47360891e-011 -3.77058171e-008 1.47352443e-011 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 2 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 15.5162239 77.8616104 11.0451345 1 2.30435759e-008 3.813566e-008 -2.1660723e-008 1 -1.46797852e-011 -3.72758002e-008 1.47915413e-011 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 3 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 21.5160809 73.2810898 20.2072735 2.15837048e-007 1 4.0737288e-007 0.948650539 -3.33616583e-007 0.316326082 0.316326112 3.18179644e-007 -0.948650539 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 13.5160828 75.8616486 13.0451126 1 2.23521219e-008 3.77058207e-008 -2.23521202e-008 1 -1.47360891e-011 -3.77058171e-008 1.47352443e-011 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Window 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 5 2 2 2 2 3 Mesh 0 0 0 1.70000005 3 2.79999995 1 1 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 14.516243 77.6394958 10.6815462 1.12979048e-008 -1 4.43473134e-008 0.707104027 3.60686165e-008 0.707109511 -0.707109451 2.13303029e-008 0.707104087 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 0.200000003 5 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 16.5160656 73.8616486 16.0450573 1 -2.57106798e-008 -4.07318836e-008 -1.89935623e-008 -1 7.70052078e-012 -3.46797542e-008 -2.17707484e-011 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 13 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 7.51635313 75.8616486 13.0451193 3.77100768e-008 -2.23522143e-008 1 -1.47368142e-011 1 2.23522161e-008 -1 -1.47376659e-011 3.77100804e-008 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 2 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 13.0160828 75.8616486 10.5451126 1 2.23521219e-008 3.77058207e-008 -2.23521202e-008 1 -1.47360891e-011 -3.77058171e-008 1.47352443e-011 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 6 2 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 7.51621294 75.8616104 16.0450745 3.61955941e-008 -1 2.37930848e-008 -1.9305068e-011 2.09111573e-008 1 -1 -3.92245774e-008 -1.01676341e-011 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 2 5 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 19.0161648 72.3322678 23.0532169 1 2.80204063e-007 -1.61943547e-007 -3.17042435e-007 0.94865185 -0.316321999 6.4993344e-008 0.316321999 0.94865185 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 13 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 18.5160885 73.8010941 16.6913967 1 -1.69429029e-007 -2.17460737e-007 -2.59196952e-007 -0.707126141 -0.707083106 -2.08897895e-008 0.707076192 -0.707137704 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 9 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 7.51635647 75.8616486 10.0451488 2.23522019e-008 -1 -3.77058207e-008 -1 -2.2352225e-008 1.47361377e-011 -1.47368819e-011 3.77058171e-008 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 2 5 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 6.51622009 73.8616333 13.0451088 -3.50347129e-008 1.93279348e-008 1 2.07103223e-011 -1 2.5376492e-008 1 8.76411096e-012 4.03854585e-008 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 2 3 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 21.0161552 79.3615799 13.0451126 3.66903841e-008 -2.07129709e-008 1 -1.48873379e-011 1 2.39915696e-008 -1 -1.45870989e-011 3.87294392e-008 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 1 8 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 18.5161514 73.9221039 9.27763557 -1 -4.38077805e-008 1.0541001e-008 2.11780655e-008 -0.707097292 -0.707121372 3.69715565e-008 -0.707116842 0.707104445 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 9 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 16.5162067 73.8616867 10.0451479 1 -3.80702367e-008 2.2938158e-008 -2.1766084e-008 -1.47856397e-011 1 -3.73414011e-008 -1 -1.46854733e-011 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 13 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 17.0161304 73.8767548 7.18420744 1 9.27949362e-009 4.28323013e-008 -2.00048831e-008 0.94867605 0.316260874 -3.62398715e-008 -0.316269279 0.948675215 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 