#include "GfxBase/AdornSurface.h" namespace RBX { AdornSurface::AdornSurface(Adorn* parent, const Rect2D& viewport, const CoordinateFrame& transform, bool alwaysOnTop) : parent(parent) , viewport(viewport) , alwaysOnTop(alwaysOnTop) { parent->setObjectToWorldMatrix(transform); } Rect2D AdornSurface::getViewport() const { return viewport; } ////////////////////////////////////////////////////////////////////////// void AdornSurface::setTexture(int id, const RBX::TextureProxyBaseRef& t) { return parent->setTexture(id, t); } Rect2D AdornSurface::getTextureSize(const RBX::TextureProxyBaseRef& texture) const { return parent->getTextureSize(texture); } void AdornSurface::line2d(const Vector2& p0, const Vector2& p1, const Color4& color) { Vector3 p03D = Vector3(p0, 0); Vector3 p13D = Vector3(p1, 0); p03D.y *= -1; p13D.y *= -1; parent->line3d(p03D, p13D, color); } void AdornSurface::rect2dImpl( const Vector2& x0y0, const Vector2& x1y0, const Vector2& x0y1, const Vector2& x1y1, const Vector2& tex0, const Vector2& tex1, const Color4 & color) { Vector3 px0y0(x0y0, 0); Vector3 px1y0(x1y0, 0); Vector3 px0y1(x0y1, 0); Vector3 px1y1(x1y1, 0); px0y1.y *= -1; px1y1.y *= -1; px0y0.y *= -1; px1y0.y *= -1; parent->quad(px0y0, px1y0, px0y1, px1y1, color, tex0, tex1, 0, alwaysOnTop); } Vector2 AdornSurface::drawFont2DImpl(Adorn* target, const std::string& s, const Vector2& pos2D, float size, bool autoScale, const Color4& color, const Color4& outline, Text::Font font, Text::XAlign xalign, Text::YAlign yalign, const Vector2& availableSpace, const Rect2D& clippingRect, const Rotation2D& rotation ) { return parent->drawFont2DImpl(target, s, pos2D, size, autoScale, color, outline, font, xalign, yalign, availableSpace, clippingRect, rotation); } Vector2 AdornSurface::get2DStringBounds(const std::string& s, float size, Text::Font font, const Vector2& availableSpace ) const { return parent->get2DStringBounds(s, size, font, availableSpace); } }