/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */ #pragma once #include "Humanoid/MovingNoPhysicsBase.h" namespace RBX { class Clump; namespace HUMAN { extern const char* const sStrafingNoPhysics; class StrafingNoPhysics : public Named { private: /*override*/ StateType getStateType() const {return STRAFING_NO_PHYS;} public: StrafingNoPhysics(Humanoid* humanoid, StateType priorState); }; } // namespace HUMAN } // namespace