//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #pragma once #include "MeshPacketStructs.h" namespace Microsoft { namespace Xbox { namespace Samples { namespace NetworkMesh { public ref class UserMeshConnectionPropertyBag sealed { internal: UserMeshConnectionPropertyBag(Platform::String^ xboxUserId); public: bool IsUserAckedReceived(); void SetUserAckedReceived(bool val); private: Concurrency::critical_section m_stateLock; Platform::String^ m_xboxUserid; volatile bool m_isUserAckedReceived; }; }}}}