#include "pch.h" #include "UserMeshConnectionPropertyBag.h" using namespace Microsoft::Xbox::Samples::NetworkMesh; using namespace Windows::Foundation; namespace Microsoft { namespace Xbox { namespace Samples { namespace NetworkMesh { UserMeshConnectionPropertyBag::UserMeshConnectionPropertyBag(Platform::String^ xboxUserId) : m_xboxUserid(xboxUserId), m_isUserAckedReceived(false) { } bool UserMeshConnectionPropertyBag::IsUserAckedReceived() { Concurrency::critical_section::scoped_lock lock(m_stateLock); return m_isUserAckedReceived; } void UserMeshConnectionPropertyBag::SetUserAckedReceived(bool val) { Concurrency::critical_section::scoped_lock lock(m_stateLock); m_isUserAckedReceived = val; } }}}}