// // main.m // SimplePlayerMac // // Created by Tony on 10/26/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import #include #include #include #include #include "Roblox.h" #include "v8datamodel/ContentProvider.h" FASTFLAGVARIABLE(GraphicsReportingInitErrorsToGAEnabled,true) int main(int argc, char *argv[]) { // Get the Location where the Resources are installed. CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourceBundle = CFBundleCopyResourcesDirectoryURL(mainBundle); char resourcePath[PATH_MAX]; if(CFURLGetFileSystemRepresentation(resourceBundle, TRUE, (UInt8 *)resourcePath, PATH_MAX)) { CFRelease(resourceBundle); chdir(resourcePath); Roblox::setArgs(resourcePath, argc > 1 ? argv[1] : "f"); } // Set up pool to prevent leaks NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSUserDefaults* standardUserDefaults = [NSUserDefaults standardUserDefaults]; if (standardUserDefaults) { // Forced removal of "Special Characters menu item // Has to be done before the app is loaded with the current defaults [standardUserDefaults setBool:YES forKey:@"NSDisabledCharacterPaletteMenuItem"]; [standardUserDefaults synchronize]; } [pool release]; // need to get client settings before creating window NSString* baseUrl = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"RbxBaseUrl"]; const char* s = [baseUrl UTF8String]; ::SetBaseURL(s); std::string appSettings; FetchClientSettingsData(CLIENT_APP_SETTINGS_STRING, CLIENT_SETTINGS_API_KEY, &appSettings); LoadClientSettingsFromString(CLIENT_APP_SETTINGS_STRING, appSettings, &RBX::ClientAppSettings::singleton()); int mainstat = NSApplicationMain(argc, (const char **) argv); return mainstat; }