#include "stdafx.h" #include "V8DataModel/TextLabel.h" #include "Network/Players.h" DYNAMIC_FASTFLAGVARIABLE(TextTransparencyRenderingFix, false) namespace RBX { const char* const sTextLabel = "TextLabel"; TextLabel::TextLabel() : DescribedCreatable("TextLabel") , GuiTextMixin("Label",BrickColor::brickBlack().color3()) { setGuiQueue(GUIQUEUE_TEXT); } IMPLEMENT_GUI_TEXT_MIXIN(TextLabel); void TextLabel::render2d(Adorn* adorn) { render2dContext(adorn, NULL); } void TextLabel::render2dContext(Adorn* adorn, const Instance* context) { if(filterState == ContentFilter::Waiting) if(ContentFilter* contentFilter = ServiceProvider::create(this)) filterState = contentFilter->getStringState(text); if(filterState != ContentFilter::Succeeded) if(ContentFilter* contentFilter = ServiceProvider::create(context)) filterState = contentFilter->getStringState(text); if(filterState == ContentFilter::Succeeded) { if (getRenderTextAlpha(getTextTransparency()) > 0.0f) { render2dTextImpl(adorn, getRenderBackgroundColor4(), getText(), getFont(), getFontSize(), getRenderTextColor4(),getRenderTextStrokeColor4(), getTextWrap(), getTextScale(), getXAlignment(), getYAlignment()); } else if (DFFlag::TextTransparencyRenderingFix) { render2dImpl(adorn, getRenderBackgroundColor4()); } } renderStudioSelectionBox(adorn); } } // namespace RBX