/* Copyright 2003-2010 ROBLOX Corporation, All Rights Reserved */ #include "stdafx.h" #include "V8DataModel/factoryregistration.h" #include "FastLog.h" #include "V8DataModel/Adornment.h" #include "V8DataModel/BillboardGui.h" #include "v8datamodel/SurfaceGui.h" #include "V8DataModel/Accoutrement.h" #include "V8DataModel/Backpack.h" #include "V8DataModel/BadgeService.h" #include "V8DataModel/BasicPartInstance.h" #include "V8DataModel/BevelMesh.h" #include "V8DataModel/BlockMesh.h" #include "v8datamodel/CacheableContentProvider.h" #include "V8DataModel/Camera.h" #include "V8DataModel/ChangeHistory.h" #include "V8DataModel/CharacterAppearance.h" #include "V8DataModel/CharacterMesh.h" #include "V8DataModel/ChatService.h" #include "V8DataModel/ClickDetector.h" #include "V8DataModel/ContentProvider.h" #include "V8DataModel/Configuration.h" #include "V8DataModel/CollectionService.h" #include "V8DataModel/CSGDictionaryService.h" #include "V8DataModel/CustomEvent.h" #include "V8DataModel/CustomEventReceiver.h" #include "V8DataModel/CylinderMesh.h" #include "V8DataModel/VirtualUser.h" #include "V8DataModel/LogService.h" #include "V8DataModel/DataModelMesh.h" #include "V8DataModel/DebrisService.h" #include "V8DataModel/Decal.h" #include "V8DataModel/DialogRoot.h" #include "V8DataModel/DialogChoice.h" #include "V8DataModel/DebugSettings.h" #include "V8DataModel/PhysicsSettings.h" #include "V8DataModel/ExtrudedPartInstance.h" #include "V8DataModel/FriendService.h" #include "V8DataModel/Folder.h" #include "V8DataModel/RenderHooksService.h" #include "V8DataModel/Test.h" #include "V8DataModel/CookiesEngineService.h" #include "V8DataModel/TeleportService.h" #include "V8DataModel/PersonalServerService.h" #include "V8DataModel/ScriptService.h" #include "V8DataModel/UserInputService.h" #include "v8datamodel/AssetService.h" #include "v8datamodel/HttpService.h" #include "v8datamodel/HttpRbxApiService.h" #include "v8datamodel/DataStoreService.h" #include "v8datamodel/TerrainRegion.h" #include "v8datamodel/PathfindingService.h" #include "v8datamodel/StarterPlayerService.h" #include "v8datamodel/HandleAdornment.h" #include "util/CellID.h" #ifdef _PRISM_PYRAMID_ #include "V8DataModel/PrismInstance.h" #include "V8DataModel/PyramidInstance.h" #include "V8DataModel/ParallelRampInstance.h" #include "V8DataModel/RightAngleRampInstance.h" #include "V8DataModel/CornerWedgeInstance.h" #endif #include "V8DataModel/Explosion.h" #include "V8DataModel/FaceInstance.h" #include "V8DataModel/Feature.h" #include "V8DataModel/FileMesh.h" #include "V8DataModel/Fire.h" #include "V8DataModel/Flag.h" #include "V8DataModel/FlagStand.h" #include "V8DataModel/FlyweightService.h" #include "V8DataModel/ForceField.h" #include "V8DataModel/GameSettings.h" #include "V8DataModel/GameBasicSettings.h" #include "Script/LuaSettings.h" #include "Script/DebuggerManager.h" #include "Script/ModuleScript.h" #include "Script/LuaSourceContainer.h" #include "V8DataModel/GeometryService.h" #include "V8DataModel/GlobalSettings.h" #include "V8DataModel/Gyro.h" #include "V8DataModel/Handles.h" #include "V8DataModel/HandlesBase.h" #include "V8DataModel/ArcHandles.h" #include "V8DataModel/Hopper.h" #include "V8DataModel/JointInstance.h" #include "V8DataModel/JointsService.h" #include "V8DataModel/Lighting.h" #include "V8DataModel/MeshContentProvider.h" #include "V8DataModel/Message.h" #include "V8DataModel/Mouse.h" #include "V8DataModel/NonReplicatedCSGDictionaryService.h" #include "V8DataModel/ParametricPartInstance.h" #include "V8DataModel/PartInstance.h" #include "V8DataModel/PhysicsService.h" #include "V8DataModel/Platform.h" #include "V8DataModel/PlayerGui.h" #include "V8DataModel/PlayerScripts.h" #include "V8DataModel/PlayerMouse.h" #include "V8DataModel/PluginManager.h" #include "V8DataModel/PluginMouse.h" #include "V8DataModel/Seat.h" #include "V8DataModel/SelectionBox.h" #include "V8DataModel/SelectionSphere.h" #include "V8dataModel/Sky.h" #include "V8dataModel/SkateboardPlatform.h" #include "V8DataModel/SkateboardController.h" #include "V8DataModel/Smoke.h" #include "v8datamodel/CustomParticleEmitter.h" #include "V8DataModel/SolidModelContentProvider.h" #include "V8DataModel/Sparkles.h" #include "V8DataModel/SpawnLocation.h" #include "V8Datamodel/SpecialMesh.h" #include "V8DataModel/Stats.h" #include "V8DataModel/SurfaceSelection.h" #include "V8DataModel/Teams.h" #include "V8DataModel/TextService.h" #include "V8DataModel/TextureContentProvider.h" #include "V8DataModel/TimerService.h" #include "V8DataModel/Tool.h" #include "V8DataModel/StudioTool.h" #include "V8DataModel/TouchTransmitter.h" #include "V8DataModel/usercontroller.h" #include "V8DataModel/Value.h" #include "V8DataModel/VehicleSeat.h" #include "V8DataModel/Visit.h" #include "V8DataModel/Workspace.h" #include "V8DataModel/LocalWorkspace.h" #include "Humanoid/Humanoid.h" #include "Humanoid/StatusInstance.h" #include "Humanoid/HumanoidState.h" #include "script/scriptcontext.h" #include "Script/Script.h" #include "Script/CoreScript.h" #include "V8DataModel/MarketplaceService.h" #include "V8DataModel/GuiService.h" #include "V8DataModel/GuiBase.h" #include "V8DataModel/GuiBase3d.h" #include "V8DataModel/TweenService.h" #include "V8DataModel/GuiObject.h" #include "V8DataModel/ScreenGui.h" #include "V8DataModel/Frame.h" #include "V8DataModel/Scale9Frame.h" #include "V8DataModel/ImageButton.h" #include "V8DataModel/ImageLabel.h" #include "V8DataModel/TextButton.h" #include "V8DataModel/TextLabel.h" #include "V8DataModel/TextBox.h" #include "V8DataModel/SelectionLasso.h" #include "V8DataModel/TextureTrail.h" #include "V8DataModel/FloorWire.h" #include "V8DataModel/Animation.h" #include "V8DataModel/AnimationController.h" #include "V8DataModel/AnimationTrack.h" #include "V8DataModel/AnimationTrackState.h" #include "V8DataModel/Animator.h" #include "V8DataModel/KeyframeSequenceProvider.h" #include "V8DataModel/KeyframeSequence.h" #include "V8DataModel/Keyframe.h" #include "V8DataModel/Pose.h" #include "V8DataModel/MegaCluster.h" #include "V8DataModel/Bindable.h" #include "V8DataModel/Light.h" #include "V8DataModel/Remote.h" #include "V8DataModel/PartOperation.h" #include "V8DataModel/PartOperationAsset.h" #include "V8DataModel/Attachment.h" #include "v8datamodel/TouchInputService.h" #include "v8datamodel/HapticService.h" #include "util/CellID.h" #include "network/NetworkPacketCache.h" #include "network/NetworkClusterPacketCache.h" #include "network/ChatFilter.h" #include "util/Sound.h" #include "util/SoundService.h" #include "util/UDim.h" #include "util/Faces.h" #include "util/Axes.h" #include "Util/ScriptInformationProvider.h" #include "util/Action.h" #include "util/Region3.h" #include "util/KeywordFilter.h" #include "util/SystemAddress.h" #include "util/LuaWebService.h" #include "util/rbxrandom.h" #include "util/RunStateOwner.h" #include "util/PhysicalProperties.h" #include "V8DataModel/InsertService.h" #include "V8DataModel/SocialService.h" #include "V8DataModel/GamePassService.h" #include "V8DataModel/ContextActionService.h" #include "V8DataModel/LoginService.h" #include "Util/ContentFilter.h" #include "Tool/LuaDragger.h" #include "Tool/AdvLuaDragger.h" #include "RbxG3D/RbxTime.h" #include "v8datamodel/InputObject.h" #include "v8datamodel/ReplicatedStorage.h" #include "v8datamodel/RobloxReplicatedStorage.h" #include "v8datamodel/ReplicatedFirst.h" #include "v8datamodel/ServerScriptService.h" #include "v8datamodel/ServerStorage.h" #include "util/standardout.h" #include "util/KeyCode.h" #include "v8datamodel/PointsService.h" #include "v8datamodel/ScrollingFrame.h" #include "V8datamodel/AdService.h" #include "V8datamodel/NotificationService.h" #include "V8datamodel/GroupService.h" #include "V8datamodel/GamepadService.h" #include "v8datamodel/NumberSequence.h" #include "v8datamodel/NumberRange.h" #include "v8datamodel/ColorSequence.h" using namespace RBX; RBX_REGISTER_TYPE(void); RBX_REGISTER_TYPE(bool); RBX_REGISTER_TYPE(float); RBX_REGISTER_TYPE(int); RBX_REGISTER_TYPE(long); RBX_REGISTER_TYPE(double); RBX_REGISTER_TYPE(std::string); RBX_REGISTER_TYPE(RBX::ProtectedString); RBX_REGISTER_TYPE(const Reflection::PropertyDescriptor*); RBX_REGISTER_TYPE(RBX::BrickColor); RBX_REGISTER_TYPE(RBX::SystemAddress); RBX_REGISTER_TYPE(RBX::MeshId); RBX_REGISTER_TYPE(RBX::AnimationId); RBX_REGISTER_TYPE(boost::shared_ptr); RBX_REGISTER_TYPE(G3D::Vector3); RBX_REGISTER_TYPE(G3D::Vector3int16); RBX_REGISTER_TYPE(RBX::Region3); RBX_REGISTER_TYPE(RBX::RbxRay); RBX_REGISTER_TYPE(G3D::Rect2D); RBX_REGISTER_TYPE(RBX::PhysicalProperties); RBX_REGISTER_TYPE(RBX::Vector2); RBX_REGISTER_TYPE(G3D::Vector2int16); RBX_REGISTER_TYPE(G3D::Color3); RBX_REGISTER_TYPE(G3D::CoordinateFrame); RBX_REGISTER_TYPE(RBX::ContentId); RBX_REGISTER_TYPE(RBX::TextureId); RBX_REGISTER_TYPE(RBX::UDim); RBX_REGISTER_TYPE(RBX::UDim2); RBX_REGISTER_TYPE(RBX::Faces); RBX_REGISTER_TYPE(RBX::Axes); RBX_REGISTER_TYPE(boost::shared_ptr); RBX_REGISTER_TYPE(boost::shared_ptr); RBX_REGISTER_TYPE(boost::shared_ptr); RBX_REGISTER_TYPE(Lua::WeakFunctionRef); RBX_REGISTER_TYPE(shared_ptr); RBX_REGISTER_TYPE(shared_ptr); RBX_REGISTER_TYPE(boost::shared_ptr); RBX_REGISTER_TYPE(boost::shared_ptr); RBX_REGISTER_TYPE(boost::shared_ptr); RBX_REGISTER_TYPE(CellID); RBX_REGISTER_TYPE(Soundscape::SoundId); RBX_REGISTER_TYPE(RBX::NumberSequenceKeypoint); RBX_REGISTER_TYPE(RBX::ColorSequenceKeypoint); RBX_REGISTER_TYPE(RBX::NumberSequence); RBX_REGISTER_TYPE(RBX::ColorSequence); RBX_REGISTER_TYPE(RBX::NumberRange); RBX_REGISTER_TYPE(RBX::Guid::Data); RBX_REGISTER_CLASS(InputObject); RBX_REGISTER_CLASS(TestService); RBX_REGISTER_CLASS(FunctionalTest); RBX_REGISTER_CLASS(Lighting); RBX_REGISTER_CLASS(DebugSettings); RBX_REGISTER_CLASS(PhysicsSettings); RBX_REGISTER_CLASS(TaskSchedulerSettings); RBX_REGISTER_CLASS(DataModel); RBX_REGISTER_CLASS(PhysicsService); RBX