/* Copyright 2003-2007 ROBLOX Corporation, All Rights Reserved */ #include "stdafx.h" #include "V8DataModel/FileMesh.h" using namespace RBX; const char* const RBX::sFileMesh = "FileMesh"; REFLECTION_BEGIN(); static Reflection::PropDescriptor desc_meshId("MeshId", category_Data, &FileMesh::getMeshId, &FileMesh::setMeshId); static Reflection::PropDescriptor desc_textureId("TextureId", category_Data, &FileMesh::getTextureId, &FileMesh::setTextureId); REFLECTION_END(); FileMesh::FileMesh() {} void FileMesh::setMeshId(const MeshId& value) { if (meshId!=value) { meshId = value; raisePropertyChanged(desc_meshId); } } void FileMesh::setTextureId(const TextureId& value) { if (textureId!=value) { textureId = value; raisePropertyChanged(desc_textureId); } }