DebugWin32Debugx64ReleaseWin32Releasex64{F4B21823-2EB7-4D89-B7F5-0E1645ED4F8E}ShaderCompilerWin32ProjApplicationv110UnicodetrueApplicationv110UnicodetrueApplicationv110UnicodeApplicationv110Unicode
<_ProjectFileVersion>11.0.61030.0
$(SolutionDir)$(Configuration)\$(Configuration)\truetrue$(ProjectName)_x64$(SolutionDir)$(Configuration)\$(Configuration)\falsefalse$(ProjectName)_x64$(SolutionDir)$(Configuration)\$(Configuration)\Disabledhlsl2glslfork/hlslang/MachineIndependent;hlsl2glslfork/hlslang/OSDependent/Windows;hlsl2glslfork/OGLCompilersDLL;glsl-optimizer/include/c99;glsl-optimizer/include;glsl-optimizer/src;glsl-optimizer/src/mesa;glsl-optimizer/src/glsl;glsl-optimizer/src/mapi;../../ClientShared;$(CONTRIB_PATH)/SDK/Include;%(AdditionalIncludeDirectories)WIN32;_DEBUG;_CONSOLE;MOJOSHADER_NO_VERSION_INCLUDE;%(PreprocessorDefinitions)trueEnableFastChecksMultiThreadedDebugDLLLevel3EditAndContinuetrueConsoleMachineX86Disabledhlsl2glslfork/hlslang/MachineIndependent;hlsl2glslfork/hlslang/OSDependent/Windows;hlsl2glslfork/OGLCompilersDLL;glsl-optimizer/include/c99;glsl-optimizer/include;glsl-optimizer/src/mesa;glsl-optimizer/src/glsl;glsl-optimizer/src/mapi;../../ClientShared;$(CONTRIB_PATH)/SDK/Include;%(AdditionalIncludeDirectories)WIN32;_DEBUG;_CONSOLE;MOJOSHADER_NO_VERSION_INCLUDE;%(PreprocessorDefinitions)EnableFastChecksMultiThreadedDebugDLLLevel3ProgramDatabasetrueConsoleMaxSpeedtruehlsl2glslfork/hlslang/MachineIndependent;hlsl2glslfork/hlslang/OSDependent/Windows;hlsl2glslfork/OGLCompilersDLL;glsl-optimizer/include/c99;glsl-optimizer/include;glsl-optimizer/src;glsl-optimizer/src/mesa;glsl-optimizer/src/glsl;glsl-optimizer/src/mapi;../../ClientShared;$(CONTRIB_PATH)/SDK/Include;%(AdditionalIncludeDirectories)WIN32;NDEBUG;_CONSOLE;MOJOSHADER_NO_VERSION_INCLUDE;%(PreprocessorDefinitions)MultiThreadedtrueLevel3ProgramDatabase$(ProjectName).exetrueConsoletruetrueMachineX86MaxSpeedtruehlsl2glslfork/hlslang/MachineIndependent;hlsl2glslfork/hlslang/OSDependent/Windows;hlsl2glslfork/OGLCompilersDLL;glsl-optimizer/include/c99;glsl-optimizer/include;glsl-optimizer/src/mesa;glsl-optimizer/src/glsl;glsl-optimizer/src/mapi;../../ClientShared;$(CONTRIB_PATH)/SDK/Include;%(AdditionalIncludeDirectories)WIN32;NDEBUG;_CONSOLE;MOJOSHADER_NO_VERSION_INCLUDE;%(PreprocessorDefinitions)MultiThreadedtrueLevel3ProgramDatabase$(ProjectName).exetrueConsoletruetrue$(IntDir)\hlmojoshader.obj$(IntDir)\hlmojoshader.obj$(IntDir)\hlmojoshader.obj$(IntDir)\hlmojoshader.obj$(IntDir)\hlmojoshader_common.obj$(IntDir)\hlmojoshader_common.obj$(IntDir)\hlmojoshader_common.obj$(IntDir)\hlmojoshader_common.obj$(IntDir)\hlmojoshader_lexer.obj$(IntDir)\hlmojoshader_lexer.obj$(IntDir)\hlmojoshader_lexer.obj$(IntDir)\hlmojoshader_lexer.obj$(IntDir)\hlmojoshader_preprocessor.obj$(IntDir)\hlmojoshader_preprocessor.obj$(IntDir)\hlmojoshader_preprocessor.obj$(IntDir)\hlmojoshader_preprocessor.objCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppCompileAsCppExecuting flex on %(FullPath)Executing flex on %(FullPath)%(RootDir)%(Directory)..\..\tools\flex.exe %(FullPath)