_REGISTER_CLASS(BadgeService); RBX_REGISTER_CLASS(DialogRoot); RBX_REGISTER_CLASS(DialogChoice); RBX_REGISTER_CLASS(Tool); RBX_REGISTER_CLASS(StudioTool); RBX_REGISTER_CLASS(LuaDragger); RBX_REGISTER_CLASS(AdvLuaDragger); RBX_REGISTER_CLASS(Accoutrement); RBX_REGISTER_CLASS(Backpack); RBX_REGISTER_CLASS(BodyColors); RBX_REGISTER_CLASS(ClickDetector); RBX_REGISTER_CLASS(ControllerService); RBX_REGISTER_CLASS(ChatService); RBX_REGISTER_CLASS(TextService); RBX_REGISTER_CLASS(VirtualUser); RBX_REGISTER_CLASS(Explosion); RBX_REGISTER_CLASS(Team); RBX_REGISTER_CLASS(Instance); RBX_REGISTER_CLASS(Flag); RBX_REGISTER_CLASS(FlagStand); RBX_REGISTER_CLASS(FlagStandService); RBX_REGISTER_CLASS(ForceField); RBX_REGISTER_CLASS(Fire); RBX_REGISTER_CLASS(GameSettings); RBX_REGISTER_CLASS(GameBasicSettings); RBX_REGISTER_CLASS(GeometryService); RBX_REGISTER_CLASS(Settings); RBX_REGISTER_CLASS(GlobalAdvancedSettings); RBX_REGISTER_CLASS(GlobalBasicSettings); RBX_REGISTER_CLASS(Hat); RBX_REGISTER_CLASS(Accessory); RBX_REGISTER_CLASS(Hint); RBX_REGISTER_CLASS(Humanoid); RBX_REGISTER_CLASS(StatusInstance); RBX_REGISTER_CLASS(RunService); RBX_REGISTER_CLASS(LegacyHopperService); RBX_REGISTER_CLASS(LocalScript); RBX_REGISTER_CLASS(LocalWorkspace); RBX_REGISTER_CLASS(LuaSettings); RBX_REGISTER_CLASS(CoreScript); RBX_REGISTER_CLASS(Message); RBX_REGISTER_CLASS(Selection); RBX_REGISTER_CLASS(ShirtGraphic); RBX_REGISTER_CLASS(Shirt); RBX_REGISTER_CLASS(Pants); RBX_REGISTER_CLASS(Smoke); RBX_REGISTER_CLASS(CustomParticleEmitter); RBX_REGISTER_CLASS(Sparkles); RBX_REGISTER_CLASS(StarterPackService); RBX_REGISTER_CLASS(StarterPlayerService); RBX_REGISTER_CLASS(StarterGuiService); RBX_REGISTER_CLASS(UserInputService); RBX_REGISTER_CLASS(CoreGuiService); RBX_REGISTER_CLASS(StarterGear); RBX_REGISTER_CLASS(Visit); RBX_REGISTER_CLASS(ObjectValue); RBX_REGISTER_CLASS(IntValue); RBX_REGISTER_CLASS(DoubleValue); RBX_REGISTER_CLASS(BoolValue); RBX_REGISTER_CLASS(StringValue); RBX_REGISTER_CLASS(BinaryStringValue); RBX_REGISTER_CLASS(Vector3Value); RBX_REGISTER_CLASS(RayValue); RBX_REGISTER_CLASS(CFrameValue); RBX_REGISTER_CLASS(Color3Value); RBX_REGISTER_CLASS(BrickColorValue); RBX_REGISTER_CLASS(IntConstrainedValue); RBX_REGISTER_CLASS(DoubleConstrainedValue); RBX_REGISTER_CLASS(Platform); RBX_REGISTER_CLASS(SkateboardPlatform); RBX_REGISTER_CLASS(Seat); RBX_REGISTER_CLASS(VehicleSeat); RBX_REGISTER_CLASS(DebrisService); RBX_REGISTER_CLASS(TimerService); RBX_REGISTER_CLASS(SpawnerService); RBX_REGISTER_CLASS(ContentFilter); RBX_REGISTER_CLASS(InsertService); RBX_REGISTER_CLASS(LuaWebService); RBX_REGISTER_CLASS(FriendService); RBX_REGISTER_CLASS(RenderHooksService); RBX_REGISTER_CLASS(CookiesService); RBX_REGISTER_CLASS(SocialService); RBX_REGISTER_CLASS(GamePassService); RBX_REGISTER_CLASS(MarketplaceService); RBX_REGISTER_CLASS(GroupService); RBX_REGISTER_CLASS(ContextActionService); RBX_REGISTER_CLASS(PersonalServerService); RBX_REGISTER_CLASS(AssetService); RBX_REGISTER_CLASS(ScriptService); RBX_REGISTER_CLASS(ContentProvider); RBX_REGISTER_CLASS(MeshContentProvider); RBX_REGISTER_CLASS(TextureContentProvider); RBX_REGISTER_CLASS(SolidModelContentProvider); RBX_REGISTER_CLASS(CacheableContentProvider); RBX_REGISTER_CLASS(ChangeHistoryService); RBX_REGISTER_CLASS(HttpService); RBX_REGISTER_CLASS(HttpRbxApiService); RBX_REGISTER_CLASS(DataStoreService); RBX_REGISTER_CLASS(PathfindingService); RBX_REGISTER_CLASS(Path); RBX_REGISTER_CLASS(Clothing); RBX_REGISTER_CLASS(Skin); RBX_REGISTER_CLASS(CharacterMesh); RBX_REGISTER_CLASS(DataModelMesh); RBX_REGISTER_CLASS(FileMesh); RBX_REGISTER_CLASS(SpecialShape); RBX_REGISTER_CLASS(BevelMesh); RBX_REGISTER_CLASS(BlockMesh); RBX_REGISTER_CLASS(CylinderMesh); //RBX_REGISTER_CLASS(EggMesh); RBX_REGISTER_CLASS(ServiceProvider); RBX_REGISTER_CLASS(RootInstance); RBX_REGISTER_CLASS(ModelInstance); RBX_REGISTER_CLASS(BaseScript); RBX_REGISTER_CLASS(Script); RBX_REGISTER_CLASS(ScriptContext); RBX_REGISTER_CLASS(RuntimeScriptService); RBX_REGISTER_CLASS(ScriptInformationProvider); RBX_REGISTER_CLASS(Workspace); RBX_REGISTER_CLASS(Controller); RBX_REGISTER_CLASS(HumanoidController); RBX_REGISTER_CLASS(VehicleController); RBX_REGISTER_CLASS(SkateboardController); RBX_REGISTER_CLASS(Pose); RBX_REGISTER_CLASS(Keyframe); RBX_REGISTER_CLASS(KeyframeSequence); RBX_REGISTER_CLASS(KeyframeSequenceProvider); RBX_REGISTER_CLASS(Animation); RBX_REGISTER_CLASS(AnimationController); RBX_REGISTER_CLASS(AnimationTrack); RBX_REGISTER_CLASS(AnimationTrackState); RBX_REGISTER_CLASS(Animator); RBX_REGISTER_CLASS(TeleportService); RBX_REGISTER_CLASS(CharacterAppearance); RBX_REGISTER_CLASS(LogService); RBX_REGISTER_CLASS(ScrollingFrame); RBX_REGISTER_CLASS(FlyweightService); RBX_REGISTER_CLASS(CSGDictionaryService); RBX_REGISTER_CLASS(NonReplicatedCSGDictionaryService); RBX_REGISTER_CLASS(TouchInputService); // network RBX_REGISTER_CLASS(Network::PhysicsPacketCache); RBX_REGISTER_CLASS(Network::InstancePacketCache); RBX_REGISTER_CLASS(Network::ClusterPacketCache); RBX_REGISTER_CLASS(Network::OneQuarterClusterPacketCache); RBX_REGISTER_CLASS(Network::ChatFilter); // Joints - in alpha order RBX_REGISTER_CLASS(JointsService); RBX_REGISTER_CLASS(Glue); RBX_REGISTER_CLASS(Motor); RBX_REGISTER_CLASS(Motor6D); RBX_REGISTER_CLASS(Rotate); RBX_REGISTER_CLASS(RotateP); RBX_REGISTER_CLASS(RotateV); RBX_REGISTER_CLASS(Snap); RBX_REGISTER_CLASS(Weld); RBX_REGISTER_CLASS(ManualSurfaceJointInstance); RBX_REGISTER_CLASS(ManualWeld); RBX_REGISTER_CLASS(ManualGlue); RBX_REGISTER_CLASS(BodyMover); RBX_REGISTER_CLASS(TouchTransmitter); RBX_REGISTER_CLASS(FaceInstance); RBX_REGISTER_CLASS(Sky); RBX_REGISTER_CLASS(PVInstance); RBX_REGISTER_CLASS(VelocityMotor); RBX_REGISTER_CLASS(Feature); RBX_REGISTER_CLASS(DynamicRotate); RBX_REGISTER_CLASS(JointInstance); RBX_REGISTER_CLASS(Attachment); RBX_REGISTER_CLASS(SpawnLocation); RBX_REGISTER_CLASS(Mouse); RBX_REGISTER_CLASS(PlayerMouse); RBX_REGISTER_CLASS(Teams); RBX_REGISTER_CLASS(BackpackItem); RBX_REGISTER_CLASS(HopperBin); RBX_REGISTER_CLASS(Camera); RBX_REGISTER_CLASS(BasePlayerGui); RBX_REGISTER_CLASS(PlayerGui); RBX_REGISTER_CLASS(PlayerScripts); RBX_REGISTER_CLASS(StarterPlayerScripts); RBX_REGISTER_CLASS(StarterCharacterScripts); RBX_REGISTER_CLASS(PartInstance); RBX_REGISTER_CLASS(FormFactorPart); RBX_REGISTER_CLASS(BasicPartInstance); RBX_REGISTER_CLASS(ExtrudedPartInstance); RBX_REGISTER_CLASS(PART::Wedge); RBX_REGISTER_CLASS(Decal); RBX_REGISTER_CLASS(DecalTexture); RBX_REGISTER_CLASS(TweenService); RBX_REGISTER_CLASS(GuiItem); RBX_REGISTER_CLASS(GuiBase); RBX_REGISTER_CLASS(GuiBase2d); RBX_REGISTER_CLASS(GuiBase3d); RBX_REGISTER_CLASS(GuiRoot); RBX_REGISTER_CLASS(GuiObject); RBX_REGISTER_CLASS(GuiButton); RBX_REGISTER_CLASS(GuiLabel); RBX_REGISTER_CLASS(GuiMain); RBX_REGISTER_CLASS(GuiLayerCollector); RBX_REGISTER_CLASS(BillboardGui); RBX_REGISTER_CLASS(ScreenGui); RBX_REGISTER_CLASS(SurfaceGui); RBX_REGISTER_CLASS(SelectionLasso); RBX_REGISTER_CLASS(SelectionPartLasso); RBX_REGISTER_CLASS(SelectionPointLasso); RBX_REGISTER_CLASS(TextureTrail); RBX_REGISTER_CLASS(FloorWire); RBX_REGISTER_CLASS(GuiService); RBX_REGISTER_CLASS(Frame); RBX_REGISTER_CLASS(Scale9Frame); RBX_REGISTER_CLASS(GuiImageButton); RBX_REGISTER_CLASS(ImageLabel); RBX_REGISTER_CLASS(GuiTextButton); RBX_REGISTER_CLASS(TextBox); RBX_REGISTER_CLASS(TextLabel); RBX_REGISTER_CLASS(PartAdornment); RBX_REGISTER_CLASS(PVAdornment); RBX_REGISTER_CLASS(Handles); RBX_REGISTER_CLASS(HandlesBase); RBX_REGISTER_CLASS(ArcHandles); RBX_REGISTER_CLASS(SelectionBox); RBX_REGISTER_CLASS(SelectionSphere); RBX_REGISTER_CLASS(HandleAdornment); RBX_REGISTER_CLASS(BoxHandleAdornment); RBX_REGISTER_CLASS(ConeHandleAdornment); RBX_REGISTER_CLASS(CylinderHandleAdornment); RBX_REGISTER_CLASS(SphereHandleAdornment); RBX_REGISTER_CLASS(LineHandleAdornment); RBX_REGISTER_CLASS(ImageHandleAdornment); RBX_REGISTER_CLASS(SurfaceSelection); RBX_REGISTER_CLASS(CollectionService); RBX_REGISTER_CLASS(Configuration); RBX_REGISTER_CLASS(Folder); RBX_REGISTER_CLASS(MotorFeature); RBX_REGISTER_CLASS(Hole); RBX_REGISTER_CLASS(MegaClusterInstance); RBX_REGISTER_CLASS(PluginMouse); RBX_REGISTER_CLASS(PluginManager); RBX_REGISTER_CLASS(Plugin); RBX_REGISTER_CLASS(Toolbar); RBX_REGISTER_CLASS(RBX::Button); //Conditional parts here #ifdef _PRISM_PYRAMID_ RBX_REGISTER_CLASS(PrismInstance); RBX_REGISTER_CLASS(PyramidInstance); RBX_REGISTER_CLASS(ParallelRampInstance); RBX_REGISTER_CLASS(RightAngleRampInstance); RBX_REGISTER_CLASS(CornerWedgeInstance); #endif // _PRISM_PYRAMID_ RBX_REGISTER_CLASS(CustomEvent); RBX_REGISTER_CLASS(CustomEventReceiver); //RBX_REGISTER_CLASS(PropertyInstance); RBX_REGISTER_CLASS(BindableFunction); RBX_REGISTER_CLASS(BindableEvent); RBX_REGISTER_CLASS(RBX::Scripting::DebuggerManager); RBX_REGISTER_CLASS(RBX::Scripting::ScriptDebugger); RBX_REGISTER_CLASS(RBX::Scripting::DebuggerBreakpoint); RBX_REGISTER_CLASS(RBX::Scripting::DebuggerWatch); RBX_REGISTER_CLASS(Light); RBX_REGISTER_CLASS(PointLight); RBX_REGISTER_CLASS(SpotLight); RBX_REGISTER_CLASS(SurfaceLight); RBX_REGISTER_CLASS(LoginService); RBX_REGISTER_CLASS(ReplicatedStorage); RBX_REGISTER_CLASS(RobloxReplicatedStorage); RBX_REGISTER_CLASS(ServerScriptService); RBX_REGISTER_CLASS(ServerStorage); RBX_REGISTER_CLASS(RemoteFunction); RBX_REGISTER_CLASS(RemoteEvent); RBX_REGISTER_CLASS(TerrainRegion); RBX_REGISTER_CLASS(ModuleScript); RBX_REGISTER_CLASS(PointsService); RBX_REGISTER_CLASS(AdService); RBX_REGISTER_CLASS(NotificationService); RBX_REGISTER_CLASS(ReplicatedFirst); RBX_REGISTER_CLASS(PartOperation); RBX_REGISTER_CLASS(PartOperationAsset); RBX_REGISTER_CLASS(UnionOperation); RBX_REGISTER_CLASS(NegateOperation); RBX_REGISTER_CLASS(Soundscape::SoundService); RBX_REGISTER_CLASS(Soundscape::SoundChannel); RBX_REGISTER_CLASS(GamepadService); RBX_REGISTER_CLASS(LuaSourceContainer); RBX_REGISTER_CLASS(HapticService); // Xbox #if defined(RBX_PLATFORM_DURANGO) #include "v8datamodel/PlatformService.h" RBX_REGISTER_CLASS(PlatformService); #endif static void onSlotException(std::exception& ex) { FASTLOG(FLog::Error, "Slot Exception"); RBX::StandardOut::singleton()->printf(MESSAGE_ERROR, "exception while signalling: %s", ex.what()); } FactoryRegistrator::FactoryRegistrator() { G3D::System::time();// Initialize the Program Start Time. registerSound(); RBX::registerScriptDescriptors(); registerBodyMovers(); registerValueClasses(); RBX::registerStatsClasses(); RBX::Surface::registerSurfaceDescriptors(); rbx::signals::slot_exception_handler = onSlotException; srand(RBX::randomSeed()); ModelInstance::hackPhysicalCharacter(); } // Enum types RBX_REGISTER_ENUM(ChangeHistoryService::RuntimeUndoBehavior); RBX_REGISTER_ENUM(FunctionalTest::Result); RBX_REGISTER_ENUM(TaskScheduler::PriorityMethod); RBX_REGISTER_ENUM(TaskScheduler::Job::SleepAdjustMethod); RBX_REGISTER_ENUM(TaskScheduler::ThreadPoolConfig); RBX_REGISTER_ENUM(Action::ActionType); RBX_REGISTER_ENUM(Controller::Button); RBX_REGISTER_ENUM(HopperBin::BinType); RBX_REGISTER_ENUM(GuiObject::SizeConstraint); RBX_REGISTER_ENUM(GuiObject::TweenEasingStyle); RBX_REGISTER_ENUM(GuiObject::TweenStatus); RBX_REGISTER_ENUM(GuiObject::TweenEasingDirection); RBX_REGISTER_ENUM(TextService::XAlignment); RBX_REGISTER_ENUM(TextService::YAlignment); RBX_REGISTER_ENUM(TextService::FontSize); RBX_REGISTER_ENUM(TextService::Font); RBX_REGISTER_ENUM(Camera::CameraType); RBX_REGISTER_ENUM(Camera::CameraMode); RBX_REGISTER_ENUM(Camera::CameraPanMode); RBX_REGISTER_ENUM(LegacyController::InputType); RBX_REGISTER_ENUM(DataModelArbiter::ConcurrencyModel); RBX_REGISTER_ENUM(DataModelMesh::LODType); RBX_REGISTER_ENUM(DebugSettings::ErrorReporting); RBX_REGISTER_ENUM(EThrottle::EThrottleType); RBX_REGISTER_ENUM(Feature::InOut); RBX_REGISTER_ENUM(Feature::LeftRight); RBX_REGISTER_ENUM(Feature::TopBottom); RBX_REGISTER_ENUM(Joint::JointType); RBX_REGISTER_ENUM(KeywordFilterType); RBX_REGISTER_ENUM(Legacy::SurfaceConstraint); RBX_REGISTER_ENUM(NormalId); RBX_REGISTER_ENUM(Vector3::Axis); RBX_REGISTER_ENUM(Humanoid::Status); RBX_REGISTER_ENUM(Humanoid::HumanoidRigType); RBX_REGISTER_ENUM(Humanoid::NameOcclusion); RBX_REGISTER_ENUM(Humanoid::HumanoidDisplayDistanceType); RBX_REGISTER_ENUM(RBX::HUMAN::StateType); RBX_REGISTER_ENUM(DataModel::CreatorType); RBX_REGISTER_ENUM(DataModel::Genre); RBX_REGISTER_ENUM(DataModel::GearGenreSetting); RBX_REGISTER_ENUM(DataModel::GearType); RBX_REGISTER_ENUM(Instance::SaveFilter); RBX_REGISTER_ENUM(BasicPartInstance::LegacyPartType); RBX_REGISTER_ENUM(KeyframeSequence::Priority); RBX_REGISTER_ENUM(SocialService::StuffType); RBX_REGISTER_ENUM(PersonalServerService::PrivilegeType); RBX_REGISTER_ENUM(ExtrudedPartInstance::VisualTrussStyle); #ifdef _PRISM_PYRAMID_ RBX_REGISTER_ENUM(PrismInstance::NumSidesEnum); RBX_REGISTER_ENUM(PyramidInstance::NumSidesEnum); #endif