#include "stdafx.h" #include "Util/Vector3int32.h" namespace RBX { std::ostream& operator<<(std::ostream& os, const Vector3int32& v) { return os << G3D::format("(%d, %d, %d)", v.x, v.y, v.z); } ::std::size_t hash_value(const RBX::Vector3int32& v) { size_t seed = 0; boost::hash_combine(seed, v.x); boost::hash_combine(seed, v.y); boost::hash_combine(seed, v.z); return seed; } }