if EXIST %(RootDir)%(Directory)gen_hlslang.cpp del %(RootDir)%(Directory)gen_hlslang.cpp
move gen_hlslang.cpp %(RootDir)%(Directory)gen_hlslang.cpp
cd %(RootDir)%(Directory)
rename gen_hlslang.cpp Gen_hlslang.cpp
%(RootDir)%(Directory)..\..\tools\flex.exe %(FullPath)
if EXIST %(RootDir)%(Directory)gen_hlslang.cpp del %(RootDir)%(Directory)gen_hlslang.cpp
move gen_hlslang.cpp %(RootDir)%(Directory)gen_hlslang.cpp
cd %(RootDir)%(Directory)
rename gen_hlslang.cpp Gen_hlslang.cpp
hlslang_tab.h;%(AdditionalInputs)hlslang_tab.h;%(AdditionalInputs)%(RootDir)%(Directory)Gen_hlslang.cpp;%(Outputs)%(RootDir)%(Directory)Gen_hlslang.cpp;%(Outputs)Executing flex on %(FullPath)Executing flex on %(FullPath)%(RootDir)%(Directory)..\..\tools\flex.exe %(FullPath)
if EXIST %(RootDir)%(Directory)gen_hlslang.cpp del %(RootDir)%(Directory)gen_hlslang.cpp
move gen_hlslang.cpp %(RootDir)%(Directory)gen_hlslang.cpp
%(RootDir)%(Directory)..\..\tools\flex.exe %(FullPath)
if EXIST %(RootDir)%(Directory)gen_hlslang.cpp del %(RootDir)%(Directory)gen_hlslang.cpp
move gen_hlslang.cpp %(RootDir)%(Directory)gen_hlslang.cpp
hlslang_tab.h;%(AdditionalInputs)hlslang_tab.h;%(AdditionalInputs)%(RootDir)%(Directory)Gen_hlslang.cpp;%(Outputs)%(RootDir)%(Directory)Gen_hlslang.cpp;%(Outputs)Executing Bison on %(FullPath)Executing Bison on %(FullPath)SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bin\bison.exe -d -t -v %(Filename).y
del /s /q %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp
del /s /q %(RootDir)%(Directory)%(Filename)_tab.h
rename %(RootDir)%(Directory)%(Filename).tab.c Gen_%(Filename)_tab.cpp
rename %(RootDir)%(Directory)%(Filename).tab.h %(Filename)_tab.h
SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe -d -t -v %(Filename).y
if EXIST %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp
rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp
%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)Executing Bison on %(FullPath)Executing Bison on %(FullPath)SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
SET PATH=%PATH%;%(RootDir)%(Directory)..\..\tools\bin
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bin\bison.exe -d -t -v %(Filename).y
del /s /q %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp
del /s /q %(RootDir)%(Directory)%(Filename)_tab.h
rename %(RootDir)%(Directory)%(Filename).tab.c Gen_%(Filename)_tab.cpp
rename %(RootDir)%(Directory)%(Filename).tab.h %(Filename)_tab.h
SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe -d -t -v %(Filename).y
if EXIST %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp del %(RootDir)%(Directory)Gen_%(Filename)_tab.cpp
rename %(RootDir)%(Directory)%(Filename)_tab.c Gen_%(Filename)_tab.cpp
%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)%(RootDir)%(Directory)Gen_%(Filename)_tab.cpp;%(Outputs)