/** Quaternion.inl */ namespace RBX { inline Quaternion& Quaternion::operator+= (const Quaternion& rkQuaternion) { x += rkQuaternion.x; y += rkQuaternion.y; z += rkQuaternion.z; w += rkQuaternion.w; return *this; } inline Quaternion& Quaternion::operator*= (float fScalar) { x *= fScalar; y *= fScalar; z *= fScalar; w *= fScalar; return *this; } } // namespace