/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */ #include "stdafx.h" #include "Humanoid/Flying.h" #include "Humanoid/Humanoid.h" //#include "V8World/Controller.h" #include "V8Kernel/Body.h" namespace RBX { namespace HUMAN { const char* const sFlying = "Flying"; Flying::Flying(Humanoid* humanoid, StateType priorState) :Named(humanoid, priorState) { setBalanceP(5000.0f); } void Flying::onSimulatorStepImpl(float stepDt) { // to implement } void Flying::onComputeForceImpl() { // to implement } } // HUMAN } // namespace