/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */ #include "stdafx.h" #include "V8World/BulletShapeContact.h" #include "V8Kernel/BulletShapeConnectors.h" #include "V8Kernel/Kernel.h" #include "V8World/Primitive.h" #include "V8World/World.h" #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" #include "btBulletCollisionCommon.h" #include "BulletCollision/CollisionShapes/btConvexInternalShape.h" namespace RBX { BulletShapeContact::BulletShapeContact(Primitive* p0, Primitive* p1, World* contactWorld) : Contact(p0, p1) , bulletManifold(NULL) , bulletNPAlgorithm(NULL) , world(contactWorld) { } BulletShapeContact::~BulletShapeContact() { deleteConnectors(polyConnectors); if (bulletNPAlgorithm) { bulletNPAlgorithm->~btCollisionAlgorithm(); world->getBulletCollisionDispatcher()->freeCollisionAlgorithm(bulletNPAlgorithm); } RBXASSERT(polyConnectors.size() == 0); } ContactConnector* BulletShapeContact::getConnector(int i) { return polyConnectors[i]; } void BulletShapeContact::deleteAllConnectors() { deleteConnectors(polyConnectors); } void BulletShapeContact::deleteConnectors(BulletConnectorArray& deleteConnectors) { removeAllConnectorsFromKernel(); for (size_t i = 0; i < deleteConnectors.size(); ++i) { RBXASSERT(!deleteConnectors[i]->isInKernel()); delete deleteConnectors[i]; } deleteConnectors.fastClear(); } void BulletShapeContact::removeAllConnectorsFromKernel() { Kernel* kernel = NULL; for (size_t i = 0; i < polyConnectors.size(); ++i) { if (polyConnectors[i]->isInKernel()) { kernel = kernel ? kernel : getKernel(); // small optimization - getKernel walks the IPipelines kernel->removeConnector(polyConnectors[i]); } } } void BulletShapeContact::putAllConnectorsInKernel() { Kernel* kernel = NULL; for (size_t i = 0; i < polyConnectors.size(); ++i) { //if (!polyConnectors[i]->isInKernel() && // polyConnectors[i]->getContactPoint().length < -ContactConnector::overlapGoal()) { if (!polyConnectors[i]->isInKernel()) { kernel = kernel ? kernel : getKernel(); // small optimization - getKernel walks the IPipelines kernel->insertConnector(polyConnectors[i]); } } } bool BulletShapeContact::stepContact() { if (computeIsColliding(0.0f)) { if (inKernel()) { putAllConnectorsInKernel(); } return true; } else { removeAllConnectorsFromKernel(); return false; } } void BulletShapeContact::invalidateContactCache() { deleteAllConnectors(); if (bulletNPAlgorithm) { btManifoldArray manifoldArray; bulletNPAlgorithm->getAllContactManifolds(manifoldArray); for (int i = 0; i < manifoldArray.size(); ++i) manifoldArray[i]->clearManifold(); } } bool BulletShapeContact::computeIsColliding(float overlapIgnored) { updateClosestFeatures(); if (polyConnectors.size() > 0) { float overlap = worstFeatureOverlap(); if (overlap > overlapIgnored) { return true; } } return false; } void BulletShapeContact::updateClosestFeatures() { BulletConnectorArray newConnectors; findClosestFeatures(newConnectors); matchClosestFeatures(newConnectors); deleteConnectors(polyConnectors); // any remaining not matched // set bullet's manifold point references back to roblox kernel connectors for (size_t i = 0; i < newConnectors.size(); ++i) { btManifoldArray manifoldArray; bulletNPAlgorithm->getAllContactManifolds(manifoldArray); int manIndex = newConnectors[i]->getBulletManifoldIndex(); int ptIndex = newConnectors[i]->getBulletPointCacheIndex(); manifoldArray[manIndex]->getContactPoint(ptIndex).m_userPersistentData = newConnectors[i]; } polyConnectors = newConnectors; // transfer over the pointers updateContactPoints(); } float BulletShapeContact::worstFeatureOverlap() { float worstOverlap = -FLT_MAX; // i.e. not overlapping RBXASSERT(polyConnectors.size() > 0); for (size_t i = 0; i < polyConnectors.size(); ++i) { // may not have any overlapping features! float overlap = polyConnectors[i]->computeOverlap(); // computeLength