Debug Win32 Debug x64 Release Win32 Release x64 {F4B21823-2EB7-4D89-B7F5-0E1645ED4F8E} ShaderCompiler Win32Proj Application v110 Unicode true Application v110 Unicode true Application v110 Unicode Application v110 Unicode <_ProjectFileVersion>11.0.61030.0 $(SolutionDir)$(Configuration)\ $(Configuration)\ true true $(ProjectName)_x64 $(SolutionDir)$(Configuration)\ $(Configuration)\ false false $(ProjectName)_x64 $(SolutionDir)$(Configuration)\ $(Configuration)\ Disabled hlsl2glslfork/hlslang/MachineIndependent;hlsl2glslfork/hlslang/OSDependent/Windows;hlsl2glslfork/OGLCompilersDLL;glsl-optimizer/include/c99;glsl-optimizer/include;glsl-optimizer/src;glsl-optimizer/src/mesa;glsl-optimizer/src/glsl;glsl-optimizer/src/mapi;../../ClientShared;$(CONTRIB_PATH)/SDK/Include;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_CONSOLE;MOJOSHADER_NO_VERSION_INCLUDE;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebugDLL Level3 EditAndContinue true Console MachineX86 Disabled hlsl2glslfork/hlslang/MachineIndependent;hlsl2glslfork/hlslang/OSDependent/Windows;hlsl2glslfork/OGLCompilersDLL;glsl-optimizer/include/c99;glsl-optimizer/include;glsl-optimizer/src/mesa;glsl-optimizer/src/glsl;glsl-optimizer/src/mapi;../../ClientShared;$(CONTRIB_PATH)/SDK/Include;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_CONSOLE;MOJOSHADER_NO_VERSION_INCLUDE;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebugDLL Level3 ProgramDatabase true Console MaxSpeed true hlsl2glslfork/hlslang/MachineIndependent;hlsl2glslfork/hlslang/OSDependent/Windows;hlsl2glslfork/OGLCompilersDLL;glsl-optimizer/include/c99;glsl-optimizer/include;glsl-optimizer/src;glsl-optimizer/src/mesa;glsl-optimizer/src/glsl;glsl-optimizer/src/mapi;../../ClientShared;$(CONTRIB_PATH)/SDK/Include;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_CONSOLE;MOJOSHADER_NO_VERSION_INCLUDE;%(PreprocessorDefinitions) MultiThreaded true Level3 ProgramDatabase $(ProjectName).exe true Console true true MachineX86 MaxSpeed true hlsl2glslfork/hlslang/MachineIndependent;hlsl2glslfork/hlslang/OSDependent/Windows;hlsl2glslfork/OGLCompilersDLL;glsl-optimizer/include/c99;glsl-optimizer/include;glsl-optimizer/src/mesa;glsl-optimizer/src/glsl;glsl-optimizer/src/mapi;../../ClientShared;$(CONTRIB_PATH)/SDK/Include;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_CONSOLE;MOJOSHADER_NO_VERSION_INCLUDE;%(PreprocessorDefinitions) MultiThreaded true Level3 ProgramDatabase $(ProjectName).exe true Console true true $(IntDir)\hlmojoshader.obj $(IntDir)\hlmojoshader.obj $(IntDir)\hlmojoshader.obj $(IntDir)\hlmojoshader.obj $(IntDir)\hlmojoshader_common.obj $(IntDir)\hlmojoshader_common.obj $(IntDir)\hlmojoshader_common.obj $(IntDir)\hlmojoshader_common.obj $(IntDir)\hlmojoshader_lexer.obj $(IntDir)\hlmojoshader_lexer.obj $(IntDir)\hlmojoshader_lexer.obj $(IntDir)\hlmojoshader_lexer.obj $(IntDir)\hlmojoshader_preprocessor.obj $(IntDir)\hlmojoshader_preprocessor.obj $(IntDir)\hlmojoshader_preprocessor.obj $(IntDir)\hlmojoshader_preprocessor.obj CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp Executing flex on %(FullPath) Executing flex on %(FullPath) %(RootDir)%(Directory)..\..\tools\flex.exe %(FullPath) if EXIST %(RootDir)%(Directory)gen_hlslang.cpp del %(RootDir)%(Directory)gen_hlslang.cpp move gen_hlslang.cpp %(RootDir)%(Directory)gen_hlslang.cpp cd %(RootDir)%(Directory) rename gen_hlslang.cpp Gen_hlslang.cpp %(RootDir)%(Directory)..\..\tools\flex.exe %(FullPath) if EXIST %(RootDir)%(Directory)gen_hlslang.cpp del %(RootDir)%(Directory)gen_hlslang.cpp move gen_hlslang.cpp %(RootDir)%(Directory)gen_hlslang.cpp cd %(RootDir)%(Directory) rename gen_hlslang.cpp Gen_hlslang.cpp hlslang_tab.h;%(AdditionalInputs) hlslang_tab.h;%(AdditionalInputs) %(RootDir)%(Directory)Gen_hlslang.cpp;%(Outputs) %(RootDir)%(Directory)Gen_hlslang.cpp;%(Outputs) Executing flex on %(FullPath) Executing flex on %(FullPath) %(RootDir)%(Directory)..\..\tools\flex.exe %(FullPath) if EXIST %(RootDir)%(Directory)gen_hlslang.cpp del %(RootDir)%(Directory)gen_hlslang.cpp move gen_hlslang.cpp %(RootDir)%(Directory)gen_hlslang.cpp %(RootDir)%(Directory)..\..\tools\flex.exe %(FullPath) if EXIST %(RootDir)%(Directory)gen_hlslang.cpp del %(RootDir)%(Directory)gen_hlslang.cpp move gen_hlslang.cpp %(RootDir)%(Directory)gen_hlslang.cpp hlslang_tab.h;%(AdditionalInputs) hlslang_tab.h;%(AdditionalInputs) %(RootDir)%(Directory)Gen_hlslang.cpp;%(Outputs) %(RootDir)%(Directory)Gen_hlslang.cpp;%(Outputs) Executing Bison on %(FullPath) Executing Bison on %(FullPath) SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple cd %(RootDir)%(Directory) %(RootDir)%(Directory)..\..\tools\bin\bison.exe -d -t -v %(Filename).y del /s /q %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del /s /q %(RootDir)%(Directory)%(Filename)_tab.h rename %(RootDir)%(Directory)%(Filename).tab.c Gen_%(Filename)_tab.cpp rename %(RootDir)%(Directory)%(Filename).tab.h %(Filename)_tab.h SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple cd %(RootDir)%(Directory) %(RootDir)%(Directory)..\..\tools\bison.exe -d -t -v %(Filename).y if EXIST %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs) %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs) Executing Bison on %(FullPath) Executing Bison on %(FullPath) SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple SET PATH=%PATH%;%(RootDir)%(Directory)..\..\tools\bin cd %(RootDir)%(Directory) %(RootDir)%(Directory)..\..\tools\bin\bison.exe -d -t -v %(Filename).y del /s /q %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del /s /q %(RootDir)%(Directory)%(Filename)_tab.h rename %(RootDir)%(Directory)%(Filename).tab.c Gen_%(Filename)_tab.cpp rename %(RootDir)%(Directory)%(Filename).tab.h %(Filename)_tab.h SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple cd %(RootDir)%(Directory) %(RootDir)%(Directory)..\..\tools\bison.exe -d -t -v %(Filename).y if EXIST %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs) %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)