/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */ #include "stdafx.h" #include "Humanoid/GettingUp.h" #include "Humanoid/Humanoid.h" #include "V8World/World.h" namespace RBX { namespace HUMAN { const char* const sGettingUp = "GettingUp"; GettingUp::GettingUp(Humanoid* humanoid, StateType priorState) : Named(humanoid, priorState, 5000.0f, 300.0f) { if (humanoid && humanoid->getWorld()->getUsingPGSSolver()) { setBalanceP(2250.0f); setBalanceD(50.0f); } } } // namespace } // namespace