#pragma once #include "V8DataModel/GuiObject.h" #include "V8DataModel/GuiText.h" namespace RBX { extern const char* const sTextLabel; class TextLabel : public DescribedCreatable , public GuiTextMixin { typedef DescribedCreatable Super; //////////////////////////////////////////////////////////////////////////////////// // // IAdornable /*override*/ void render2d(Adorn* adorn); /*override*/ void render2dContext(Adorn* adorn, const Instance* context); public: TextLabel(); DECLARE_GUI_TEXT_MIXIN(); }; } // namespace RBX