/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */ #pragma once #include "V8Tree/Service.h" #include "Util/RunStateOwner.h" #include "Reflection/Event.h" namespace RBX { class PartInstance; class MeshId : public ContentId { public: MeshId(const ContentId& id):ContentId(id) {} MeshId(const char* id):ContentId(id) {} MeshId(const std::string& id):ContentId(id) {} MeshId() {} }; } // namespace RBX