using System.Collections.Generic; namespace Roblox.Common { public static class XMLUtil { public static string GenerateXMLTable(ICollection> entries) { string text = ""; foreach (var entry in entries) text += string.Format("{0}{1}", entry.Key.ToString(), entry.Value.ToString()); text += "
"; return text; } public static string GenerateXMLBool(bool value) { return string.Format("{0}", value.ToString()); } } }