/* Copyright 2003-2006 ROBLOX Corporation, All Rights Reserved */ #pragma once namespace RBX { namespace Network { class DistributedPhysics { public: static const float MIN_CLIENT_SIMULATION_DISTANCE() {return 10.0f;} static const float MAX_CLIENT_SIMULATION_DISTANCE() {return 1000.0f;} static const float CLIENT_SLOP() {return 1.05f;} // 105% how far out of the region before client stops simulating static const float SERVER_SLOP() {return 1.00f;} // server switches simulation to someone else as soon as the object leaves the region }; } }