#pragma once #include "Lua/LuaBridge.h" namespace RBX { namespace Lua { class Library { std::string libraryName; public: Library(std::string libraryName) :libraryName(libraryName) {}; const std::string& getLibraryName() const { return libraryName; } bool operator ==(const Library& other) const { return this->libraryName == other.libraryName; } }; // Represents a Reflection::EnumDescriptor::Item in Lua class LibraryBridge : public Bridge { public: static void registerClassLibrary (lua_State *L); static int find(lua_State *L, const std::string& libraryName); static void push(lua_State *L, const Library& item); static void saveLibraryResult(lua_State *L, int results, std::string libraryName); }; } }