/** * UserInputUtil.h * Copyright (c) 2013 ROBLOX Corp. All Rights Reserved. */ #pragma once // 3rd Party Headers #include "G3D/Vector2.h" // Roblox Headers #include "Util/KeyCode.h" #include "Util/G3DCore.h" #include "rbx/debug.h" #include "V8DataModel/InputObject.h" #define GET_X_LPARAM(l) ((short)(l & 0x0000FFFF)) #define GET_Y_LPARAM(l) ((short)((l & 0xFFFF0000) >> 16)) #define MAKEXYLPARAM(x, y) (((unsigned short) x) | ((unsigned short) y) << 16) class UserInputUtil { private: static void wrapMouseBorder(const G3D::Vector2& delta, G3D::Vector2& wrapMouseDelta, G3D::Vector2& wrapMousePosition, const G3D::Vector2& windowSize, const int borderWidth, const float creepFactor); public: typedef uint8_t DiKeys[256]; static const float HybridSensitivity; static const float MouseTug; static RBX::ModCode createModCode(const DiKeys& diKeys); static DWORD keyCodeToDirectInput(RBX::KeyCode keyCode); static RBX::KeyCode directInputToKeyCode(DWORD diKey); static DWORD keyCodeToVK(RBX::KeyCode diKey); // static G3D::Vector2 didodToVector2(const DIDEVICEOBJECTDATA& didod); // static void wrapMouseNone(const G3D::Vector2& delta, G3D::Vector2& wrapMouseDelta, G3D::Vector2& wrapMousePosition); static void wrapFullScreen(const G3D::Vector2& delta, G3D::Vector2& wrapMouseDelta, G3D::Vector2& wrapMousePosition, const G3D::Vector2& windowSize); static void wrapMouseHorizontalTransition(const G3D::Vector2& delta, G3D::Vector2& wrapMouseDelta, G3D::Vector2& wrapMousePosition, const G3D::Vector2& windowSize); static void wrapMouseBorderLock(const G3D::Vector2& delta, G3D::Vector2& wrapMouseDelta, G3D::Vector2& wrapMousePosition, const G3D::Vector2& windowSize); static void wrapMouseBorderTransition(const G3D::Vector2& delta, G3D::Vector2& wrapMouseDelta, G3D::Vector2& wrapMousePosition, const G3D::Vector2& windowSize); static void wrapMouseCenter(const G3D::Vector2& delta, G3D::Vector2& wrapMouseDelta, G3D::Vector2& wrapMousePosition); static void wrapMouseHorizontalCenter(const G3D::Vector2& delta, G3D::Vector2& wrapMouseDelta, G3D::Vector2& wrapMousePosition); static void wrapMousePos(const G3D::Vector2& delta, G3D::Vector2& wrapMouseDelta, G3D::Vector2& wrapMousePosition, const G3D::Vector2& windowSize, G3D::Vector2& posToWrapTo, bool autoMoveMouse); };