null nil RBX1 28.533334821462631 0 0 0 1 0 0 0 1 0 0 0 1 Workspace null null 0 -0.103864059 19.1871071 -32.5613251 -0.999998808 0.00103332219 -0.0011497013 -0 0.743747175 0.668461025 0.00154582271 0.66846025 -0.743746281 70 -0.10314548 18.76931 -32.0964737 -1 -3.93499592e-021 -9.07900899e-022 -3.93499592e-021 1 5.67107758e-021 9.07900899e-022 5.67107758e-021 -1 Camera true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -2 126 -2 1 0 0 0 1 0 0 0 1 true 0.300000012 0.5 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Terrain 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2044 252 2044 StarterPack StarterGui true 0 10 1 SoundService 1 CollectionService PhysicsService BadgeService Geometry RenderHooksService SocialService GamePassService 1000 Debris Instance Instance CookiesService Teleport Service true Players Instance Instance ContextActionService Instance Selection ChangeHistoryService 4286677377 1 4278190080 4278190080 4290822336 100000 0 41.7332993 false Lighting 4286611584 true 4290032825 14:00:00 false true true true TestService 0 3000 false Client --RBX_MESSAGE("***From Client: Player joining") wait(10) torso = game.Players.LocalPlayer.Character.Torso local xCheck = math.abs(torso.Position.x) < 2 local yCheck = torso.Position.y > 0.0 local zCheck = math.abs(torso.Position.z) < 2 local success = 0 if(xCheck and yCheck and zCheck) then success = 1 end RBX_CHECK_MESSAGE(success, "Check 1: Players at correct starting position") wait(20) success = 0 RBX_MESSAGE(torso.Position.x) RBX_MESSAGE(torso.Position.y) RBX_MESSAGE(torso.Position.z) if(game.Players.LocalPlayer.Name == "Player1") then xCheck = math.abs(torso.Position.x) < 2 elseif(game.Players.LocalPlayer.Name == "Player2") then xCheck = math.abs(torso.Position.x - 20) < 2 elseif(game.Players.LocalPlayer.Name == "Player3") then xCheck = math.abs(torso.Position.x + 20) < 2 end yCheck = torso.Position.y > 0.0 zCheck = math.abs(torso.Position.z - 77) < 10 if(xCheck and yCheck and zCheck) then success = 1 end RBX_CHECK_MESSAGE(success, "Check 2: Players at correct end position") -- wait long enough so the server test ends before players leave wait(600) Teams