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54.5 8.79999924 -102.999985 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 8 1 5 Decal 20 0 http://www.watrbx.wtf/asset/?id=1008744 0 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 54.5 6.79999971 -111.499985 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 1 12 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 54.5 13.3999996 -102.999985 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 18 1.20000005 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 54.5 4.19999981 -102.999985 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Smooth Block Model 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 16 1.20000005 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 54.5 6.80000019 -94.4999847 0 0 1 0 1 0 -1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 1 12 1 0 0 0 1 0 0 0 1 0 0 0 1 Billboard RBX117 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 34 32.7999535 112.500015 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 8 1 5 Decal 20 0 http://www.watrbx.wtf/asset/?id=1008745 0 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 42.5 30.7999554 112.500015 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 1 12 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 34 37.3999519 112.500015 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 18 1.20000005 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 34 28.199955 112.500015 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Smooth Block Model 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 16 1.20000005 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 25.5 30.7999554 112.500015 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 1 12 1 0 0 0 1 0 0 0 1 0 0 0 1 Billboard RBX124 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 -127 22 39.5000153 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 0 1 16 8 1 5 Decal 20 0 http://www.watrbx.wtf/asset/?id=1008748 0 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 -118.5 20 39.5000153 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 1 12 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 -127 26.6000004 39.5000153 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 18 1.20000005 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 -127 17.3999996 39.5000153 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 2 0 false 256 Smooth Block Model 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 16 1.20000005 1 true -0.5 0.5 0 0 -0.5 0.5 4 0 1 -135.5 20 39.5000153 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 1 12 1 false FragFeed ----------------- --| Constants |-- ----------------- local DELIMITER = '#' -- Separates words (NOTE: Custom input text must not contain this) --NOTE: These must match up with the GUI Script (FragFeedGuiScript) local EVENT_STRING_DURATION = 15 -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local DebrisService = Game:GetService('Debris') local AddDiedEvent = WaitForChild(script, 'AddDiedEvent') ------------------------- --| Utility Functions |-- ------------------------- local function Publish(playerTable, ...) -- Serialize the parameters, placing DELIMITERs between each local feedString = nil for _, parameter in pairs({...}) do feedString = feedString and feedString .. DELIMITER .. tostring(parameter) or tostring(parameter) end -- Create a new string object local eventFeedObject = Instance.new('StringValue') eventFeedObject.Value = feedString for _,i in pairs(playerTable) do if i.PlayerGui:FindFirstChild('FragFeedGui') then local teventFeedObject= eventFeedObject:Clone() teventFeedObject.Parent=i.PlayerGui.FragFeedGui DebrisService:AddItem(teventFeedObject, EVENT_STRING_DURATION) end end end -------------------------- --| Bindable Functions |-- -------------------------- -- AddDiedEvent: Useful for Deathmatch gametypes AddDiedEvent.OnInvoke = function(deadPlayer, deadHumanoid) -- Start out by assuming the player bloxxed themselves local attacker = deadPlayer local weaponIcon = "BLOXXED" -- Search for a possible attacker and weapon icon local creatorTag = deadHumanoid:FindFirstChild('creator') --NOTE: Weapons must create this tag in order to be tracked if creatorTag and creatorTag:IsA('ObjectValue') and creatorTag.Value and creatorTag.Value:IsA('Player') then attacker = creatorTag.Value local iconTag = creatorTag:FindFirstChild('icon') if iconTag and iconTag.Value then weaponIcon = iconTag.Value end end --local attackerColorTag = '[' .. attacker.TeamColor.Number .. ']' --local deadPlayerColorTag = '[' .. deadPlayer.TeamColor.Number .. ']' --Publish(playerTable,attacker.Name, attackerColorTag, weaponIcon, deadPlayer.Name, deadPlayerColorTag) local playerTable = {deadPlayer} if attacker ~= deadPlayer then table.insert(playerTable, attacker) end Publish(playerTable,attacker.Name, weaponIcon, deadPlayer.Name) end AddDiedEvent false MainRoundScript print(script.Name, "started") -- Constants -- local ROUND_DURATION = 5 * 60 local TIME_BETWEEN_ROUNDS = 15 local CLEANABLE_PARTS = {['Rocket'] = true, ['Cannon Shot'] = true, ['Bomb'] = true} -- WaitForChild -- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end -- Variables -- local PlayersService = Game:GetService('Players') local RoundTimer = WaitForChild(Workspace, 'RoundTimer') local StartTimer = WaitForChild(RoundTimer, 'Start') local StopTimer = WaitForChild(RoundTimer, 'Stop') local Time = WaitForChild(RoundTimer, 'Time') print("Loaded Clock") local Spawner = WaitForChild(Workspace, 'Spawner') local SpawnerInitialize = WaitForChild(Spawner, 'Initialize') local SpawnerEnable = WaitForChild(Spawner, 'Enable') local SpawnerDisable = WaitForChild(Spawner, 'Disable') local SpawnAllPlayers = WaitForChild(Spawner, 'SpawnAllPlayers') local ClearAllPlayers = WaitForChild(Spawner, 'ClearAllPlayers') print("Loaded Spawner") local EndOfRoundSignaler = WaitForChild(script, 'EndOfRoundSignaler') --NOTE: If this changes, many other places must also change local SerializedRanks = WaitForChild(script, 'SerializedRanks') -- Functions -- local function CleanUpLooseParts() for _, object in pairs(Workspace:GetChildren()) do if object:IsA('Hat') or CLEANABLE_PARTS[object.Name] then object:Destroy() end end end local function ResetCameras() for _, player in pairs(PlayersService:GetPlayers()) do if player:FindFirstChild('IntroPlayed') then player['IntroPlayed']:Destroy() tflag= WaitForChild(WaitForChild(player.PlayerGui,'cameraScript'),'DoOuttro') tflag.Value=not tflag.Value end end end local function CalculateRanks() -- Get the leaderstats data and make a table of stats local statsTable = {} for _, player in pairs(PlayersService:GetPlayers()) do local playerStats = player:FindFirstChild('leaderstats') local joinTime = player:FindFirstChild('JoinTime') if playerStats and joinTime and joinTime:IsA('NumberValue') then local KOs = playerStats:FindFirstChild('KOs') local WOs = playerStats:FindFirstChild('WOs') if KOs and WOs and KOs:IsA('IntValue') and WOs:IsA('IntValue') then table.insert(statsTable, {Name = player.Name, KOs = KOs.Value, WOs = WOs.Value, JoinTime = joinTime.Value, Player = player}) end end end if #statsTable < 1 then return end -- No valid players -- Sort the table (by more KOs or less WOs or earlier JoinTime) table.sort(statsTable, function(left, right) if left['KOs'] ~= right['KOs'] then return left['KOs'] > right['KOs'] elseif left['WOs'] ~= right['WOs'] then return left['WOs'] < right['WOs'] else return left['JoinTime'] < right['JoinTime'] end end) local nSerializedRanks = '' for i,entry in ipairs(statsTable) do nSerializedRanks=nSerializedRanks..entry.Name..',' end SerializedRanks.Value=nSerializedRanks end -- Script Logic -- -- Wait for the functions to have loaded first wait(10) SpawnerInitialize:Invoke() SpawnerEnable:Invoke() Time.Value = ROUND_DURATION StartTimer:Invoke() while true do wait(1) if Time.Value <= 0 then StopTimer:Invoke() ClearAllPlayers:Invoke() SpawnerDisable:Invoke() CleanUpLooseParts() ResetCameras() CalculateRanks() EndOfRoundSignaler.Value = TIME_BETWEEN_ROUNDS -- Signals end of round Time.Value = TIME_BETWEEN_ROUNDS StartTimer:Invoke() while Time.Value > 0 do wait(0.05) end EndOfRoundSignaler.Value = 0 -- Signals end of end of round SpawnAllPlayers:Invoke() SpawnerEnable:Invoke() Time.Value = ROUND_DURATION StartTimer:Invoke() end end EndOfRoundSignaler 0 SerializedRanks 0 0 0 1 0 0 0 1 0 0 0 1 TeamBeacon Red RBX136 true -0.5 0.5 2 0 -0.5 0.5 2 0 21 -91 23.2000008 87 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 true 256 Center 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.5 0 0 0 0 1 4 4 4 1250 BodyPosition 10000 500 0 500 0 4 0 BodyVelocity 1250 0 40000 0 0 -2 0 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 -91 26.2000008 87 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Top 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 -91 20.2000008 87 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Bottom 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 -88 23.2000008 87 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Left 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 -94 23.2000008 87 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Right 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 -91 23.2000008 84 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Front 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 -91 23.2000008 90 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Back 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 false Script step, time = wait() beacon = script.Parent center = beacon.Center top = beacon.Top bottom = beacon.Bottom left = beacon.Left right = beacon.Right front = beacon.Front back = beacon.Back -- obtain goals based on Center part center.BodyPosition.position = beacon.Center.Position teamColor = center.Color vel = center.BodyVelocity vel.velocity = Vector3.new(0, -2, 0) healerIsResting = false function restHealer() healerIsResting = true wait(5) healerIsResting = false end function onTouchHumanoid(humanoid) if not healerIsResting then -- Heal the player humanoid.Health = humanoid.Health + 50 coroutine.resume(coroutine.create(restHealer)) end end goingUp = false function goUp(speed) if goingUp then return end goingUp = true vel.velocity = Vector3.new(0,speed,0) wait(20/speed) vel.velocity = Vector3.new(0,-2,0) goingUp = false end function onTouch(touchedPart) -- see if a character touched it local parent = touchedPart.Parent if parent ~= nil then local humanoid = parent:findFirstChild("Humanoid", false); if humanoid ~= nil then onTouchHumanoid(humanoid) goUp(10) return end end -- change direction if touchedPart.Position.y > beacon.Center.Position.y then vel.velocity = Vector3.new(0,-2,0) goingUp = false elseif touchedPart.Position.y < beacon.Center.Position.y then goUp(2) end end function connectPart(part) part.Color = teamColor part.Touched:connect(onTouch) end -- listen to touches from each part connectPart(center) connectPart(top) connectPart(bottom) connectPart(left) connectPart(right) connectPart(front) connectPart(back) function rebuildStud(stud, cf) stud.CFrame = cf stud.Parent = beacon stud:makeJoints() end -- periodically re-join the studs to the center while true do wait(30) local cf = center.CFrame rebuildStud(top, cf * CFrame.new(0,3,0)) rebuildStud(bottom, cf * CFrame.new(0,-3,0)) rebuildStud(left, cf * CFrame.new(3,0,0)) rebuildStud(right, cf * CFrame.new(-3,0,0)) rebuildStud(front, cf * CFrame.new(0,0,-3)) rebuildStud(back, cf * CFrame.new(0,0,3)) end true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -2 126 -2 1 0 0 0 1 0 0 0 1 true 0.300000012 0.5 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Terrain 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2044 252 2044 0 0 0 1 0 0 0 1 0 0 0 1 TeamBeacon Green RBX148 true -0.5 0.5 2 0 -0.5 0.5 2 0 28 139 30 -91 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 true 256 Center 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.5 0 0 0 0 1 4 4 4 1250 BodyPosition 10000 500 0 500 0 4 0 BodyVelocity 1250 0 40000 0 0 -2 0 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 139 33 -91 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Top 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 139 27 -91 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Bottom 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 142 30 -91 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Left 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 136 30 -91 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Right 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 139 30 -94 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Front 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 139 30 -88 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Back 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 false Script step, time = wait() beacon = script.Parent center = beacon.Center top = beacon.Top bottom = beacon.Bottom left = beacon.Left right = beacon.Right front = beacon.Front back = beacon.Back -- obtain goals based on Center part center.BodyPosition.position = beacon.Center.Position teamColor = center.Color vel = center.BodyVelocity vel.velocity = Vector3.new(0, -2, 0) healerIsResting = false function restHealer() healerIsResting = true wait(5) healerIsResting = false end function onTouchHumanoid(humanoid) if not healerIsResting then -- Heal the player humanoid.Health = humanoid.Health + 50 coroutine.resume(coroutine.create(restHealer)) end end goingUp = false function goUp(speed) if goingUp then return end goingUp = true vel.velocity = Vector3.new(0,speed,0) wait(20/speed) vel.velocity = Vector3.new(0,-2,0) goingUp = false end function onTouch(touchedPart) -- see if a character touched it local parent = touchedPart.Parent if parent ~= nil then local humanoid = parent:findFirstChild("Humanoid", false); if humanoid ~= nil then onTouchHumanoid(humanoid) goUp(10) return end end -- change direction if touchedPart.Position.y > beacon.Center.Position.y then vel.velocity = Vector3.new(0,-2,0) goingUp = false elseif touchedPart.Position.y < beacon.Center.Position.y then goUp(2) end end function connectPart(part) part.Color = teamColor part.Touched:connect(onTouch) end -- listen to touches from each part connectPart(center) connectPart(top) connectPart(bottom) connectPart(left) connectPart(right) connectPart(front) connectPart(back) function rebuildStud(stud, cf) stud.CFrame = cf stud.Parent = beacon stud:makeJoints() end -- periodically re-join the studs to the center while true do wait(30) local cf = center.CFrame rebuildStud(top, cf * CFrame.new(0,3,0)) rebuildStud(bottom, cf * CFrame.new(0,-3,0)) rebuildStud(left, cf * CFrame.new(3,0,0)) rebuildStud(right, cf * CFrame.new(-3,0,0)) rebuildStud(front, cf * CFrame.new(0,0,-3)) rebuildStud(back, cf * CFrame.new(0,0,3)) end false Stats ----------------- --| Constants |-- ----------------- local WEAPON_ICON_TABLE = { --NOTE: Hardcoded list of weapon icons and Names :[ -- Standard issue ['http://www.watrbx.wtf/asset/?id=94746323'] = 'Sword', --NOTE: This was taken from SwordScript ("KILL_FEED_ICON_URL") ['http://www.watrbx.wtf/asset/?id=96508620'] = 'Superball', ['http://www.watrbx.wtf/asset/?id=94689365'] = 'Slingshot', ['http://www.watrbx.wtf/asset/?id=94690231'] = 'Bomb', ['http://www.watrbx.wtf/asset/?id=94689922'] = 'RocketLauncher', ['http://www.watrbx.wtf/asset/?id=94878549'] = 'Reflector', -- Premium versions ['http://www.watrbx.wtf/asset/?id=97913524'] = 'Sword', ['http://www.watrbx.wtf/asset/?id=97817523'] = 'Superball', ['http://www.watrbx.wtf/asset/?id=98259146'] = 'Slingshot', ['http://www.watrbx.wtf/asset/?id=97923204'] = 'Bomb', --TODO: [''] = 'RocketLauncher', ['http://www.watrbx.wtf/asset/?id=97820334'] = 'Reflector' } -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local PlayersService = Game:GetService('Players') local StarterPackService = Game:GetService('StarterPack') local MainRoundScript = WaitForChild(Workspace, 'MainRoundScript') local EndOfRoundSignaler = WaitForChild(MainRoundScript, 'EndOfRoundSignaler') local SerializedRanks = WaitForChild(MainRoundScript, 'SerializedRanks') local FragFeed = WaitForChild(Workspace, 'FragFeed') local AddDiedEvent = WaitForChild(FragFeed, 'AddDiedEvent') local DataPersistence = WaitForChild(game.Workspace, 'DataPersistence') local RegisterInt = WaitForChild(DataPersistence,'RegisterInt') local RegisterNumber = WaitForChild(DataPersistence,'RegisterNumber') local WeaponData = WaitForChild(game.Lighting,'WeaponData') local Leaderstats = nil local WeaponFrags = nil local RoundOver = false --Persistent keys local PersistentKeys = { TotalKOs = 'Total_KOs', TotalWOs = 'Total_WOs', GamesPlayed = 'Total_Rounds', MVPs = 'Total_MVPs', WeaponKOSuffix = '_$_KOs', WeaponWOSuffix = '_$_WOs', LastJoin = 'Last_Join_Time', MostKOs = 'Most_KOs_In_Match', MostWOs = 'Most_WOs_In_Match', AverageWOs = 'Average_WOs_In_Match', AverageKOs = 'Average_KOs_In_Match', } ----------------- --| Functions |-- ----------------- local function MakeLeaderstats() local leaderstats = Instance.new('Model') leaderstats.Name = 'leaderstats' local kos = Instance.new('IntValue', leaderstats) kos.Name = 'KOs' local wos = Instance.new('IntValue', leaderstats) wos.Name = 'WOs' return leaderstats end local function MakeOtherstats() local otherstats = Instance.new('Model') otherstats.Name = 'otherstats' local streakLength = Instance.new('IntValue', otherstats) streakLength.Name = 'StreakLength' return otherstats end local function MakeWeaponFrags() local weaponFrags = Instance.new('Model') weaponFrags.Name = 'WeaponFrags' for _, weapon in pairs(WeaponData:GetChildren()) do local frags = Instance.new('IntValue', weaponFrags) frags.Name = weapon.Name end return weaponFrags end local function MakePersistentData(player) local PersistentModel = Instance.new('Model') PersistentModel.Name = 'PersistentModel' local WeaponPersistence = Instance.new('Model') WeaponPersistence.Name = 'WeaponPersistence' WeaponPersistence.Parent = PersistentModel for _, weapon in pairs(WeaponData:GetChildren()) do local wmodel = Instance.new('Model') wmodel.Name=weapon.Name local frags = RegisterInt:Invoke(player,weapon.Name..PersistentKeys['WeaponKOSuffix']) frags.Name = 'KOs' frags.Parent = wmodel frags = RegisterInt:Invoke(player,weapon.Name..PersistentKeys['WeaponWOSuffix']) frags.Name = 'WOs' frags.Parent = wmodel wmodel.Parent=WeaponPersistence end local KOs = RegisterInt:Invoke(player,PersistentKeys['TotalKOs']) KOs.Parent = PersistentModel local WOs = RegisterInt:Invoke(player,PersistentKeys['TotalWOs']) WOs.Parent = PersistentModel local MVPs = RegisterInt:Invoke(player,PersistentKeys['MVPs']) MVPs.Parent = PersistentModel local GamesPlayed = RegisterInt:Invoke(player,PersistentKeys['GamesPlayed']) GamesPlayed.Parent = PersistentModel local LastJoin = RegisterInt:Invoke(player,PersistentKeys['LastJoin']) LastJoin.Parent = PersistentModel LastJoin.Value= tick() local MostKills = RegisterInt:Invoke(player,PersistentKeys['MostKOs']) MostKills.Parent = PersistentModel local MostDeaths = RegisterInt:Invoke(player,PersistentKeys['MostWOs']) MostDeaths.Parent = PersistentModel local AverageWOs = RegisterNumber:Invoke(player,PersistentKeys['AverageWOs']) AverageWOs.Parent = PersistentModel local AverageKOs = RegisterNumber:Invoke(player,PersistentKeys['AverageKOs']) AverageKOs.Parent = PersistentModel return PersistentModel end local function IncrementStat(player, statModelName, statName) local statModel = player:FindFirstChild(statModelName) if statModel then local stat = statModel:FindFirstChild(statName) if stat then stat.Value = stat.Value + 1 return stat.Value end end end --I give up. local function IncrementValue(initialObject, namesToValue) local tobj = initialObject for _,i in ipairs(namesToValue) do if not tobj:FindFirstChild(i) then return end tobj = tobj[i] end if tobj then tobj.Value = tobj.Value + 1 return tobj.Value end end local function SetStat(player, statModelName, statName, newValue) local statModel = player:FindFirstChild(statModelName) if statModel then local stat = statModel:FindFirstChild(statName) if stat then stat.Value = newValue end end end -- When a player dies, publish the death and attribute points local function OnDied(deadPlayer, deadHumanoid) if RoundOver then return end -- Don't publish or update scores after round end AddDiedEvent:Invoke(deadPlayer, deadHumanoid) -- Publish the death -- Check for possible attacking player and attribute points accordingly local creatorTag = deadHumanoid:FindFirstChild('creator') if creatorTag and creatorTag:IsA('ObjectValue') and creatorTag.Value and creatorTag.Value:IsA('Player') and creatorTag.Value ~= deadPlayer then IncrementStat(creatorTag.Value, Leaderstats.Name, 'KOs') -- Give attacker a Knockout point IncrementStat(creatorTag.Value, 'PersistentModel', PersistentKeys['TotalKOs']) -- Give attacker a total ko point local iconTag = creatorTag:FindFirstChild('icon') if iconTag and iconTag.Value then local weaponName = WEAPON_ICON_TABLE[iconTag.Value] if weaponName then IncrementStat(creatorTag.Value, WeaponFrags.Name, weaponName) -- Give attacker's weapon a point IncrementValue(creatorTag.Value, {'PersistentModel','WeaponPersistence',weaponName,'KOs'}) IncrementValue(deadPlayer, {'PersistentModel','WeaponPersistence',weaponName,'WOs'}) end end end IncrementStat(deadPlayer, Leaderstats.Name, 'WOs') -- Give deadPlayer a Wipeout point IncrementStat(deadPlayer, 'PersistentModel', PersistentKeys['TotalWOs']) end -- When player spawns, reconnect OnDied local function OnCharacterAdded(player, character) local humanoid = WaitForChild(character, 'Humanoid') humanoid.Died:connect(function() OnDied(player, humanoid) end) end -- When a new player joins, give them stats and connect OnCharacterAdded local function OnPlayerAdded(player) Leaderstats:Clone().Parent = player WeaponFrags:Clone().Parent = player Otherstats:Clone().Parent = player local persistentModel = MakePersistentData(player) persistentModel.Parent = player -- Connect to current and future characters if player.Character then OnCharacterAdded(player, player.Character) end player.CharacterAdded:connect(function(character) OnCharacterAdded(player, character) end) end local function OnSignalerChanged(newValue) if newValue ~= 0 then -- End of round RoundOver = true local ranks = {} for i in string.gmatch(SerializedRanks.Value,'([^,]*),') do table.insert(ranks,i) print(i) end for _, player in pairs(PlayersService:GetPlayers()) do local myGamesPlayed = IncrementStat(player, 'PersistentModel', PersistentKeys['GamesPlayed']) --award mvp if player.Name == ranks[1] then local myGamesPlayed = IncrementStat(player, 'PersistentModel', PersistentKeys['MVPs']) end if player:FindFirstChild('leaderstats') and player:FindFirstChild('PersistentModel') then local tpersist = player.PersistentModel if player.leaderstats:FindFirstChild('KOs') then --this match's kos local newKos = player.leaderstats.KOs.Value --set max kos if tpersist:FindFirstChild(PersistentKeys['MostKOs']) then local oldKos = tpersist[PersistentKeys['MostKOs'] ] oldKos.Value = math.max(oldKos.Value, newKos) end --set average kos if tpersist:FindFirstChild(PersistentKeys['AverageKOs']) then local oldAverage = tpersist[PersistentKeys['AverageKOs'] ] oldAverage.Value = (((myGamesPlayed-1)*oldAverage.Value)+newKos)/myGamesPlayed end end if player.leaderstats:FindFirstChild('WOs') then --this match's wos local newWos = player.leaderstats.WOs.Value --set max wos if tpersist:FindFirstChild(PersistentKeys['MostWOs']) then local oldWos = tpersist[PersistentKeys['MostWOs'] ] oldWos.Value = math.max(oldWos.Value, newWos) end --set average wos if tpersist:FindFirstChild(PersistentKeys['AverageWOs']) then local oldAverage = tpersist[PersistentKeys['AverageWOs'] ] oldAverage.Value = (((myGamesPlayed-1)*oldAverage.Value)+newWos)/myGamesPlayed end end end end else -- End of end of round RoundOver = false -- Reset all stats for _, player in pairs(PlayersService:GetPlayers()) do while player:FindFirstChild(Leaderstats.Name) do player[Leaderstats.Name]:Destroy() end Leaderstats:Clone().Parent = player while player:FindFirstChild(WeaponFrags.Name) do player[WeaponFrags.Name]:Destroy() end WeaponFrags:Clone().Parent = player end end end -------------------- --| Script Logic |-- -------------------- Otherstats = MakeOtherstats() Leaderstats = MakeLeaderstats() WeaponFrags = MakeWeaponFrags() -- Connect to all players, current and future for _, player in pairs(PlayersService:GetPlayers()) do OnPlayerAdded(player) end PlayersService.PlayerAdded:connect(OnPlayerAdded) EndOfRoundSignaler.Changed:connect(OnSignalerChanged) 0 0 0 1 0 0 0 1 0 0 0 1 Room RBX2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 0 0.200000614 1.52587891e-005 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Floor 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 1 400 0.400000006 400 true -0.5 0.5 0 0 -0.5 0.5 2 0 119 0 15.4000006 -198.999985 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Back Wall 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 400 30.0000019 2 true -0.5 0.5 0 0 -0.5 0.5 2 0 119 0 15.4000006 199.000015 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Front Wall 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 400 30.0000019 2 true -0.5 0.5 0 0 -0.5 0.5 2 0 119 199 15.4000006 1.52587891e-005 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Right Wall 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 396 30.0000019 2 true -0.5 0.5 0 0 -0.5 0.5 2 0 119 -199 15.4000006 1.52587891e-005 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Left Wall 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 396 30.0000019 2 true -0.5 0.5 0 0 -0.5 0.5 2 0 28 106.5 0.60000062 105.000015 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 House Platform 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2 1 183 0.400000006 186 true -0.5 0.5 0 0 -0.5 0.5 2 0 141 -104.500008 0.600000739 105.000015 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Castle Platform 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2 1 187 0.400000006 186 true -0.5 0.5 0 0 -0.5 0.5 2 0 208 1.99999237 0.600000739 10.0000153 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Front back path 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2 1 26 0.400000006 376 true -0.5 0.5 0 0 -0.5 0.5 2 0 208 -104.5 0.60000062 -1.49998474 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Left path 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2 1 187 0.400000006 27 true -0.5 0.5 0 0 -0.5 0.5 2 0 208 106.5 0.60000062 -1.49998474 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Right path 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2 1 183 0.400000006 27 true -0.5 0.5 0 0 -0.5 0.5 2 0 194 -91.5 9.19999504 -188 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Back Ledge 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 2 1 213 17.2000008 20 true -0.5 0.5 0 0 -0.5 0.5 2 0 28 -104.500008 0.600000739 -96.4999847 -1 0 0 0 1 0 0 0 -1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Tower Platform 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2 1 187 0.400000006 163 true -0.5 0.5 0 0 -0.5 0.5 2 0 28 106.5 0.60000062 -106.499985 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Brickyard Base 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2 1 183 0.400000006 183 false HitFeedback -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local PlayersService = Game:GetService('Players') local Hit = WaitForChild(script, 'Hit') Hit.Parent = nil --NOTE: Disables its child script local BillboardGui = WaitForChild(script, 'DamageNumber') BillboardGui.Parent = nil -- Keeps it private local HitSound = WaitForChild(script, 'HitSound') HitSound.Parent = nil -- Keeps it private ----------------- --| Functions |-- ----------------- -- Clone hit and gui to every new character local function OnCharacterAdded(player, character) Hit:Clone().Parent = character.Humanoid local billboardGuiClone = BillboardGui:Clone() billboardGuiClone.PlayerToHideFrom = player billboardGuiClone.Parent = character.Torso end -- Clone hit sound and connect to the player's current and future characters local function OnPlayerAdded(player) HitSound:Clone().Parent = player if player.Character then OnCharacterAdded(player, player.Character) end player.CharacterAdded:connect(function(character) OnCharacterAdded(player, character) end) end -------------------- --| Script Logic |-- -------------------- -- Connect to all current and future players for _, player in pairs(PlayersService:GetPlayers()) do OnPlayerAdded(player) end PlayersService.PlayerAdded:connect(OnPlayerAdded) ----------------- --| Reference |-- ----------------- --[[ * This is an example of how to use the bindable from a Tool script, just replace the ALL_CAPS variables. * NOTE: This will not work if called from a LocalScript. If this is desired, let me know. local hitBindable = HUMANOID:FindFirstChild('Hit') if hitBindable then hitBindable:Invoke(DAMAGE, CREATOR_TAG) else print("ERROR: Could not find BindableFunction 'Hit'") end ]] Hit false HitScript ----------------- --| Constants |-- ----------------- local TAG_LENGTH = 4 -- Seconds until tags are deleted local START_OFFSET = Vector3.new(0, 2, 0) -- Studs local DESIRED_HEIGHT = 4 -- Studs local RISE_RATE = Vector3.new(0, 0.2, 0) -- Studs per step local STAY_TIME = 2 -- Seconds local FADE_TIME = 0.5 -- Seconds local ONE_STEP = 1 / 30 -- Seconds local TOTAL_TIME = STAY_TIME + FADE_TIME local FADE_STEPS = FADE_TIME * (1 / ONE_STEP) -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local DebrisService = Game:GetService('Debris') local PlayersService = Game:GetService('Players') local Hit = script.Parent while not Hit.Parent:IsA('Humanoid') do wait(ONE_STEP) end --NOTE: Wait for correct context local Humanoid = Hit.Parent local MyPlayer = PlayersService:GetPlayerFromCharacter(Humanoid.Parent) local BillboardGui = WaitForChild(Humanoid.Torso, 'DamageNumber') local TextLabel = WaitForChild(BillboardGui, 'TextLabel') local Animating = false local HitTime = 0 ----------------- --| Functions |-- ----------------- -- Returns the closest whole number local function Round(number) local int, rem = math.modf(number) local r = (math.abs(rem) < 0.5 and 0 or 1) return int + (number < 0 and -r or r) end local function AnimateDamageNumber() if not Animating then Animating = true BillboardGui.Enabled = true -- Rise up BillboardGui.StudsOffset = START_OFFSET while BillboardGui.StudsOffset.y < DESIRED_HEIGHT do BillboardGui.StudsOffset = BillboardGui.StudsOffset + RISE_RATE wait(ONE_STEP) end -- Wait or fade repeat local timeSinceDamage = time() - HitTime if timeSinceDamage > STAY_TIME then TextLabel.TextTransparency = TextLabel.TextTransparency + (1 / FADE_STEPS) end wait(ONE_STEP) until timeSinceDamage >= TOTAL_TIME TextLabel.TextTransparency = 0 TextLabel.Text = '' BillboardGui.Enabled = false Animating = false else TextLabel.TextTransparency = 0 end end local function OnHit(damage, tag) local attackerHitSound = nil if tag and tag.Value then attackerHitSound = tag.Value:FindFirstChild('HitSound') -- Apply tags if somebody else is doing the damage, or you're untagged if tag.Value ~= MyPlayer or not Humanoid:FindFirstChild(tag.Name) then while Humanoid:FindFirstChild(tag.Name) do Humanoid[tag.Name]:Destroy() end local tagClone = tag:Clone() DebrisService:AddItem(tagClone, TAG_LENGTH) tagClone.Parent = Humanoid end end -- Damage Humanoid local healthBefore = Humanoid.Health Humanoid:TakeDamage(damage) local healthAfter = Humanoid.Health if healthBefore - healthAfter ~= 0 then -- Play hit sound for the attacker if attackerHitSound then attackerHitSound:Play() end -- Show hit feedback if healthAfter > 0 then TextLabel.Text = (tonumber(TextLabel.Text) or 0) + Round(damage) HitTime = time() Spawn(AnimateDamageNumber) else -- Humanoid dead BillboardGui.Enabled = false end end end -------------------- --| Script Logic |-- -------------------- Hit.OnInvoke = OnHit false null false true 0 0 0 DamageNumber null 2 0 2 0 0 0 0 0 0 false 4288914085 1 4278190080 1 false false 0 9 TextLabel 0 0 0 0 1 0 1 0 0 4294901760 true 4278190080 1 0 true 2 1 true 1 false HitSound 1 false http://www.watrbx.wtf/asset/?ID=95522378 1 Telamonium237 0 0 0 0 1 0 0 0 1 0 0 0 1 Tower RBX180 true -0.5 0.5 0 0 -0.5 0.5 4 0 24 -86.0000076 41.3999977 -94.9999847 0 0 -1 0 1 0 1 0 0 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 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beacon.Front back = beacon.Back -- obtain goals based on Center part center.BodyPosition.position = beacon.Center.Position teamColor = center.Color vel = center.BodyVelocity vel.velocity = Vector3.new(0, -2, 0) healerIsResting = false function restHealer() healerIsResting = true wait(5) healerIsResting = false end function onTouchHumanoid(humanoid) if not healerIsResting then -- Heal the player humanoid.Health = humanoid.Health + 50 coroutine.resume(coroutine.create(restHealer)) end end goingUp = false function goUp(speed) if goingUp then return end goingUp = true vel.velocity = Vector3.new(0,speed,0) wait(20/speed) vel.velocity = Vector3.new(0,-2,0) goingUp = false end function onTouch(touchedPart) -- see if a character touched it local parent = touchedPart.Parent if parent ~= nil then local humanoid = parent:findFirstChild("Humanoid", false); if humanoid ~= nil then onTouchHumanoid(humanoid) goUp(10) return end end -- change direction if touchedPart.Position.y > beacon.Center.Position.y then vel.velocity = Vector3.new(0,-2,0) goingUp = false elseif touchedPart.Position.y < beacon.Center.Position.y then goUp(2) end end function connectPart(part) part.Color = teamColor part.Touched:connect(onTouch) end -- listen to touches from each part connectPart(center) connectPart(top) connectPart(bottom) connectPart(left) connectPart(right) connectPart(front) connectPart(back) function rebuildStud(stud, cf) stud.CFrame = cf stud.Parent = beacon stud:makeJoints() end -- periodically re-join the studs to the center while true do wait(30) local cf = center.CFrame rebuildStud(top, cf * CFrame.new(0,3,0)) rebuildStud(bottom, cf * CFrame.new(0,-3,0)) rebuildStud(left, cf * CFrame.new(3,0,0)) rebuildStud(right, cf * CFrame.new(-3,0,0)) rebuildStud(front, cf * CFrame.new(0,0,-3)) rebuildStud(back, cf * CFrame.new(0,0,3)) end 0 0 0 1 0 0 0 1 0 0 0 1 BlackRock RBX815 true -0.5 0.5 0 0 -0.5 0.5 4 0 26 -88.0000076 7.39999962 57.5000153 -1 0 0 0 1 0 0 0 -1 true 0.5 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Smooth Block Model 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 1 1 1 1.20000005 1 false Spawner -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local PlayersService = Game:GetService('Players') local SpawnAllPlayers = WaitForChild(script, 'SpawnAllPlayers') local ClearAllPlayers = WaitForChild(script, 'ClearAllPlayers') local KillAllPlayers = WaitForChild(script, 'KillAllPlayers') local Initialize = WaitForChild(script, 'Initialize') local Enable = WaitForChild(script, 'Enable') local Disable = WaitForChild(script, 'Disable') local SpawnPointModel = WaitForChild(Game.Lighting,'SpawnPoints') local SpawnPoints = {} local LastSpawnUsed = 0 local RespawnTime = 0 local Enabled = false ------------------------- --| Utility Functions |-- ------------------------- local function SetSpawnPosition(player) local spawnPart=SpawnPoints[LastSpawnUsed] local playerTorso = WaitForChild(player.Character,'Torso') local offset = CFrame.new(Vector3.new(math.random(spawnPart.Size.X)-(spawnPart.Size.X*.5),5, math.random(spawnPart.Size.Z)-(spawnPart.Size.Z*.5))) playerTorso.CFrame = (spawnPart.CFrame:toWorldSpace(offset)) --spawnPart.CFrame:toObjectSpace(offset)-- if player.Name== 'Sorcus' and math.random(40)==1 then local tbody = Instance.new('BodyVelocity') tbody.maxForce = Vector3.new(9999999,9999999,9999999) tbody.velocity = Vector3.new(0,1,0) tbody.Parent = playerTorso end LastSpawnUsed=(LastSpawnUsed % #SpawnPoints) +1 end local function OnDied(player) wait(RespawnTime) if player and player.Parent == PlayersService then while not Enabled do wait(1/30) end player:LoadCharacter() SetSpawnPosition(player) end end local function ConnectOnDied(player) if player.Character then local humanoid = player.Character:FindFirstChild('Humanoid') if humanoid then humanoid.Died:connect(function() OnDied(player) end) end end end local function ConnectPlayer(player) ConnectOnDied(player) player.CharacterAdded:connect(function() ConnectOnDied(player) end) end local function OnPlayerAdded(player) ConnectPlayer(player) Spawn(function() OnDied(player) end) end -------------------------- --| Bindable Functions |-- -------------------------- -- SpawnAllPlayers: Loads all player characters SpawnAllPlayers.OnInvoke = function() for _, player in pairs(PlayersService:GetPlayers()) do player:LoadCharacter() SetSpawnPosition(player) end end -- ClearAllPlayers: Destroys all player characters ClearAllPlayers.OnInvoke = function() for _, player in pairs(PlayersService:GetPlayers()) do player.Character = nil end end -- KillAllPlayers: Kills all player characters KillAllPlayers.OnInvoke = function() for _, player in pairs(PlayersService:GetPlayers()) do if player.Character then local humanoid = player.Character:FindFirstChild('Humanoid') if humanoid then humanoid.Health = 0 end end end end Initialize.OnInvoke = function() PlayersService.PlayerAdded:connect(OnPlayerAdded) for _, player in pairs(PlayersService:GetPlayers()) do OnPlayerAdded(player) end for _,point in pairs(SpawnPointModel:GetChildren()) do table.insert(SpawnPoints,point) end LastSpawnUsed= math.random(#SpawnPoints) end Enable.OnInvoke = function(respawnTime) RespawnTime = respawnTime or 3 Enabled = true end Disable.OnInvoke = function() Enabled = false end SpawnAllPlayers ClearAllPlayers Enable Disable KillAllPlayers Initialize null 0 -3.54652357 43.3851547 -7.55304384 -0.716472566 0.683852673 -0.137886226 7.45058149e-009 0.197653681 0.980271876 0.697615325 0.702337921 -0.141613424 70 -3.270751 41.4246101 -7.26981688 1 0 0 0 1 0 0 0 1 Camera false RoundTimer -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local TimeObject = WaitForChild(script, 'Time') local Start = WaitForChild(script, 'Start') local Stop = WaitForChild(script, 'Stop') local LastTime = 0 local Running = false -------------------------- --| Bindable Functions |-- -------------------------- -- Start: Starts the clock Start.OnInvoke = function() LastTime = tick() Running = true end -- Stop: Stops the clock Stop.OnInvoke = function() Running = false end ------------------ --| Clock Loop |-- ------------------ while true do if Running and TimeObject.Value >= 0 then -- Change TimeObject's Value by how much time has passed local now = tick() local deltaTime = now - LastTime TimeObject.Value = TimeObject.Value - deltaTime LastTime = now end wait(0.05) end Time 320.51280164718628 Start Stop 0 0 0 1 0 0 0 1 0 0 0 1 TeamBeacon Blue RBX1792 true -0.5 0.5 2 0 -0.5 0.5 2 0 196 150 32.4000015 127 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 2 0 -0.5 0.5 2 0 true 256 Center 0 -0.5 0.5 2 0 0 0 0 -0.5 0.5 2 0 0.5 0 0 0 0 1 4 4 4 1250 BodyPosition 10000 500 0 500 0 4 0 BodyVelocity 1250 0 40000 0 0 -2 0 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 150 35.4000015 127 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Top 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 150 29.4000015 127 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Bottom 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 153 32.4000015 127 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Left 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 147 32.4000015 127 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Right 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 150 32.4000015 124 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Front 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 true -0.5 0.5 0 0 -0.5 0.5 0 0 151 150 32.4000015 130 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Back 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 1 2 2 2 false Script step, time = wait() beacon = script.Parent center = beacon.Center top = beacon.Top bottom = beacon.Bottom left = beacon.Left right = beacon.Right front = beacon.Front back = beacon.Back -- obtain goals based on Center part center.BodyPosition.position = beacon.Center.Position teamColor = center.Color vel = center.BodyVelocity vel.velocity = Vector3.new(0, -2, 0) healerIsResting = false function restHealer() healerIsResting = true wait(5) healerIsResting = false end function onTouchHumanoid(humanoid) if not healerIsResting then -- Heal the player humanoid.Health = humanoid.Health + 50 coroutine.resume(coroutine.create(restHealer)) end end goingUp = false function goUp(speed) if goingUp then return end goingUp = true vel.velocity = Vector3.new(0,speed,0) wait(20/speed) vel.velocity = Vector3.new(0,-2,0) goingUp = false end function onTouch(touchedPart) -- see if a character touched it local parent = touchedPart.Parent if parent ~= nil then local humanoid = parent:findFirstChild("Humanoid", false); if humanoid ~= nil then onTouchHumanoid(humanoid) goUp(10) return end end -- change direction if touchedPart.Position.y > beacon.Center.Position.y then vel.velocity = Vector3.new(0,-2,0) goingUp = false elseif touchedPart.Position.y < beacon.Center.Position.y then goUp(2) end end function connectPart(part) part.Color = teamColor part.Touched:connect(onTouch) end -- listen to touches from each part connectPart(center) connectPart(top) connectPart(bottom) connectPart(left) connectPart(right) connectPart(front) connectPart(back) function rebuildStud(stud, cf) stud.CFrame = cf stud.Parent = beacon stud:makeJoints() end -- periodically re-join the studs to the center while true do wait(30) local cf = center.CFrame rebuildStud(top, cf * CFrame.new(0,3,0)) rebuildStud(bottom, cf * CFrame.new(0,-3,0)) rebuildStud(left, cf * CFrame.new(3,0,0)) rebuildStud(right, cf * CFrame.new(-3,0,0)) rebuildStud(front, cf * CFrame.new(0,0,-3)) rebuildStud(back, cf * CFrame.new(0,0,3)) end false DataPersistence -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- -- Constants ----------------- --[[ Look up table of classNames coresponding to their correct persistent storeing function --]] local SAVE_FUNCTIONS = { NumberValue = function(player, name, val) return player:SaveNumber(name, val.Value) end, IntValue = function(player, name, val) return player:SaveNumber(name, val.Value) end, StringValue = function(player, name ,val) return player:SaveString(name, val.Value) end, BoolValue = function(player, name, val) return player:SaveBool(name, val.Value) end, ObjectValue = function(player, name, val) return player:SaveInstance(name, val.Value) end, } --[[ Look up table of classNames coresponding to their correct persistent retreaving function --]] local FETCH_FUNCTIONS = { NumberValue = function(player, name) return player:LoadNumber(name) end, IntValue = function(player, name) return player:LoadNumber(name) end, StringValue = function(player, name) return player:LoadString(name) end, BoolValue = function(player, name) return player:LoadBool(name) end, ObjectValue = function(player, name) return player:LoadInstance(name) end, } ---------------------- -- Workspace Variables ---------------------- local PlayersService = Game:GetService('Players') --Wait for bindables local RegisterNumber = WaitForChild(script, 'RegisterNumber') local RegisterInt = WaitForChild(script, 'RegisterInt') local RegisterString = WaitForChild(script, 'RegisterString') local RegisterBool = WaitForChild(script, 'RegisterBool') local RegisterInstance = WaitForChild(script, 'RegisterInstance') ---------------------- --Script Variables ---------------------- -- Locking table used to prevent race conditions, consists of keys of variables, and -- bool values for if the variable is locked local LockTable = {} ----------------------- --Global Functions ----------------------- -- Variable lock system for preventing race conditions local function Lock(var) while LockTable[var] do wait() end LockTable[var] = true end local function Unlock(var) LockTable[var] = false end --[[ Fetches initial value for player's persistentKey, puts it in value @Args player player to fetch value from value a ___value to store the fetched data in persistentKey key to access stored persistent data --]] local function FetchValue(player, value, persistentKey) player:WaitForDataReady() Lock(value) local success, _ = pcall(function() value.Value = FETCH_FUNCTIONS[value.ClassName](player, persistentKey) end) Unlock(value) end --[[ Saves value.Value to player's persistentKey @Args player player to save value to value a ___value to save to persistence persistentKey key to overwrite in persistent data --]] local function SaveValue(player, value, persistentKey) player:WaitForDataReady() Lock(value) local success, _ = pcall(function() SAVE_FUNCTIONS[value.ClassName](player, persistentKey, value) end) Unlock(value) end --[[ Shared initialization for setting up persistant values @Args player player to use persistValue a ___value to use persistentKey key to use for this value in persistent data callback if exists, will be called when registering persistent data is complete @Return new ____value that will auto save to persistence on changed --]] local function RegisterInit(player, persistValue, dataName, callback) persistValue.Name = dataName Spawn(function() FetchValue(player, persistValue, dataName) persistValue.Changed:connect(function() SaveValue(player, persistValue, dataName) end) if callback then callback() end end) return persistValue end --------------------------- -- Bindable Hookup --------------------------- RegisterNumber.OnInvoke = function(player, dataName, callback) local persistValue = Instance.new('NumberValue') return RegisterInit(player,persistValue,dataName,callback) end RegisterString.OnInvoke = function(player, dataName, callback) local persistValue = Instance.new('StringValue') return RegisterInit(player, persistValue, dataName, callback) end RegisterInt.OnInvoke = function(player, dataName, callback) local persistValue = Instance.new('IntValue') return RegisterInit(player, persistValue, dataName, callback) end RegisterBool.OnInvoke = function(player, dataName, callback) local persistValue = Instance.new('BoolValue') return RegisterInit(player, persistValue, dataName, callback) end RegisterInstance.OnInvoke = function(player, dataName, callback) local persistValue = Instance.new('ObjectValue') return RegisterInit(player, persistValue, dataName, callback) end RegisterInstance RegisterString RegisterBool RegisterNumber RegisterInt NumberOfIpads 0 false IpadCountServerScript local PlayersService = Game:GetService('Players') local NumberOfIpadsObject = script.Parent -- When an iPad player is added, increment the number NumberOfIpadsObject.ChildAdded:connect(function(child) if child:IsA('ObjectValue') then NumberOfIpadsObject.Value = NumberOfIpadsObject.Value + 1 end end) -- Remove an ipadObject when an iPad player disconnects PlayersService.ChildRemoved:connect(function(child) if child:IsA('Player') then for _, ipadObject in pairs(NumberOfIpadsObject:GetChildren()) do if ipadObject:IsA('ObjectValue') and ipadObject.Value == child then NumberOfIpadsObject.Value = NumberOfIpadsObject.Value - 1 ipadObject:Destroy() break end end end end) false OnPlayerAdded -- This script handles 6 things: -- * Saving player join time -- * Humanoid name occlusion -- * Equipping weapon 1 after joining -- * Re-equipping the weapon you died with -- * Killing right-armless players -- * Equips unlocked weapons -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local AUTOEQUIP_ONLOAD = true local PlayersService = Game:GetService('Players') local StarterPack = Game:GetService('StarterPack') local WeaponData = WaitForChild(Game:GetService('Lighting'),'WeaponData') local NumberOfStarterTools = #StarterPack:GetChildren() local LastEquippedWeaponTable = {} local function GetCharactersWeapon(character) for _, item in pairs(character:GetChildren()) do if item:IsA('Tool') then return item end end return nil end local function OnPlayerAdded(player) -- Save player join time local joinTime = Instance.new('NumberValue') joinTime.Name = 'JoinTime' joinTime.Value = tick() joinTime.Parent = player player.CharacterAdded:connect(function(character) local humanoid = WaitForChild(character, 'Humanoid') local torso = WaitForChild(character, 'Torso') torso.ChildRemoved:connect(function(child) wait(0) -- Needed for health check if child.Name == 'Right Shoulder' and humanoid.Health > 0 then print("NO RIGHT ARM! KILLING:" , character.Name) humanoid.Health = 0 end end) -- Set name occlusion as well humanoid.NameOcclusion = Enum.NameOcclusion.OccludeAll humanoid.Died:connect(function() local weapon = GetCharactersWeapon(character) if weapon then LastEquippedWeaponTable[player] = weapon.Name end end) local playerModifiers = WaitForChild(player,'PlayerModifiers') local weaponUnlocks = WaitForChild(playerModifiers,'UnlockedWeapons') local numberOfUnlocked = 0 for _,i in pairs(weaponUnlocks:GetChildren()) do local dataobj = WeaponData:FindFirstChild(i.Name) if dataobj then local ntool = WaitForChild(dataobj,dataobj.Name):Clone() ntool.Parent=player.Backpack numberOfUnlocked = numberOfUnlocked + 1 end end -- WAITING UNTIL PLAYER HAS ALL THE TOOLS ------ NumberOfStarterTools = #StarterPack:GetChildren()+numberOfUnlocked --print("Player has" , #player.Backpack:GetChildren() , "Player needs" , NumberOfStarterTools) while #player.Backpack:GetChildren() < NumberOfStarterTools do --print(player.Name , "waiting for children") player.Backpack.ChildAdded:wait() --print(player.Name , "has" , #player.Backpack:GetChildren() , "tools") end wait(2.5) if LastEquippedWeaponTable[player] then local weaponEquipped = false for _, child in pairs(character:GetChildren()) do if child:IsA('Tool') then weaponEquipped = true end end if not weaponEquipped then for _, tool in pairs(player.Backpack:GetChildren()) do if tool.Name == LastEquippedWeaponTable[player] then tool.Parent = player.Character end end end end end) if AUTOEQUIP_ONLOAD then -- Equip the first gear in your pack when you first spawn if not player.Character then player.CharacterAdded:wait() end if #player.Backpack:GetChildren() == 0 then player.Backpack.ChildAdded:wait() end if player and player.Backpack then local tools = player.Backpack:GetChildren() if #tools > 0 then tools[1].Parent = player.Character end end end end local function CleanUpWeaponTable(player) if player.ClassName == 'Player' then LastEquippedWeaponTable[player] = nil end end local function RetroRegister(functor, trigger, eventName, existingCollection) for _, object in pairs(existingCollection) do functor(object) end return trigger[eventName]:connect(functor) end RetroRegister(OnPlayerAdded, PlayersService, 'PlayerAdded', PlayersService:GetPlayers()) RetroRegister(CleanUpWeaponTable, PlayersService, 'ChildRemoved', PlayersService:GetPlayers()) false ModifierManager local AwardReflectorGamePass=97648606 local GamePassService = game:GetService("GamePassService") local ADMINS = { Player1 = 1, fusroblox = 1, HotThoth = 1, OnlyTwentyCharacters = 1, SolarCrane = 1, tarabyte = 1, Sorcus = 1, Games = 1, } function PlayerAdded(nplayer) local modObject=Instance.new('Model') modObject.Name='PlayerModifiers' local UnlockedWeaponModel = Instance.new('Model') UnlockedWeaponModel.Name = 'UnlockedWeapons' UnlockedWeaponModel.Parent=modObject if ADMINS[nplayer.Name] ~= nil then--GamePassService:PlayerHasPass(nplayer, AwardReflectorGamePass) then local tflag=Instance.new('BoolValue') tflag.Name='AwardReflector' tflag.Parent=modObject tflag=Instance.new('BoolValue') tflag.Name='MoneySuperBall' tflag.Parent=modObject tflag=Instance.new('BoolValue') tflag.Name='CrystalSword' tflag.Parent=modObject tflag=Instance.new('BoolValue') tflag.Name='MrBomb' tflag.Parent=modObject tflag=Instance.new('BoolValue') tflag.Name='Blingshot' tflag.Parent=modObject --uncomment for pipebomb --tflag=Instance.new('BoolValue') --tflag.Name='PipeBomb' --tflag.Parent=UnlockedWeaponModel end modObject.Parent=nplayer end game.Players.PlayerAdded:connect(PlayerAdded) for _,i in pairs(game.Players:GetChildren()) do PlayerAdded(i) end StarterPack false true 0 -1.25 0 0 0 -1 0 1 -0 1 0 -0 Sword http://www.watrbx.wtf/asset/?id=94746192 Sword 2 2 http://www.watrbx.wtf/asset/?id=94746028 5 Mesh 0 0 0 1 1 1 http://www.watrbx.wtf/asset/?id=94746105 1 1 1 PlayOverhead false PlaySlash false PlayThrust false false SwordScript -- Waits for the child of the specified parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local DebrisService = Game:GetService("Debris") local PlayersService = Game:GetService('Players') local damage = 10 local SLASH_DAMAGE = 45 local LUNGE_DAMAGE = 60 local OVERHEAD_SLASH_DAMAGE = 100 local CAN_CUT_TREES = true local Tool = script.Parent local Handle = Tool.Handle local KILL_FEED_ICON_URL = 'http://www.watrbx.wtf/asset/?id=94746323' local MyCharacter local MyHumanoid local PlaySlash local PlayThrust local PlayOverhead local AttackSequence = {} local SlashSound = WaitForChild(Handle,'SlashSound') local OverheadSound = WaitForChild(Handle,'OverheadSound') local LungeSound = WaitForChild(Handle,'LungeSound') local UnsheathSound = WaitForChild(Handle,'UnsheathSound') local HitSound = WaitForChild(Handle,'HitSound') local IsCrystal = WaitForChild(Tool,'IsCrystal') local HitCharacters local CreatorTag = nil local function CheckInTreesModel(object) if object == nil or not Workspace:FindFirstChild('Trees') or not object.Parent or object.Parent.Name == 'Billboard' then return false end return object:IsDescendantOf(Workspace.Trees) end function Blow(hit) if (hit.Parent == nil) then return end -- happens when bullet hits sword local humanoid = hit.Parent:findFirstChild("Humanoid") local vCharacter = Tool.Parent --local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid~=nil and humanoid ~= hum and hum ~= nil and HitCharacters and not HitCharacters[humanoid.Parent] then -- final check, make sure sword is in-hand local right_arm = vCharacter:FindFirstChild("Right Arm") if (right_arm ~= nil) then local joint = right_arm:FindFirstChild("RightGrip") if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then HitCharacters[humanoid.Parent] = true --TagHumanoid(humanoid, vPlayer) --humanoid:TakeDamage(damage) local hitBindable = humanoid:FindFirstChild('Hit') if hitBindable then if IsCrystal.Value then HitSound:Play() end hitBindable:Invoke(damage, CreatorTag) else print("Could not find BindableFunction 'Hit'") end end end elseif CheckInTreesModel(hit) and Tool.Enabled == false and CAN_CUT_TREES then hit:BreakJoints() if hit and not hit.Parent:FindFirstChild('Cut') then if hit.Parent and hit.Parent:FindFirstChild('Ball') then hit.Parent.Ball.Velocity = hit.Parent.Ball.Velocity + CFrame.Angles(0, -math.rad(math.random(0, 180)), 0) * ((hit.CFrame.p - MyCharacter.Torso.CFrame.p).unit:Cross(Vector3.new(0,1,0)) * 15) local cut = Instance.new('BoolValue') cut.Value = true cut.Name = 'Cut' cut.Parent = hit.Parent else print('No Ball') end end end end --[[ function TagHumanoid(humanoid, player) -- Add more tags here to customize what tags are available. while humanoid:FindFirstChild('creator') do humanoid:FindFirstChild('creator'):Destroy() end local creatorTag = Instance.new("ObjectValue") creatorTag.Value = player creatorTag.Name = "creator" DebrisService:AddItem(creatorTag, 1.5) creatorTag.Parent = humanoid local weaponIconTag = Instance.new("StringValue") weaponIconTag.Value = KILL_FEED_ICON_URL weaponIconTag.Name = "icon" weaponIconTag.Parent = creatorTag end --]] function Attack() damage = SLASH_DAMAGE SlashSound:play() if PlaySlash then PlaySlash.Value = not PlaySlash.Value end wait(0.6) end function OverheadSlash() damage = OVERHEAD_SLASH_DAMAGE if PlayOverhead then PlayOverhead.Value = not PlayOverhead.Value end --OverheadSound:Play() LungeSound:play() local force = Instance.new("BodyVelocity") force.velocity = Vector3.new(0,10,0) DebrisService:AddItem(force, 0.5) force.Parent = Tool.Parent.Torso wait(0.6) end function Lunge() damage = LUNGE_DAMAGE --LungeSound:play() OverheadSound:Play() if PlayThrust then PlayThrust.Value = not PlayThrust.Value end wait(.45) swordOut() wait(.05) if force then force.Parent = nil end wait(.15) swordUp() damage = SLASH_DAMAGE end function swordUp() Tool.GripForward = Vector3.new(1,0,0) Tool.GripRight = Vector3.new(0,0,1) Tool.GripUp = Vector3.new(0,1,0) end function swordOut() Tool.GripForward = Vector3.new(0,-1,0) Tool.GripRight = Vector3.new(0,0,1) Tool.GripUp = Vector3.new(-1,0,0) end table.insert(AttackSequence, Attack) table.insert(AttackSequence, Lunge) table.insert(AttackSequence, OverheadSlash) local CurrentIndex = 1 local LastAttackTime = tick() Tool.Enabled = true function OnActivated() if not Tool.Enabled then return end Tool.Enabled = false HitCharacters = {[MyCharacter] = true} ----------- ATTACK SEQUENCE CODE -------------- local now = tick() if now - LastAttackTime > 1.5 then CurrentIndex = 1 else CurrentIndex = CurrentIndex + 1 end LastAttackTime = now if CurrentIndex > #AttackSequence then CurrentIndex = 1 end ----------------------------------------------- AttackSequence[CurrentIndex]() if MyHumanoid == nil then print("Humanoid not found") return end HitCharacters = nil Tool.Enabled = true end function OnEquipped() Delay(0.55, function() UnsheathSound:play() end) MyCharacter = Tool.Parent MyHumanoid = MyCharacter:FindFirstChild('Humanoid') MyHumanoid.WalkSpeed = 20 PlaySlash = WaitForChild(Tool, 'PlaySlash') PlayOverhead = WaitForChild(Tool, 'PlayOverhead') PlayThrust = WaitForChild(Tool, 'PlayThrust') CreatorTag.Value = PlayersService:GetPlayerFromCharacter(MyCharacter) end function OnUnequipped() MyHumanoid.WalkSpeed = 16 end -- Also activate when the Action Button is pressed local function OnChildAdded(child) if child.Name == 'ActionButtonData' then child.Changed:connect(function(newValue) if string.sub(newValue, 1, 1) == 'v' then OnActivated() end end) end end -- Create the CreatorTag once at the start CreatorTag = Instance.new('ObjectValue') CreatorTag.Name = 'creator' local weaponIconTag = Instance.new('StringValue', CreatorTag) weaponIconTag.Name = 'icon' weaponIconTag.Value = KILL_FEED_ICON_URL Tool.Activated:connect(OnActivated) Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) connection = Handle.Touched:connect(Blow) Tool.ChildAdded:connect(OnChildAdded) --NOTE: Added for Action Button false AnimationScript -- Waits for the child of the specified parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local Tool = script.Parent local Animations = {} local MyHumanoid local MyCharacter local function PlayAnimation(animationName) if Animations[animationName] then Animations[animationName]:Play() end end local function StopAnimation(animationName) if Animations[animationName] then Animations[animationName]:Stop() end end function OnEquipped(mouse) MyCharacter = Tool.Parent MyHumanoid = WaitForChild(MyCharacter, 'Humanoid') if MyHumanoid then Animations['EquipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'EquipAnim5')) Animations['IdleAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'IdleAnim3')) Animations['OverheadAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'OverheadAnim2')) Animations['SlashAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'SlashAnim2')) Animations['ThrustAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'ThrustAnim2')) Animations['UnequipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'UnequipAnim2')) end PlayAnimation('EquipAnim') PlayAnimation('IdleAnim') end function OnUnequipped() for animName, _ in pairs(Animations) do StopAnimation(animName) end end Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) WaitForChild(Tool, 'PlaySlash').Changed:connect( function (value) --if value then PlayAnimation('SlashAnim') --else -- StopAnimation('SlashAnim') --end end) WaitForChild(Tool, 'PlayThrust').Changed:connect( function (value) --if value then PlayAnimation('ThrustAnim') --else -- StopAnimation('ThrustAnim') --end end) WaitForChild(Tool, 'PlayOverhead').Changed:connect( function (value) --if value then PlayAnimation('OverheadAnim') --else -- StopAnimation('OverheadAnim') --end end) false Local Gui local Tool = script.Parent; enabled = true function onButton1Down(mouse) if not enabled then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" while not Tool.Enabled do wait(0.05) end mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end Tool.Equipped:connect(onEquippedLocal) false -0.5 0.5 0 0 -0.5 0.5 0 0 199 0.299747467 2.99999928 -0.199989319 -3.42285489e-008 0 -1 0 1 0 1 0 -3.42285489e-008 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 1 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 0.600000024 3.60000038 0.400000036 2 2 http://www.watrbx.wtf/asset/?id=94746028 5 Mesh 0 0 0 1 1 1 http://www.watrbx.wtf/asset/?id=94746105 1 1 1 false SlashSound 1 false rbxasset://sounds//swordslash.wav 0.349999994 false OverheadSound 1.16999996 false rbxasset://sounds//swordslash.wav 0.5 false LungeSound 0.800000012 false rbxasset://sounds//swordlunge.wav 0.25 false UnsheathSound 1.29999995 false rbxasset://sounds//unsheath.wav 0.280000001 false HitSound 1 false http://www.watrbx.wtf/asset/?id=98220998 0.5 http://www.watrbx.wtf/asset/?ID=94160581 EquipAnim5 http://www.watrbx.wtf/asset/?ID=94108418 IdleAnim3 http://www.watrbx.wtf/asset/?ID=94160738 OverheadAnim2 http://www.watrbx.wtf/asset/?ID=94161088 SlashAnim2 http://www.watrbx.wtf/asset/?ID=94161333 ThrustAnim2 http://www.watrbx.wtf/asset/?ID=94095929 UnequipAnim2 false ModifierScript --this script modifies this weapon depending on if you have the according gamepass local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do print('waiting for' .. childName) wait() end return parent[childName] end local Tool=script.Parent local Player=Tool.Parent.Parent local Handle=WaitForChild(Tool,'Handle') local Mesh= WaitForChild(Handle,'Mesh') --local BoingSound=WaitForChild(Handle,'Boing') local CrystalSwordModifierName = 'CrystalSword' local IsCrystal=WaitForChild(Tool,'IsCrystal') local NormalTexture = 'http://www.watrbx.wtf/asset/?id=94746105' local CrystalSwordTexture = 'http://www.watrbx.wtf/asset/?id=97912267' local NormalIcon = 'http://www.watrbx.wtf/asset/?id=94746192' local CrystalIcon = 'http://www.watrbx.wtf/asset/?id=97913524' function OnModifierAdded(nmodifier) if nmodifier.Name == CrystalSwordModifierName then IsCrystal.Value=true Mesh.TextureId=CrystalSwordTexture Tool.TextureId= CrystalIcon Tool.ToolTip= 'Emerald Edge' end end function OnModifierRemoved(nmodifier) if nmodifier.Name == CrystalSwordModifierName then IsCrystal.Value=false Mesh.TextureId= NormalTexture Tool.TextureId= CrystalIcon Tool.ToolTip= 'Sword' end end function OnPlayerChildAdded(nchild) if nchild.Name=='PlayerModifiers' then nchild.ChildAdded:connect(OnModifierAdded) for _,i in pairs(nchild:GetChildren()) do OnModifierAdded(i) end nchild.ChildRemoved:connect(OnModifierRemoved) end end Player.ChildAdded:connect(OnPlayerChildAdded) if Player:FindFirstChild('PlayerModifiers') then OnPlayerChildAdded(Player['PlayerModifiers']) end IsCrystal false false true 0 0 0 1 0 0 0 1 0 0 0 1 Superball http://www.watrbx.wtf/asset/?id=96508620 Superball false Local Gui local Tool = script.Parent; enabled = true function onButton1Down(mouse) if not enabled then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" wait(2) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end Tool.Equipped:connect(onEquippedLocal) false -0.5 0.5 0 0 -0.5 0.5 0 0 208 874 69.5 -122 0 1 0 0 0 1 1 0 0 true 1 0 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0.200000003 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 0 2 2 2 false Boing 1.10000002 false http://www.watrbx.wtf/asset/?ID=96543718 0.5 2 2 http://www.watrbx.wtf/asset/?id=96501868 5 Mesh 0 0 0 2 2 2 http://www.watrbx.wtf/asset/?id=96502130 1 1 1 false Equip 1 false http://www.watrbx.wtf/asset/?ID=97095034 0.800000012 false Throw 1 false http://www.watrbx.wtf/asset/?ID=97095069 0.5 false AnimationScript -- Waits for the child of the specified parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local Tool = script.Parent local MyHumanoid local MyCharacter local EquipAnim local IdleEquipAnim local ThrowAnim local UnEquipAnim function OnEquipped(mouse) MyCharacter = Tool.Parent MyHumanoid = MyCharacter:FindFirstChild('Humanoid') if MyHumanoid then EquipAnim = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'EquipAnim2')) IdleEquipAnim = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'IdleEquipAnim2')) ThrowAnim = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'ThrowAnim2')) UnEquipAnim = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'UnEquipAnim2')) end if EquipAnim then EquipAnim:Play() end if IdleEquipAnim then IdleEquipAnim:Play() end end function OnUnequipped() if EquipAnim then EquipAnim:Stop() end if ThrowAnim then ThrowAnim:Stop() end if IdleEquipAnim then IdleEquipAnim:Stop() end if UnEquipAnim then --UnEquipAnim:Play() end end Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) WaitForChild(Tool, 'PlayThrow').Changed:connect( function (value) if ThrowAnim then ThrowAnim:Play() end end) http://www.watrbx.wtf/asset/?ID=94156486 IdleEquipAnim2 http://www.watrbx.wtf/asset/?ID=94156535 EquipAnim2 http://www.watrbx.wtf/asset/?ID=94156580 UnEquipAnim2 http://www.watrbx.wtf/asset/?ID=94157627 ThrowAnim2 false ModifierScript --this script modifies this weapon depending on if you have the according gamepass local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do wait() end return parent[childName] end local Tool=script.Parent local Player=Tool.Parent.Parent local Handle=WaitForChild(Tool,'Handle') local Mesh= WaitForChild(Handle,'Mesh') local BoingSound=WaitForChild(Handle,'Boing') local MoneyBallModifierName = 'MoneySuperBall' local IsMoneyBall=WaitForChild(WaitForChild(Tool,'CannonBall'),'IsMoneyBall') local NormalTexture = 'http://www.watrbx.wtf/asset/?id=96502130' local MoneyBallTexture = 'http://www.watrbx.wtf/asset/?id=97907437' local NormalIcon = 'http://www.watrbx.wtf/asset/?id=96508620' local MoneyBallIcon = 'http://www.watrbx.wtf/asset/?id=97817523' function OnModifierAdded(nmodifier) print('modifier added') if nmodifier.Name == MoneyBallModifierName then IsMoneyBall.Value=true Mesh.TextureId=MoneyBallTexture Tool.TextureId= MoneyBallIcon Tool.ToolTip= 'Moneyball' end end function OnModifierRemoved(nmodifier) if nmodifier.Name == MoneyBallModifierName then IsMoneyBall.Value=false Mesh.TextureId= NormalTexture Tool.TextureId= NormalIcon Tool.ToolTip= 'SuperBall' end end function OnPlayerChildAdded(nchild) if nchild.Name=='PlayerModifiers' then nchild.ChildAdded:connect(OnModifierAdded) for _,i in pairs(nchild:GetChildren()) do OnModifierAdded(i) end nchild.ChildRemoved:connect(OnModifierRemoved) end end Player.ChildAdded:connect(OnPlayerChildAdded) if Player:FindFirstChild('PlayerModifiers') then OnPlayerChildAdded(Player['PlayerModifiers']) end PlayThrow false false CannonScript -- Waits for the child of the specified parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local LAUNCH_VELOCITY = 170 local MissileMesh = Instance.new('SpecialMesh') MissileMesh.Name = "MissileMesh" MissileMesh.MeshType = Enum.MeshType.Sphere MissileMesh.Parent = DecalHolder local Tool = script.Parent local Handle = WaitForChild(Tool, 'Handle') local HandleMesh = WaitForChild(Handle, 'Mesh') local FloatForce = Instance.new('BodyForce') FloatForce.force = Vector3.new(0, Handle:GetMass() * 192.6 * 0.5, 0) FloatForce.Name = "FloatingForce" local PlayersService = Game:GetService('Players') local PlayThrow local EquipSound local ThrowSound local MoneyBallColors = { Vector3.new(.9,.8,0), Vector3.new(1,1,1), --Vector3.new(159/255,101/255,1/255), } local CannonBallScript = WaitForChild(Tool,'CannonBall') local IsMoneyBall= WaitForChild(CannonBallScript,'IsMoneyBall') function Fire(v) if ThrowSound then ThrowSound:Play() end local vCharacter = Tool.Parent local vPlayer = PlayersService:GetPlayerFromCharacter(vCharacter) local missile = Instance.new("Part") local spawnPos = Handle.Position --vCharacter.PrimaryPart.Position missile.Size = Handle.Size spawnPos = spawnPos + Handle.CFrame:vectorToWorldSpace(Vector3.new(0, 0, -(missile.Size.Z))) -- + (v * 5) missile.Position = spawnPos missile.Velocity = v * LAUNCH_VELOCITY missile.BrickColor = BrickColor.new(HandleMesh.VertexColor.X, HandleMesh.VertexColor.Y, HandleMesh.VertexColor.Z) missile.FormFactor = Enum.FormFactor.Custom missile.Shape = Enum.PartType.Ball missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Cannon Shot" missile.Elasticity = 1 missile.Reflectance = .2 missile.Friction = 0.1 FloatForce:Clone().Parent = missile if Handle:FindFirstChild('Mesh') then local missileMesh = Handle.Mesh:Clone() missileMesh.Name ='MissileMesh' missileMesh.Parent = missile end Tool.Handle.Boing:clone().Parent = missile local new_script = script.Parent.CannonBall:clone() new_script.Disabled = false new_script.Parent = missile local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" local weapon_tag = Instance.new('StringValue', creator_tag) weapon_tag.Name = 'icon' weapon_tag.Value = Tool.TextureId creator_tag.Parent = missile missile.Parent = game.Workspace end Tool.Enabled = true function OnActivated(targetOverride) if not Tool.Enabled then return end if PlayThrow then PlayThrow.Value = not PlayThrow.Value end wait(0.03) Tool.Enabled = false wait(0.1) local character = Tool.Parent local humanoid = character:FindFirstChild('Humanoid') if humanoid then if character:FindFirstChild('Right Arm') then local targetPos = targetOverride or humanoid.TargetPoint local lookAt = (targetPos - Handle.Position).unit Handle.Transparency = 1 Fire(lookAt) else print("Can't find right arm") end else print("Humanoid not found") end if IsMoneyBall.Value then nextColor=MoneyBallColors[math.random(#MoneyBallColors)] HandleMesh.VertexColor=Vector3.new((math.random()*.1)-.05,(math.random()*.1)-.05,(math.random()*.1)-.05)+ nextColor end wait(1.5) Handle.Transparency = 0 Tool.Enabled = true end -- Also activate when the Action Button is pressed local function OnChildAdded(child) if child.Name == 'ActionButtonData' then child.Changed:connect(function(newValue) local bindable = child:FindFirstChild('GetTargetPosition') if bindable and string.sub(newValue, 1, 1) == 'v' then local matches = {} for match in string.gmatch(newValue, '%d+%.?