#include "stdafx.h" #include "v8datamodel/ServerStorage.h" #include "V8DataModel/GameBasicSettings.h" #include "network/Players.h" using namespace RBX; const char* const RBX::sServerStorage = "ServerStorage"; ServerStorage::ServerStorage(void) { setName(sServerStorage); } bool ServerStorage::askAddChild(const Instance* instance) const { return RBX::Network::Players::backendProcessing(this) || RBX::GameBasicSettings::singleton().inStudioMode(); }