local WaitSeconds = 60 print(string.format("Waiting %d seconds for player to settle.", WaitSeconds)) wait(WaitSeconds) local Player = Game.Players.LocalPlayer local PlayerID = string.gsub(Player.Name, "Player", "") print("PlayerID", PlayerID) if PlayerID % 2 then print(string.format("Waiting for %d seconds before adding memory pressure.\n", WaitSeconds)) wait(WaitSeconds) settings().Network.ExtraMemoryUsed = 16000 -- MBytes print("Memory pressure added.") else print("No memory pressure to be added.") end