----------------- --DEFAULT VALUES- ----------------- on = false loaded = false --------------- --PLUGIN SETUP- --------------- self = PluginManager():CreatePlugin() mouse = self:GetMouse() mouse.Button1Down:connect(function() eventl.Text = "Button1Down" end) mouse.Button1Up:connect(function() eventl.Text = "Button1Up" end) mouse.Button2Down:connect(function() eventl.Text = "Button2Down" end) mouse.Button2Up:connect(function() eventl.Text = "Button2Up" end) mouse.WheelForward:connect(function() eventl.Text = "WheelForward" end) mouse.WheelBackward:connect(function() eventl.Text = "WheelBackward" end) mouse.KeyDown:connect(function(key) eventl.Text = "KeyDown("..key..")" end) mouse.KeyUp:connect(function(key) eventl.Text = "KeyUp("..key..")" end) mouse.Move:connect(function() hitl.Text = mouse.Hit.p.x..", "..mouse.Hit.p.y..", "..mouse.Hit.p.z terrain = game.Workspace.Terrain if terrain then cellPos = terrain:WorldToCellPreferSolid(mouse.Hit.p) if cellPos then terrainl.Text = cellPos.x..", "..cellPos.y..", "..cellPos.z else terrainl.Text = "" end end screenl.Text = mouse.X..", "..mouse.Y end) self.Deactivation:connect(function() Off() end) toolbar = self:CreateToolbar("Utilities") toolbarbutton = toolbar:CreateButton("", "Input Info: Check coordinates of where you click and see input events triggered.", "inputinfo.png") toolbarbutton.Click:connect(function() if on then Off() elseif loaded then On() end end) ----------------------- --FUNCTION DEFINITIONS- ----------------------- function On() self:Activate(true) toolbarbutton:SetActive(true) frame.Visible = true eventt.Text = "" eventl.Text = "" hitt.Text = "" hitl.Text = "" terraint.Text = "" terrainl.Text = "" screent.Text = "" screenl.Text = "" for w = 0, 0.6, 0.12 do frame.Size = UDim2.new(w, 0, w/4, 0) wait(0.0000001) end eventt.Text = "Last Input Event: " hitt.Text = "World Coordinates: " terraint.Text = "Terrain Coordinates: " screent.Text = "Screen Coordinates: " on = true end function Off() toolbarbutton:SetActive(false) eventt.Text = "" eventl.Text = "" hitt.Text = "" hitl.Text = "" terraint.Text = "" terrainl.Text = "" screent.Text = "" screenl.Text = "" for w = 0.6, 0, -0.12 do frame.Size = UDim2.new(w, 0, w/4, 0) wait(0.0000001) end frame.Visible = false on = false end ------ --GUI- ------ --screengui g = Instance.new("ScreenGui", game:GetService("CoreGui")) --frame frame = Instance.new("Frame", g) frame.Position = UDim2.new(0.2, 0, 0.8, 0) frame.Size = UDim2.new(0.6, 0, 0.2, 0) frame.BackgroundTransparency = 0.5 frame.Visible = false --last event title eventt = Instance.new("TextLabel", frame) eventt.Position = UDim2.new(0.1, 0, 0.125, 0) eventt.Size = UDim2.new(0.2, 0, 0.15, 0) eventt.Text = "" eventt.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) eventt.TextColor3 = Color3.new(0.95, 0.95, 0.95) eventt.Font = Enum.Font.ArialBold eventt.FontSize = Enum.FontSize.Size14 eventt.BorderColor3 = Color3.new(0, 0, 0) eventt.BackgroundTransparency = 1 --last event display label eventl = Instance.new("TextLabel", frame) eventl.Position = UDim2.new(0.4, 0, 0.125, 0) eventl.Size = UDim2.new(0.5, 0, 0.15, 0) eventl.Text = "" eventl.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) eventl.TextColor3 = Color3.new(0.95, 0.95, 0.95) eventl.Font = Enum.Font.ArialBold eventl.FontSize = Enum.FontSize.Size14 eventl.BorderColor3 = Color3.new(0, 0, 0) eventl.BackgroundTransparency = 1 --current world coordinates title hitt = Instance.new("TextLabel", frame) hitt.Position = UDim2.new(0.1, 0, 0.325, 0) hitt.Size = UDim2.new(0.2, 0, 0.15, 0) hitt.Text = "" hitt.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) hitt.TextColor3 = Color3.new(0.95, 0.95, 0.95) hitt.Font = Enum.Font.ArialBold hitt.FontSize = Enum.FontSize.Size14 hitt.BorderColor3 = Color3.new(0, 0, 0) hitt.BackgroundTransparency = 1 --current world coordinates display label hitl = Instance.new("TextLabel", frame) hitl.Position = UDim2.new(0.4, 0, 0.325, 0) hitl.Size = UDim2.new(0.5, 0, 0.15, 0) hitl.Text = "" hitl.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) hitl.TextColor3 = Color3.new(0.95, 0.95, 0.95) hitl.Font = Enum.Font.ArialBold hitl.FontSize = Enum.FontSize.Size14 hitl.BorderColor3 = Color3.new(0, 0, 0) hitl.BackgroundTransparency = 1 --current terrain coordinates title terraint = Instance.new("TextLabel", frame) terraint.Position = UDim2.new(0.1, 0, 0.525, 0) terraint.Size = UDim2.new(0.2, 0, 0.15, 0) terraint.Text = "" terraint.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) terraint.TextColor3 = Color3.new(0.95, 0.95, 0.95) terraint.Font = Enum.Font.ArialBold terraint.FontSize = Enum.FontSize.Size14 terraint.BorderColor3 = Color3.new(0, 0, 0) terraint.BackgroundTransparency = 1 --current terrain coordinates display label terrainl = Instance.new("TextLabel", frame) terrainl.Position = UDim2.new(0.4, 0, 0.525, 0) terrainl.Size = UDim2.new(0.5, 0, 0.15, 0) terrainl.Text = "" terrainl.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) terrainl.TextColor3 = Color3.new(0.95, 0.95, 0.95) terrainl.Font = Enum.Font.ArialBold terrainl.FontSize = Enum.FontSize.Size14 terrainl.BorderColor3 = Color3.new(0, 0, 0) terrainl.BackgroundTransparency = 1 --current screen coordinates title screent = Instance.new("TextLabel", frame) screent.Position = UDim2.new(0.1, 0, 0.725, 0) screent.Size = UDim2.new(0.2, 0, 0.15, 0) screent.Text = "" screent.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) screent.TextColor3 = Color3.new(0.95, 0.95, 0.95) screent.Font = Enum.Font.ArialBold screent.FontSize = Enum.FontSize.Size14 screent.BorderColor3 = Color3.new(0, 0, 0) screent.BackgroundTransparency = 1 --current screen coordinates display label screenl = Instance.new("TextLabel", frame) screenl.Position = UDim2.new(0.4, 0, 0.725, 0) screenl.Size = UDim2.new(0.5, 0, 0.15, 0) screenl.Text = "" screenl.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) screenl.TextColor3 = Color3.new(0.95, 0.95, 0.95) screenl.Font = Enum.Font.ArialBold screenl.FontSize = Enum.FontSize.Size14 screenl.BorderColor3 = Color3.new(0, 0, 0) screenl.BackgroundTransparency = 1 -------------------------- --SUCCESSFUL LOAD MESSAGE- -------------------------- loaded = true print("Input Info Plugin Loaded")