#include "../sg.h" void InitSysAttrs(void); IDENT_V id_Density; IDENT_V id_Material; IDENT_V id_TextureScaleU; IDENT_V id_TextureScaleV; IDENT_V id_TextureShiftU; IDENT_V id_TextureShiftV; IDENT_V id_TextureAngle; IDENT_V id_Smooth; IDENT_V id_MixColor; IDENT_V id_UVType; IDENT_V id_TextureMult; IDENT_V id_LookNum = 0; IDENT_V id_ProtoInfo; IDENT_V id_Mass; IDENT_V id_XCenterMass; IDENT_V id_YCenterMass; IDENT_V id_ZCenterMass; IDENT_V id_Layer = 0; sgFloat Default_Density = 1000.; IDENT_V id_Name; IDENT_V id_TypeID; static IDENT_V RegSysAttr(char *Name, char* text, UCHAR Type, UCHAR Size, short Prec, WORD AddStatus,...) { va_list argptr; sgFloat num; void* adr; IDENT_V id; va_start(argptr, AddStatus); switch(Type) { case ATTR_STR: case ATTR_TEXT: adr = va_arg(argptr, void*); break; case ATTR_sgFloat: case ATTR_BOOL: num = va_arg(argptr, sgFloat); adr = (void*)# break; default: adr = NULL; } id = create_sys_attr(Name, text, Type, Size, Prec, AddStatus, adr); va_end(argptr); return id; } void InitSysAttrs(void) { /* ATTR_STR // ATTR_sgFloat // ATTR_BOOL // ATTR_TEXT // */ /* ATT_SYSTEM // ATT_RGB // GOLORREF ATT_PATH // ATT_ENUM // */ /* id_Density = RegSysAttr("$Density", "Density", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, Default_Density); */ id_Material = RegSysAttr("$1M", "1M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, -1.); id_TextureScaleU = RegSysAttr("$2M", "2M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.); id_TextureScaleV = RegSysAttr("$3M", "3M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.); id_TextureShiftU = RegSysAttr("$4M", "4M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.); id_TextureShiftV = RegSysAttr("$5M", "5M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.); id_TextureAngle = RegSysAttr("$6M", "6M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.); id_Smooth = RegSysAttr("$7M", "7M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.); id_MixColor = RegSysAttr("$8M", "8M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 3.); id_UVType = RegSysAttr("$9M", "9M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.); id_TextureMult = RegSysAttr("$10M", "10M", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.); /*id_LookNum = RegSysAttr("$LookNum", "LookNum", ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.); id_ProtoInfo = RegSysAttr("$ProtoInfo", "ProtoInfo", ATTR_TEXT, 30, 255, ATT_SYSTEM, NULL); id_Mass = RegSysAttr("$Mass", "Mass", ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.); id_XCenterMass = RegSysAttr("$XCMass", "XCMass", ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.); id_YCenterMass = RegSysAttr("$YCMass", "YCMass", ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.); id_ZCenterMass = RegSysAttr("$ZCMass", "ZCMass", ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.);*/ id_Name = RegSysAttr("$Name", "Name", ATTR_STR, SG_OBJ_NAME_MAX_LEN, 3, ATT_SYSTEM, 0); id_TypeID = RegSysAttr("$TypeID", "TypeID",ATTR_STR, 39, 3, ATT_SYSTEM, 0); }