#ifndef __sgIApp__ #define __sgIApp__ //#include "sgObject.h" class IProgresser { public: virtual bool InitProgresser(unsigned int steps_count) = 0; virtual bool Progress(unsigned int progress_percent) = 0; virtual bool StopProgresser() = 0; }; class ISceneTreeControl { public: typedef void* TREENODEHANDLE; virtual TREENODEHANDLE AddNode(sgCObject**, TREENODEHANDLE) = 0; virtual bool ShowNode(sgCObject*) = 0; virtual bool HideNode(TREENODEHANDLE) = 0; virtual bool UpdateNode(TREENODEHANDLE) = 0; virtual bool RemoveNode(TREENODEHANDLE) = 0; virtual bool ClearTree() = 0; }; sgCore_API void sgSetToObjectTreeNodeHandle(sgCObject*, ISceneTreeControl::TREENODEHANDLE); sgCore_API ISceneTreeControl::TREENODEHANDLE sgGetFromObjectTreeNodeHandle(sgCObject*); class ICoreAppInterface { public: virtual IProgresser* GetProgresser() =0; virtual ISceneTreeControl* GetSceneTreeControl() =0; }; sgCore_API bool sgSetApplicationInterface(ICoreAppInterface*); #endif