/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */ #pragma once #include "Humanoid/Humanoid.h" #include "Humanoid/Balancing.h" #include "Util/Name.h" namespace RBX { namespace HUMAN { extern const char* const sGettingUp; class GettingUp : public Named { protected: /*override*/ StateType getStateType() const {return GETTING_UP;} /*override*/ bool armsShouldCollide() const {return false;} /*override*/ bool legsShouldCollide() const {return false;} /*override*/ bool enableAutoJump() const { return false; } public: GettingUp(Humanoid* humanoid, StateType priorState); }; } // HUMAN } // namespace