8.01634789 74.3616791 10.5451479 -3.73451279e-008 -1 -2.29390711e-008 1.47914285e-011 2.1765171e-008 -1 1 -3.80750294e-008 1.46813239e-011 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 CornerWedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 1 4 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 20.5160656 73.9709396 5.57185888 -7.92986583e-008 1 -1.17162571e-007 -0.948661506 -3.58240051e-008 0.316304475 0.316312879 1.37689952e-007 0.948660672 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 0.200000003 3 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 15.0162582 73.8763351 7.18441343 -3.48759777e-008 -1 7.2637846e-008 0.948674738 -1.24576935e-008 0.316264838 -0.316273242 7.84807099e-008 0.948673844 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 28.0631199 75.0711517 24.5449352 0.316190958 -0.948695123 7.41861328e-009 -0.948704898 -0.316191137 7.04160001e-008 -6.44582201e-008 -2.93031306e-008 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 24.5160675 77.8616104 16.0450554 -1 2.30523121e-008 -3.8140719e-008 2.16522142e-008 1 1.46607448e-011 3.72700555e-008 1.48105712e-011 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 15 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 24.0160828 75.8616486 13.0451126 1 2.23521219e-008 3.77058207e-008 -2.23521202e-008 1 -1.47360891e-011 -3.77058171e-008 1.47352443e-011 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Body 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 16 2 8 8 BodyGyro 9 0 0 0 1 0 0 0 1 0 0 0 1 100 100 100 BodyVelocity 1250 500000000 500000000 500000000 0 0 0 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 28.0631523 75.0711594 19.0450172 -0.31617099 -0.948702216 3.9103611e-008 0.948702276 -0.316170931 1.85690112e-008 -5.253046e-009 4.29686153e-008 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 28.8220825 75.9565353 23.0449657 0.316172302 -0.948701799 -9.71263461e-008 -0.948701799 -0.316172272 -1.01846439e-007 6.59132482e-008 1.24344908e-007 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 0.200000003 2 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 21.515934 73.4017868 5.76170635 -1.60671618e-008 1 6.62322392e-008 -0.948625088 -3.38539792e-008 0.31641382 0.316422224 -5.62862468e-008 0.948624253 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 3 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 24.5160828 77.8616486 13.0451126 1 2.23521219e-008 3.77058207e-008 -2.23521202e-008 1 -1.47360891e-011 -3.77058171e-008 1.47352443e-011 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 15 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 28.0159912 80.114296 17.3278828 -1.1316029e-008 -1.07075451e-008 -1 -0.707104146 0.707109451 -2.9880205e-009 0.707109451 0.707104146 -1.76994881e-008 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 0.200000003 5 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 19.0161304 72.4535828 2.91516876 1 -9.27949362e-009 -4.28323013e-008 -2.00048831e-008 -0.94867605 -0.316260874 -3.62398715e-008 0.316269279 -0.948675215 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 1 13 false -0.5 0.5 2 0 -0.5 0.5 2 0 199 24.516058 77.8616104 10.0451546 1 2.39914808e-008 3.87251831e-008 -2.0712875e-008 1 -1.4585444e-011 -3.66861137e-008 1.4885846e-011 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 15 2 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 29.9604874 75.7034988 22.54496 9.46610328e-008 -0.316194713 0.948694348 7.20762188e-008 0.948694348 0.316194683 -1 3.84469807e-008 1.12594535e-007 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 11 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 30.515976 75.3616562 18.5450325 -3.77100768e-008 -1 -2.23521344e-008 1.47368142e-011 2.23521077e-008 -1 1 -3.77100804e-008 1.47359729e-011 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 3 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 28.0158749 73.8616333 13.0451126 3.77100768e-008 2.23522143e-008 -1 -1.47368142e-011 -1 -2.23522161e-008 -1 1.47376659e-011 -3.77100804e-008 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 2 10 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 31.8578243 76.3359985 24.5449562 -0.316224247 0.948684156 