/* Copyright 2003-2007 ROBLOX Corporation, All Rights Reserved */ #pragma once #include "DataModelMesh.h" namespace RBX { extern const char* const sBevelMesh; class BevelMesh : public DescribedNonCreatable { protected : float bevel; float roundness; float bulge; // TODO : note, quick hack putting it in here. public: BevelMesh(); const float getRoundness() const; void setRoundness(const float roundness); const float getBevel() const; void setBevel(const float bevel); const float getBulge() const; void setBulge(const float bulge); }; }