#include "GfxBase/RenderSettings.h" #include "rbx/Debug.h" namespace RBX { const G3D::Vector2int16 CRenderSettings::minGameWindowSize = G3D::Vector2int16((G3D::int16)816,(G3D::int16)638); CRenderSettings::GraphicsMode CRenderSettings::latchedGraphicsMode = CRenderSettings::UnknownGraphicsMode; CRenderSettings::AASamples CRenderSettings::aaSamples(defaultAASamples); const CRenderSettings::RESOLUTIONENTRY ResolutionTable [] = { { CRenderSettings::Resolution720x526, 720,526 }, { CRenderSettings::Resolution800x600, 800,600 }, { CRenderSettings::Resolution1024x600, 1024,600 }, { CRenderSettings::Resolution1024x768, 1024,768 }, { CRenderSettings::Resolution1280x720, 1280,720 }, { CRenderSettings::Resolution1280x768, 1280,768 }, { CRenderSettings::Resolution1152x864, 1152,864 }, { CRenderSettings::Resolution1280x800, 1280,800 }, { CRenderSettings::Resolution1360x768, 1360,768 }, { CRenderSettings::Resolution1280x960, 1280,960 }, { CRenderSettings::Resolution1280x1024, 1280,1024 }, { CRenderSettings::Resolution1440x900, 1440,900 }, { CRenderSettings::Resolution1600x900, 1600,900 }, { CRenderSettings::Resolution1600x1024, 1600,1024 }, { CRenderSettings::Resolution1600x1200, 1600,1200 }, { CRenderSettings::Resolution1680x1050, 1680,1050 }, { CRenderSettings::Resolution1920x1080, 1920,1080 }, { CRenderSettings::Resolution1920x1200, 1920,1200 } }; CRenderSettings::CRenderSettings() #if !RBX_PLATFORM_IOS : fullscreenSize(G3D::Vector2int16(800, 600)) // these are just fail safes in case auto detect procedure fails. , windowSize(G3D::Vector2int16(800, 600)) // #else : fullscreenSize(G3D::Vector2int16(1024, 768)) // these are just fail safes in case auto detect procedure fails. , windowSize(G3D::Vector2int16(1024, 768)) // #endif , graphicsMode(AutoGraphicsMode) , qualityLevel(QualityAuto) , editQualityLevel(QualityAuto) , antialiasingMode(AntialiasingOff) , frameRateManagerMode(FrameRateManagerAuto) , showAggregation(false) , drawConnectors(false) , minCullDistance(50) , debugShowBoundingBoxes(false) // debug. , debugReloadAssets(false) // debug. , objExportMergeByMaterial(false) , eagerBulkExecution(false) // debug , enableFRM(true) , autoQualityLevel(1) , resolutionPreference(ResolutionAuto) , maxQualityLevel(QualityLevelMax) , textureCacheSize(1024 * 1024 * 32) // 32 MB , meshCacheSize(1024 * 1024 * 32) // 32 MB { } const CRenderSettings::RESOLUTIONENTRY& CRenderSettings::getResolutionPreset(ResolutionPreset preset) const { RBXASSERT(preset < ResolutionMaxIndex); RBXASSERT(ResolutionTable[preset-1].preset == preset); RBXASSERT(ResolutionMaxIndex == ARRAYSIZE(ResolutionTable)+1); return ResolutionTable[preset-1]; } } // namespace RBX