6.10181772e-008 0.948693812 0.316224426 -2.96155122e-007 -3.0024944e-007 -3.57630938e-008 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 28.515955 79.3615799 13.0451126 -3.45837456e-008 -1.73278814e-008 -1 1.53070716e-011 1 -2.7376883e-008 1 -1.41672975e-011 -4.08354026e-008 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 1 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 31.8578358 76.3359985 19.0450687 0.316224307 0.948684156 3.77063714e-008 -0.948693752 0.316224545 -1.59374736e-011 -1.19398358e-008 -3.57659786e-008 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 194 28.0159245 79.9728622 8.62091923 -7.68825288e-008 1.28213105e-006 -1 0.707104266 0.707109332 8.44454178e-007 0.707109332 -0.707104266 -9.65811296e-007 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 0.200000003 5 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 17.0161629 71.8213348 1.01785243 1.83191684e-008 -1 -3.93407369e-008 0.948657215 2.58992117e-009 0.31631735 -0.316325754 -4.45749215e-008 0.94865638 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 9 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 28.0631447 75.071106 7.04519939 0.316156685 -0.948707461 -5.19787164e-008 -0.948707044 -0.316163093 -3.1458665e-008 1.34081883e-008 5.92542406e-008 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 32.5159416 76.8616257 13.0451126 3.77100768e-008 1 -2.23521344e-008 -1.47368142e-011 -2.23521077e-008 -1 -1 3.77100804e-008 1.47359729e-011 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 4 1 4 4294934528 true Fire 4294901760 9 5 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 28.0631599 75.0710526 1.5452745 -0.316169858 -0.948703051 7.24572899e-008 0.948702633 -0.316176265 1.1418954e-007 -8.54193871e-008 1.04839394e-007 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 7 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 30.515976 75.3616562 7.54517794 -3.77100768e-008 -1 -2.23521344e-008 1.47368142e-011 2.23521077e-008 -1 1 -3.77100804e-008 1.47359729e-011 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 3 3 1 false -0.5 0.5 2 0 -0.5 0.5 2 0 21 28.8221474 75.9565353 3.04523277 -0.316126138 -0.948717654 4.91597234e-008 0.948717237 -0.316132545 2.35403846e-007 -2.07787167e-007 1.21051642e-007 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 3 0.200000003 2 6 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 31.8578548 76.3360367 7.04516649 -0.316199958 0.94869256 5.6129803e-008 0.94869256 0.316199958 -3.55740724e-007 -3.55236807e-007 -5.92352798e-008 -1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 4 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 29.960537 75.7035599 3.54524755 4.01627815e-008 -0.316191882 0.948695719 2.9778306e-008 0.948695302 0.316198289 -1 1.55542068e-008 4.752183e-008 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Part 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 11 1 2 false -0.5 0.5 2 0 -0.5 0.5 2 0 26 31.8578777 76.3360596 1.54527342 0.31615299 0.948708713 4.74917599e-008 -0.948708296 0.316159397 1.19133759e-007 9.8004918e-008 -8.27160633e-008 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 false 256 Wedge 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0 0 0 0 0 1 2 7 false JetAIScript --By QuantumSama --Adjustable settings --Config settings: --ReloadTime: time between firing of bullets. Rounds to nearest multiple of updateFrequency --SpeedMultiplier: multiplies max speed and acceleration by value --Target: Vector3 position, next attack will aim for target local debug = false local updateFrequency = .05 local hMin = 80 --minimum height that jet flies above target local hRange = 60 --range of height that it flies at local maxSpeedbase = 100 local accelerationBase = 30 local minDistance = 10 --if within this distance of target jet will move to next attack phase local maxAttackDistance = 65 --if expected shot location is within this distance of target jet fire bullet local function waitForChild(instance, name) while not instance:FindFirstChild(name) do instance.ChildAdded:wait() end return instance:FindFirstChild(name) end local jet = script.Parent jet:MakeJoints() local tempBullet = waitForChild(jet, "AlienBullet") if