using System; using Roblox.Grid.Rcc; namespace Roblox.Grid { public class Lua { public static ScriptExecution NewScript(string name, string script) => NewScript(name, script, NewArgs()); public static ScriptExecution NewScript(string name, string script, params object[] args) => NewScript(name, script, NewArgs(args)); public static ScriptExecution NewScript(string name, string script, LuaValue[] args) => new ScriptExecution { name = name, script = script, arguments = args ?? NewArgs() }; public static string ToString(LuaValue[] result) { string str = null; foreach (var value in result) { if (string.IsNullOrEmpty(str)) str = value.value; else str = str + ", " + value.value; } return str; } public static void SetArg(LuaValue[] args, int index, object value) { var luaValue = new LuaValue(); if (value is int || value is float || value is double || value is long || value is decimal || value is short || value is ushort || value is uint || value is ulong) { luaValue.type = LuaType.LUA_TNUMBER; luaValue.value = value.ToString(); } else if (value is string) { luaValue.type = LuaType.LUA_TSTRING; luaValue.value = value.ToString(); } else if (value is bool boolean) { luaValue.type = LuaType.LUA_TBOOLEAN; luaValue.value = boolean ? "true" : "false"; } else if (value == null) { luaValue.type = LuaType.LUA_TNIL; luaValue.value = string.Empty; } else { if (!(value is LuaValue[])) throw new ArgumentException("Unsupported Lua argument type " + value.GetType()?.ToString()); luaValue.type = LuaType.LUA_TTABLE; luaValue.table = value as LuaValue[]; } args[index] = luaValue; } private static object ConvertLua(LuaValue luaValue) { switch (luaValue.type) { case LuaType.LUA_TBOOLEAN: return Convert.ToBoolean(luaValue.value); case LuaType.LUA_TNUMBER: return Convert.ToDouble(luaValue.value); case LuaType.LUA_TSTRING: return luaValue.value; case LuaType.LUA_TTABLE: return Lua.GetValues(luaValue.table); } return null; } public static LuaValue[] NewArgs(params object[] args) { var newArgs = new LuaValue[args.Length]; for (int i = 0; i < args.Length; i++) SetArg(newArgs, i, args[i]); return newArgs; } public static object[] GetValues(LuaValue[] args) { var values = new object[args.Length]; for (int i = 0; i < args.Length; i++) values[i] = ConvertLua(args[i]); return values; } public static ScriptExecution EmptyScript = NewScript("EmptyScript", "return"); } }