RBX_REGISTER_ENUM(FriendService::FriendStatus); RBX_REGISTER_ENUM(FriendService::FriendEventType); RBX_REGISTER_ENUM(Handles::VisualStyle); RBX_REGISTER_ENUM(SkateboardPlatform::MoveState); RBX_REGISTER_ENUM(SoundType); RBX_REGISTER_ENUM(SpecialShape::MeshType); RBX_REGISTER_ENUM(SurfaceType); RBX_REGISTER_ENUM(PartInstance::FormFactor); RBX_REGISTER_ENUM(CollisionFidelity); RBX_REGISTER_ENUM(UserInputService::SwipeDirection); RBX_REGISTER_ENUM(UserInputService::Platform); RBX_REGISTER_ENUM(UserInputService::MouseType); RBX_REGISTER_ENUM(PartMaterial); RBX_REGISTER_ENUM(PhysicalPropertiesMode); RBX_REGISTER_ENUM(NetworkOwnership); RBX_REGISTER_ENUM(Time::SampleMethod); RBX_REGISTER_ENUM(GuiService::SpecialKey); RBX_REGISTER_ENUM(GuiService::CenterDialogType); RBX_REGISTER_ENUM(GuiService::UiMessageType); RBX_REGISTER_ENUM(ChatService::ChatColor); RBX_REGISTER_ENUM(MarketplaceService::CurrencyType); RBX_REGISTER_ENUM(MarketplaceService::InfoType); RBX_REGISTER_ENUM(CharacterMesh::BodyPart); RBX_REGISTER_ENUM(GameSettings::VideoQuality); RBX_REGISTER_ENUM(GameSettings::UploadSetting); RBX_REGISTER_ENUM(GameBasicSettings::YearSettings); RBX_REGISTER_ENUM(GameBasicSettings::ControlMode); RBX_REGISTER_ENUM(GameBasicSettings::RenderQualitySetting); RBX_REGISTER_ENUM(GameBasicSettings::CameraMode); RBX_REGISTER_ENUM(GameBasicSettings::TouchCameraMovementMode); RBX_REGISTER_ENUM(GameBasicSettings::ComputerCameraMovementMode); RBX_REGISTER_ENUM(GameBasicSettings::TouchMovementMode); RBX_REGISTER_ENUM(GameBasicSettings::ComputerMovementMode); RBX_REGISTER_ENUM(GameBasicSettings::RotationType); RBX_REGISTER_ENUM(Frame::Style); RBX_REGISTER_ENUM(GuiButton::Style); RBX_REGISTER_ENUM(DialogRoot::DialogPurpose); RBX_REGISTER_ENUM(DialogRoot::DialogTone); RBX_REGISTER_ENUM(Voxel::CellMaterial); RBX_REGISTER_ENUM(Voxel::CellBlock); RBX_REGISTER_ENUM(Voxel::CellOrientation); RBX_REGISTER_ENUM(Voxel::WaterCellForce); RBX_REGISTER_ENUM(Voxel::WaterCellDirection); RBX_REGISTER_ENUM(Explosion::ExplosionType); RBX_REGISTER_ENUM(InputObject::UserInputType); RBX_REGISTER_ENUM(InputObject::UserInputState); RBX_REGISTER_ENUM(AssetService::AccessType); RBX_REGISTER_ENUM(HttpService::HttpContentType); RBX_REGISTER_ENUM(StarterGuiService::CoreGuiType); RBX_REGISTER_ENUM(StarterPlayerService::DeveloperTouchCameraMovementMode); RBX_REGISTER_ENUM(StarterPlayerService::DeveloperComputerCameraMovementMode); RBX_REGISTER_ENUM(StarterPlayerService::DeveloperCameraOcclusionMode); RBX_REGISTER_ENUM(StarterPlayerService::DeveloperTouchMovementMode); RBX_REGISTER_ENUM(StarterPlayerService::DeveloperComputerMovementMode); RBX_REGISTER_ENUM(TeleportService::TeleportState); RBX_REGISTER_ENUM(TeleportService::TeleportType); RBX_REGISTER_ENUM(KeyCode); RBX_REGISTER_ENUM(MessageType); RBX_REGISTER_ENUM(MarketplaceService::ProductPurchaseDecision); RBX_REGISTER_ENUM(ThrottlingPriority); RBX_REGISTER_ENUM(Soundscape::ReverbType); RBX_REGISTER_ENUM(Soundscape::ListenerType); RBX_REGISTER_ENUM(Soundscape::RollOffMode); RBX_REGISTER_ENUM(PlayerActionType); RBX_REGISTER_ENUM(RunService::RenderPriority); RBX_REGISTER_ENUM(AdvArrowToolBase::JointCreationMode); RBX_REGISTER_ENUM(GuiObject::ImageScale); RBX_REGISTER_ENUM(UserInputService::OverrideMouseIconBehavior); RBX_REGISTER_ENUM(Pose::PoseEasingStyle); RBX_REGISTER_ENUM(Pose::PoseEasingDirection); RBX_REGISTER_ENUM(HapticService::VibrationMotor); RBX_REGISTER_ENUM(UserInputService::UserCFrame); #if defined(RBX_PLATFORM_DURANGO) RBX_REGISTER_ENUM(XboxKeyBoardType) RBX_REGISTER_ENUM(VoiceChatState) #endif