#include "stdafx.h" #include "Util/Region3int32.h" #include "Util/ExtentsInt32.h" #include "Reflection/Type.h" namespace RBX { namespace Reflection { template<> const Type& Type::getSingleton() { static TType type("Region3int32"); return type; } } Region3int32::Region3int32() {} Region3int32::Region3int32(const Vector3int32& min, const Vector3int32& max) { minPos = min; maxPos = max; } Vector3int32 Region3int32::getMinPos() const { return minPos; } Vector3int32 Region3int32::getMaxPos() const { return maxPos; } }