using System; using System.Drawing; namespace Roblox.Test { /// /// This class shall keep all the functionality for capturing /// the desktop. /// public class CaptureScreen { #region Public Class Functions public static Bitmap GetDesktopImage() { //In size variable we shall keep the size of the screen. SIZE size; //Variable to keep the handle to bitmap. IntPtr hBitmap; //Here we get the handle to the desktop device context. IntPtr hDC = PlatformInvokeUSER32.GetDC(PlatformInvokeUSER32.GetDesktopWindow()); //Here we make a compatible device context in memory for screen device context. IntPtr hMemDC = PlatformInvokeGDI32.CreateCompatibleDC(hDC); //We pass SM_CXSCREEN constant to GetSystemMetrics to get the X coordinates of screen. size.cx = PlatformInvokeUSER32.GetSystemMetrics(PlatformInvokeUSER32.SM_CXSCREEN); //We pass SM_CYSCREEN constant to GetSystemMetrics to get the Y coordinates of screen. size.cy = PlatformInvokeUSER32.GetSystemMetrics(PlatformInvokeUSER32.SM_CYSCREEN); //We create a compatible bitmap of screen size using screen device context. hBitmap = PlatformInvokeGDI32.CreateCompatibleBitmap(hDC, size.cx, size.cy); //As hBitmap is IntPtr we can not check it against null. For this purspose IntPtr.Zero is used. if (hBitmap!=IntPtr.Zero) { //Here we select the compatible bitmap in memeory device context and keeps the refrence to Old bitmap. IntPtr hOld = (IntPtr) PlatformInvokeGDI32.SelectObject(hMemDC, hBitmap); //We copy the Bitmap to the memory device context. PlatformInvokeGDI32.BitBlt(hMemDC, 0, 0,size.cx,size.cy, hDC, 0, 0, PlatformInvokeGDI32.SRCCOPY); //We select the old bitmap back to the memory device context. PlatformInvokeGDI32.SelectObject(hMemDC, hOld); //We delete the memory device context. PlatformInvokeGDI32.DeleteDC(hMemDC); //We release the screen device context. PlatformInvokeUSER32.ReleaseDC(PlatformInvokeUSER32.GetDesktopWindow(), hDC); //Image is created by Image bitmap handle and stored in local variable. Bitmap bmp = System.Drawing.Image.FromHbitmap(hBitmap); //Release the memory for compatible bitmap. PlatformInvokeGDI32.DeleteObject(hBitmap); //This statement runs the garbage collector manually. GC.Collect(); //Return the bitmap return bmp; } //If hBitmap is null retunrn null. return null; } #endregion } }