#pragma once #include "V8DataModel/GuiObject.h" #include "V8DataModel/GuiText.h" namespace RBX { extern const char* const sGuiTextButton; class GuiTextButton : public DescribedCreatable , public GuiTextMixin { private: typedef DescribedCreatable Super; public: GuiTextButton(); GuiTextButton(Verb* v); DECLARE_GUI_TEXT_MIXIN(); private: //////////////////////////////////////////////////////////////////////////////////// // // IAdornable /*override*/ void render2d(Adorn* adorn); /*override*/ void render2dContext(Adorn* adorn, const Instance* context); }; }