// // StudioConnector.h // RobloxMobile // // Created by Ben Tkacheff on 12/19/13. // Copyright (c) 2013 ROBLOX. All rights reserved. // #import #import "GCDAsyncUdpSocket.h" @interface StudioConnector : NSObject { bool hasPaired; NSString* codeToUse; GCDAsyncUdpSocket *udpSocket; NSData* hostIPAddress; NSString* hostIPAddressString; NSString* didPairToHost; } + (id)sharedInstance; -(void) tryToPairWithStudioUsingCurrentCode; -(void) tryToPairWithStudio:(NSString*) newCode; -(void) stopPairing; -(void) clearPairCode; -(NSString*) getPairEndedNotificationString; - (NSString *)hostnameForAddress:(NSString *)address; @end