%d*') do table.insert(matches, match) end if #matches == 4 then local screenPosition = Vector2.new(matches[1], matches[2]) local screenSize = Vector2.new(matches[3], matches[4]) local targetPosition = bindable:Invoke(screenPosition, screenSize, {Tool.Parent}) OnActivated(targetPosition) end end end) end end local function OnEquipped() EquipSound = WaitForChild(Handle, 'Equip') ThrowSound = WaitForChild(Handle, 'Throw') PlayThrow = WaitForChild(Tool, 'PlayThrow') wait(0.2) EquipSound:Play() end Tool.Equipped:connect(OnEquipped) Tool.Activated:connect(OnActivated) Tool.ChildAdded:connect(OnChildAdded) --NOTE: Added for Action Button local MAX_STEPS = 20 function LerpColor(startColor, endColor, duration) local startTime = time() while time() - startTime < duration do wait(1 / MAX_STEPS) local lerpedVec = startColor:Lerp(endColor, (time() - startTime) / duration) HandleMesh.VertexColor = lerpedVec end end -- For luminance calculation formula look at: http://en.wikipedia.org/wiki/Grayscale local function IsDark(color) local cieLuminance = 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b return cieLuminance < 0.4 end while true do local nextColor if not IsMoneyBall.Value then repeat nextColor = BrickColor.random() until not IsDark(nextColor.Color) LerpColor(HandleMesh.VertexColor, Vector3.new(nextColor.r, nextColor.g, nextColor.b), 2) Handle.BrickColor = nextColor end wait(0.1) end true CannonBall print("Running cannon ball script") local ball = script.Parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end --local KILL_FEED_ICON_URL = 'rbxasset://Textures/Superball.png' local START_DAMAGE = 42 local MIN_DAMAGE = 10 local DECAY_RATIO = 1 / 1.65 local VELOCITY_DAMPING = 0.9 local BOING_VOLUME = 0.666 local damage = START_DAMAGE local DebrisService = Game:GetService('Debris') local BounceScript = WaitForChild(script, 'BounceEffect') local IsMoneyBall= WaitForChild(script,'IsMoneyBall') local MyHumanoid local r = game:service("RunService") local last_sound_time = r.Stepped:wait() - 0.2 local LastHitCharacter local DecalHolder = Instance.new("Part") DecalHolder.Size = Vector3.new(2, 2, 2) DecalHolder.Anchored = true DecalHolder.CanCollide = false DecalHolder.Transparency = 0.5 DecalHolder.Reflectance = 0 DecalHolder.FormFactor = Enum.FormFactor.Custom DecalHolder.Shape = Enum.PartType.Block DecalHolder.Size = Vector3.new(0.1, 0.1, 0.1) DecalHolder.BottomSurface = 0 DecalHolder.TopSurface = 0 DecalHolder.Name = "Bounce Spot" local DecalMesh = Instance.new('SpecialMesh') DecalMesh.Name = "BounceMesh" DecalMesh.MeshType = Enum.MeshType.Sphere DecalMesh.Scale = Vector3.new(1,1,1) DecalMesh.Parent = DecalHolder local MoneySound = Instance.new('Sound') MoneySound.Name = 'MoneySound' MoneySound.SoundId = 'http://www.watrbx.wtf/asset/?ID=97688233' MoneySound.Volume = 1 MoneySound.Parent=DecalHolder function FindHumanoidRecursive(p) if (p.className == Workspace) then return nil end local h = p:FindFirstChild("Humanoid") if (h ~= nil) then return h end if (p.Parent ~= nil) then return FindHumanoidRecursive(p.Parent) end return nil end function CreateBounceEffect(position) local DecalCopy = DecalHolder:Clone() DecalCopy.Size = ball.Size DecalCopy.BrickColor = ball.BrickColor DecalCopy.CFrame = CFrame.new(position) DebrisService:AddItem(DecalCopy, 2) DecalCopy.Parent = Workspace local bounceCopy = BounceScript:Clone() bounceCopy.Parent = DecalCopy bounceCopy.Disabled = false if IsMoneyBall.Value then DecalCopy.MoneySound:Play() end end function onTouched(hit) local myHumanoid local creatorTag = ball:FindFirstChild('creator') if creatorTag and creatorTag.Value and creatorTag.Value.Character then myHumanoid = creatorTag.Value.Character:FindFirstChild('Humanoid') end local humanoid = FindHumanoidRecursive(hit) if humanoid~=nil then -- make sure not to damage yourself unless it has bounced already if myHumanoid and (humanoid ~= myHumanoid or damage < START_DAMAGE) and (not LastHitCharacter or humanoid.Parent ~= LastHitCharacter) then LastHitCharacter = humanoid.Parent --TagHumanoid(humanoid, ball.creator.Value) --humanoid:TakeDamage(damage) local hitBindable = humanoid:FindFirstChild('Hit') if hitBindable then hitBindable:Invoke(damage, ball:FindFirstChild('creator')) else print("Could not find BindableFunction 'Hit'") end end else local now = r.Stepped:wait() if (now - last_sound_time > 0.32) then ball.Boing.Volume = math.max(0.17, math.min(BOING_VOLUME, BOING_VOLUME * ball.Velocity.magnitude / 130)) --print(ball.Boing.Volume) ball.Boing:play() last_sound_time = now damage = math.max(MIN_DAMAGE, damage * DECAY_RATIO) --ball.Velocity = ball.Velocity * VELOCITY_DAMPING CreateBounceEffect(ball.Position) end if now - last_sound_time > 0.3 then print("Resetting last hit character") LastHitCharacter = nil end end end --[[ function TagHumanoid(humanoid, player) print("Tagging player as creator:" , player.Name , "as damaging" , humanoid.Name , tick()) -- Add more tags here to customize what tags are available. while humanoid:FindFirstChild('creator') do humanoid:FindFirstChild('creator'):Destroy() end local creatorTag = Instance.new("ObjectValue") creatorTag.Value = player creatorTag.Name = "creator" creatorTag.Parent = humanoid DebrisService:AddItem(creatorTag, 2) local weaponIconTag = Instance.new("StringValue") weaponIconTag.Value = KILL_FEED_ICON_URL weaponIconTag.Name = "icon" weaponIconTag.Parent = creatorTag end --]] connection = ball.Touched:connect(onTouched) DebrisService:AddItem(ball, 5) true BounceEffect local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local DecalCopy = script.Parent local BallSize = Vector3.new(2,2,2) local BallScale = BallSize * 0.6 local BounceMesh = WaitForChild(DecalCopy, 'BounceMesh') BounceMesh.Scale = Vector3.new() for i = 1, 7 do if DecalCopy then BounceMesh.Scale = BallSize * BallScale * i * 0.07 DecalCopy.Transparency = DecalCopy.Transparency + 1 / 28 wait(0.03) end end for i = 7, 1, -1 do if DecalCopy then BounceMesh.Scale = BallSize * BallScale * i * 0.07 DecalCopy.Transparency = DecalCopy.Transparency + 1 / 28 wait(0.03) end end DecalCopy:Destroy() IsMoneyBall false PlayThrow false false true 0 -0.699999988 0 1 0 0 0 1 0 0 0 1 Slingshot http://www.watrbx.wtf/asset/?id=94689365 SlingShot false -0.5 0.5 0 0 -0.5 0.5 4 0 194 -53.5561562 5.09753084 -27.7533607 0.946185231 0.0517470278 -0.319461197 0.00558891892 0.98437345 0.17600435 0.323576748 -0.168318182 0.931110501 false 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 Handle 0 -0.5 0.5 0 0 -7.89214315e-025 1.44442375e-022 -2.56070561e-025 -0.5 0.5 3 0 0 3.63574669e-020 -0.00053787831 3.62891825e-020 1 1 2 2.4000001 1 2 2 http://www.watrbx.wtf/asset/?id=94689497 5 Mesh 0 0 0 0.5 0.5 0.5 http://www.watrbx.wtf/asset/?id=94689543 1 1 1 false SlingshotSound1 1.20000005 false http://www.watrbx.wtf/asset/?id=94795238 1 false SlingshotSound2 0.699999988 false http://www.watrbx.wtf/asset/?id=94795288 1 false SlingshotSound3 1 false http://www.watrbx.wtf/asset/?id=94795305 1 false Equip 1.29999995 false http://www.watrbx.wtf/asset/?ID=97105188 0.349999994 false LocalGuiAndAnimations local Tool = script.Parent; local EquipAnim local ShootAnim function OnChanged(property, mouse) if property == 'Enabled' then if Tool.Enabled == false then ShootAnim:Play() mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" else mouse.Icon = "rbxasset://textures\\GunCursor.png" end end end function onEquippedLocal(mouse) local humanoid = Tool.Parent:FindFirstChild('Humanoid') EquipAnim = humanoid:LoadAnimation(Tool.Equip) ShootAnim = humanoid:LoadAnimation(Tool.Shoot) EquipAnim:Play() if mouse == nil then print("Mouse not found") return end mouse.Icon = "rbxasset://textures\\GunCursor.png" Tool.Changed:connect(function(property) OnChanged(property, mouse) end) end function onUnequippedLocal() if EquipAnim then EquipAnim:Stop() end if ShootAnim then ShootAnim:Stop() end end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) true PelletScript local debris = game:service("Debris") local pellet = script.Parent local startingDamage = 14 local damage = startingDamage local LastHitCharacter function WaitForChild(parent, child) while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end return parent:FindFirstChild(child) end local CreatorTag = WaitForChild(pellet, 'creator') local GemHitSound = Instance.new('Sound') GemHitSound.SoundId = 'http://www.watrbx.wtf/asset/?id=98265750' GemHitSound.Pitch=1.5 GemHitSound.Parent=pellet --[[ function tagHumanoid(humanoid) -- todo: make tag expire local tag = pellet:findFirstChild("creator") if tag ~= nil then -- kill all other tags while(humanoid:findFirstChild("creator") ~= nil) do humanoid:findFirstChild("creator").Parent = nil end local new_tag = tag:clone() new_tag.Parent = humanoid debris:AddItem(new_tag, 1) end end --]] function onTouched(hit) --local creator = WaitForChild(pellet,'creator') if not (hit or hit.Name == 'Handle' or hit.Parent) then return end if pellet:FindFirstChild('IsBlingshot') then GemHitSound:Play() end humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid~=nil and humanoid.Parent ~= LastHitCharacter then if startingDamage == damage and game.Players:playerFromCharacter(hit.Parent) == CreatorTag.Value then return end --tagHumanoid(humanoid) --humanoid:TakeDamage(damage) LastHitCharacter = humanoid.Parent local hitBindable = humanoid:FindFirstChild('Hit') if hitBindable then hitBindable:Invoke(damage, CreatorTag) else print("Could not find BindableFunction 'Hit'") end else if hit.CanCollide == false then return end damage = damage / 1.42 if damage < 1 then connection:disconnect() pellet.Parent = nil end end end connection = pellet.Touched:connect(onTouched) http://www.watrbx.wtf/asset/?ID=94123357 Equip http://www.watrbx.wtf/asset/?ID=94126022 Shoot false Slingshot -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local Tool = script.Parent local Handle = WaitForChild(Tool, 'Handle') local VELOCITY = 110 -- constant local VELOCITY_SQAURED = VELOCITY * VELOCITY local VELOCITY_TO_FOURTH = VELOCITY_SQAURED * VELOCITY_SQAURED local ASSET_PREFIX = "http://www.watrbx.wtf/asset/?id=" local MyMouse local SlingShotMeshIds = {Ammo = 94689434, AttachMe = 94689472, Full = 94689497, Handle = 94689515} local DebrisService = game:GetService('Debris') local ContentProvider = Game:GetService("ContentProvider") local Pellet = Instance.new("Part") Pellet.Locked = true Pellet.BackSurface = 0 Pellet.BottomSurface = 0 Pellet.FrontSurface = 0 Pellet.LeftSurface = 0 Pellet.RightSurface = 0 Pellet.TopSurface = 0 Pellet.Shape = 0 Pellet.Size = Vector3.new(1,1,1) --Pellet.BrickColor = BrickColor.new('Bright red') --BrickColor.new(2) local PelletMesh = Instance.new('SpecialMesh') PelletMesh.MeshId = ASSET_PREFIX .. SlingShotMeshIds['Ammo'] PelletMesh.TextureId = ASSET_PREFIX .. 94689543 PelletMesh.Scale = Vector3.new(1.5, 1.5, 1.5) PelletMesh.Name = 'PelletMesh' PelletMesh.Parent = Pellet local SlingShotMesh local EquipSound local SlingshotSounds local PelletCopy local IsBlingshot= WaitForChild(Tool,'IsBlingshot') WaitForChild(Tool, 'PelletScript'):clone().Parent = Pellet function Fire(mouse_pos) if SlingshotSounds then local soundNum = math.random(1, #SlingshotSounds) SlingshotSounds[soundNum]:Play() end -- find player's head pos local vCharacter = Tool.Parent local vPlayer = game.Players:GetPlayerFromCharacter(vCharacter) local head = vCharacter:findFirstChild("Head") if head == nil then return end local startPosition = Tool.Handle.Position + Vector3.new(0,1,0) local dir = mouse_pos - startPosition dir = dir.unit local launch = startPosition + 3 * dir local delta = mouse_pos - launch local dy = delta.y local new_delta = Vector3.new(delta.x, 0, delta.z) delta = new_delta local dx = delta.magnitude local unit_delta = delta.unit -- acceleration due to gravity in RBX units local g = (-9.81 * 20) local theta = computeLaunchAngle( dx, dy, g) local vy = math.sin(theta) local xz = math.cos(theta) local vx = unit_delta.x * xz local vz = unit_delta.z * xz local missile = Pellet:clone() missile.CFrame = CFrame.new(launch, launch+Vector3.new(vx,vy,vz)) missile.Position = launch missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY missile.PelletScript.Disabled = false if IsBlingshot.Value then missile.PelletMesh.MeshId='http://www.watrbx.wtf/asset/?id=98262500' missile.PelletMesh.TextureId='http://www.watrbx.wtf/asset/?id=98259807' missile.PelletMesh.Scale = Vector3.new(3,3,3) local tbling= IsBlingshot:Clone() tbling.Parent=missile else missile.PelletMesh.Scale = Vector3.new(2,2,2) end local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" local iconTag = Instance.new('StringValue') iconTag.Name = 'icon' iconTag.Value = Tool.TextureId iconTag.Parent = creator_tag creator_tag.Parent = missile DebrisService:AddItem(missile,2.0) missile.Parent = game.Workspace end function computeLaunchAngle(dx,dy,grav) -- arcane -- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile local g = math.abs(grav) local inRoot = (VELOCITY_TO_FOURTH) - (g * ((g*dx*dx) + (2*dy*VELOCITY_SQAURED))) if inRoot <= 0 then return .25 * math.pi end local root = math.sqrt(inRoot) local inATan1 = ((VELOCITY_SQAURED) + root) / (g*dx) local inATan2 = ((VELOCITY_SQAURED) - root) / (g*dx) local answer1 = math.atan(inATan1) local answer2 = math.atan(inATan2) return math.min(answer1,answer2) end Tool.Enabled = true function OnActivated(targetOverride) if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character:FindFirstChild('Humanoid') if humanoid == nil then print("Humanoid not found") return end local targetPos = targetOverride or MyMouse.Hit.p Fire(targetPos) if PelletCopy then PelletCopy.Transparency = 1 end -- swap meshes here --[[ for i = 0, 0.2, 0.05 do SlingShotMesh.Scale = Vector3.new(0.5, 0.5, 0.5 + i * 8) wait(0.05) end SlingShotMesh.Scale = Vector3.new(0.5, 0.5, 0.5) --]] wait(0.2) if PelletCopy then PelletCopy.Transparency = 0 end Tool.Enabled = true end function OnEquipped(mouse) print('equipped') MyMouse = mouse local leftArm = Tool.Parent:FindFirstChild("Left Arm") if leftArm and not PelletCopy then PelletCopy = Pellet:Clone() PelletCopy.CanCollide = false local pelletWeld = Instance.new("Weld") pelletWeld.Part0 = leftArm pelletWeld.Part1 = PelletCopy pelletWeld.C1 = CFrame.new(-.3,1.3,0) PelletCopy.Parent = game.Workspace pelletWeld.Parent = PelletCopy if IsBlingshot.Value then PelletCopy.PelletMesh.MeshId='http://www.watrbx.wtf/asset/?id=98262500' PelletCopy.PelletMesh.TextureId='http://www.watrbx.wtf/asset/?id=98259807' end end MyMouse.TargetFilter = PelletCopy SlingShotMesh = WaitForChild(Handle, 'Mesh') SlingshotSounds = {WaitForChild(Handle, 'SlingshotSound1'), WaitForChild(Handle, 'SlingshotSound2'), WaitForChild(Handle, 'SlingshotSound3')} wait(0.3) EquipSound = WaitForChild(Handle, 'Equip') EquipSound:Play() --[[ for _, id in pairs(SlingShotMeshIds) do ContentProvider:Preload(ASSET_PREFIX .. id) end --]] end function OnUnequipped() if PelletCopy then PelletCopy:Destroy() PelletCopy = nil end end -- Also activate when the Action Button is pressed local function OnChildAdded(child) if child.Name == 'ActionButtonData' then child.Changed:connect(function(newValue) local bindable = child:FindFirstChild('GetTargetPosition') if bindable and string.sub(newValue, 1, 1) == 'v' then local matches = {} for match in string.gmatch(newValue, '%d+%.?%d*') do table.insert(matches, match) end if #matches == 4 then local screenPosition = Vector2.new(matches[1], matches[2]) local screenSize = Vector2.new(matches[3], matches[4]) local targetPosition = bindable:Invoke(screenPosition, screenSize, {Tool.Parent}) OnActivated(targetPosition) end end end) end end Tool.Activated:connect(OnActivated) Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) Tool.ChildAdded:connect(OnChildAdded) --NOTE: Added for Action Button false ModifierScript --this script modifies this weapon depending on if you have the according gamepass local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do wait() end return parent[childName] end local Tool=script.Parent local Player=Tool.Parent.Parent local Handle=WaitForChild(Tool,'Handle') local Mesh= WaitForChild(Handle,'Mesh') --local BoingSound=WaitForChild(Handle,'Boing') local BlingshotModifierName = 'Blingshot' local IsBlingshot=WaitForChild(Tool,'IsBlingshot') local NormalTexture = 'http://www.watrbx.wtf/asset/?id=94689543' local BlingshotTexture = 'http://www.watrbx.wtf/asset/?id=98259807' local NormalIcon = 'http://www.watrbx.wtf/asset/?id=94689365' local BlingshotIcon = 'http://www.watrbx.wtf/asset/?id=98259146' function OnModifierAdded(nmodifier) if nmodifier.Name == BlingshotModifierName then IsBlingshot.Value=true Mesh.TextureId=BlingshotTexture Tool.TextureId= BlingshotIcon Tool.ToolTip= 'Blingshot' end end function OnModifierRemoved(nmodifier) if nmodifier.Name == BlingshotModifierName then IsBlingshot.Value=false Mesh.TextureId= NormalTexture Tool.TextureId= NormalIcon Tool.ToolTip= 'Slingshot' end end function OnPlayerChildAdded(nchild) if nchild.Name=='PlayerModifiers' then nchild.ChildAdded:connect(OnModifierAdded) for _,i in pairs(nchild:GetChildren()) do OnModifierAdded(i) end nchild.ChildRemoved:connect(OnModifierRemoved) end end Player.ChildAdded:connect(OnPlayerChildAdded) if Player:FindFirstChild('PlayerModifiers') then OnPlayerChildAdded(Player['PlayerModifiers']) end IsBlingshot false false true 0.0614605024 5.28547162e-009 0.920917511 0.974370062 -9.83292381e-009 -0.224951088 9.8329247e-009 1 -1.12031984e-009 0.224951088 -1.12032339e-009 0.974370062 Bomb http://www.watrbx.wtf/asset/?id=94690231 Bomb false -0.5 0.5 0 0 -0.5 0.5 0 0 194 0 0 0 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 0 0 2 2 2 2 2 http://www.watrbx.wtf/asset/?id=94691640 5 Mesh 0 0 0 2 2 2 http://www.watrbx.wtf/asset/?id=94691681 1 1 1 false Boom 1 false rbxasset://sounds/Rocket shot.wav 1 false Beep 1 false http://www.watrbx.wtf/asset/?id=94137771 1 true Explode ----------------- --| Constants |-- ----------------- local BLAST_RADIUS = 12 local BLAST_PRESSURE = 1000000 -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local RedTextureId = WaitForChild(script.Parent,'RedTextureId') local DebrisService = Game:GetService('Debris') local ContentProviderService = Game:GetService('ContentProvider') local TimeBomb = script.Parent local BombMesh = WaitForChild(TimeBomb, 'Mesh') local BoomSound = WaitForChild(TimeBomb, 'Boom') local BeepSound = WaitForChild(TimeBomb, 'Beep') local CreatorTag = WaitForChild(TimeBomb, 'creator') local OriginalTextureId = BombMesh.TextureId local Connection = nil local ParentTorso = WaitForChild(TimeBomb, 'ParentTorso') local XGraceDistance=2.5 local YGraceDistance=2.5 local MrBombSoundLength = TimeBomb:FindFirstChild('MrBombLength') local MrBombSound = TimeBomb:FindFirstChild('MrBombSound') local IsMrBombPlaying=false ----------------- --| Functions |-- ----------------- -- Returns the ancestor that contains a Humanoid, if it exists local function FindCharacterAncestor(subject) if subject and subject ~= Workspace then local humanoid = subject:FindFirstChild('Humanoid') if humanoid then return subject, humanoid else return FindCharacterAncestor(subject.Parent) end end return nil end -- When a player is hit, if they are alive they will be tagged local function OnExplosionHit(hitPart) if hitPart then local _, humanoid = FindCharacterAncestor(hitPart.Parent) if humanoid and humanoid.Health > 0 then local hitBindable = humanoid:FindFirstChild('Hit') if hitBindable then hitBindable:Invoke(0, CreatorTag) else print("Could not find BindableFunction 'Hit'") end end end end -- Needless to say, this should only be called once local function Explode() local explosion = Instance.new('Explosion') explosion.BlastRadius = BLAST_RADIUS explosion.BlastPressure = BLAST_PRESSURE explosion.Position = TimeBomb.Position explosion.Hit:connect(OnExplosionHit) explosion.Parent = Workspace BoomSound:Play() -- NOTE: -- If we just destroyed the bomb at this point, the boom sound would be destroyed too, -- so instead we will hide the bomb, keep it in the same spot, and schedule it for deletion TimeBomb.Transparency = 1 TimeBomb.CanCollide = false TimeBomb.Anchored = true DebrisService:AddItem(TimeBomb, 3) end -------------------- --| Script Logic |-- -------------------- --Distance check to see if can collide should be true Spawn(function() while not TimeBomb.CanCollide and ParentTorso.Value do local TorsoPosition = ParentTorso.Value.CFrame.p local XZOffset = TorsoPosition-Vector3.new(TimeBomb.CFrame.p.x,TorsoPosition.y,TimeBomb.CFrame.p.z) if XZOffset.magnitude>XGraceDistance or math.abs(TorsoPosition.y-TimeBomb.CFrame.p.y)>YGraceDistance then TimeBomb.CanCollide=true end wait(1/30) end end) if MrBombSoundLength and MrBombSound then Delay(3-MrBombSoundLength.Value,function() IsMrBombPlaying=true MrBombSound:Play() end) end -- Flash red and beep increasingly fast for about 3 seconds local tickTime = 0.4 local red = true repeat BombMesh.TextureId = red and RedTextureId.Value or OriginalTextureId if not IsMrBombPlaying then BeepSound:Play() end wait(tickTime) red = not red tickTime = tickTime * 0.9 until tickTime < 0.1 Explode() ParentTorso null RedTextureId http://www.watrbx.wtf/asset/?id=94691735 false MouseIcon local MOUSE_ICON = 'rbxasset://textures/GunCursor.png' local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png' local Tool = script.Parent local Mouse = nil local function UpdateIcon() Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON end local function OnEquipped(mouse) Mouse = mouse UpdateIcon() end local function OnChanged(property) if property == 'Enabled' then UpdateIcon() end end Tool.Equipped:connect(OnEquipped) Tool.Changed:connect(OnChanged) false ThrowBomb ----------------- --| Constants |-- ----------------- local COOLDOWN = 5 -- Seconds until tool can be used again local THROW_SPEED = 80 -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local DebrisService = Game:GetService('Debris') local PlayersService = Game:GetService('Players') local JointsService = Game.JointsService -- Sketttttch local Tool = script.Parent local ToolHandle = Tool.Handle local ClickTransmitterScript = WaitForChild(Tool, 'ClickTransmitter') local MouseDownObject = WaitForChild(ClickTransmitterScript, 'MouseDown') local DoDrop = WaitForChild(ClickTransmitterScript, 'DoDrop') local TargetPosition = WaitForChild(ClickTransmitterScript, 'TargetPosition') local IsGoldBomb = WaitForChild(Tool,'IsGoldBomb') local MyModel = nil local MyPlayer = nil local BaseBomb = nil local BombClone = nil local BombCloneWeld = nil local MrBombSounds = { {SoundId=100204329,Length=1.6} } ----------------- --| Functions |-- ----------------- local function MakeBaseBomb() local bomb = ToolHandle:Clone() bomb.Name = "Bomb" -- Attach creator tags to the bomb early on local creatorTag = Instance.new('ObjectValue', bomb) creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats creatorTag.Value = MyPlayer local iconTag = Instance.new('StringValue', creatorTag) iconTag.Name = 'icon' iconTag.Value = Tool.TextureId if IsGoldBomb.Value then local randomEntry=MrBombSounds[math.random(#MrBombSounds)] local soundlength=Instance.new('NumberValue') soundlength.Name='MrBombLength' soundlength.Value=randomEntry.Length soundlength.Parent=bomb local sound=Instance.new('Sound') sound.Name='MrBombSound' sound.SoundId='http://www.watrbx.wtf/asset/?id='..randomEntry.SoundId sound.Volume=1 sound.Parent=bomb end -- Arm the bomb WaitForChild(bomb, 'Explode').Disabled = false return bomb end local function OnEquipped() MyModel = Tool.Parent MyPlayer = PlayersService:GetPlayerFromCharacter(MyModel) BaseBomb = MakeBaseBomb() BombClone = BaseBomb:Clone() end local function OnUnequipped() ToolHandle.Transparency = 0 BombClone:Destroy() if BombCloneWeld then BombCloneWeld:Destroy() BombCloneWeld = nil end end local function OnMouseDownChanged(down, targetOverride) if down then -- Player just clicked if Tool.Enabled and MyModel and MyModel:FindFirstChild('Humanoid') and MyModel.Humanoid.Health > 0 then BombCloneWeld = Instance.new('Weld', JointsService) BombCloneWeld.Part0 = ToolHandle BombCloneWeld.Part1 = BombClone DebrisService:AddItem(BombClone, 30) if MyModel:FindFirstChild('Head') then print('setting position') WaitForChild(BombClone, 'ParentTorso').Value = MyModel:FindFirstChild('Head') end BombClone.Parent = Workspace -- NOTE: This starts the already-armed explosion script ToolHandle.Transparency = 1 end else -- Player just released click if BombCloneWeld then Tool.Enabled = false -- Throw the bomb BombCloneWeld:Destroy() BombCloneWeld = nil if not DoDrop.Value then --local direction = (MyModel.Humanoid.TargetPoint - ToolHandle.Position).unit local direction = ((targetOverride or TargetPosition.Value) - ToolHandle.Position).unit BombClone.Velocity = ToolHandle.Velocity + ((direction + Vector3.new(0, 1, 0)).unit * THROW_SPEED) BombClone.CanCollide = true --false NOTE: Temporary else BombClone.CanCollide = true end --BombClone.CanCollide = true -- Prepare the next bomb to be thrown BombClone = BaseBomb:Clone() wait(COOLDOWN) ToolHandle.Transparency = 0 Tool.Enabled = true end end end -- Also activate when the Action Button is pressed local function OnChildAdded(child) if child.Name == 'ActionButtonData' then child.Changed:connect(function(newValue) local bindable = child:FindFirstChild('GetTargetPosition') if bindable then if string.sub(newValue, 1, 1) == 'v' then -- Button down OnMouseDownChanged(true) elseif string.sub(newValue, 1, 1) == '^' then -- Button up local matches = {} for match in string.gmatch(newValue, '%d+%.?