null
nil
-
[RBX1]
28.533334821462631
0
0
0
1
0
0
0
1
0
0
0
1
Workspace
[null]
-
[null]
0
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1
5.67107758e-021
9.07900899e-022
5.67107758e-021
-1
Camera
-
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
-2
126
-2
1
0
0
0
1
0
0
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true
0.300000012
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0
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0
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true
256
Terrain
0
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0
0
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3
0
0
0
0
0
2044
252
2044
-
StarterPack
-
StarterGui
true
-
0
10
1
SoundService
1
-
CollectionService
-
PhysicsService
-
BadgeService
-
Geometry
-
RenderHooksService
-
SocialService
-
GamePassService
-
1000
Debris
-
Instance
-
Instance
-
CookiesService
-
Teleport Service
-
true
Players
-
Instance
-
Instance
-
ContextActionService
-
Instance
-
Selection
-
ChangeHistoryService
-
4286677377
1
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false
Lighting
4286611584
true
4290032825
14:00:00
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TestService
0
3000
-
false
Client
--RBX_MESSAGE("***From Client: Player joining")
wait(10)
torso = game.Players.LocalPlayer.Character.Torso
local xCheck = math.abs(torso.Position.x) < 2
local yCheck = torso.Position.y > 0.0
local zCheck = math.abs(torso.Position.z) < 2
local success = 0
if(xCheck and yCheck and zCheck) then success = 1 end
RBX_CHECK_MESSAGE(success, "Check 1: Players at correct starting position")
wait(20)
success = 0
RBX_MESSAGE(torso.Position.x)
RBX_MESSAGE(torso.Position.y)
RBX_MESSAGE(torso.Position.z)
if(game.Players.LocalPlayer.Name == "Player1") then
xCheck = math.abs(torso.Position.x) < 2
elseif(game.Players.LocalPlayer.Name == "Player2") then
xCheck = math.abs(torso.Position.x - 20) < 2
elseif(game.Players.LocalPlayer.Name == "Player3") then
xCheck = math.abs(torso.Position.x + 20) < 2
end
yCheck = torso.Position.y > 0.0
zCheck = math.abs(torso.Position.z - 77) < 10
if(xCheck and yCheck and zCheck) then success = 1 end
RBX_CHECK_MESSAGE(success, "Check 2: Players at correct end position")
-- wait long enough so the server test ends before players leave
wait(600)
-
Teams