include(Base) include_directories(include) foreach(dir gl png zip) include_directories(include/${dir}) endforeach() include_directories(ijg) include_directories(../../Log/include) list(APPEND HEADERS ijg/cderror.h) list(APPEND HEADERS ijg/jmorecfg.h) list(APPEND HEADERS ijg/jerror.h) list(APPEND HEADERS ijg/jchuff.h) list(APPEND HEADERS ijg/jdct.h) list(APPEND HEADERS ijg/jpegint.h) list(APPEND HEADERS ijg/jdhuff.h) list(APPEND HEADERS ijg/transupp.h) list(APPEND HEADERS ijg/cdjpeg.h) list(APPEND HEADERS ijg/jpeglib.h) list(APPEND HEADERS ijg/jinclude.h) list(APPEND HEADERS ijg/jversion.h) list(APPEND HEADERS ijg/jconfig.h) list(APPEND HEADERS ijg/jmemsys.h) list(APPEND HEADERS include/png/pngconf.h) list(APPEND HEADERS include/png/png.h) list(APPEND HEADERS include/g3d/AABox.h) list(APPEND HEADERS include/g3d/AABSPTree.h) list(APPEND HEADERS include/g3d/Array.h) list(APPEND HEADERS include/g3d/BinaryFormat.h) list(APPEND HEADERS include/g3d/BinaryInput.h) list(APPEND HEADERS include/g3d/BinaryOutput.h) list(APPEND HEADERS include/g3d/BoundsTrait.h) list(APPEND HEADERS include/g3d/Box.h) list(APPEND HEADERS include/g3d/BumpMapPreprocess.h) list(APPEND HEADERS include/g3d/Capsule.h) list(APPEND HEADERS include/g3d/CollisionDetection.h) list(APPEND HEADERS include/g3d/Color1.h) list(APPEND HEADERS include/g3d/Color1uint8.h) list(APPEND HEADERS include/g3d/Color3.h) list(APPEND HEADERS include/g3d/Color3uint8.h) list(APPEND HEADERS include/g3d/Color4.h) list(APPEND HEADERS include/g3d/Color4uint8.h) list(APPEND HEADERS include/g3d/Cone.h) list(APPEND HEADERS include/g3d/constants.h) list(APPEND HEADERS include/g3d/ConvexPolyhedron.h) list(APPEND HEADERS include/g3d/CoordinateFrame.h) list(APPEND HEADERS include/g3d/Crypto.h) list(APPEND HEADERS include/g3d/Cylinder.h) list(APPEND HEADERS include/g3d/debug.h) list(APPEND HEADERS include/g3d/debugAssert.h) list(APPEND HEADERS include/g3d/debugPrintf.h) list(APPEND HEADERS include/g3d/enumclass.h) list(APPEND HEADERS include/g3d/EqualsTrait.h) list(APPEND HEADERS include/g3d/fileutils.h) list(APPEND HEADERS include/g3d/format.h) list(APPEND HEADERS include/g3d/g3derror.h) list(APPEND HEADERS include/g3d/g3dfnmatch.h) list(APPEND HEADERS include/g3d/G3DGameUnits.h) list(APPEND HEADERS include/g3d/g3dmath.h) list(APPEND HEADERS include/g3d/GCamera.h) list(APPEND HEADERS include/g3d/GImage.h) list(APPEND HEADERS include/g3d/GLight.h) list(APPEND HEADERS include/g3d/HashTrait.h) list(APPEND HEADERS include/g3d/Image1.h) list(APPEND HEADERS include/g3d/LightingParameters.h) list(APPEND HEADERS include/g3d/Line.h) list(APPEND HEADERS include/g3d/LineSegment.h) list(APPEND HEADERS include/g3d/Map2D.h) list(APPEND HEADERS include/g3d/Matrix2.h) list(APPEND HEADERS include/g3d/Matrix3.h) list(APPEND HEADERS include/g3d/Matrix4.h) list(APPEND HEADERS include/g3d/MemoryManager.h) list(APPEND HEADERS include/g3d/MeshAlg.h) list(APPEND HEADERS include/g3d/MeshBuilder.h) list(APPEND HEADERS include/g3d/ParseError.h) list(APPEND HEADERS include/g3d/PhysicsFrame.h) list(APPEND HEADERS include/g3d/Plane.h) list(APPEND HEADERS include/g3d/platform.h) list(APPEND HEADERS include/g3d/PositionTrait.h) list(APPEND HEADERS include/g3d/Quat.h) list(APPEND HEADERS include/g3d/Random.h) list(APPEND HEADERS include/g3d/Ray.h) list(APPEND HEADERS