%d*') do table.insert(matches, match) end if #matches == 4 then local screenPosition = Vector2.new(matches[1], matches[2]) local screenSize = Vector2.new(matches[3], matches[4]) local targetPosition = bindable:Invoke(screenPosition, screenSize, {MyModel}) OnMouseDownChanged(false, targetPosition) end end end end) end end -------------------- --| Script Logic |-- -------------------- Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) MouseDownObject.Changed:connect(OnMouseDownChanged) Tool.ChildAdded:connect(OnChildAdded) --NOTE: Added for Action Button false ClickTransmitter -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local Tool = script.Parent local MouseDownObject = WaitForChild(script, 'MouseDown') local DoDrop = WaitForChild(script, 'DoDrop') local TargetPosition = WaitForChild(script, 'TargetPosition') local HoldAniTrack local ThrowAniTrack local function OnEquipped(mouse) local MyChar = script.Parent.Parent HoldAniTrack = MyChar.Humanoid:LoadAnimation(WaitForChild(Tool,'HoldAni')) ThrowAniTrack = MyChar.Humanoid:LoadAnimation(WaitForChild(Tool,'ThrowAni')) mouse.TargetFilter=WaitForChild(Tool,'Handle') mouse.Button1Down:connect(function() if Tool.Enabled then DoDrop.Value = false HoldAniTrack:Play(0,1,2) MouseDownObject.Value = true Tool.Grip=CFrame.new(0.623935461, -0.378438532, -3.49691121e-008, 0.848048091, 2.31635049e-008, 0.529919267, 0.529919267, -3.70693591e-008, -0.848048091, 0, 1, -4.37113883e-008) end end) mouse.Button1Up:connect(function() if MouseDownObject.Value then wait(0.01) --NOTE: Wait added to fix immediate down-up issue on iPad TargetPosition.Value=mouse.Hit.p --set this early to prevent lag problems ThrowAniTrack:Play() HoldAniTrack:Stop() wait(.1) DoDrop.Value = false MouseDownObject.Value = false Tool.Grip=CFrame.new(0.0614605024, 5.28547162e-009, 0.920917511, 0.974370062, -9.83292381e-009, -0.224951088, 9.8329247e-009, 1, -1.12031984e-009, 0.224951088, -1.12032339e-009, 0.974370062) end end) end local function OnUnequipped() HoldAniTrack:Stop() DoDrop.Value = true MouseDownObject.Value = false end Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) MouseDown false DoDrop false TargetPosition 0 0 0 http://www.watrbx.wtf/asset/?ID=94861246 HoldAni http://www.watrbx.wtf/asset/?ID=94861252 ThrowAni false ModifierScript --this script modifies this weapon depending on if you have the according gamepass local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do wait() end return parent[childName] end local Tool=script.Parent local Player=Tool.Parent.Parent local Handle=WaitForChild(Tool,'Handle') local Mesh= WaitForChild(Handle,'Mesh') local RedTexture= WaitForChild(Handle,'RedTextureId') local MrBombModifierName = 'MrBomb' local IsGold=WaitForChild(Tool,'IsGoldBomb') local NormalTexture = 'http://www.watrbx.wtf/asset/?id=94691681' local MrBombTexture = 'http://www.watrbx.wtf/asset/?id=98260356' local MrBombRedTexture = 'http://www.watrbx.wtf/asset/?id=98261349' local NormalRedTexture = 'http://www.watrbx.wtf/asset/?id=94691735' local NormalMesh = 'http://www.watrbx.wtf/asset/?id=94691640' local MrBombMesh = 'http://www.watrbx.wtf/asset/?id=98260446' local NormalIcon = 'http://www.watrbx.wtf/asset/?id=94690231' local MrBombIcon = 'http://www.watrbx.wtf/asset/?id=97923204' function OnModifierAdded(nmodifier) print('modifier added') if nmodifier.Name == MrBombModifierName then IsGold.Value=true Mesh.TextureId=MrBombTexture Mesh.MeshId=MrBombMesh Tool.TextureId= MrBombIcon RedTexture.Value=MrBombRedTexture Tool.ToolTip= 'Professor Bomb' end end function OnModifierRemoved(nmodifier) if nmodifier.Name == MrBombModifierName then IsGold.Value=false Mesh.TextureId= NormalTexture Mesh.MeshId=NormalMesh Tool.TextureId= NormalIcon RedTexture.Value=NormalRedTexture Tool.ToolTip= 'Bomb' end end function OnPlayerChildAdded(nchild) if nchild.Name=='PlayerModifiers' then nchild.ChildAdded:connect(OnModifierAdded) for _,i in pairs(nchild:GetChildren()) do OnModifierAdded(i) end nchild.ChildRemoved:connect(OnModifierRemoved) end end Player.ChildAdded:connect(OnPlayerChildAdded) if Player:FindFirstChild('PlayerModifiers') then OnPlayerChildAdded(Player['PlayerModifiers']) end IsGoldBomb false false true 0.0500000007 -0.600000024 -1 1 0 0 0 1 -0 -0 0 1 RocketLauncher http://www.watrbx.wtf/asset/?id=94689922 Rocket Launcher false -0.5 0.5 0 0 -0.5 0.5 0 0 194 0 0 0 1 0 0 0 1.00000024 -6.30617142e-005 0 6.30617142e-005 1.00000024 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 0.839999974 1.14999998 3.55000019 2 2 http://www.watrbx.wtf/asset/?id=94690054 5 Mesh 0 0 0 1 1 1 http://www.watrbx.wtf/asset/?id=94689966 1 1 1 false ReloadSound 1 false http://www.watrbx.wtf/asset/?ID=94132726 1 false Equip 1.33000004 false http://www.watrbx.wtf/asset/?ID=97103817 0.5 false Launcher ----------------- --| Constants |-- ----------------- local COOLDOWN = 4 -- Seconds until tool can be used again -- RocketPropulsion Fields local TARGET_RADIUS = 5 local MAX_SPEED = 75 local MAX_TORQUE = Vector3.new(4e6, 4e6, 0) local MAX_THRUST = 50000 local THRUST_P = 500 local THRUST_D = 50000 local TARGET_OVERSHOOT_DISTANCE = 10000000 local ROCKET_MESH_ID = 'http://www.watrbx.wtf/asset/?id=94690081' local ROCKET_MESH_SCALE = Vector3.new(2.5, 2.5, 2) local ROCKET_PART_SIZE = Vector3.new(1, 1, 4) -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local DebrisService = Game:GetService('Debris') local PlayersService = Game:GetService('Players') local Tool = script.Parent local ToolHandle = Tool.Handle local RocketScript = WaitForChild(script, 'Rocket') local SwooshSound = WaitForChild(script, 'Swoosh') local BoomSound = WaitForChild(script, 'Boom') local ReloadSound = WaitForChild(ToolHandle, 'ReloadSound') local EquipSound = WaitForChild(ToolHandle, 'Equip') local MyModel = nil local MyPlayer = nil local BaseRocket = nil local RocketClone = nil ----------------- --| Functions |-- ----------------- local function MakeBaseRocket() -- Set up the rocket part local rocket = Instance.new('Part') rocket.Name = 'Rocket' rocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done before changing Size rocket.Size = ROCKET_PART_SIZE rocket.CanCollide = false rocket.BottomSurface = Enum.SurfaceType.Smooth rocket.TopSurface = Enum.SurfaceType.Smooth -- Add the mesh local mesh = Instance.new('SpecialMesh', rocket) mesh.MeshId = ROCKET_MESH_ID mesh.Scale = ROCKET_MESH_SCALE mesh.TextureId = ToolHandle.Mesh.TextureId -- Add fire local fire = Instance.new('Fire', rocket) fire.Heat = 5 fire.Size = 2 -- Add the propulsion local rocketPropulsion = Instance.new('RocketPropulsion', rocket) rocketPropulsion.CartoonFactor = 1 rocketPropulsion.TargetRadius = TARGET_RADIUS rocketPropulsion.MaxSpeed = MAX_SPEED rocketPropulsion.MaxTorque = MAX_TORQUE rocketPropulsion.MaxThrust = MAX_THRUST rocketPropulsion.ThrustP = THRUST_P rocketPropulsion.ThrustD = THRUST_D -- Clone the sounds local swooshSoundClone = SwooshSound:Clone() swooshSoundClone.Parent = rocket local boomSoundClone = BoomSound:Clone() boomSoundClone.PlayOnRemove = true boomSoundClone.Parent = rocket -- Attach creator tags local creatorTag = Instance.new('ObjectValue', rocket) creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats creatorTag.Value = MyPlayer local iconTag = Instance.new('StringValue', creatorTag) iconTag.Name = 'icon' iconTag.Value = Tool.TextureId -- Finally, clone the rocket script and enable it local rocketScriptClone = RocketScript:Clone() rocketScriptClone.Parent = rocket rocketScriptClone.Disabled = false return rocket end local function OnEquipped() MyModel = Tool.Parent MyPlayer = PlayersService:GetPlayerFromCharacter(MyModel) BaseRocket = MakeBaseRocket() RocketClone = BaseRocket:Clone() EquipSound:Play() end local function OnActivated(targetOverride) if Tool.Enabled and MyModel and MyModel:FindFirstChild('Humanoid') and MyModel.Humanoid.Health > 0 then Tool.Enabled = false -- Pick a target local targetPosition = targetOverride or MyModel.Humanoid.TargetPoint -- Position the rocket clone local spawnPosition = ToolHandle.Position + (ToolHandle.CFrame.lookVector * (ToolHandle.Size.Z / 2)) RocketClone.CFrame = CFrame.new(spawnPosition, targetPosition) --NOTE: This must be done before assigning Parent DebrisService:AddItem(RocketClone, 30) RocketClone.Parent = Workspace -- Assign target and launch! local rocketPropulsion = RocketClone:FindFirstChild('RocketPropulsion') if rocketPropulsion then local direction = (targetPosition - RocketClone.Position).unit rocketPropulsion.TargetOffset = RocketClone.Position + (direction * TARGET_OVERSHOOT_DISTANCE) rocketPropulsion:Fire() end -- Prepare the next rocket to be fired RocketClone = BaseRocket:Clone() ReloadSound:Play() wait(COOLDOWN) -- Stop the reloading sound if it hasn't already finished ReloadSound:Stop() Tool.Enabled = true end end local function OnUnequipped() ReloadSound:Stop() end -- Also activate when the Action Button is pressed local function OnChildAdded(child) if child.Name == 'ActionButtonData' then child.Changed:connect(function(newValue) local bindable = child:FindFirstChild('GetTargetPosition') if bindable and string.sub(newValue, 1, 1) == 'v' then local matches = {} for match in string.gmatch(newValue, '%d+%.?%d*') do table.insert(matches, match) end if #matches == 4 then local screenPosition = Vector2.new(matches[1], matches[2]) local screenSize = Vector2.new(matches[3], matches[4]) local targetPosition = bindable:Invoke(screenPosition, screenSize, {MyModel}) OnActivated(targetPosition) end end end) end end -------------------- --| Script Logic |-- -------------------- Tool.Equipped:connect(OnEquipped) Tool.Activated:connect(OnActivated) Tool.Unequipped:connect(OnUnequipped) Tool.ChildAdded:connect(OnChildAdded) --NOTE: Added for Action Button false Boom 1 false rbxasset://sounds/collide.wav 1 true Swoosh 1 false rbxasset://sounds/Rocket whoosh 01.wav 0.699999988 true Rocket ----------------- --| Constants |-- ----------------- local BLAST_RADIUS = 6 local BLAST_PRESSURE = 750000 local IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} -- Rocket will fly through things named these --NOTE: Keys must be lowercase, values must evaluate to true -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local DebrisService = Game:GetService('Debris') local Rocket = script.Parent local CreatorTag = WaitForChild(Rocket, 'creator') local SwooshSound = WaitForChild(Rocket, 'Swoosh') ----------------- --| Functions |-- ----------------- -- Returns the ancestor that contains a Humanoid, if it exists local function FindCharacterAncestor(subject) if subject and subject ~= Workspace then local humanoid = subject:FindFirstChild('Humanoid') if humanoid then return subject, humanoid else return FindCharacterAncestor(subject.Parent) end end return nil end local function OnExplosionHit(hitPart) if hitPart then local _, humanoid = FindCharacterAncestor(hitPart.Parent) if humanoid and humanoid.Health > 0 then local hitBindable = humanoid:FindFirstChild('Hit') if hitBindable then hitBindable:Invoke(0, CreatorTag) else print("ERROR: Could not find BindableFunction 'Hit'") end end end end local function OnTouched(otherPart) if Rocket and otherPart then -- Fly through anything in the ignore list if IGNORE_LIST[string.lower(otherPart.Name)] then return end -- Fly through the creator local myPlayer = CreatorTag.Value if myPlayer and myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then return end -- Boom local explosion = Instance.new('Explosion') explosion.BlastPressure = BLAST_PRESSURE explosion.BlastRadius = BLAST_RADIUS explosion.Position = Rocket.Position explosion.Hit:connect(OnExplosionHit) explosion.Parent = Workspace -- Move this script and the creator tag (so our custom logic can execute), then destroy the rocket script.Parent = explosion CreatorTag.Parent = script Rocket:Destroy() end end local function LargestSize(part) pcall(function() assert(false) end) local largestSize = part.Size.X if part.Size.Y > largestSize then largestSize = part.Size.Y end if part.Size.Z > largestSize then largestSize = part.Size.Z end return largestSize end -------------------- --| Script Logic |-- -------------------- SwooshSound:Play() Rocket.Touched:connect(OnTouched) -- Manually fire OnTouched for parts the rocket might have spawned inside of local largestSize = LargestSize(Rocket) local centerPoint = Rocket.Position local halfSize = Vector3.new(largestSize, largestSize, largestSize) / 2 local region = Region3.new(centerPoint - halfSize, centerPoint + halfSize) local parts = Workspace:FindPartsInRegion3WithIgnoreList(region, {Rocket, (CreatorTag.Value and CreatorTag.Value.Character)}) for _, part in pairs(parts) do OnTouched(part) end false Animation -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local Tool = script.Parent local FireAndReloadAnimation = WaitForChild(script, 'FireAndReload') local FireAndReloadTrack = nil ----------------- --| Functions |-- ----------------- local function OnEquipped() local myModel = Tool.Parent local humanoid = myModel:FindFirstChild('Humanoid') if humanoid then -- Preload animations FireAndReloadTrack = humanoid:LoadAnimation(FireAndReloadAnimation) end end local function OnChanged(property) if property == 'Enabled' and Tool.Enabled == false then -- Play fire and reload animation if FireAndReloadTrack then FireAndReloadTrack:Play() end end end local function OnUnequipped() -- Stop animations if FireAndReloadTrack then FireAndReloadTrack:Stop() end end -------------------- --| Script Logic |-- -------------------- Tool.Equipped:connect(OnEquipped) Tool.Changed:connect(OnChanged) Tool.Unequipped:connect(OnUnequipped) http://www.watrbx.wtf/asset/?ID=94771598 FireAndReload false MouseIcon local MOUSE_ICON = 'rbxasset://textures/GunCursor.png' local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png' local Tool = script.Parent local Mouse = nil local function UpdateIcon() Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON end local function OnEquipped(mouse) Mouse = mouse UpdateIcon() end local function OnChanged(property) if property == 'Enabled' then UpdateIcon() end end Tool.Equipped:connect(OnEquipped) Tool.Changed:connect(OnChanged) false VisualizeReload ----------------- --| Constants |-- ----------------- local ROCKET_MESH_ID = 'http://www.watrbx.wtf/asset/?id=94690081' local ROCKET_MESH_SCALE = Vector3.new(1, 1, 1) local ROCKET_SHOW_TIME = 1.5 -- Seconds after animation begins to show the rocket local ROCKET_HIDE_TIME = 2.2 -- Seconds after animation begins to hide the rocket ----------------- --| Variables |-- ----------------- local Tool = script.Parent local ToolHandle = Tool.Handle local MyModel = nil local ReloadRocket = nil local StillEquipped = false ----------------- --| Functions |-- ----------------- local function MakeReloadRocket() local reloadRocket = Instance.new('Part') reloadRocket.Name = "Ammo" reloadRocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done before changing Size reloadRocket.Size = Vector3.new() -- As small as possible local mesh = Instance.new('SpecialMesh', reloadRocket) mesh.MeshId = ROCKET_MESH_ID mesh.Scale = ROCKET_MESH_SCALE mesh.TextureId = ToolHandle.Mesh.TextureId return reloadRocket end local function OnEquipped() MyModel = Tool.Parent ReloadRocket = MakeReloadRocket() end local function OnChanged(property) if property == 'Enabled' and Tool.Enabled == false then -- Show the next rocket going into the launcher StillEquipped = true wait(ROCKET_SHOW_TIME) if StillEquipped then local torso = MyModel:FindFirstChild('Torso') if torso and torso:FindFirstChild('Left Shoulder') then local leftArm = MyModel:FindFirstChild('Left Arm') if leftArm then local weld = ReloadRocket:FindFirstChild('Weld') if not weld then weld = Instance.new('Weld') weld.Part0 = leftArm weld.Part1 = ReloadRocket weld.C1 = CFrame.new(Vector3.new(0, 1, 0)) weld.Parent = ReloadRocket end ReloadRocket.Parent = MyModel end wait(ROCKET_HIDE_TIME - ROCKET_SHOW_TIME) if StillEquipped and ReloadRocket.Parent == MyModel then ReloadRocket.Parent = nil end end end end end local function OnUnequipped() StillEquipped = false ReloadRocket:Destroy() ReloadRocket = nil end -------------------- --| Script Logic |-- -------------------- Tool.Equipped:connect(OnEquipped) Tool.Changed:connect(OnChanged) Tool.Unequipped:connect(OnUnequipped) false true -0.100000083 -1.49011612e-008 -2.86602809e-015 4.37113883e-008 0 1 1.91068547e-015 1 0 -1 1.91068547e-015 4.37113883e-008 Reflector http://www.watrbx.wtf/asset/?id=94878549 Reflector false BlockScript -- Waits for the child of the specified parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local DebrisService = Game:GetService("Debris") local CANNON_LAUNCH_VELOCITY = 170 local PELLET_VELOCITY = 85 local BOMB_VELOCITY = 90 local SphereMesh = WaitForChild(script.Parent,'SphereMesh') local Tool = script.Parent local Handle = Tool.Handle local BlockRadius=Vector3.new(20,20,20) local BlockTime = .7 local MyCharacter local MyPlayer local StartSphereScale=Vector3.new(.1,.1,.1) local EndSphereScale=Vector3.new(10,10,10) local EffectLength=.6 local ApplauseEnabled=WaitForChild(Tool,'ApplauseEnabled') function TagHumanoid(humanoid, player) -- Add more tags here to customize what tags are available. while humanoid:FindFirstChild('creator') do humanoid:FindFirstChild('creator'):Destroy() end local creatorTag = Instance.new("ObjectValue") creatorTag.Value = player creatorTag.Name = "creator" DebrisService:AddItem(creatorTag, 1.5) creatorTag.Parent = humanoid end local LastAttackTime = tick() function CheckForProjectiles(character) if not character:FindFirstChild('Torso') then return end local center=character.Torso.CFrame.p local parts = game.Workspace:FindPartsInRegion3(Region3.new(center-BlockRadius,center+BlockRadius),character,100) local projectiles = {} for _,i in pairs(parts) do if i:FindFirstChild('creator') then table.insert(projectiles,i) print('projectiles::::') print (i) end end return projectiles end function FireBeam(beamStart, beamEnd, color, part) local distance = (beamStart - beamEnd).magnitude if distance > 1000 then distance = 1000 end local laser = part or Instance.new('Part') --Game.Debris:AddItem(laser, 0.05) laser.Name = 'Effect' laser.Anchored = true laser.CanCollide = false laser.Shape = 'Block' laser.formFactor = 'Custom' laser.Size = Vector3.new(0.5, 0.5, distance + 0.2) laser.Material = Enum.Material.Plastic laser.Locked = true laser.TopSurface = 0 laser.BottomSurface = 0 laser.BrickColor = color or BrickColor.new('Bright red') laser.CFrame = CFrame.new(beamStart, beamEnd) * CFrame.new(0, 0, -distance/2) laser.Parent = Workspace end function ReflectProjectiles(bullets) local reflectedObject=false for _,i in pairs(bullets) do if i and i:FindFirstChild('creator') then if i.creator.Value.Character and i.creator.Value ~= MyPlayer and i.creator.Value.Character:FindFirstChild('Torso') then local source=i.creator.Value.Character.Torso.CFrame.p if i.Name=='Rocket' and i:FindFirstChild('RocketPropulsion') then i.CFrame= CFrame.new(i.CFrame.p,source) i.RocketPropulsion.TargetOffset=((source-i.CFrame.p).unit*100000)+i.CFrame.p i.RocketPropulsion:Fire() --uncomment to show rocket propulsion is BORK'd --[[ Spawn( function() local initPos= i.CFrame.p local tpart = Instance.new('Part') local tpart2 = Instance.new('Part') local tpart3 = Instance.new('Part') while i.Parent do FireBeam(initPos,((source-initPos).unit*100000)+initPos,BrickColor.new('Bright red'),tpart) FireBeam(initPos,i.RocketPropulsion.TargetOffset,BrickColor.new('Magenta'),tpart2) FireBeam(initPos,i.CFrame.p+(i.Velocity.unit*10000),BrickColor.new('Camo'),tpart3) wait() end end) --]] i.creator.Value=MyPlayer reflectedObject=true elseif i.Name=="Cannon Shot" then i.Velocity=(source-i.CFrame.p).unit*CANNON_LAUNCH_VELOCITY i.creator.Value=MyPlayer reflectedObject=true elseif i.Name=="Part" then i.Velocity=(source-i.CFrame.p).unit*PELLET_VELOCITY i.creator.Value=MyPlayer reflectedObject=true elseif i.Name=="Bomb" then i.Velocity=(i.CFrame.p-MyCharacter.Torso.CFrame.p).unit*BOMB_VELOCITY --WaitForChild(i,'Explode').Disabled=true --i.Explode.Disabled=false i.creator.Value=MyPlayer reflectedObject=true end if i.creator:FindFirstChild('icon') then i.creator.icon.Value=Tool.TextureId end end end end if reflectedObject and ApplauseEnabled.Value then WaitForChild(Handle,'Applause'):Play() end end function VisualEffect(part) local timeDelay = 0.2 local sphere = Instance.new('Part') sphere.CanCollide = false sphere.Anchored = true sphere.Transparency = 0.5 sphere.FormFactor = Enum.FormFactor.Custom sphere.Shape = Enum.PartType.Ball sphere.Size = Vector3.new(0.2, 0.2, 0.2) sphere.CFrame = CFrame.new(part.CFrame.p) sphere.TopSurface = Enum.SurfaceType.Smooth sphere.BottomSurface = Enum.SurfaceType.Smooth sphere.Name = 'water' --LOL-CANO sphere.BrickColor=BrickColor.new('Cyan') sphere.Transparency = 1 -- Add 0.2 for the wait below DebrisService:AddItem(sphere, EffectLength + timeDelay) sphere.Parent = Workspace local sphereMesh = WaitForChild(Tool,'SphereMesh'):Clone() sphereMesh.VertexColor=Vector3.new(1,1,1) sphereMesh.Scale = Vector3.new(.1,.1,.1) sphereMesh.Parent = sphere Tool.Handle.Plant:Play() wait(timeDelay) sphere.Transparency = 0 local startTime=time() while time()-startTime<EffectLength do sphere.CFrame = CFrame.new(part.CFrame.p) sphereMesh.Scale=StartSphereScale:Lerp(EndSphereScale,(time()-startTime)/EffectLength) sphere.Transparency=(time()-startTime)/EffectLength wait() end end Tool.Enabled = true function OnActivated() if not Tool.Enabled then return end local now = tick() if now - LastAttackTime < 2 then return end Tool.Enabled = false LastAttackTime = now local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end Spawn(function() VisualEffect(Tool.Handle) end) local startTime=time() while time()-startTime<BlockTime do ReflectProjectiles(CheckForProjectiles(character)) wait(1/30) end -- wait to set tool.Enabled so the icon isn't showing ready when it isn't ready local waitTime = math.max(0, 2 - (tick() - now)) wait(waitTime) Tool.Enabled = true end function OnEquipped() MyCharacter = Tool.Parent MyPlayer = game.Players:GetPlayerFromCharacter(MyCharacter) OnActivated() end -- Also activate when the Action Button is pressed local function OnChildAdded(child) if child.Name == 'ActionButtonData' then child.Changed:connect(function(newValue) if string.sub(newValue, 1, 1) == 'v' then OnActivated() end end) end end Tool.Activated:connect(OnActivated) Tool.Equipped:connect(OnEquipped) Tool.ChildAdded:connect(OnChildAdded) --NOTE: Added for Action Button false AnimationScript -- Waits for the child of the specified parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local Tool = script.Parent local Animations = {} local MyHumanoid local MyCharacter local function PlayAnimation(animationName) if Animations[animationName] then Animations[animationName]:Play() end end local function StopAnimation(animationName) if Animations[animationName] then Animations[animationName]:Stop() end end function OnEquipped(mouse) MyCharacter = Tool.Parent MyHumanoid = WaitForChild(MyCharacter, 'Humanoid') if MyHumanoid then --Animations['EquipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'EquipAnim3')) --Animations['IdleAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'IdleAnim3')) Animations['FireAni'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'FireAni')) end --PlayAnimation('EquipAnim') --PlayAnimation('IdleAnim') end function OnUnequipped() --StopAnimation('IdleAnim') --PlayAnimation('UnequipAnim') end local LastActivate=0 function OnChanged(property) if property == 'Enabled' and Tool.Enabled == false then if time()-LastActivate>2 then Animations['FireAni']:Play(.1,1,6) LastActivate=time() end end end Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) Tool.Changed:connect(OnChanged) false -0.5 0.5 0 0 -0.5 0.5 0 0 194 29.5 9.98500061 1.5 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 1 1.96999979 1 2 2 http://www.watrbx.wtf/asset/?id=94735473 5 Mesh 0 0 0 1.5 1.5 1.5 http://www.watrbx.wtf/asset/?id=94735715 1 1 1 false Plant 1 false http://www.watrbx.wtf/asset/?id=94215314 0.5 false Applause 1 false http://www.watrbx.wtf/asset/?id=97656068 0.5 http://www.watrbx.wtf/asset/?ID=94190213 FireAni false MouseIcon local MOUSE_ICON = 'rbxasset://textures/GunCursor.png' local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png' local Tool = script.Parent local Mouse = nil local function UpdateIcon() Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON end local function OnEquipped(mouse) Mouse = mouse UpdateIcon() end local function OnChanged(property) if property == 'Enabled' then UpdateIcon() end end Tool.Equipped:connect(OnEquipped) Tool.Changed:connect(OnChanged) false ModifierScript --this script modifies this weapon depending on if you have the according gamepass local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do wait() end return parent[childName] end local Tool=script.Parent local Player=Tool.Parent.Parent local Handle=WaitForChild(Tool,'Handle') local Mesh=WaitForChild(Handle,'Mesh') local ApplauseEnabled=WaitForChild(Tool,'ApplauseEnabled') local SphereMesh=WaitForChild(Tool,'SphereMesh') local AwardModifierName = 'AwardReflector' local AwardMesh = 'http://www.watrbx.wtf/asset/?id=97820425' local AwardTexture = 'http://www.watrbx.wtf/asset/?id=97820380' local AwardIcon = 'http://www.watrbx.wtf/asset/?id=97820334' local GoldShieldMesh = 'http://www.watrbx.wtf/asset/?id=97908983' local GoldShieldTexture = 'http://www.watrbx.wtf/asset/?id=97821269' local NormalMesh = 'http://www.watrbx.wtf/asset/?id=94735473' local NormalTexture = 'http://www.watrbx.wtf/asset/?id=94735715' local NormalIcon = 'http://www.watrbx.wtf/asset/?id=94878549' local NormalShieldMesh = 'http://www.watrbx.wtf/asset/?id=94736101' local NormalShieldTexture = 'http://www.watrbx.wtf/asset/?id=94735715' function OnModifierAdded(nmodifier) print('modifier added') if nmodifier.Name == AwardModifierName then ApplauseEnabled.Value=true Mesh.MeshId=AwardMesh Mesh.TextureId=AwardTexture Mesh.Scale=Vector3.new(.6,.6,.6) Tool.Grip= CFrame.new(-0.400000006, -1.10000002, -0.499999881, -1, 1.91068547e-015, 0, 1.91068547e-015, 1, 0, 0, -8.35187172e-023, -1) Tool.TextureId=AwardIcon SphereMesh.MeshId=GoldShieldMesh SphereMesh.TextureId=GoldShieldTexture Tool.ToolTip= '24-Carat Reflector' end end function OnModifierRemoved(nmodifier) if nmodifier.Name == AwardModifierName then ApplauseEnabled.Value=false Mesh.MeshId=NormalMesh Mesh.TextureId=NormalTexture Mesh.Scale=Vector3.new(1.5, 1.5, 1.5) Tool.Grip= CFrame.new(-0.100000083, -1.49011612e-008, -2.86602809e-015, 4.37113883e-008, 0, 1, 1.91068547e-015, 1, 0, -1, 1.91068547e-015, 4.37113883e-008) Tool.TextureId=NormalIcon SphereMesh.MeshId=NormalShieldMesh SphereMesh.TextureId=NormalShieldTexture Tool.ToolTip= 'Reflector' end end function OnPlayerChildAdded(nchild) if nchild.Name=='PlayerModifiers' then nchild.ChildAdded:connect(OnModifierAdded) for _,i in pairs(nchild:GetChildren()) do OnModifierAdded(i) end nchild.ChildRemoved:connect(OnModifierRemoved) end end Player.ChildAdded:connect(OnPlayerChildAdded) if Player:FindFirstChild('PlayerModifiers') then OnPlayerChildAdded(Player['PlayerModifiers']) end ApplauseEnabled false 2 2 http://www.watrbx.wtf/asset/?id=94736101 5 SphereMesh 0 0 0 1 1 1 http://www.watrbx.wtf/asset/?id=94735715 1 1 1 StarterGui true RoundTimerGui false 4288914085 1 4279970357 1 false false TimeFrame 0.5 -100 0.0500000007 0 0 200 0 30 0 0 true 1 false 4288914085 0 4279970357 1 false false 2 7 Time Remaining 0.5 0 -0.400000006 0 0 0 0 0 0 Time Remaining 4279970357 false 4293984250 0 0 false 2 1 true 1 false 4288914085 1 4279970357 1 false false 2 8 Time 0.5 0 0.800000012 -25 0 0 1 0 0 4279970357 false 4293984250 0 0 false 2 1 true 1 false RoundTimerGuiScript ----------------- --| Constants |-- ----------------- local START_POSITION = UDim2.new(0.5, -17, 0.8, -25) local END_POSITION = UDim2.new(0.5, -26, 0.8, -34) local START_SIZE = UDim2.new(0, 34, 0, 34) local END_SIZE = UDim2.new(0, 52, 0, 52) local MINUTES_POSITION = UDim2.new(0.5, 0, 0.8, -25) local MINUTES_SIZE = UDim2.new(0, 0, 1, 0) -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local Gui = script.Parent local Frame = WaitForChild(Gui, 'TimeFrame') local Time = WaitForChild(Frame, 'Time') local TimeText = WaitForChild(Frame, 'Time Remaining') local MainScript = WaitForChild(Workspace, 'RoundTimer') local TimeObject = WaitForChild(MainScript, 'Time') local MainRoundScript = WaitForChild(Workspace, 'MainRoundScript') local EndOfRoundSignaler = WaitForChild(MainRoundScript, 'EndOfRoundSignaler') local LastTime = -1 local OriginalText = TimeText.Text ----------------- --| Functions |-- ----------------- -- Whenever TimeObject changes, update the Time displayed (now with exciting graphics!) local function OnTimeChanged(newValue) local currentTime = math.max(0, newValue) if LastTime == math.floor(currentTime) then return end LastTime = math.floor(currentTime) --print("Time Changed, time is" , newValue) local hours = math.floor(currentTime / 3600) local minutes = math.floor(currentTime / 60) % 60 local seconds = math.floor(currentTime) % 60 if minutes > 0 then Time.TextWrapped = false Time.TextScaled = false Time.Position = MINUTES_POSITION Time.Size = MINUTES_SIZE Time.Text = string.format("%d:%02d", minutes, seconds) -- (Looks like 00:00:00) else Time.TextWrapped = true Time.TextScaled = true -- One argument of tween is a callback, I use it to untween the text Time:TweenSizeAndPosition(END_SIZE,END_POSITION, Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 0.2, false, function() Time:TweenSizeAndPosition(START_SIZE,START_POSITION, Enum.EasingDirection.In, Enum.EasingStyle.Linear, 0.3) end) if seconds ~= 59 then wait(0.1) end Time.Text = string.format("%d", seconds) end end local function OnSignalerChanged(newValue) if newValue ~= 0 then -- End of round TimeText.Text = "Next Round Starts In" else -- End of end of round TimeText.Text = OriginalText end end -------------------- --| Script Logic |-- -------------------- TimeObject.Changed:connect(OnTimeChanged) EndOfRoundSignaler.Changed:connect(OnSignalerChanged) FragFeedGui false 4288914085 1 4279970357 1 false false FragFeedFrame 0 0 0.400000036 -22 0 500 0 150 0 0 true 1 false FragFeedGuiScript ----------------- --| Constants |-- ----------------- local DELIMITER = '#' -- Separates words (NOTE: Custom input text must not contain this) local NOGAP_TAG = '_' -- Placed at the front of a custom word, this will remove the gap between this and the last word --NOTE: These must match up with the MainScript (FragFeed) local LABEL_GAP = 5 local DISPLAY_DURATION = 7 local VERTICAL_SCALE_AMOUNT = 0.55 local TWEEN_DURATION = 0.75 local NEW_ELEMENT_VERTICAL_SCALE = 0.90 local VERTICAL_GAP= .4 -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local DebrisService = Game:GetService('Debris') local FragFeedGui = script.Parent local FragFeedFrame = WaitForChild(FragFeedGui, 'FragFeedFrame') local Events = {} local Scrolling = false local Initalized = false local TextLabelBase = Instance.new('TextLabel') do TextLabelBase.BackgroundTransparency = 1.0 TextLabelBase.Font = Enum.Font.ArialBold TextLabelBase.TextColor3=Color3.new(0,0,0) TextLabelBase.FontSize = Enum.FontSize.Size24 TextLabelBase.TextStrokeColor3=Color3.new(1,1,1) TextLabelBase.TextStrokeTransparency=0 end local ImageLabelBase = Instance.new('ImageLabel') do ImageLabelBase.BackgroundTransparency = 1.0 ImageLabelBase.Size = UDim2.new(0, 50, 0, 50) end ----------------- --| Functions |-- ----------------- function FadeOut(tframe,aliveTime) --[[ local start=time() while time()-start<aliveTime do local nalpha= (time()-start)/aliveTime for _,i in pairs(tframe:GetChildren()) do if i:IsA('TextLabel') then i.TextTransparency=nalpha i.TextStrokeTransparency=nalpha end end wait(1/30) end --]] tframe:TweenPosition(UDim2.new(-2, 0, tframe.Position.Y.Scale,tframe.Position.Y.Offset), "Out", "Quad", aliveTime, true) end function FragFeedChildAdded(child) if not child:IsA('StringValue') then return end -- Read in the input string and separate it into words local inputWords = {} for word in child.Value:gmatch('[^' .. DELIMITER ..']+') do table.insert(inputWords, word) end -- Wait for scrolling (within other calls) to finish while Scrolling do wait() end -- Scroll existing events up a level to make room for the new event Scrolling = true local tweenTime = TWEEN_DURATION if not Initalized then tweenTime = 0.10 end for _, event in pairs(Events) do if event then for _, field in pairs(event) do if field and field.Parent then field:TweenPosition(field.Position + UDim2.new(0, 0, -(VERTICAL_SCALE_AMOUNT+VERTICAL_GAP), 0), "Out", "Quad", tweenTime, true) if field.Position.Y.Scale < -VERTICAL_SCALE_AMOUNT then field:Destroy() end end end end end wait(tweenTime) Scrolling = false local tframe=Instance.new('Frame') tframe.Size=UDim2.new(0, 500, 0, 50) tframe.BackgroundTransparency=1 tframe.Parent=FragFeedFrame tframe.Position= UDim2.new(-1, 0, NEW_ELEMENT_VERTICAL_SCALE, 0 - (tframe.Size.Y.Offset / 2)) -- Create and place all the elements that make up the event line local eventLine = {} do local lastElement = nil for _, word in pairs(inputWords) do if word then -- Try word as a color (formatted like this: [1032]) local colorCode = tonumber(word:gsub('%[(%d+)%]', '%1', 1), nil) if colorCode and lastElement then lastElement.TextColor3 = BrickColor.new(colorCode).Color else local element = nil local addGap = true if word:find('://') then -- Word is content, use as image element = ImageLabelBase:Clone() element.Image = word element.Parent = tframe else -- Word is just a string element = TextLabelBase:Clone() local text, n = word:gsub('^' .. NOGAP_TAG, '', 1) -- Check for and remove the NOGAP_TAG if n == 1 then addGap = false end -- If it was there, don't add a LABEL_GAP later element.Text = text element.Parent = tframe --NOTE: This must be done before we can use TextBounds element.Size = UDim2.new(0, math.ceil(element.TextBounds.x), 0, math.ceil(element.TextBounds.y)) end DebrisService:AddItem(element, DISPLAY_DURATION) local xOffset = lastElement and lastElement.Position.X.Offset + lastElement.Size.X.Offset + (addGap and LABEL_GAP or 0) or 0 element.Position = UDim2.new(0, xOffset, NEW_ELEMENT_VERTICAL_SCALE, 0 - (element.Size.Y.Offset / 2)) table.insert(eventLine, element) lastElement = element end end --end while loop tframe:TweenPosition(UDim2.new(0, 20, NEW_ELEMENT_VERTICAL_SCALE, 0 - (tframe.Size.Y.Offset / 2)), "Out", "Quad", tweenTime, true) DebrisService:AddItem(tframe, DISPLAY_DURATION) Spawn(function() wait(3) FadeOut(tframe,2) end) end end table.insert(Events, eventLine) -- Save the event so we can scroll it later end -------------------- --| Script Logic |-- -------------------- -- Connect to ChildAdded for all future events script.Parent.ChildAdded:connect(FragFeedChildAdded) Initalized = true false cameraScript function WaitForChild(parent,child) while not parent:FindFirstChild(child) do wait() print(" child "..parent.Name.." waiting for "..child) end return parent[child] end local KillingPlayer = WaitForChild(script,'KillingPlayer') local DoOuttro = WaitForChild(script,'DoOuttro') local LocalPlayer=script.Parent.Parent local initialPosition=LocalPlayer:FindFirstChild('IntroInitialPosition') if not initialPosition then initialPosition = WaitForChild(script,'IntroInitialPosition') initialPosition.Parent=LocalPlayer end local Camera= game.Workspace.CurrentCamera local IntroTime=1.5 local KillCamTime=2 local PreIntroWaitTime=.5 local OuttroTime=6 local InIntro=false local InOuttro=false local InKillCam=false function DoIntroCam() while not LocalPlayer.Character do wait() end local MyCharacter=LocalPlayer.Character local Humanoid=WaitForChild(MyCharacter,'Humanoid') local torso=WaitForChild(MyCharacter,'Torso') InIntro=true --you have to wait untill player has properly spawned and been repositioned, a little ugly local startTime=tick() while (tick()-startTime)<PreIntroWaitTime and not InOuttro do Camera.CameraType='Scriptable' Camera.CoordinateFrame=initialPosition.Value wait() end local head = WaitForChild(MyCharacter,'Head') torso.Anchored=true head.Anchored=true startTime=tick() local startTime=tick() while (tick()-startTime)<IntroTime and not InOuttro do --have to re-get the Character/head or you might have the old one,major uglyness :( MyCharacter=LocalPlayer.Character head = WaitForChild(MyCharacter,'Head') local myDir=head.CFrame.lookVector local myPosition = head.CFrame.p local finalPosition = CFrame.new(myPosition-(myDir*4),myPosition) local initialLookVector = (initialPosition.Value.p+initialPosition.Value.lookVector) Camera.CameraType='Scriptable' Camera.CoordinateFrame=CFrame.new( initialPosition.Value.p:Lerp(finalPosition.p,(tick()-startTime)/IntroTime), initialLookVector:Lerp(myPosition,(tick()-startTime)/IntroTime)) wait(1/30) end --have to re-get the humanoid or you might have the old one Humanoid=WaitForChild(MyCharacter,'Humanoid') Camera.CameraSubject = Humanoid Camera.CameraType='Custom' --add the tag that the intro has played local playedTag = LocalPlayer:FindFirstChild('IntroPlayed') if not playedTag then playedTag=Instance.new('BoolValue') playedTag.Name='IntroPlayed' playedTag.Parent=LocalPlayer end playedTag.Value=true torso.Anchored=false head.Anchored=false InIntro=false end function DoOuttroCam() InOuttro=true initialPosition.Value=WaitForChild(script,'IntroInitialPosition').Value local cameraStart=Camera.CoordinateFrame local startTime=tick() local initialLookVector = (cameraStart.p+cameraStart.lookVector) local StartPosition=initialPosition.Value while (tick()-startTime)<OuttroTime do Camera.CameraType='Scriptable' Camera.CoordinateFrame=CFrame.new( cameraStart.p:Lerp(StartPosition.p,(tick()-startTime)/OuttroTime), initialLookVector:Lerp(Vector3.new(0,0,0),(tick()-startTime)/OuttroTime)) initialPosition.Value=Camera.CoordinateFrame wait(1/30) end local focus = Vector3.new(0,0,0) local radius = Vector3.new(Camera.CoordinateFrame.p.x,0,Camera.CoordinateFrame.p.z).magnitude local angle = math.atan2(Camera.CoordinateFrame.p.x,Camera.CoordinateFrame.p.z) local omega = .0025 local initialY=Camera.CoordinateFrame.y while true do Camera.CameraType = Enum.CameraType.Scriptable Camera.CoordinateFrame = CFrame.new( Vector3.new(math.sin(angle) * radius, initialY, math.cos(angle) * radius), focus) angle = angle + omega initialPosition.Value=Camera.CoordinateFrame wait(1/30) end InOuttro=false end function DoKillCam() if InIntro or InOuttro then return end InKillCam=true Camera.CameraType='Scriptable' wait(1.5) local killerHead= KillingPlayer.Value.Character:FindFirstChild('Head') Camera= game.Workspace.CurrentCamera if KillingPlayer.Value ~= LocalPlayer then Camera.CameraType='Watch' Camera.CameraSubject=killerHead while not InIntro and not InOuttro do --have to do this in a loop in case player resets unexpectedly initialPosition.Value=Camera.CoordinateFrame wait(1/30) end end --have to do this also after loop in case of suicide or round reset initialPosition.Value=Camera.CoordinateFrame InKillCam=false end KillingPlayer.Changed:connect(DoKillCam) DoOuttro.Changed:connect(DoOuttroCam) DoIntroCam() LocalPlayer.CharacterAdded:connect(function() DoIntroCam() end) KillingPlayer null IntroInitialPosition -22.2998962 284.594025 -287.420837 -0.996024728 0.0636545345 -0.0623119995 3.7252903e-009 0.69953078 0.71460247 0.0890768468 0.711761713 -0.696749985 false DeathListener -- local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do wait() end return parent[childName] end local LocalPlayer=script.Parent.Parent.Parent LocalPlayer.CharacterAdded:connect(function() local Humanoid=WaitForChild(LocalPlayer.Character,'Humanoid') Humanoid.Died:connect(function() print('humanoid.died fired') local tag = WaitForChild(Humanoid,"creator") if tag and tag.Value then WaitForChild(script.Parent,'KillingPlayer').Value=tag.Value end end) end) DoOuttro false false Ragdoll -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local PlayerGui = script.Parent local Player = PlayerGui.Parent ----------------- --| Functions |-- ----------------- -- Creates a new version of oldJoint local function ReWeld(oldJoint, weldType) local newJoint = Instance.new(weldType or 'Weld') newJoint.Part0 = oldJoint.Part0 newJoint.Part1 = oldJoint.Part1 newJoint.C0 = oldJoint.C0 newJoint.C1 = oldJoint.C1 newJoint.Parent = oldJoint.Part0 end -- Welds a new 1x1x1 Part to mainPart local function AddPart(mainPart) local part = Instance.new('Part') part.TopSurface = Enum.SurfaceType.Smooth part.BottomSurface = Enum.SurfaceType.Smooth part.FormFactor = Enum.FormFactor.Symmetric part.Size = Vector3.new(1, 1, 1) part.Transparency = 1 part.Parent = mainPart.Parent local weld = Instance.new('Weld') weld.Part0 = mainPart weld.Part1 = part weld.C0 = CFrame.new(0, -0.5, 0) weld.Parent = mainPart end local function CalmDown(model) for _, child in pairs(model:GetChildren()) do if child:IsA('BasePart') then child.Velocity = Vector3.new() child.RotVelocity = Vector3.new() end end end local function OnDied(deadHumanoid, jointTable) local character = deadHumanoid.Parent local torso = character:FindFirstChild('Torso') if not torso then return end -- Check if killed by explosion for _, child in pairs(Workspace:GetChildren()) do if child:IsA('Explosion') and (child.Position - torso.Position).magnitude <= 13 then return end end -- Destroy dropped tool(s) for _, child in pairs(character:GetChildren()) do if child:IsA('Tool') then child:Destroy() end end CalmDown(character) wait(0) --NOTE: Without this, the player will not respawn deadHumanoid:Destroy() -- Make new joints for _, joint in pairs(jointTable) do if joint.Part0.Parent and joint.Part1.Parent then if joint.Part1.Name == 'Head' then ReWeld(joint) else -- Limb ReWeld(joint, 'Rotate') AddPart(joint.Part1) end end end local uhOh = Instance.new('Humanoid') uhOh.Health = 0 uhOh.Parent = character end -- Saves joints and connects to character's death local function OnCharacterAdded(character) local humanoid = WaitForChild(character, 'Humanoid') local torso = WaitForChild(character, 'Torso') local jointTable = {} for _, child in pairs(torso:GetChildren()) do if child:IsA('JointInstance') then jointTable[child.Part1] = child end end humanoid.Died:connect(function() OnDied(humanoid, jointTable) end) end -------------------- --| Script Logic |-- -------------------- -- Connect to Player's current and future characters if Player.Character then OnCharacterAdded(Player.Character) end Player.CharacterAdded:connect(OnCharacterAdded) IpadCountGui false IpadCountGuiScript local Success, Ipad = pcall(function() return Game:GetService('UserInputService').TouchEnabled end) --TODO: Use this instead when UserInputService is fully available on PC: --local Ipad = Game:GetService('UserInputService').TouchEnabled local SuperUsers = {OnlyTwentyCharacters = 1, Sorcus = 1, Games = 1, GongfuTiger = 1} -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local IpadCountGui = script.Parent local PlayerGui = IpadCountGui.Parent local Player = PlayerGui.Parent local IpadCountText = WaitForChild(IpadCountGui, 'IpadCountText') local NumberOfIpadsObject = WaitForChild(Workspace, 'NumberOfIpads') local function UpdateText() IpadCountText.Text = "Number of iPads: " .. NumberOfIpadsObject.Value end local function SendSignalIfNotAlreadySent() for _, child in pairs(NumberOfIpadsObject:GetChildren()) do if child:IsA('ObjectValue') and child.Value == Player then return end end local objectValue = Instance.new('ObjectValue') objectValue.Value = Player objectValue.Parent = NumberOfIpadsObject end if Success and Ipad then SendSignalIfNotAlreadySent() end if SuperUsers[Player.Name] then NumberOfIpadsObject.Changed:connect(UpdateText) UpdateText() IpadCountText.Visible = true end false 4288914085 0 4279970357 1 false false 0 2 IpadCountText 0.0500000007 0 0.0500000007 0 0 125 0 20 0 Initializing... 