//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #pragma once #include "ChatUserSerializationCommon.h" #if TV_API namespace Microsoft { namespace Xbox { namespace GameChat { /* =============================================================================== This class is used to represent a remote audio device IMPORTANT 1. Implements IAudioDevice 2. We create remote audio device for remote user, based on network data =============================================================================== */ class ComStyleRemoteAudioDeviceInfo : public Mwrl::RuntimeClass { public: ComStyleRemoteAudioDeviceInfo(); virtual ~ComStyleRemoteAudioDeviceInfo(); HRESULT RuntimeClassInitialize( const HSTRING id, const Awxs::AudioDeviceType type, const Awxs::AudioDeviceSharing sharing, const Awxs::AudioDeviceCategory category ); // IAudioDevice HRESULT get_Id( _Out_ HSTRING* pOut ); HRESULT get_DeviceType( _Out_ Awxs::AudioDeviceType* pOut ); HRESULT get_Sharing( _Out_ Awxs::AudioDeviceSharing* pOut ); HRESULT get_DeviceCategory( _Out_ Awxs::AudioDeviceCategory* pOut ); HRESULT get_Volume( _Out_ float* /* pOut */ ); HRESULT get_Muted( _Out_ boolean* /* pOut */ ); HRESULT get_IsMicrophoneMuted( _Out_ boolean* /* pOut */ ); private: Mwrlw::HString m_id; Awxs::AudioDeviceType m_type; Awxs::AudioDeviceSharing m_sharing; Awxs::AudioDeviceCategory m_category; }; }}} #endif