--[[ // ErrorOverlay.lau // Creates and error overlay // NOTE: Right now error and alerts look the same, so we're // using the same module to make both. If in the future this // changes, we'll need to move alert to it's own module. ]] local CoreGui = Game:GetService("CoreGui") local GuiRoot = CoreGui:FindFirstChild("RobloxGui") local Modules = GuiRoot:FindFirstChild("Modules") local GuiService = game:GetService('GuiService') local AssetManager = require(Modules:FindFirstChild('AssetManager')) local GlobalSettings = require(Modules:FindFirstChild('GlobalSettings')) local Utility = require(Modules:FindFirstChild('Utility')) local Strings = require(Modules:FindFirstChild('LocalizedStrings')) local BaseOverlay = require(Modules:FindFirstChild('BaseOverlay')) local ScreenManager = require(Modules:FindFirstChild('ScreenManager')) local SoundManager = require(Modules:FindFirstChild('SoundManager')) local createErrorOverlay = function(errorType, isAlert) if not errorType then return end local this = BaseOverlay() local title = errorType.Title local message = errorType.Msg local errorCode = errorType.Code local iconImage = Utility.Create'ImageLabel' { Name = "IconImage"; BackgroundTransparency = 1; ZIndex = this.BaseZIndex; } iconImage.Image = isAlert and 'rbxasset://textures/ui/Shell/Icons/AlertIcon.png' or 'rbxasset://textures/ui/Shell/Icons/ErrorIconLargeCopy@1080.png' iconImage.Size = isAlert and UDim2.new(0, 416, 0, 416) or UDim2.new(0, 321, 0, 264) Utility.CalculateAnchor(iconImage, UDim2.new(0.5, 0, 0.5, 0), Utility.Enum.Anchor.Center) this:SetImage(iconImage) local titleText = Utility.Create'TextLabel' { Name = "TitleText"; Size = UDim2.new(0, 0, 0, 0); Position = UDim2.new(0, this.RightAlign, 0, 136); BackgroundTransparency = 1; Font = GlobalSettings.RegularFont; FontSize = GlobalSettings.HeaderSize; TextColor3 = GlobalSettings.WhiteTextColor; Text = title; TextXAlignment = Enum.TextXAlignment.Left; ZIndex = this.BaseZIndex; Parent = this.Container; } local descriptionText = Utility.Create'TextLabel' { Name = "DescriptionText"; Size = UDim2.new(0, 762, 0, 304); Position = UDim2.new(0, this.RightAlign, 0, titleText.Position.Y.Offset + 62); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextYAlignment = Enum.TextYAlignment.Top; Font = GlobalSettings.LightFont; FontSize = GlobalSettings.TitleSize; TextColor3 = GlobalSettings.WhiteTextColor; TextWrapped = true; Text = message; ZIndex = this.BaseZIndex; Parent = this.Container; } if errorCode and not isAlert then descriptionText.Text = string.format(Strings:LocalizedString('ErrorMessageAndCodePrase'), message, errorCode) end local okButton = Utility.Create'TextButton' { Name = "OkButton"; Size = UDim2.new(0, 320, 0, 66); Position = UDim2.new(0, this.RightAlign, 1, -100 - 66); BorderSizePixel = 0; BackgroundColor3 = GlobalSettings.BlueButtonColor; Font = GlobalSettings.RegularFont; FontSize = GlobalSettings.ButtonSize; TextColor3 = GlobalSettings.TextSelectedColor; Text = string.upper(Strings:LocalizedString("OkWord")); ZIndex = this.BaseZIndex; Parent = this.Container; SoundManager:CreateSound('MoveSelection'); } function this:GetPriority() return GlobalSettings.ElevatedPriority end --[[ Input Events ]]-- okButton.MouseButton1Click:connect(function() this:Close() end) local baseFocus = this.Focus function this:Focus() baseFocus(this) GuiService.SelectedCoreObject = okButton end function this:GetOverlaySound() return 'Error' end return this end return createErrorOverlay