returns negative worstOverlap = std::max(worstOverlap, overlap); } return worstOverlap; } void BulletShapeContact::matchClosestFeatures(BulletConnectorArray& newConnectors) { for (size_t i = 0; i < newConnectors.size(); ++i) { if (BulletShapeConnector* match = matchClosestFeature(newConnectors[i])) { delete newConnectors[i]; newConnectors.replace(i, match); } } } BulletShapeConnector* BulletShapeContact::matchClosestFeature(BulletShapeConnector* newConnector) { for (size_t i = 0; i < polyConnectors.size(); ++i) { BulletShapeConnector* answer = polyConnectors[i]; if (BulletShapeConnector::match(answer, newConnector)) { polyConnectors.fastRemove(i); return answer; } } return NULL; } void BulletShapeContact::updateContactPoints() { for (size_t i = 0; i < polyConnectors.size(); ++i) { polyConnectors[i]->findValidContactAfterNarrowphase(); } } BulletShapeConnector* BulletShapeContact::newBulletShapeConnector(btCollisionObject* bulletColObj0, btCollisionObject* bulletColObj1, btCollisionAlgorithm* algo, int manifoldIndex, int contactIndex, bool swapped = false) { if(contactParams) { return new BulletShapeConnector(getPrimitive(0)->getBody(), getPrimitive(1)->getBody(), *contactParams, bulletColObj0, bulletColObj1, algo, manifoldIndex, contactIndex ); // id of this face } else return NULL; } void BulletShapeContact::findClosestFeatures(BulletConnectorArray& newConnectors) { if(!contactParams) generateDataForMovingAssemblyStage(); // Early out if CFrame is invalid if (Math::isNanInfVector3(getPrimitive(0)->getCoordinateFrame().translation) || Math::isNanInfVector3(getPrimitive(1)->getCoordinateFrame().translation)) return; getPrimitive(0)->updateBulletCollisionObject(); getPrimitive(1)->updateBulletCollisionObject(); btManifoldArray manifoldArray; computeManifoldsWithBulletNarrowPhase(manifoldArray); int totalNumConnectors = 0; for (int i = 0; i < manifoldArray.size(); i++) { for (int j = 0; j < manifoldArray[i]->getNumContacts(); j++) { bool valid = manifoldArray[i]->validContactDistance(manifoldArray[i]->getContactPoint(j)); float dis = manifoldArray[i]->getContactPoint(j).getDistance(); if (valid && dis < 0.0f) { RBXASSERT(totalNumConnectors < BULLET_CONTACT_ARRAY_SIZE); if (totalNumConnectors < BULLET_CONTACT_ARRAY_SIZE) { BulletShapeConnector* cylConn = newBulletShapeConnector(getPrimitive(0)->getGeometry()->getBulletCollisionObject(), getPrimitive(1)->getGeometry()->getBulletCollisionObject(), bulletNPAlgorithm, i, j); if (cylConn) { newConnectors.push_back(cylConn); } } } } } } void BulletShapeContact::computeManifoldsWithBulletNarrowPhase(btManifoldArray& manifoldArray) { btCollisionDispatcher* dispatcher; dispatcher = world->getBulletCollisionDispatcher(); btCollisionObject* colObj0 = getPrimitive(0)->getGeometry()->getBulletCollisionObject(); btCollisionObject* colObj1 = getPrimitive(1)->getGeometry()->getBulletCollisionObject(); btCollisionObjectWrapper obj0Wrap(0, colObj0->getCollisionShape(), colObj0, colObj0->getWorldTransform(), -1, -1); btCollisionObjectWrapper obj1Wrap(0, colObj1->getCollisionShape(), colObj1, colObj1->getWorldTransform(), -1, -1); if (!bulletNPAlgorithm) bulletNPAlgorithm = dispatcher->findAlgorithm(&obj0Wrap,&obj1Wrap); btManifoldResult contactPointResult(&obj0Wrap, &obj1Wrap); btDispatcherInfo disInfo; bulletNPAlgorithm->processCollision(&obj0Wrap, &obj1Wrap, disInfo, &contactPointResult); bulletNPAlgorithm->getAllContactManifolds(manifoldArray); if (colObj0->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE || colObj1->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) { //GImpact collision algorithm should only yield 1 Manifold RBXASSERT(manifoldArray.size() <= 1); if (manifoldArray.size()) { manifoldArray[0]->refreshContactPoints(colObj0->getWorldTransform(), colObj1->getWorldTransform()); } } } } // namespace