#pragma once // SIMD common platform independent implementation #include "simd/simd.h" namespace RBX { namespace simd { namespace details { RBX_SIMD_INLINE v4f inverseEstimate0Precision( ) { return splat( 3e-04f ); } RBX_SIMD_INLINE v4f inverseEstimate1Precision( ) { return splat( 2e-07f ); } RBX_SIMD_INLINE v4f inverseSqrtEstimate0Precision( ) { return splat( 3.3e-05f ); } RBX_SIMD_INLINE v4f inverseSqrtEstimate1Precision( ) { return splat( 3e-07f ); } } RBX_SIMD_INLINE v4f sumAcross2( v4fArg a, v4fArg b, v4fArg c ) { return sumAcross2( a, b, c, c ); } RBX_SIMD_INLINE v4f sumAcross3( v4fArg a, v4fArg b, v4fArg c ) { return sumAcross3( a, b, c, c ); } RBX_SIMD_INLINE v4f sumAcross4( v4fArg a, v4fArg b, v4fArg c ) { return sumAcross4( a, b, c, c ); } RBX_SIMD_INLINE v4f sumAcross2( v4fArg a, v4fArg b, v4fArg c, v4fArg d ) { v4f a0c0a1c1 = zipLow( a, c ); v4f b0d0b1d1 = zipLow( b, d ); v4f a0b0c0d0, a1b1c1d1; zip( a0b0c0d0, a1b1c1d1, a0c0a1c1, b0d0b1d1 ); v4f sum = a0b0c0d0 + a1b1c1d1; return sum; } RBX_SIMD_INLINE v4f sumAcross3( v4fArg a, v4fArg b, v4fArg c, v4fArg d ) { v4f a0c0a1c1, a2c2xxxx; zip( a0c0a1c1, a2c2xxxx, a, c ); v4f b0d0b1d1, b2d2xxxx; zip( b0d0b1d1, b2d2xxxx, b, d ); v4f a0b0c0d0, a1b1c1d1; zip( a0b0c0d0, a1b1c1d1, a0c0a1c1, b0d0b1d1 ); v4f sum = a0b0c0d0 + a1b1c1d1; v4f a2b2c2d2 = zipLow( a2c2xxxx, b2d2xxxx ); sum = sum + a2b2c2d2; return sum; } RBX_SIMD_INLINE v4f sumAcross4( v4fArg a, v4fArg b, v4fArg c, v4fArg d ) { v4f a0c0a1c1, a2c2a3c3; zip( a0c0a1c1, a2c2a3c3, a, c ); v4f b0d0b1d1, b2d2b3d3; zip( b0d0b1d1, b2d2b3d3, b, d ); v4f a0b0c0d0, a1b1c1d1; zip( a0b0c0d0, a1b1c1d1, a0c0a1c1, b0d0b1d1 ); v4f sum = a0b0c0d0 + a1b1c1d1; v4f a2b2c2d2, a3b3c3d3; zip( a2b2c2d2, a3b3c3d3, a2c2a3c3, b2d2b3d3 ); sum = sum + ( a2b2c2d2 + a3b3c3d3 ); return sum; } template< class T > RBX_SIMD_INLINE void transpose( T& a, T& b, T& c, T& d, const T& x, const T& y, const T& z, const T& w ) { T x0z0x1z1, x2z2x3z3; zip( x0z0x1z1, x2z2x3z3, x, z ); T y0w0y1w1, y2w2y3w3; zip( y0w0y1w1, y2w2y3w3, y, w ); zip( a, b, x0z0x1z1, y0w0y1w1 ); zip( c, d, x2z2x3z3, y2w2y3w3 ); } template< class T > RBX_SIMD_INLINE void transpose4x3( T& x, T& y, T& z, const T& a, const T& b, const T& c, const T& d ) { T dummy; transpose( x, y, z, dummy, a, b, c, d ); } template< class T > RBX_SIMD_INLINE void transpose3x4( T& a, T& b, T& c, T& d, const T& x, const T& y, const T& z ) { transpose(a, b, c, d, x, y, z, z); } template< class T > RBX_SIMD_INLINE void transpose4x2( T& x, T& y, const T& a, const T& b, const T& c, const T& d ) { T t0 = zipLow( a, c ); T t1 = zipLow( b, d ); zip( x, y, t0, t1 ); } template< class T > RBX_SIMD_INLINE void transpose2x4( T& a, T& b, T& c, T& d, const T& x, const T& y ) { zip( a, c, x, y ); b = moveHighLow( a, a ); d = moveHighLow( c, c ); } template< class T > RBX_SIMD_INLINE T gatherX( const T& a, const T& b, const T& c, const T& d ) { T t0 = zipLow( a, c ); T t1 = zipLow( b, d ); return zipLow( t0, t1 ); } template< class T > RBX_SIMD_INLINE T gatherX( const T& a, const T& b, const T& c ) { T t0 = zipLow( a, c ); return zipLow( t0, b ); } template< class T > RBX_SIMD_INLINE T gatherX( const T& a, const T& b ) { return zipLow( a, b ); } } }