4283760640 false 4278190080 1 0 false 2 1 false 1 ActionButtonGui false ActionButtonGuiScript ------------------ --| iPad Check |-- ------------------ local success, iPad = pcall(function() return Game:GetService('UserInputService').TouchEnabled end) if not success or not iPad then return end --TODO: Use this instead when UserInputService is available on PC: --if not Game:GetService('UserInputService').TouchEnabled then return end ----------------- --| Constants |-- ----------------- local DOWN_IMAGE = 'http://www.watrbx.wtf/asset/?id=97166756' local ICON_SUBSTITUTION_TABLE = {Sword = 'http://www.watrbx.wtf/asset/?id=96601703'} local CROSSHAIR_ENABLED_TOOLS = {Superball = 1, Slingshot = 1, Bomb = 1, RocketLauncher = 1} -- The above Tools will display the crosshair and receive data on its position when the Action Button is used local DATA_OBJECT_NAME = 'ActionButtonData' local BINDABLE_NAME = 'GetTargetPosition' --NOTE: Changing the above names requires changing all Tools (See Reference, below) -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local ContentProviderService = Game:GetService('ContentProvider') local ActionButtonGui = script.Parent local PlayerGui = ActionButtonGui.Parent local Player = PlayerGui.Parent local ActionButtonFrame = WaitForChild(ActionButtonGui, 'ActionButtonFrame') local ActionButton = WaitForChild(ActionButtonFrame, 'ActionButton') local ToolIcon = WaitForChild(ActionButtonFrame, 'ToolIcon') local ReloadingIcon = WaitForChild(ActionButtonFrame, 'ReloadingIcon') local CrosshairFrame = WaitForChild(ActionButtonGui, 'CrosshairFrame') local BindableLocalScript = WaitForChild(script, 'BindableLocalScript') local BindableScript = WaitForChild(script, 'BindableScript') local Backpack = WaitForChild(Player, 'Backpack') local PlayerMouse = Player:GetMouse() local UpImage = ActionButton.Image local ButtonDown = false local DataObjectBase = nil local ToolChangedConnection = nil local BackpackChildAddedConnection = nil local BackpackChildRemovedConnection = nil ----------------- --| Functions |-- ----------------- local function MakeBaseObject() local buttonDataObject = Instance.new('StringValue') buttonDataObject.Name = DATA_OBJECT_NAME local bindable = Instance.new('BindableFunction') bindable.Name = BINDABLE_NAME bindable.Parent = buttonDataObject local bindableLocalScriptClone = BindableLocalScript:Clone() bindableLocalScriptClone.Disabled = false bindableLocalScriptClone.Parent = bindable local bindableScriptClone = BindableScript:Clone() bindableScriptClone.Disabled = false bindableScriptClone.Parent = bindable return buttonDataObject end -- Returns the first Tool found in character local function FindEquippedTool(character) for _, child in pairs(character:GetChildren()) do if child:IsA('Tool') then return child end end end -- When Action Button is pressed or depressed, update images and send button state information to the Player's equipped Tool -- For crosshair-enabled Tools, screen information is also serialized and sent local function OnButton1Changed(down) ButtonDown = down ActionButton.Image = down and DOWN_IMAGE or UpImage if Player.Character then local equippedTool = FindEquippedTool(Player.Character) if equippedTool then local dataObject = equippedTool:FindFirstChild(DATA_OBJECT_NAME) if dataObject then local dataString = down and 'v' or '^' if CROSSHAIR_ENABLED_TOOLS[equippedTool.Name] then CrosshairFrame.Visible = true local screenPosition = CrosshairFrame.AbsolutePosition + (CrosshairFrame.AbsoluteSize / 2) local screenSize = ActionButtonGui.AbsoluteSize dataString = dataString .. tostring(screenPosition) .. ';' .. tostring(screenSize) end dataObject.Value = dataString end end end end local function OnPlayerMouseChanged(down) do -- Ignore click if over Action Button local mouseX = PlayerMouse.X local mouseY = PlayerMouse.Y local topLeft = ActionButtonFrame.AbsolutePosition local bottomRight = topLeft + ActionButtonFrame.AbsoluteSize if (mouseX > topLeft.X and mouseX < bottomRight.X) and (mouseY > topLeft.Y and mouseY < bottomRight.Y) then return end end if down then CrosshairFrame.Visible = false elseif ButtonDown then -- Letting go after dragging off button OnButton1Changed(false) end end local function OnToolChanged(tool, property) if property == 'Enabled' then ReloadingIcon.Visible = not tool.Enabled end end -- Fires when a Tool is unequipped local function OnBackpackChildAdded(child) if child:IsA('Tool') then ToolIcon.Image = '' -- Remove any icon ReloadingIcon.Visible = false CrosshairFrame.Visible = false -- Remove data object(s) from Tool while child:FindFirstChild(DATA_OBJECT_NAME) do child[DATA_OBJECT_NAME]:Destroy() end end -- Remove the saved connection if ToolChangedConnection then ToolChangedConnection:disconnect() ToolChangedConnection = nil end end -- Fires when a Tool is equipped local function OnBackpackChildRemoved(child) if child:IsA('Tool') then ToolIcon.Image = ICON_SUBSTITUTION_TABLE[child.Name] or child.TextureId ReloadingIcon.Visible = not child.Enabled if CROSSHAIR_ENABLED_TOOLS[child.Name] then CrosshairFrame.Visible = true end -- Add data object to Tool (if necessary) if not child:FindFirstChild(DATA_OBJECT_NAME) then DataObjectBase:Clone().Parent = child end -- Connect to Changed and save the connection ToolChangedConnection = child.Changed:connect(function(property) OnToolChanged(child, property) end) end end local function CleanUp(character) -- Clean up / reset images local equippedTool = FindEquippedTool(character) if equippedTool then OnBackpackChildAdded(equippedTool) else ToolIcon.Image = '' ReloadingIcon.Visible = false CrosshairFrame.Visible = false end -- Disconnect Backpack events BackpackChildAddedConnection:disconnect() BackpackChildRemovedConnection:disconnect() end local function ConnectCleanup() Player.CharacterAdded:connect(function(character) character.Changed:connect(function(property) if property == 'Parent' and character.Parent == nil then CleanUp(character) end end) local humanoid = WaitForChild(character, 'Humanoid') humanoid.Died:connect(function() CleanUp(character) end) end) end -------------------- --| Script Logic |-- -------------------- DataObjectBase = MakeBaseObject() ContentProviderService:Preload(DOWN_IMAGE) ActionButton.MouseButton1Down:connect(function() OnButton1Changed(true) end) ActionButton.MouseButton1Up:connect(function() OnButton1Changed(false) end) PlayerMouse.Button1Down:connect(function() OnPlayerMouseChanged(true) end) PlayerMouse.Button1Up:connect(function() OnPlayerMouseChanged(false) end) BackpackChildAddedConnection = Backpack.ChildAdded:connect(OnBackpackChildAdded) BackpackChildRemovedConnection = Backpack.ChildRemoved:connect(OnBackpackChildRemoved) ActionButtonFrame.Visible = true ConnectCleanup() ----------------- --| Reference |-- ----------------- --[[ * One of the following code blocks must be adapted into a Tool for it to work with the Action Button. * Both blocks expect a function OnActivated() which it will call when the button is down (or up, if you change 'v' to '^'). * This block is for Tools that don't need a target position: -- Also activate when the Action Button is pressed local function OnChildAdded(child) if child.Name == 'ActionButtonData' then child.Changed:connect(function(newValue) if string.sub(newValue, 1, 1) == 'v' then OnActivated() end end) end end * This block will pass a target position to OnActivated(), for Tools that throw or shoot: * (Remember to add the Tool's name to the list of crosshair-enabled Tools at the top) -- Also activate when the Action Button is pressed local function OnChildAdded(child) if child.Name == 'ActionButtonData' then child.Changed:connect(function(newValue) local bindable = child:FindFirstChild('GetTargetPosition') if bindable and string.sub(newValue, 1, 1) == 'v' then local matches = {} for match in string.gmatch(newValue, '%d+%.?%d*') do table.insert(matches, match) end if #matches == 4 then local screenPosition = Vector2.new(matches[1], matches[2]) local screenSize = Vector2.new(matches[3], matches[4]) local targetPosition = bindable:Invoke(screenPosition, screenSize, {Tool.Parent}) OnActivated(targetPosition) end end end) end end * Don't forget to connect the function: Tool.ChildAdded:connect(OnChildAdded) --NOTE: Added for Action Button ]] true BindableLocalScript local GetTargetPosition = script.Parent local Camera = Workspace.CurrentCamera GetTargetPosition.OnInvoke = function(screenPosition, screenSize, ignoreList) local imagePlaneDepth = screenSize.y / (2 * math.tan(math.rad(Camera.FieldOfView) / 2)) local direction = Vector3.new(screenPosition.x - (screenSize.x / 2), (screenSize.y / 2) - screenPosition.y, -imagePlaneDepth) local ray = Ray.new(Camera.CoordinateFrame.p, (Camera.CoordinateFrame:vectorToWorldSpace(direction)).unit * 999) local _, targetPosition = Workspace:FindPartOnRayWithIgnoreList(ray, ignoreList or {}) return targetPosition end true BindableScript --NOTE: This script and its children are only necessary because bindables cannot be called from server to client (and vice-versa) -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local GetTargetPosition = script.Parent local CameraCFrameObject = WaitForChild(script, 'CameraCFrame') local CameraFOVObject = WaitForChild(script, 'CameraFOV') GetTargetPosition.OnInvoke = function(screenPosition, screenSize, ignoreList) local cameraCFrame = CameraCFrameObject.Value local cameraFOV = CameraFOVObject.Value local imagePlaneDepth = screenSize.y / (2 * math.tan(math.rad(cameraFOV) / 2)) local direction = Vector3.new(screenPosition.x - (screenSize.x / 2), (screenSize.y / 2) - screenPosition.y, -imagePlaneDepth) local ray = Ray.new(cameraCFrame.p, (cameraCFrame:vectorToWorldSpace(direction)).unit * 999) local _, targetPosition = Workspace:FindPartOnRayWithIgnoreList(ray, ignoreList or {}) return targetPosition end CameraCFrame 0 0 0 1 0 0 0 1 0 0 0 1 CameraFOV 0 false ValueUpdater local ONE_STEP = 1/30 -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local ServerScript = script.Parent local CameraCFrameObject = WaitForChild(ServerScript, 'CameraCFrame') local CameraFOVObject = WaitForChild(ServerScript, 'CameraFOV') local Camera = Workspace.CurrentCamera CameraCFrameObject.Value = Camera.CoordinateFrame CameraFOVObject.Value = Camera.FieldOfView --[[ NOTE: Can't do event-based because Camera CFrame does not update when you zoom nor when you move the character Camera.Changed:connect(function(property) print('Camera Changed') if property == 'CoordinateFrame' then CameraCFrameObject.Value = Camera.CoordinateFrame elseif property == 'FieldOfView' then CameraFOVObject.Value = Camera.FieldOfView end end) --]] while true do CameraCFrameObject.Value = Camera.CoordinateFrame CameraFOVObject.Value = Camera.FieldOfView wait(ONE_STEP) end false 4288914085 1 4279970357 1 false false ActionButtonFrame 0.873046875 0 0.713541687 0 0 100 0 100 0 0 false 10 false 4288914085 1 4279970357 1 false false ToolIcon 0.174999997 0 0.174999997 0 0.649999976 0 0.649999976 0 0 true 9 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97166793 ReloadingIcon 0 0 0 0 1 0 1 0 0 false 10 true true 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97166444 false ActionButton 0 0 0 0 false 1 0 1 0 0 0 true 8 false 4288914085 1 4279970357 1 false false CrosshairFrame 0.5 -16 0.400000006 -16 0 32 0 32 0 0 false 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97244912 Crosshair 0 0 0 0 1 0 1 0 0 true 10 RoundEndGui false 4288914085 1 4279970357 1 false false RoundEndFrame 0 -60 0 -60 0 821 0 555 0 0 false 10 false 4288914085 1 4279970357 1 false false StaticElements 0 0 0 0 0 0 0 0 0 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97837313 Backdrop 0 60 0 58 0 827 0 512 0 true 7 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97859010 Castle 0 118 0 235 0 724 0 512 0 true 9 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97839320 FavoriteWeapon 0 742 0 478 0 128 0 128 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97839283 Knockouts 0 421 0 480 0 128 0 128 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97853709 Leaderboard 0 541 0 172 0 512 0 256 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97839255 Logo 0 0 0 0 0 574 0 512 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97839265 MVP 0 289 0 373 0 128 0 64 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97839309 Wipeouts 0 593 0 477 0 128 0 128 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/thumbs/avatar.ashx?x=500&y=500&format=png&username=OnlyTwentyCharacters MvpImage 0 350 0 250 0 230 0 230 0 true 8 false 4288914085 1 4279970357 1 false false Leaderboard 0 541 0 194 0 297 0 193 0 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97820612 Highlight 0 1 0 0 0 296 0 24 0 false 10 false 4288914085 1 4279970357 1 false false BaseRow 0 0 0 0 0 297 0 24 0 0 false 10 false 4288914085 1 4279970357 1 false false 0 5 Rank 0 5 0 0 0 0 0 0 0 1 4294967295 false 4278190080 1 0 false 0 0 true 10 false 4288914085 1 4279970357 1 false false 0 5 PlayerName 0 20 0 0 0 192 0 24 0 OnlyTwentyCharacters 4294967295 false 4278190080 1 0 true 0 0 true 10 false 4288914085 1 4279970357 1 false false 0 5 KOs 0 240 0 0 0 0 0 0 0 99 4294967295 false 4278190080 1 0 false 1 0 true 10 false 4288914085 1 4279970357 1 false false 0 5 WOs 0 285 0 0 0 0 0 0 0 99 4294967295 false 4278190080 1 0 false 1 0 true 10 false 4288914085 1 4279970357 1 false false MvpKnockouts 0 380 0 507 0 0 0 0 0 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97830658 LeftImage 0 0 0 0 0 64 0 64 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97830658 RightImage 0 45 0 0 0 64 0 64 0 true 10 false 4288914085 1 4279970357 1 false false MvpWipeouts 0 550 0 507 0 0 0 0 0 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97830658 LeftImage 0 0 0 0 0 64 0 64 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97830658 RightImage 0 45 0 0 0 64 0 64 0 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97830832 MvpWeapon 0 730 0 510 0 64 0 64 0 true 10 false 4288914085 1 4279970357 1 false false MvpName 0 285 0 422 0 0 0 0 0 0 true 10 false 4288914085 1 4279970357 1 false false 0 7 MvpNameShadow 0 2 0 2 0 0 0 0 0 OnlyTwentyCharacters 4278190080 false 4278190080 1 0 true 0 0 true 10 false 4288914085 1 4279970357 1 false false 0 7 MvpName 0 0 0 0 0 0 0 0 0 OnlyTwentyCharacters 4294967295 false 4278190080 1 0 true 0 0 true 10 false RoundEndGuiScript ----------------- --| Constants |-- ----------------- local REQUEST_URL = 'http://www.watrbx.wtf/thumbs/avatar.ashx?x=500&y=500&format=png&username=' local ASSET_URL = 'http://www.watrbx.wtf/asset/?id=' local NUMBER_TABLE = {97830501, 97830521, 97830539, 97830556, 97830577, 97830598, 97830609, 97830634, 97830645, 97830658} local TOOL_TABLE = {Sword = 97830724, Superball = 97830748, Slingshot = 97830769, Bomb = 97830794, RocketLauncher = 97830812, Reflector = 97830832} -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local ContentProviderService = Game:GetService('ContentProvider') local PlayersService = Game:GetService('Players') local RoundEndGui = script.Parent local PlayerGui = RoundEndGui.Parent local Player = PlayerGui.Parent -- Full Version -- local RoundEndFrame = WaitForChild(RoundEndGui, 'RoundEndFrame') local LeaderboardFrame = WaitForChild(RoundEndFrame, 'Leaderboard') local BaseLeaderboardRow = WaitForChild(LeaderboardFrame, 'BaseRow') local BaseRowRank = WaitForChild(BaseLeaderboardRow, 'Rank') local BaseRowName = WaitForChild(BaseLeaderboardRow, 'PlayerName') local BaseRowKOs = WaitForChild(BaseLeaderboardRow, 'KOs') local BaseRowWOs = WaitForChild(BaseLeaderboardRow, 'WOs') local Highlight = WaitForChild(LeaderboardFrame, 'Highlight') local MvpImage = WaitForChild(RoundEndFrame, 'MvpImage') local MvpNameFrame = WaitForChild(RoundEndFrame, 'MvpName') local MvpName = WaitForChild(MvpNameFrame, 'MvpName') local MvpNameShadow = WaitForChild(MvpNameFrame, 'MvpNameShadow') local MvpKnockoutsFrame = WaitForChild(RoundEndFrame, 'MvpKnockouts') local KnockoutsLeftImage = WaitForChild(MvpKnockoutsFrame, 'LeftImage') local KnockoutsRightImage = WaitForChild(MvpKnockoutsFrame, 'RightImage') local MvpWipeoutsFrame = WaitForChild(RoundEndFrame, 'MvpWipeouts') local WipeoutsLeftImage = WaitForChild(MvpWipeoutsFrame, 'LeftImage') local WipeoutsRightImage = WaitForChild(MvpWipeoutsFrame, 'RightImage') local MvpWeapon = WaitForChild(RoundEndFrame, 'MvpWeapon') local MainRoundScript = WaitForChild(Workspace, 'MainRoundScript') local EndOfRoundSignaler = WaitForChild(MainRoundScript, 'EndOfRoundSignaler') local FrameSize = Vector2.new(RoundEndFrame.Size.X.Offset, RoundEndFrame.Size.Y.Offset) local FrameOffset = Vector2.new(RoundEndFrame.Position.X.Offset, RoundEndFrame.Position.Y.Offset) local ShadowTextOffset = Vector2.new(MvpNameShadow.Position.X.Offset, MvpNameShadow.Position.Y.Offset) local ScreenChangeConnection = nil -- Basic Version -- local BasicRoundEndFrame = WaitForChild(RoundEndGui, 'RoundEndFrame_Basic') local BasicSideA = WaitForChild(BasicRoundEndFrame, 'SideA') local BasicSideA_Text = WaitForChild(BasicSideA, 'Text') local BasicSideA_KOs = WaitForChild(BasicSideA, 'KOs') local BasicSideA_WOs = WaitForChild(BasicSideA, 'WOs') local BasicSideB = WaitForChild(BasicRoundEndFrame, 'SideB') local BasicSideB_Text = WaitForChild(BasicSideB, 'Text') local BasicSideB_KOs = WaitForChild(BasicSideB, 'KOs') local BasicSideB_WOs = WaitForChild(BasicSideB, 'WOs') local BasicMvpSideA = WaitForChild(BasicRoundEndFrame, 'MVP_SideA') local BasicMvpSideB = WaitForChild(BasicRoundEndFrame, 'MVP_SideB') local BasicMvpSideB_KOs = WaitForChild(BasicMvpSideB, 'KOs') local BasicMvpSideB_WOs = WaitForChild(BasicMvpSideB, 'WOs') ----------------- --| Functions |-- ----------------- -- Centers the RoundEndFrame on the screen local function PositionRoundEndFrame() local newPosition = UDim2.new(0, FrameOffset.X, 0, FrameOffset.Y) local screenSize = RoundEndGui.AbsoluteSize local offset = (screenSize - FrameSize) / 2 RoundEndFrame.Position = newPosition + UDim2.new(0, offset.X, 0, offset.Y) end local function OnScreenChanged(property) if property == 'AbsoluteSize' then PositionRoundEndFrame() end end local function SuffixNumber(n) return n .. (n == 1 and 'st' or (n == 2 and 'nd' or (n == 3 and 'rd' or 'th'))) end local function SwitchFrameVisibility(frames) for _, frame in pairs(frames) do frame.Visible = not frame.Visible end end local function SetupBasicRoundEndFrame(playerRow, mvpEntry) local playerRank = playerRow[1] local playerEntry = playerRow[2] local activeSubFrames = nil if playerEntry ~= mvpEntry then BasicSideA_Text.Text = "You got " .. SuffixNumber(playerRank) .. " place!" BasicSideA_KOs.Text = "KOs: " .. playerEntry['KOs'] .. " " BasicSideA_WOs.Text = "WOs: " .. playerEntry['WOs'] BasicSideB_Text.Text = "MVP: " .. mvpEntry['Name'] BasicSideB_KOs.Text = "KOs: " .. mvpEntry['KOs'] .. " " BasicSideB_WOs.Text = "WOs: " .. mvpEntry['WOs'] activeSubFrames = {BasicSideA, BasicSideB} else -- Player is MVP BasicMvpSideB_KOs.Text = "KOs: " .. playerEntry['KOs'] .. " " BasicMvpSideB_WOs.Text = "WOs: " .. playerEntry['WOs'] activeSubFrames = {BasicMvpSideA, BasicMvpSideB} end activeSubFrames[1].Visible = true Spawn(function() while BasicRoundEndFrame.Visible do wait(3) SwitchFrameVisibility(activeSubFrames) end end) end local function OnSignalerChanged(newValue) if newValue ~= 0 then -- End of round -- Get the leaderstats data and make a table of stats local statsTable = {} for _, player in pairs(PlayersService:GetPlayers()) do local playerStats = player:FindFirstChild('leaderstats') local joinTime = player:FindFirstChild('JoinTime') if playerStats and joinTime and joinTime:IsA('NumberValue') then local KOs = playerStats:FindFirstChild('KOs') local WOs = playerStats:FindFirstChild('WOs') if KOs and WOs and KOs:IsA('IntValue') and WOs:IsA('IntValue') then table.insert(statsTable, {Name = player.Name, KOs = KOs.Value, WOs = WOs.Value, JoinTime = joinTime.Value, Player = player}) end end end if #statsTable < 1 then return end -- No valid players -- Sort the table (by more KOs or less WOs or earlier JoinTime) table.sort(statsTable, function(left, right) if left['KOs'] ~= right['KOs'] then return left['KOs'] > right['KOs'] elseif left['WOs'] ~= right['WOs'] then return left['WOs'] < right['WOs'] else return left['JoinTime'] < right['JoinTime'] end end) -- Get the MVP local mvpEntry = statsTable[1] -- Show their name and image local mvpName = mvpEntry['Name'] MvpImage.Image = REQUEST_URL .. mvpName MvpName.Text = mvpName MvpNameShadow.Text = mvpName -- Show their KOs and WOs local mvpKOs = mvpEntry['KOs'] local rightDigit = mvpKOs % 10 local leftDigit = ((mvpKOs % 100) - rightDigit) / 10 KnockoutsLeftImage.Image = ASSET_URL .. NUMBER_TABLE[leftDigit + 1] KnockoutsRightImage.Image = ASSET_URL .. NUMBER_TABLE[rightDigit + 1] local mvpWOs = mvpEntry['WOs'] rightDigit = mvpWOs % 10 leftDigit = ((mvpWOs % 100) - rightDigit) / 10 WipeoutsLeftImage.Image = ASSET_URL .. NUMBER_TABLE[leftDigit + 1] WipeoutsRightImage.Image = ASSET_URL .. NUMBER_TABLE[rightDigit + 1] -- Show their favorite weapon local mvp = mvpEntry['Player'] if mvp then local weaponStats = mvp:FindFirstChild('WeaponFrags') if weaponStats then -- Get the weapon frag data local weaponStatsTable = {} for _, weaponStat in pairs(weaponStats:GetChildren()) do if weaponStat:IsA('IntValue') then weaponStatsTable[weaponStat.Name] = weaponStat.Value end end -- Find the weapon with the most frags local mvpWeaponName = nil for name, value in pairs(weaponStatsTable) do if not mvpWeaponName or value > weaponStatsTable[mvpWeaponName] then mvpWeaponName = name end end -- Show it if we have an icon for it local weaponIconId = TOOL_TABLE[mvpWeaponName] if weaponIconId then MvpWeapon.Image = ASSET_URL .. weaponIconId end end end local playerRow = nil -- Make the leaderboard rows from statsTable for i, entry in ipairs(statsTable) do BaseRowRank.Text = i BaseRowName.Text = entry['Name'] BaseRowKOs.Text = entry['KOs'] BaseRowWOs.Text = entry['WOs'] -- Highlight the current player, add shadow text, and save their rank and entry if entry['Player'] == Player then Highlight.Position = UDim2.new(0, 1, 0, (i - 1) * Highlight.Size.Y.Offset) Highlight.Visible = true local originalColor = BaseRowName.TextColor3 local shadowColor = Color3.new(0, 0, 0) BaseRowRank.TextColor3 = shadowColor BaseRowName.TextColor3 = shadowColor BaseRowKOs.TextColor3 = shadowColor BaseRowWOs.TextColor3 = shadowColor local shadowRow = BaseLeaderboardRow:Clone() shadowRow.Position = UDim2.new(0, ShadowTextOffset.X, 0, (i - 1) * shadowRow.Size.Y.Offset + ShadowTextOffset.Y) shadowRow.Name = "ShadowRow" shadowRow.Parent = LeaderboardFrame shadowRow.Visible = true BaseRowRank.TextColor3 = originalColor BaseRowName.TextColor3 = originalColor BaseRowKOs.TextColor3 = originalColor BaseRowWOs.TextColor3 = originalColor playerRow = {i, entry} end local newRow = BaseLeaderboardRow:Clone() newRow.Position = UDim2.new(0, 0, 0, (i - 1) * newRow.Size.Y.Offset) newRow.Name = BaseRowName.Text newRow.Parent = LeaderboardFrame newRow.Visible = true end -- Show full frame if enough room local screenSize = RoundEndGui.AbsoluteSize if screenSize.X > FrameSize.X and screenSize.Y > FrameSize.Y then PositionRoundEndFrame() ScreenChangeConnection = RoundEndGui.Changed:connect(OnScreenChanged) RoundEndFrame.Visible = true else -- Otherwise show basic frame SetupBasicRoundEndFrame(playerRow, mvpEntry) BasicRoundEndFrame.Visible = true end else -- End of end of round if RoundEndFrame.Visible then RoundEndFrame.Visible = false ScreenChangeConnection:disconnect() else BasicRoundEndFrame.Visible = false end -- Clean up generated leaderboard rows for _, child in pairs(LeaderboardFrame:GetChildren()) do if child.Name ~= BaseLeaderboardRow.Name and child.Name ~= Highlight.Name then child:Destroy() end end end end local function PreloadThumbnail(player) ContentProviderService:Preload(REQUEST_URL .. player.Name .. "&cb=" .. tick()) end -------------------- --| Script Logic |-- -------------------- -- Preload images for all players, current and future for _, player in pairs(PlayersService:GetPlayers()) do PreloadThumbnail(player) end PlayersService.PlayerAdded:connect(PreloadThumbnail) EndOfRoundSignaler.Changed:connect(OnSignalerChanged) false 4288914085 1 4279970357 1 true false RoundEndFrame_Basic 0.25 0 0.150000006 0 0.5 0 0.5 0 0 0 false 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=94793101 Background 0 0 0 0 1 0 1 0 0 true 8 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97839255 Logo -0.0729166642 0 -0.25 0 1 0 0.89084506 0 1 true 9 false 4288914085 1 4279970357 1 false false SideA 0 0 0 0 1 0 1 0 0 0 false 10 false 4288914085 1 4279970357 1 false false 2 0 Text 0.0500000007 0 0.600000024 0 0.899999976 0 0.200000003 0 0 You got 8th place! 4294967295 true 4278190080 1 0 true 2 1 true 10 false 4288914085 1 4279970357 1 false false 2 0 KOs 0.0500000007 0 0.790000021 0 0.449999988 0 0.200000003 0 0 KOs: 99 4294967295 true 4278190080 1 0 true 2 1 true 10 false 4288914085 1 4279970357 1 false false 2 0 WOs 0.5 0 0.790000021 0 0.449999988 0 0.200000003 0 0 WOs: 99 4294967295 true 4278190080 1 0 true 2 1 true 10 false 4288914085 1 4279970357 1 false false SideB 0 0 0 0 1 0 1 0 0 0 false 10 false 4288914085 1 4279970357 1 false false 2 0 Text 0.0500000007 0 0.600000024 0 0.899999976 0 0.200000003 0 0 MVP: OnlyTwentyCharacters 4294967295 true 4278190080 1 0 true 2 1 true 10 false 4288914085 1 4279970357 1 false false 2 0 KOs 0.0500000007 0 0.790000021 0 0.449999988 0 0.200000003 0 0 KOs: 99 4294967295 true 4278190080 1 0 true 2 1 true 10 false 4288914085 1 4279970357 1 false false 2 0 WOs 0.5 0 0.790000021 0 0.449999988 0 0.200000003 0 0 WOs: 99 4294967295 true 4278190080 1 0 true 2 1 true 10 false 4288914085 1 4279970357 1 false false MVP_SideA 0 0 0 0 1 0 1 0 0 0 false 10 false 4288914085 1 4279970357 1 false false 2 0 YouGot 0.0500000007 0 0.649999976 0 0.449999988 0 0.300000012 0 0 You got 4294967295 true 4278190080 1 0 true 2 1 true 10 false 4288914085 1 4279970357 1 false false http://www.watrbx.wtf/asset/?id=97839265 MVP 0.529999971 0 0.649999976 0 0.450704217 0 0.225352108 0 1 true 10 false 4288914085 1 4279970357 1 false false MVP_SideB 0 0 0 0 1 0 1 0 0 0 false 10 false 4288914085 1 4279970357 1 false false 2 0 KOs 0.0500000007 0 0.649999976 0 0.449999988 0 0.300000012 0 0 KOs: 99 4294967295 true 4278190080 1 0 true 2 1 true 10 false 4288914085 1 4279970357 1 false false 2 0 WOs 0.5 0 0.649999976 0 0.449999988 0 0.300000012 0 0 WOs: 99 4294967295 true 4278190080 1 0 true 2 1 true 10 ScreenSizeGui false ScreenSizeGuiScript local SuperUsers = {OnlyTwentyCharacters = 1, Sorcus = 1, Games = 1, Player1 = 1} -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local ScreenSizeGui = script.Parent local PlayerGui = ScreenSizeGui.Parent local Player = PlayerGui.Parent local ScreenSizeText = WaitForChild(ScreenSizeGui, 'ScreenSizeText') local function Update() local size = ScreenSizeGui.AbsoluteSize ScreenSizeText.Text = "Size: " .. size.X .. "x" .. size.Y end local function OnScreenGuiChanged(property) if property == 'AbsoluteSize' then Update() end end if SuperUsers[Player.Name] then Update() ScreenSizeGui.Changed:connect(OnScreenGuiChanged) ScreenSizeText.Visible = true end false 4288914085 0 4279970357 1 false false 0 2 ScreenSizeText 0.0500000007 0 0.100000001 0 0 125 0 20 0 Initializing... 