#pragma once #include "V8DataModel/GuiObject.h" #include "V8DataModel/GuiMixin.h" namespace RBX { extern const char* const sImageLabel; class ImageLabel : public DescribedCreatable , public GuiImageMixin { public: ImageLabel(); DECLARE_GUI_IMAGE_MIXIN(ImageLabel); private: //////////////////////////////////////////////////////////////////////////////////// // // IAdornable /*override*/ void render2d(Adorn* adorn); /*override*/ void renderBackground2d(Adorn* adorn); }; }