local runService = game:GetService("RunService") local Volcano; local lightning; spawn(function() while not runService:IsRunning() do wait(0.1) end Volcano = workspace:WaitForChild("Zones"):WaitForChild("Volcano") lightning = Volcano.Lightning:GetChildren() for i = 1, #lightning do lightning[i].Parent = nil end end) local function playLighting(model) if not (model and Volcano) then return end model.Parent = Volcano.Lightning wait(0.125) model.Parent = nil end local connection; local handle; local self = {} function self:SetEnabled(enabled) if enabled and connection then return end if connection then connection:disconnect() connection = nil end handle = nil if not enabled then return end local h = {} -- our handle handle = h -- Stops a previous loop coroutine.wrap(function() while handle == h do wait(math.random() * 16 + 1) if lightning then playLighting(lightning[math.random(1, #lightning)]) end end end)() --[[ local timestamp0 = tick() connection = game:GetService("RunService").RenderStepped:connect(function() local t = (tick() - timestamp0) --renderStation(t) --renderOrbit(t) end) --]] end return self