null nil RBX1 8.9666671343147755 0 0 0 1 0 0 0 1 0 0 0 1 Workspace null null 0 0 2693.40869 2693.40869 1 0 -0 -0 0.707106769 0.707106769 0 -0.707106769 0.707106769 70 0 2679.2666 2679.2666 1 0 0 0 1 0 0 0 1 Camera true true -0.5 0.5 0 0 -0.5 0.5 4 0 194 -2 126 -2 1 0 0 0 1 0 0 0 1 true 0.5 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 true 256 Terrain 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 3 0 0 0 0 0 2044 252 2044 StarterPack StarterGui true 0 10 1 Soundscape 1 CollectionService PhysicsService BadgeService Geometry RenderHooksService SocialService 1000 Debris Instance Instance CookiesService Teleport Service true Players Selection 4286611584 1 4278190080 4278190080 4290822336 100000 0 41.7332993 Lighting 4289967032 14:00:00 ChangeHistoryService true A tricky timing test. Sensitive to CPU power true true true TestService 60 false Script -- test scheduling when too many scripts are running -- A tricky timing test. Sensitive to CPU power was = settings().Lua.WaitingThreadsBudget settings().Lua.WaitingThreadsBudget = 0.1 function addWork(n) for i = 1, n do delay(0, function() while true do local t = tick() + 0.00025 while tick() < t do end wait() end end) end end maxWait = 0 t = tick() while tick() - t < 30 do local w, time = wait(0.5) print(w, time) RBX_CHECK_GE(w, 0.5) if w > maxWait then maxWait = w end if w < 2 then addWork(20) end if tick() - t > 5 then RBX_CHECK_GT(stats().Lua.ThreadsThrottled:GetValue(),0.1) if maxWait > 1 then break end end end -- confirm that at least one wait was deferred RBX_CHECK_GT(maxWait, 1) settings().Lua.WaitingThreadsBudget = was