/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */ #include "stdafx.h" #include "V8World/Controller.h" #include "reflection/enumconverter.h" namespace RBX { namespace Reflection { template<> EnumDesc::EnumDesc() :EnumDescriptor("InputType") { addPair(LegacyController::NO_INPUT, "NoInput"); addPair(LegacyController::LEFT_TRACK_INPUT, "LeftTread"); addPair(LegacyController::RIGHT_TRACK_INPUT, "RightTread"); addPair(LegacyController::RIGHT_LEFT_INPUT, "Steer"); addPair(LegacyController::BACK_FORWARD_INPUT, "Throtle"); addPair(LegacyController::UP_DOWN_INPUT, "UpDown"); addPair(LegacyController::BUTTON_1_INPUT, "Action1"); addPair(LegacyController::BUTTON_2_INPUT, "Action2"); addPair(LegacyController::BUTTON_3_INPUT, "Action3"); addPair(LegacyController::BUTTON_4_INPUT, "Action4"); addPair(LegacyController::BUTTON_3_4_INPUT, "Action5"); addPair(LegacyController::CONSTANT_INPUT, "Constant"); addPair(LegacyController::SIN_INPUT, "Sin"); } }//namespace Reflection }// namespace RBX