game.Lighting:FindFirstChild("AlienBullet") == nil then tempBullet.Parent = game.Lighting else tempBullet.Parent = nil end local configs = waitForChild(jet, "Configuration") local debris = game:GetService("Debris") local w = game.Workspace function getRandomTarget() local ship = game.Workspace:FindFirstChild("Ship") if ship ~= nil then local randomChild = ship:GetChildren()[math.random(1, #ship:GetChildren())] if randomChild:IsA("Part") then return randomChild.Position elseif randomChild:IsA("Model") then return randomChild:GetModelCFrame().p else wait() return getRandomTarget() end else print("No ship found") local targets = {w.Target1.Position, w.Target2.Position, w.Target3.Position, w.Target4.Position} return targets[math.random(#targets)] end end local body = jet.Body local bGyro = body.BodyGyro local bVelocity = body.BodyVelocity local maxSpeed = maxSpeedbase * configs.SpeedMultiplier.Value local acceleration = accelerationBase * updateFrequency * configs.SpeedMultiplier.Value local reloadTime = configs.ReloadTime.Value local downPitch = .3 local unitTarget = getRandomTarget() local lookTarget = unitTarget local positionTarget = body.Position local attackPattern = 0 local attackVector = Vector3.new(1,0,0) local newTarget = false jet.ChildAdded:connect(function(child) if child.Name == "Break" and child:IsA("BoolValue") then child:Destroy() if bVelocity then bVelocity:Destroy() end debris:AddItem(jet, 5) end end) configs.Target.Changed:connect(function() newTarget = true end) configs.SpeedMultiplier.Changed:connect(function() maxSpeed = maxSpeedbase * configs.SpeedMultiplier.Value acceleration = accelerationBase * updateFrequency * configs.SpeedMultiplier.Value end) configs.ReloadTime.Changed:connect(function() reloadTime = configs.ReloadTime.Value end) function fireBullet(attackVector) local bullet = game.Lighting.AlienBullet:Clone() bullet.Velocity = attackVector.unit * 250 bullet.CFrame = CFrame.new(body.Position + attackVector.unit * 40, body.Position + attackVector.unit * 60) bullet.Parent = game.Workspace debris:AddItem(bullet, 2) end function normalize( targetV ) local speed = bVelocity.velocity.magnitude local correctionMag = (1+bVelocity.velocity:Cross(targetV.unit*maxSpeed).magnitude /(.1+40 * targetV.magnitude)) local velocityChange = bVelocity.velocity * correctionMag - targetV.unit*maxSpeed if velocityChange.magnitude > acceleration then return bVelocity.velocity - velocityChange.unit * acceleration else return targetV.unit * maxSpeed end end local markerPartT = jet:findFirstChild("T") local markerPartA = jet:findFirstChild("A") local markerPartE = jet:findFirstChild("E") if not debug then markerPartT.Parent = nil markerPartA.Parent = nil markerPartE.Parent = nil markerPartT = nil markerPartA.Parent = nil markerPartE = nil end positionTarget = unitTarget + CFrame.Angles(0,math.random()*2*math.pi,0) * Vector3.new(0,hMin+math.random()*hRange,100) lookTarget = positionTarget local isAttacking = false local reloadState = 0 while true do if isAttacking then wait(reloadTime) else wait(updateFrequency) end local moveVector = positionTarget - body.Position bVelocity.velocity = normalize(moveVector) --* CFrame.new(Vector3.new(0,0,0), Vector3.FromNormalId(Enum.NormalId.Left)):inverse() bGyro.cframe = CFrame.new(body.Position,lookTarget)* CFrame.new(Vector3.new(0,0,0), Vector3.new(-1,downPitch,0)):inverse() attackVector = body.CFrame * CFrame.new(Vector3.new(0,0,0), Vector3.new(-1,0,0)):inverse() --print(attackVector.lookVector, hMax, downPitch) attackVector = -attackVector.lookVector * (hMin + hRange/2)/downPitch --print(attackVector) local targetRange = body.Position + attackVector - unitTarget if markerPartA ~= nil then markerPartA.Position = body.Position + attackVector end if attackPattern == 1 and targetRange.magnitude < maxAttackDistance then reloadState = (reloadState + 1) % math.floor(reloadTime/updateFrequency + .5) if reloadState == 0 then fireBullet(attackVector) print("bang bang bang") end else isAttacking = false end if moveVector.magnitude < minDistance or body.Velocity.magnitude < acceleration then attackPattern = (attackPattern + 1) %2 if newTarget == true then newTarget = false attackPattern = 1 unitTarget = configs.Target.value