#include "stdafx.h" #include "solver/SolverBody.h" #include "solver/DebugSerializer.h" namespace RBX { void SolverBodyDynamicProperties::serialize( DebugSerializer& s ) const { s & integratedLinearVelocity & integratedAngularVelocity & orientation & position & linearVelocity & angularVelocity; } void SolverBodyStaticProperties::serialize( DebugSerializer& s ) const { s & bodyUID & guid & isStatic; } void SymmetricMatrix::serialize( DebugSerializer& s ) const { s & diagonals & offDiagonals; } void SolverBodyMassAndInertia::serialize( DebugSerializer& s ) const { s & massInvVelStage; SymmetricMatrix invInertia; invInertia.diagonals = inertiaDiagonal; invInertia.offDiagonals = inertiaOffDiagonal; s & invInertia; } }