#include "stdafx.h" #include "V8DataModel/ImageLabel.h" namespace RBX { const char* const sImageLabel = "ImageLabel"; ImageLabel::ImageLabel() : DescribedCreatable("ImageLabel") , GuiImageMixin() {} IMPLEMENT_GUI_IMAGE_MIXIN(ImageLabel); void ImageLabel::render2d(Adorn* adorn) { renderImage(adorn); } void ImageLabel::renderBackground2d(Adorn* adorn) { if(this->getBackgroundTransparency() < 1.0) { render2dImpl(adorn, getRenderBackgroundColor4()); } } }