include/g3d/Rect2D.h) list(APPEND HEADERS include/g3d/Set.h) list(APPEND HEADERS include/g3d/SmallArray.h) list(APPEND HEADERS include/g3d/Sphere.h) list(APPEND HEADERS include/g3d/spline.h) list(APPEND HEADERS include/g3d/stringutils.h) list(APPEND HEADERS include/g3d/System.h) list(APPEND HEADERS include/g3d/Table.h) list(APPEND HEADERS include/g3d/Triangle.h) list(APPEND HEADERS include/g3d/uint128.h) list(APPEND HEADERS include/g3d/units.h) list(APPEND HEADERS include/g3d/UprightFrame.h) list(APPEND HEADERS include/g3d/Vector2.h) list(APPEND HEADERS include/g3d/Vector2int16.h) list(APPEND HEADERS include/g3d/Vector3.h) list(APPEND HEADERS include/g3d/Vector3int16.h) list(APPEND HEADERS include/g3d/Vector3int32.h) list(APPEND HEADERS include/g3d/Vector4.h) list(APPEND HEADERS include/g3d/Vector4int8.h) list(APPEND HEADERS include/g3d/vectorMath.h) list(APPEND HEADERS include/g3d/WrapMode.h) # Add 3rd party code we don't modify. # Note: CMake will not notice if these files change # when checking deps, but that should be okay. file(GLOB SOURCES ijg/*.c;png/*.c;zip/*.c) # Don't build a few files that cause multiple definitions. list_filter(SOURCES ijg/jidctred.c) list_filter(SOURCES ijg/jdphuff.c) list_filter(SOURCES ijg/jmemansi.c) list_filter(SOURCES ijg/jcphuff.c) # g3dcpp sources list(APPEND SOURCES g3dcpp/AABox.cpp) list(APPEND SOURCES g3dcpp/BinaryInput.cpp) list(APPEND SOURCES g3dcpp/BinaryOutput.cpp) list(APPEND SOURCES g3dcpp/Box.cpp) list(APPEND SOURCES g3dcpp/Capsule.cpp) list(APPEND SOURCES g3dcpp/CollisionDetection.cpp) list(APPEND SOURCES g3dcpp/Color3.cpp) list(APPEND SOURCES g3dcpp/Color3uint8.cpp) list(APPEND SOURCES g3dcpp/Color4.cpp) list(APPEND SOURCES g3dcpp/Color4uint8.cpp) list(APPEND SOURCES g3dcpp/CoordinateFrame.cpp) list(APPEND SOURCES g3dcpp/Crypto.cpp) list(APPEND SOURCES g3dcpp/Cylinder.cpp) list(APPEND SOURCES g3dcpp/debugAssert.cpp) list(APPEND SOURCES g3dcpp/fileutils.cpp) list(APPEND SOURCES g3dcpp/format.cpp) list(APPEND SOURCES g3dcpp/g3dfnmatch.cpp) list(APPEND SOURCES g3dcpp/g3dmath.cpp) list(APPEND SOURCES g3dcpp/GCamera.cpp) list(APPEND SOURCES g3dcpp/GImage.cpp) list(APPEND SOURCES g3dcpp/GImage_bayer.cpp) list(APPEND SOURCES g3dcpp/GImage_bmp.cpp) list(APPEND SOURCES g3dcpp/GImage_jpeg.cpp) list(APPEND SOURCES g3dcpp/GImage_png.cpp) list(APPEND SOURCES g3dcpp/GImage_tga.cpp) list(APPEND SOURCES g3dcpp/GLight.cpp) list(APPEND SOURCES g3dcpp/LightingParameters.cpp) list(APPEND SOURCES g3dcpp/Line.cpp) list(APPEND SOURCES g3dcpp/LineSegment.cpp) list(APPEND SOURCES g3dcpp/Matrix3.cpp) list(APPEND SOURCES g3dcpp/Matrix4.cpp) list(APPEND SOURCES g3dcpp/MemoryManager.cpp) list(APPEND SOURCES g3dcpp/PhysicsFrame.cpp) list(APPEND SOURCES g3dcpp/Plane.cpp) list(APPEND SOURCES g3dcpp/Quat.cpp) list(APPEND SOURCES g3dcpp/Random.cpp) list(APPEND SOURCES g3dcpp/Ray.cpp) list(APPEND SOURCES g3dcpp/Sphere.cpp) list(APPEND SOURCES g3dcpp/stringutils.cpp) list(APPEND SOURCES g3dcpp/System.cpp) list(APPEND SOURCES g3dcpp/Triangle.cpp) list(APPEND SOURCES g3dcpp/uint128.cpp) list(APPEND SOURCES g3dcpp/UprightFrame.cpp) list(APPEND SOURCES g3dcpp/Vector2.cpp) list(APPEND SOURCES g3dcpp/Vector2int16.cpp) list(APPEND SOURCES g3dcpp/Vector3.cpp) list(APPEND SOURCES g3dcpp/Vector3int16.cpp) list(APPEND SOURCES g3dcpp/Vector4.cpp) add_library(G3D OBJECT ${SOURCES} ${HEADERS})