4278190080 false 4278190080 1 0 false 2 1 false 1 StatsGui false 4288914085 0 4279970357 1 false false buttonFrame 0.899999976 0 0.5 0 0.100000009 0 0.0500000007 0 0 0 false 1 true true 4288914085 0 4279970357 1 false false 2 0 false TextButton 0 0 0 0 false 1 0 1 0 0 0 Stats 4279970357 true 4278190080 1 0 true 2 1 true 1 false StatGuiScript function WaitForChild(parent,child) while not parent:FindFirstChild(child) do wait() end return parent[child] end --Workspace Variables local ScreenGui = script.Parent local LocalPlayer = ScreenGui.Parent.Parent local SelectedPlayer=LocalPlayer local SelectedFrame = nil local PersistentData = WaitForChild(SelectedPlayer,'PersistentModel') local WeaponPersistence = WaitForChild(PersistentData,'WeaponPersistence') local ButtonFrame = WaitForChild(ScreenGui,'buttonFrame') local Button = WaitForChild(ButtonFrame,'TextButton') local MainFrame = WaitForChild(ScreenGui,'MainFrame') local PlayerListFrame = WaitForChild(MainFrame,'playerList') local PanelSwitchButton = WaitForChild(MainFrame, 'PanelSwitchButton') local MainStats = WaitForChild(MainFrame,'MainStats') local WeaponData = WaitForChild(game.Lighting, 'WeaponData') local WeaponStats = WaitForChild(MainFrame,'WeaponStats') local ClipFrame = WaitForChild(WeaponStats,'ClipFrame') local ScrollFrame = WaitForChild(ClipFrame,'ScrollFrame') local WeaponTemplate = WaitForChild(ScrollFrame,'TemplateWeapon') local TemplateFrame = WaitForChild(PlayerListFrame,'TemplateFrame') local KOText = WaitForChild(MainStats, 'TotalKOs') local WOText = WaitForChild(MainStats, 'TotalWOs') local GamesPlayedText = WaitForChild(MainStats, 'TotalGames') --Script Variables --array of player entries, consisting of --MyPlayer --PersistentVars --Frame (frame in playerlist) local PlayerList = {} local TextUpdateConnections = {} local WeaponRows = {} --Persistent keys local PersistentKeys = { TotalKOs = 'Total_KOs', TotalWOs = 'Total_WOs', GamesPlayed = 'Total_Rounds', MVPs = 'Total_MVPs', WeaponKOSuffix = '_$_KOs', } local Admins= { 'fusroblox', 'imtotallyadmin', 'Sorcus', 'OnlyTwentyCharacters', 'Player1', 'HotThoth', 'Games' } --script functions function SortFunction(a,b) if b==LocalPlayer then return true end --Add checking of rank here return false end function MakeWeaponEntries() for _,i in pairs(WeaponData:GetChildren()) do local WeaponEntry = {} local nWeaponFrame=WeaponTemplate:Clone() nWeaponFrame.Name= i.Name WaitForChild(nWeaponFrame,'WeaponName').Text = i.Name WeaponEntry['KOs']=0 WeaponEntry['Frame']=nWeaponFrame table.insert(WeaponRows,WeaponEntry) end end function SortWeapons() table.sort(WeaponRows,function(a,b) return a['KOs']>b['KOs'] end) local frameYSize =WeaponTemplate.Size.Y.Offset for i,entry in ipairs(WeaponRows) do entry['Frame'].Position=WeaponTemplate.Position+UDim2.new(0,0,0,frameYSize*(i-1)) entry['Frame'].Parent=ScrollFrame entry['Frame'].Visible=true end end function ConnectWeaponEntries() for i,entry in ipairs(WeaponRows) do if entry['Connection'] then entry['Connection']:disconnect() end if WeaponPersistence:FindFirstChild(entry['Frame'].Name) then local wKos = WaitForChild(WeaponPersistence[entry['Frame'].Name],'KOs') entry['Connection'] = wKos.Changed:connect(function() WaitForChild(entry['Frame'],'WeaponKOs').Text=tostring(wKos.Value) entry['KOs']=wKos.Value SortWeapons() end) WaitForChild(entry['Frame'],'WeaponKOs').Text = tostring(wKos.Value) entry['KOs']=wKos.Value end end SortWeapons() end function OnPlayerClicked(entry) for _,i in ipairs(TextUpdateConnections) do i:disconnect() end TextUpdateConnections={} SelectedPlayer = entry['MyPlayer'] if SelectedFrame then SelectedFrame.BackgroundTransparency=0 end SelectedFrame=entry['Frame'] SelectedFrame.BackgroundTransparency=.4 PersistentData = WaitForChild(SelectedPlayer,'PersistentModel') WeaponPersistence = WaitForChild(PersistentData,'WeaponPersistence') local TotalKOs = WaitForChild(PersistentData,PersistentKeys['TotalKOs']) local TotalWOs = WaitForChild(PersistentData,PersistentKeys['TotalWOs']) local GamesPlayed = WaitForChild(PersistentData,PersistentKeys['GamesPlayed']) MakeUpdatedText(KOText,TotalKOs) MakeUpdatedText(WOText,TotalWOs) MakeUpdatedText(GamesPlayedText,GamesPlayed) ConnectWeaponEntries() end --makes a textlabel update when a given value changes function MakeUpdatedText(textObj,value) table.insert(TextUpdateConnections,value.Changed:connect(function() textObj.Text=value.Value end)) textObj.Text=value.Value end function MovePlayerEntries() for i,entry in ipairs(PlayerList) do entry['Frame'].Position = UDim2.new(0,0,(1/8)*(i-1),0) end end function MakePlayerFrame(player) local nentry = {} nentry['MyPlayer']=player nentry['PersistentVars'] = WaitForChild(player,'PersistentModel') local nframe = TemplateFrame:Clone() WaitForChild(nframe,'PlayerName').Text=player.Name WaitForChild(nframe,'button').MouseButton1Click:connect(function() OnPlayerClicked(nentry) end) MakeUpdatedText(WaitForChild(nframe,'Rank'),WaitForChild(nentry['PersistentVars'],PersistentKeys['TotalKOs'])) nentry['Frame']=nframe nframe.Parent=PlayerListFrame nframe.Visible=true return nentry end function OnPlayerAdded(player) print('adding player:' ..player.Name) table.insert(PlayerList,MakePlayerFrame(player)) MovePlayerEntries() end function OnPlayerRemoved(player) for i,entry in ipairs(PlayerList) do if player ==entry['MyPlayer'] then table.remove(PlayerList,i) entry['Frame']:Destroy() MovePlayerEntries() return end end end --setting up bindables Button.MouseButton1Click:connect(function() MainFrame.Visible= not MainFrame.Visible end) PanelSwitchButton.MouseButton1Click:connect(function() MainStats.Visible= not MainStats.Visible WeaponStats.Visible= not WeaponStats.Visible end) for _,player in pairs(game.Players:GetPlayers()) do OnPlayerAdded(player) end game.Players.ChildAdded:connect(OnPlayerAdded) game.Players.ChildRemoved:connect(OnPlayerRemoved) MakeWeaponEntries() for _, i in ipairs(Admins) do if LocalPlayer.Name == i then ButtonFrame.Visible=true end end false 4288914085 0.600000024 4279970357 1 false false MainFrame 0.5 -400 0.5 -300 0 800 0 600 0 0 false 1 false 4294901764 0.800000012 4279970357 1 false false playerList 0 20 0 20 0 300 0 400 0 0 true 1 false 4288914085 0 4279970357 1 false false TemplateFrame 0 0 0 0 1 0 0.125 0 0 0 false 1 false 4288914085 1 4279970357 1 false false 2 7 PlayerName 0.0199999996 0 0 0 1 0 1 0 0 OnlyTwentyCharacters 4279970357 false 4278190080 1 0 false 0 1 true 1 false 4288914085 1 4279970357 1 false false 2 7 Rank -0.0199999996 0 0 0 1 0 1 0 0 1 4279970357 false 4278190080 1 0 false 1 1 true 1 true true 4288914085 1 4279970357 1 false false false button 0 0 0 0 false 1 0 1 0 0 0 true 1 false 4288914085 0 4279970357 1 false false MainStats 0.449999988 0 0.100000001 0 0.5 0 0.800000012 0 0 0 true 1 false 4288914085 1 4279970357 1 false false 2 7 KOText 0 0 0.0500000007 0 0 0 0 0 0 Total KOs: 4279970357 false 4278190080 1 0 false 0 1 true 1 false 4288914085 1 4279970357 1 false false 2 7 TotalGames 1 0 0.449999988 0 0 0 0 0 0 Label 4279970357 false 4278190080 1 0 false 1 1 true 1 false 4288914085 1 4279970357 1 false false 2 7 TotalGamesText 0 0 0.449999988 0 0 0 0 0 0 Total Games: 4279970357 false 4278190080 1 0 false 0 1 true 1 false 4288914085 1 4279970357 1 false false 2 7 TotalKOs 1 0 0.0500000007 0 0 0 0 0 0 Label 4279970357 false 4278190080 1 0 false 1 1 true 1 false 4288914085 1 4279970357 1 false false 2 7 TotalWOs 1 0 0.100000009 0 0 0 0 0 0 Label 4279970357 false 4278190080 1 0 false 1 1 true 1 false 4288914085 1 4279970357 1 false false 2 7 WOText 0 0 0.100000009 0 0 0 0 0 0 Total WOs: 4279970357 false 4278190080 1 0 false 0 1 true 1 true true 4288914085 0 4279970357 1 false false false PanelSwitchButton 0.649999976 0 0.910000026 0 false 0.300000012 0 0.0700000003 0 0 0 true 1 false 4288914085 0 4279970357 1 false false WeaponStats 0.449999988 0 0.100000001 0 0.5 0 0.800000012 0 0 0 false 1 false 4288914085 0 4279970357 1 true false ClipFrame 0 0 0.0700000003 0 0.970000029 0 0.899999976 0 0 0 true 1 false 4288914085 0 4279970357 1 false false ScrollFrame 0 0 0 0 1 0 0 0 0 0 true 1 false 4288914085 0 4279970357 1 false false TemplateWeapon 0 0 0 0 1 0 0 25 0 0 false 1 false 4288914085 1 4279970357 1 false false 2 7 WeaponKOs 1 0 0.449999988 0 0 0 0 0 0 Label 4279970357 false 4278190080 1 0 false 1 1 true 1 false 4288914085 1 4279970357 1 false false 2 7 WeaponName 0 0 0.449999988 0 0 0 0 0 0 Total Games: 4279970357 false 4278190080 1 0 false 0 1 true 1 0 10 1 SoundService 1 CollectionService PhysicsService BadgeService Geometry RenderHooksService SocialService GamePassService 1000 Debris Instance Instance CookiesService Teleport Service false Players Instance Instance Selection 4286677377 1 4278190080 4278190080 4290822336 100000 0 41.7332993 Lighting 4290032825 08:00:00 true Sky http://www.watrbx.wtf/asset/?id=58372690 http://www.watrbx.wtf/asset/?id=58372722 http://www.watrbx.wtf/asset/?id=58372742 http://www.watrbx.wtf/asset/?id=58372777 http://www.watrbx.wtf/asset/?id=58372794 http://www.watrbx.wtf/asset/?id=58372812 3000 0 0 0 1 0 0 0 1 0 0 0 1 SpawnPoints null false -0.5 0.5 0 0 -0.5 0.5 4 0 104 142.529968 36.8800049 109.480011 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 20.9799995 0.200000003 13.999999 false -0.5 0.5 0 0 -0.5 0.5 4 0 104 157.588379 14.1219711 -40.1706734 -0.82406944 0 0.56648773 0 1 0 -0.56648773 0 -0.82406944 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 16.7900085 0.200000003 18.3000069 false -0.5 0.5 0 0 -0.5 0.5 4 0 104 188.971817 58.4719772 -137.037628 -0.999886572 0 0.01505851 0 0.999999881 0 -0.01505851 0 -0.999886572 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 15.9800148 0.200000003 63.829998 false -0.5 0.5 0 0 -0.5 0.5 4 0 104 -158.608826 17.8972054 -187.44487 -0.999819577 0 -0.0189433396 0 0.999999642 0 0.0189433396 0 -0.999819577 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 76.0100098 0.200000003 15.5399923 false -0.5 0.5 0 0 -0.5 0.5 4 0 104 24.8402634 17.7072048 -179.509644 -0.999992013 0 -0.00398032367 0 1 0 0.00398032367 0 -0.999992013 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 16.9400291 0.200000003 32.0699921 false -0.5 0.5 0 0 -0.5 0.5 4 0 104 -45.547226 0.912807524 -54.2314529 -0.302443862 0 -0.9531672 0 1 0 0.953167081 0 -0.302443862 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 39.2400169 0.200000003 39.7199974 false -0.5 0.5 0 0 -0.5 0.5 4 0 104 -66.4433136 48.9000092 156.519882 0.764378786 0 -0.644767165 0 1 0 0.644767165 0 0.764378786 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 16.4100189 0.200000003 35.8299789 false -0.5 0.5 0 0 -0.5 0.5 4 0 104 -177.048126 14.1308889 172.951889 0.788093686 0 -0.615554929 0 0.999999821 0 0.615555048 0 0.788093805 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 25.2200794 0.200000003 28.7299805 false -0.5 0.5 0 0 -0.5 0.5 4 0 104 34.1614227 0.900005162 36.986187 1 0 -9.20146704e-007 0 1 0 9.19913873e-007 0 0.99999994 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 22.7200146 0.200000003 16.7200089 false -0.5 0.5 0 0 -0.5 0.5 4 0 104 187.547318 83.7004089 -184.264114 -0.680485725 0 0.732761025 0 1 0 -0.732761025 0 -0.680485725 true 0.5 0.300000012 -0.5 0.5 6 0 -0.5 0.5 0 0 false 256 Spawn 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 3 1 17.6500149 0.200000003 11.409997 false false -0.5 0.5 0 0 -0.5 0.5 4 0 194 -4 47.7000008 -8 1 0 0 0 1 0 0 0 1 true 5 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false 256 InitialSpawn true 0 -0.5 0.5 0 0 0 0 0 194 -0.5 0.5 3 0 0 0 0 0 1 1 4 1.20000005 2 0 0 0 1 0 0 0 1 0 0 0 1 WeaponData null 0 0 0 1 0 0 0 1 0 0 0 1 RocketLauncher null 0 0 0 1 0 0 0 1 0 0 0 1 Sword null 0 0 0 1 0 0 0 1 0 0 0 1 Superball null 0 0 0 1 0 0 0 1 0 0 0 1 Reflector null 0 0 0 1 0 0 0 1 0 0 0 1 Bomb null 0 0 0 1 0 0 0 1 0 0 0 1 Slingshot null 0 0 0 1 0 0 0 1 0 0 0 1 PipeBomb null false true 0.0614605024 5.28547162e-009 0.0209175348 0.974370062 -9.83292381e-009 -0.224951088 9.8329247e-009 1 -1.12031984e-009 0.224951088 -1.12032339e-009 0.974370062 PipeBomb http://www.watrbx.wtf/asset/?id=100206218 Pipe Bomb false MouseIcon local MOUSE_ICON = 'rbxasset://textures/GunCursor.png' local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png' local Tool = script.Parent local Mouse = nil local function UpdateIcon() Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON end local function OnEquipped(mouse) Mouse = mouse UpdateIcon() end local function OnChanged(property) if property == 'Enabled' then UpdateIcon() end end Tool.Equipped:connect(OnEquipped) Tool.Changed:connect(OnChanged) false ThrowBomb ----------------- --| Constants |-- ----------------- local GRAVITY = (-9.81 * 20) local COOLDOWN = 5 -- Seconds until tool can be used again local THROW_SPEED = 80 -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local DebrisService = Game:GetService('Debris') local PlayersService = Game:GetService('Players') local JointsService = Game.JointsService -- Sketttttch local Tool = script.Parent local ToolHandle = Tool.Handle local ClickTransmitterScript = WaitForChild(Tool, 'ClickTransmitter') local MouseDownObject = WaitForChild(ClickTransmitterScript, 'MouseDown') local DoDrop = WaitForChild(ClickTransmitterScript, 'DoDrop') local TargetPosition = WaitForChild(ClickTransmitterScript, 'TargetPosition') local MyModel = nil local MyPlayer = nil local BaseBomb = nil local BombClone = nil local BombCloneWeld = nil local MrBombSounds = { {SoundId=98299395,Length=.7} } ----------------- --| Functions |-- ----------------- function ComputeLaunchAngle(dx,dy,vel,grav) -- arcane -- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile local g = math.abs(grav) local inRoot = (math.pow(vel,4)) - (g * ((g*dx*dx) + (2*dy*math.pow(vel,2)))) if inRoot <= 0 then return .25 * math.pi end local root = math.sqrt(inRoot) local inATan1 = ((math.pow(vel,2)) + root) / (g*dx) local inATan2 = ((math.pow(vel,2)) - root) / (g*dx) local answer1 = math.atan(inATan1) local answer2 = math.atan(inATan2) return math.min(answer1,answer2) end local function MakeBaseBomb() local bomb = ToolHandle:Clone() bomb.Name = "Bomb" -- Attach creator tags to the bomb early on local creatorTag = Instance.new('ObjectValue', bomb) creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats creatorTag.Value = MyPlayer local iconTag = Instance.new('StringValue', creatorTag) iconTag.Name = 'icon' iconTag.Value = Tool.TextureId -- Arm the bomb WaitForChild(bomb, 'Explode').Disabled = false return bomb end local function OnEquipped() MyModel = Tool.Parent MyPlayer = PlayersService:GetPlayerFromCharacter(MyModel) BaseBomb = MakeBaseBomb() BombClone = BaseBomb:Clone() end local function OnUnequipped() ToolHandle.Transparency = 0 BombClone:Destroy() if BombCloneWeld then BombCloneWeld:Destroy() BombCloneWeld = nil end end local function ThrowPipeBomb(targetPos, projectile) local delta = targetPos - projectile.CFrame.p local dy = delta.y local new_delta = Vector3.new(delta.x, 0, delta.z) delta = new_delta local dx = delta.magnitude local unit_delta = delta.unit local theta = ComputeLaunchAngle( dx, dy, THROW_SPEED, GRAVITY) local vy = math.sin(theta) local xz = math.cos(theta) local vx = unit_delta.x * xz local vz = unit_delta.z * xz projectile.Velocity = Vector3.new(vx,vy,vz) * THROW_SPEED end local function OnMouseDownChanged(down, targetOverride) if down then -- Player just clicked if Tool.Enabled and MyModel and MyModel:FindFirstChild('Humanoid') and MyModel.Humanoid.Health > 0 then Tool.Enabled = false BombCloneWeld = Instance.new('Weld', JointsService) BombCloneWeld.Part0 = ToolHandle BombCloneWeld.Part1 = BombClone BombClone.CFrame=ToolHandle.CFrame DebrisService:AddItem(BombClone, 30) if MyModel:FindFirstChild('Head') then print('setting position') WaitForChild(BombClone, 'ParentTorso').Value = MyModel:FindFirstChild('Head') end BombClone.Parent = Workspace -- NOTE: This starts the already-armed explosion script ToolHandle.Transparency = 1 wait(.25) BombCloneWeld:Destroy() BombCloneWeld = nil local target = targetOverride or TargetPosition.Value ThrowPipeBomb(target, BombClone) BombClone.CanCollide = true --false NOTE: Temporary wait(COOLDOWN) -- Prepare the next bomb to be thrown BombClone = BaseBomb:Clone() ToolHandle.Transparency = 0 Tool.Enabled = true end end end -- Also activate when the Action Button is pressed local function OnChildAdded(child) if child.Name == 'ActionButtonData' then child.Changed:connect(function(newValue) local bindable = child:FindFirstChild('GetTargetPosition') if bindable then if string.sub(newValue, 1, 1) == 'v' then -- Button down --OnMouseDownChanged(true) local matches = {} for match in string.gmatch(newValue, '%d+%.?%d*') do table.insert(matches, match) end if #matches == 4 then local screenPosition = Vector2.new(matches[1], matches[2]) local screenSize = Vector2.new(matches[3], matches[4]) local targetPosition = bindable:Invoke(screenPosition, screenSize, {MyModel}) OnMouseDownChanged(false, targetPosition) end elseif string.sub(newValue, 1, 1) == '^' then -- Button up end end end) end end -------------------- --| Script Logic |-- -------------------- Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) MouseDownObject.Changed:connect(OnMouseDownChanged) Tool.ChildAdded:connect(OnChildAdded) --NOTE: Added for Action Button false ClickTransmitter -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end local Tool = script.Parent local MouseDownObject = WaitForChild(script, 'MouseDown') local DoDrop = WaitForChild(script, 'DoDrop') local TargetPosition = WaitForChild(script, 'TargetPosition') local HoldAniTrack local ThrowAniTrack local function OnEquipped(mouse) local MyChar = script.Parent.Parent HoldAniTrack = MyChar.Humanoid:LoadAnimation(WaitForChild(Tool,'HoldAni')) ThrowAniTrack = MyChar.Humanoid:LoadAnimation(WaitForChild(Tool,'ThrowAni')) mouse.TargetFilter=WaitForChild(Tool,'Handle') mouse.Button1Down:connect(function() if Tool.Enabled then DoDrop.Value = false HoldAniTrack:Play(0,1,2) MouseDownObject.Value = true end end) mouse.Button1Up:connect(function() if MouseDownObject.Value then wait(0.01) --NOTE: Wait added to fix immediate down-up issue on iPad TargetPosition.Value=mouse.Hit.p --set this early to prevent lag problems ThrowAniTrack:Play() HoldAniTrack:Stop() wait(.1) DoDrop.Value = false MouseDownObject.Value = false end end) end local function OnUnequipped() HoldAniTrack:Stop() DoDrop.Value = true MouseDownObject.Value = false end Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) MouseDown false DoDrop false TargetPosition 0 0 0 http://www.watrbx.wtf/asset/?ID=94861246 HoldAni http://www.watrbx.wtf/asset/?ID=94861252 ThrowAni false -0.5 0.5 0 0 -0.5 0.5 0 0 194 0 0 0 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Handle 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 3 1 0.400000006 1.97000003 0.439999998 false Boom 1 false rbxasset://sounds/Rocket shot.wav 1 false fuseSound 1 false http://www.watrbx.wtf/asset/?id=100240645 1 true Explode ----------------- --| Constants |-- ----------------- local BLAST_RADIUS = 12 local BLAST_PRESSURE = 1000000 -------------------- --| WaitForChild |-- -------------------- -- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end ----------------- --| Variables |-- ----------------- local RedTextureId = WaitForChild(script.Parent,'RedTextureId') local DebrisService = Game:GetService('Debris') local ContentProviderService = Game:GetService('ContentProvider') local PipeBomb = script.Parent local BombMesh = WaitForChild(PipeBomb, 'Mesh') local BoomSound = WaitForChild(PipeBomb, 'Boom') local fuseSound = WaitForChild(PipeBomb, 'fuseSound') local CreatorTag = WaitForChild(PipeBomb, 'creator') local OriginalTextureId = BombMesh.TextureId local Connection = nil local ParentTorso = WaitForChild(PipeBomb, 'ParentTorso') local XGraceDistance=2.5 local YGraceDistance=2.5 local MyWeld ----------------- --| Functions |-- ----------------- local function TweenScale(element,starts,ends,length) local startTime = time() while time() - startTime < length do element.Scale = ((ends - starts) * ((time() - startTime)/length)) + starts wait(.01) end element.Scale = ends end -- Returns the ancestor that contains a Humanoid, if it exists local function FindCharacterAncestor(subject) if subject and subject ~= Workspace then local humanoid = subject:FindFirstChild('Humanoid') if humanoid then return subject, humanoid else return FindCharacterAncestor(subject.Parent) end end return nil end -- When a player is hit, if they are alive they will be tagged local function OnExplosionHit(hitPart) if hitPart then local _, humanoid = FindCharacterAncestor(hitPart.Parent) if humanoid and humanoid.Health > 0 then local hitBindable = humanoid:FindFirstChild('Hit') if hitBindable then hitBindable:Invoke(0, CreatorTag) else print("Could not find BindableFunction 'Hit'") end end end end local function OnTouch(part) local stuckCharacter = FindCharacterAncestor(part) if stuckCharacter == CreatorTag.Value.Character or MyWeld ~= nil then return end if stuckCharacter then part= stuckCharacter:FindFirstChild('Torso') end local MyWeld = Instance.new("Weld") MyWeld.Part0 = PipeBomb MyWeld.Part1 = part MyWeld.C0 = CFrame.new() MyWeld.C1 = part.CFrame:inverse() * PipeBomb.CFrame MyWeld.Parent = PipeBomb return weld end -- Needless to say, this should only be called once local function Explode() local explosion = Instance.new('Explosion') explosion.BlastRadius = BLAST_RADIUS explosion.BlastPressure = BLAST_PRESSURE explosion.Position = PipeBomb.Position explosion.Hit:connect(OnExplosionHit) explosion.Parent = Workspace BoomSound:Play() -- NOTE: -- If we just destroyed the bomb at this point, the boom sound would be destroyed too, -- so instead we will hide the bomb, keep it in the same spot, and schedule it for deletion PipeBomb.Transparency = 1 PipeBomb.CanCollide = false PipeBomb.Anchored = true DebrisService:AddItem(PipeBomb, 3) end -------------------- --| Script Logic |-- -------------------- PipeBomb.Touched:connect(OnTouch) --Distance check to see if can collide should be true Spawn(function() while not PipeBomb.CanCollide and ParentTorso.Value do local TorsoPosition = ParentTorso.Value.CFrame.p local XZOffset = TorsoPosition-Vector3.new(PipeBomb.CFrame.p.x,TorsoPosition.y,PipeBomb.CFrame.p.z) if XZOffset.magnitude>XGraceDistance or math.abs(TorsoPosition.y-PipeBomb.CFrame.p.y)>YGraceDistance then PipeBomb.CanCollide=true end wait(1/30) end end) -- Flash red and beep increasingly fast for about 3 seconds local startMeshScale =BombMesh.Scale local largeMeshScale = startMeshScale*1.1 local tickTime = 1 local red = true fuseSound:Play() Delay(3.2,Explode) while true do --BombMesh.TextureId = red and RedTextureId.Value or OriginalTextureId if red then Spawn(function() TweenScale(BombMesh,startMeshScale,largeMeshScale,tickTime/2) TweenScale(BombMesh,largeMeshScale,startMeshScale,tickTime/2) --largeMeshScale= largeMeshScale*1.1 end) else Spawn(function() TweenScale(BombMesh,startMeshScale,largeMeshScale,tickTime/2) TweenScale(BombMesh,largeMeshScale,startMeshScale,tickTime/2) largeMeshScale= largeMeshScale*1.1 end) end wait(tickTime) red = not red tickTime = tickTime * 0.9 end ParentTorso null RedTextureId http://www.watrbx.wtf/asset/?id=94691735 2 2 http://www.watrbx.wtf/asset/?id=99862108 5 Mesh 0 0 0 0.5 0.5 0.5 http://www.watrbx.wtf/asset/?id=99862640 1 1 1 Teams ChangeHistoryService