end if attackPattern == 0 then -- move to a distant position downPitch = .2 unitTarget = getRandomTarget() if markerPartE ~= nil then markerPartE.Position = unitTarget end positionTarget = unitTarget + CFrame.Angles(0,math.random()*2*math.pi,0) * Vector3.new(0,hMin+math.random()*hRange,300) print("p0") lookTarget = positionTarget elseif attackPattern == 1 then positionTarget = unitTarget +Vector3.new(0,hMin+math.random()*hRange,0) --target is directly over enemy unit lookTarget = positionTarget downPitch = .5 print("p1") end if markerPartT ~= nil then markerPartT.Position = positionTarget end end end true -0.5 0.5 0 0 -0.5 0.5 4 0 1020 2 75.5 13 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 T 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 0 4 4 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 1004 2 79.5 13 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 A 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 0 4 4 4 true -0.5 0.5 0 0 -0.5 0.5 4 0 1010 2 83.5 13 1 0 0 0 1 0 0 0 1 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 E 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 0 4 4 4 Configuration 3 0.5 SpeedMultiplier 1 Target 0 0 0 5 0.050000000000000003 ReloadTime 0.050000000000000003 false -0.5 0.5 0 0 -0.5 0.5 4 0 1009 9 80.4000015 2 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 AlienBullet 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 0 1 1 1 false LukesExplodeScript --Stickmasterluke local shipName = "Ship" local debris=game:GetService("Debris") function explode(pos,radius) local p=Instance.new("Part") --effect for testing purposes only p.BrickColor=BrickColor.new("Really red") p.CanCollide=false p.Anchored=true p.Transparency=.5 p.TopSurface="Smooth" p.BottomSurface="Smooth" p.Size=Vector3.new(1,1,1) p.CFrame=CFrame.new(pos) local m=Instance.new("SpecialMesh") m.MeshType="Sphere" m.Scale=Vector3.new(1,1,1)*radius*2 m.Parent=p debris:AddItem(p,.2) p.Parent=game.Workspace local explosionhits=game.Workspace:FindPartsInRegion3(Region3.new(pos-Vector3.new(radius,radius,radius),pos+Vector3.new(radius,radius,radius)),nil,1000) for ih,hit in ipairs(explosionhits) do if hit and hit~=nil and hit.Parent~=nil then if hit:IsDescendantOf(game.Workspace:FindFirstChild(shipName)) then for iasdf,vrm in ipairs(hit:GetChildren()) do if vrm.className=="SpecialMesh" or vrm.className=="CylinderMesh" or vrm.className=="BlockMesh" then vrm:destroy() end end local breakable={x=1,y=1,z=1} if hit.Size.x>5 then breakable.x=2 end if hit.Size.y>5 then breakable.y=2 end if hit.Size.z>5 then breakable.z=2 end if breakable.x==1 and breakable.y==1 and breakable.z==1 then if hit.Material~=Enum.Material.CorrodedMetal then hit.Material="CorrodedMetal" else debris:AddItem(hit,5+(5*math.random())) hit.Anchored=false hit:BreakJoints() hit.CFrame=hit.CFrame+Vector3.new(0,.1,0) hit.Velocity=hit.Velocity+((hit.Position-pos).unit*50)+((Vector3.new(50,50,50)*math.random())+Vector3.new(25,25,25)) end else local hitstart=hit.CFrame*CFrame.new(hit.Size.x*-.5,hit.Size.y*-.5,hit.Size.z*-.5) for ix=1,breakable.x do for iy=1,breakable.y do for iz=1,breakable.z do local np=hit:clone() if np.className~="CornerWedgePart" then np.formFactor="Custom" end np.Size=Vector3.new(hit.Size.x/breakable.x,hit.Size.y/breakable.y,hit.Size.z/breakable.z) np.CFrame=hitstart*CFrame.new((np.Size.x*ix)-(np.Size.x/2),(np.Size.y*iy)-(np.Size.y/2),(np.Size.z*iz)-(np.Size.z/2)) np.Parent=hit.Parent end end end hit:destroy() end end end end end --QuantumSama's addition local bullet = script.Parent function bulletHit(touched) if touched == nil then return end local hitP = touched.Parent if hitP == nil then return end local humanoid = hitP:findFirstChild("Humanoid") if humanoid~=nil then humanoid:TakeDamage(10) end if hitP.Name == shipName then explode(bullet.Position,2) wait(.3) bullet:Destroy() end end bullet.Touched:connect(bulletHit) ChangeHistoryService Teams true true White 0 1 true true true false TestService 7 false Script local shipCenterPart = workspace.Ship.CenterWindow -- wait for ship to fall while (shipCenterPart.CFrame.p.Y > 71) do wait() end -- if it did it in time... PASS! script.Parent:Check(true, "big ship drop over water/terrain test")