#include "util/RbxStringTable.h" static const char *stringsTable[] = { "arg", //ArgStringID "Lua",//LuaStringStringId "> %s",//CommandOutStringId "loadfile('%s/game/studio.ashx')()",//StudioASHXFmt "Studio.ashx",//StudioASHX "Running script %s",//RunningScript "Execute script in new thread, name: %s, identity: %u", //ExecScriptNewThread "Full script code:\n %s", //FullScriptCode "Unable to create trusted sandbox thread", //EnableToCreateSBThread "Unable to create new thread", //EnableToCreateNewThread "Script", //ScriptStr "rocky", //Rocky "Game passes can only be queried by a Script running on a ROBLOX game server", //HasGamePassLuaWarning "Teleporting while using ROBLOX Studio is not permitted.", //NoTeleportInStudio "fonts/LoadingScript.lua" //LoadingScreenScriptPath }; const char* getStringById(int id) { volatile int realId = id+1; realId -= 1; return stringsTable[realId]; }