#pragma once #include class FileSystem { public: typedef enum { RobloxUserApplicationData, RobloxUserApplicationDataLow, RobloxCommonApplicationData, RobloxUserPrograms, RobloxCommonPrograms, RobloxProgramFiles, Desktop, RoamingAppData, AppData } FolderType; static std::wstring getSpecialFolder(FolderType folder, bool create, const char* subDirectory = 0, bool appendRoblox = true); static bool IsFileExists(const TCHAR* name); static bool IsFolderExists(const TCHAR* name); };